[quote]
ADDED - Seperator between normal required items and burnables in crafting menu
UPDATED - Reworked whole world rendering, this means less stuttering, more view distance with less RAM usage
UPDATED - Reworked chunk data format, this means less network traffic
FIXED - Projectiles always used first of multiple entities
FIXED - Crash when clicking outside of the keybind window
FIXED - Ghost blocks when mining too fast and furious
FIXED - Linux loose input events after reconnect
FIXED - Underwater ruin spawns air blocks
FIXED - Travelling Trader contains duplicate and too much items
FIXED - Leaves can be changed to fruity leaves
FIXED - Goldvalue is not aware of the amount during trading
FIXED - Unify client/server log outputs
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Hey guys,
we reworked the way the world is rendered. Previously it was linked to the data logic - now it is separate and uses multiple threads. This allows for faster loading worlds with less stuttering. Another side effect of the rework is less RAM usage, so it should be a noticable performance boost on slower machines with less RAM.
Additionally the chunk format itself changed which results in less network traffic and allows for more players simultaneously on a single server.
qb Team
[ 2018-08-20 20:10:48 CET ] [ Original post ]
- qb JRE Linux [192.42 M]
- qb [589.66 M]
About the game
qb is an open world sandbox adventure game, where you can create and explore nearly infinite worlds. Solve challenging quests together with your friends and earn unique rewards. Collect precious raw goods and craft useful items. Enchant your gear to make it even stronger. Enhance your character and learn specialized abilities. Help the villagers and grow their homeland. Find hidden treasures and reveal their secrets.
About us
We are a team of three developers and work on qb in our freetime. It was only a small project at first which was meant for trying out new things. But once more and more features were added we decided to share qb with other players. In the current state of the game not all features are implemented and before we add more features it is better to get feedback from other players first. We would like to point out that current features and functions still contain bugs which can crash the game. With the start of the Early Access phase we might be able to employ more people to help and support us working on the game.
Features
★ Quest system (static, dynamic and Coop quests)
★ Skill system for your very own character progression
★ Dynamically generated villages with quests
★ Furnitures
★ Save and load prefabs ingame and share it via Steam Workshop
★ Ghost preview before placing prefabs
★ Over 100 block types with HD quality textures
★ Over 10 different variations of block shapes
★ 20 different enemy types
★ 25 realistic biomes (based on real world climate biomes)
★ Easy switching between block shapes via pie menu
★ Treasure chests
★ Lockpicking
★ Customizable and placeable particle emitters
★ Brew your very own beer and craft other delicious sweets
★ Realistic day and night cycles
★ Flowing water simulation
★ Minimap and large map ingame
★ Depending of skill choices you can become a warrior, mage, archer or all in one
★ Combine cloth, leather and plate armor pieces
★ Easy to use crafting system with 9 different crafting stations
★ Enchanting of weapons and equipment
★ Magical potions
★ Combat with one and two handed swords, bows and staffs
★ Dynamic lights
★ Caves with marvelous ores
★ Old school Ascii-Shader for the nerds
★ Simple farming
★ Additional translations for other languages
Future plans
★ Better network code
★ More and new types of quests
★ Riding system and fly mounts
★ Virtual Reality support
★ Character shape customization
★ Water pressure simulation
★ Weather system
★ More enemy types
★ Carrying one weapon in each hand
★ Reputation system
★ Other races of humanoids
★ Transport system to transfer goods from one place to another
★ Fast travel system
★ Stationery & automated weapons
★ Larger view distance by using generated terrain
★ placing buildings/prefabs from iso-3D-perspective
★ Enhanced AI with changing routines and schedules based on day/night cycle
★ Different game modes other than survival
★ Mod support
Credits: Trailer music provided by "alxd" can be found on SoundCloud under the alias "alxdmusic".
- Processor: 2 GHz Dual Core Prozessor (Intel Core i3 or AMD Phenom II X2)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- Processor: Quad Core Prozessor (Intel Core i5 or AMD Phenom II X4)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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