[quote]
ADDED - Random World Bosses can spawn (visible via icon on the map)
ADDED - Bob hands out a ConstructionFlag so the player can decide where to build the selected house (place it with right click)
ADDED - Bandits & Ogres respawn around their campfire
ADDED - Surgeon Patrick got an icon over his head & on the map
ADDED - Normal and Boss Elementals to biomes (Alps, Arctic, DeadLands, FrostForest, MysticForest, ShatteredIsles) together with individual prefabs
FIXED - Gold amount number format overflow (Gold disappearing bug)
FIXED - Next Level calculated wrong when gaining XP for more than one level up
FIXED - Minimap does not update player names properly
FIXED - Bob could not build on water
FIXED - Random loot created items with invalid stack size
FIXED - Admin menu should only give the minimum of 10 and max stack size items
FIXED - Inventory doesn't update block shapes properly
FIXED - Disallow Swamp as starter biome
FIXED - Boss strength calculated wrong
FIXED - Doors shouldn't be convertible via pie menu
FIXED - Seedlings shouldn't be convertible via pie menu
FIXED - Amount window when exchanging items comes up when amount is only 1
UPDATED - Switched left and right click on Pair of Compasses usage (placing the prefab is on right click, same as placing blocks)
UPDATED - Tooltip "Press and Hold F2" to change between tools clarified
UPDATED - Change pie menu & entity name tag font
UPDATED - Rename burnt and glowing dirt blocks
UPDATED - Remove block counter in pie menu when count is equal to 1
[/quote]
Please note that we have discovered a critical bug that affects all discovered villages and caused Bob to not being able to construct houses in these.
This bug is fixed in this update but it affects how Bob buils houses in existing villages.
Sadly there is no option to fix discovered villages, so the workaround is to discover new villages or create a new world.
But there is also good news for these villages: Bobs houses will be build instantly!
We plan to further rework the villages in the future to have a more structured codebase and to prepare them for more features to come.
[ 2018-04-24 20:59:28 CET ] [ Original post ]
- qb JRE Linux [192.42 M]
- qb [589.66 M]
About the game
qb is an open world sandbox adventure game, where you can create and explore nearly infinite worlds. Solve challenging quests together with your friends and earn unique rewards. Collect precious raw goods and craft useful items. Enchant your gear to make it even stronger. Enhance your character and learn specialized abilities. Help the villagers and grow their homeland. Find hidden treasures and reveal their secrets.
About us
We are a team of three developers and work on qb in our freetime. It was only a small project at first which was meant for trying out new things. But once more and more features were added we decided to share qb with other players. In the current state of the game not all features are implemented and before we add more features it is better to get feedback from other players first. We would like to point out that current features and functions still contain bugs which can crash the game. With the start of the Early Access phase we might be able to employ more people to help and support us working on the game.
Features
★ Quest system (static, dynamic and Coop quests)
★ Skill system for your very own character progression
★ Dynamically generated villages with quests
★ Furnitures
★ Save and load prefabs ingame and share it via Steam Workshop
★ Ghost preview before placing prefabs
★ Over 100 block types with HD quality textures
★ Over 10 different variations of block shapes
★ 20 different enemy types
★ 25 realistic biomes (based on real world climate biomes)
★ Easy switching between block shapes via pie menu
★ Treasure chests
★ Lockpicking
★ Customizable and placeable particle emitters
★ Brew your very own beer and craft other delicious sweets
★ Realistic day and night cycles
★ Flowing water simulation
★ Minimap and large map ingame
★ Depending of skill choices you can become a warrior, mage, archer or all in one
★ Combine cloth, leather and plate armor pieces
★ Easy to use crafting system with 9 different crafting stations
★ Enchanting of weapons and equipment
★ Magical potions
★ Combat with one and two handed swords, bows and staffs
★ Dynamic lights
★ Caves with marvelous ores
★ Old school Ascii-Shader for the nerds
★ Simple farming
★ Additional translations for other languages
Future plans
★ Better network code
★ More and new types of quests
★ Riding system and fly mounts
★ Virtual Reality support
★ Character shape customization
★ Water pressure simulation
★ Weather system
★ More enemy types
★ Carrying one weapon in each hand
★ Reputation system
★ Other races of humanoids
★ Transport system to transfer goods from one place to another
★ Fast travel system
★ Stationery & automated weapons
★ Larger view distance by using generated terrain
★ placing buildings/prefabs from iso-3D-perspective
★ Enhanced AI with changing routines and schedules based on day/night cycle
★ Different game modes other than survival
★ Mod support
Credits: Trailer music provided by "alxd" can be found on SoundCloud under the alias "alxdmusic".
- Processor: 2 GHz Dual Core Prozessor (Intel Core i3 or AMD Phenom II X2)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- Processor: Quad Core Prozessor (Intel Core i5 or AMD Phenom II X4)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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