Hey guys, we are back! And we bring you 0.5.0.0
After quite some time where we could not deliver updates for qb we finally made it. We were at a point, where it felt necessary to rather invest time into our codebase than developing more new content. The rework turned out to create one new problem after another, which meant two years of continuous development to get to a stable state. It is clear to us that this time was painful and not acceptable. But we did not want to deliver an unfinished state where you would rather see setbacks instead of progress. We were not idling - we even increased our team by one more codemonkey since the middle of 2021 :). Most of our freetime was used to get qb to the point where it is now. Over 500 tickets have been finished and many more tickets are on our list for the next update 0.5.1.0.
As follows a brief summary of whats included:
[h4]New Content[/h4]
- Over 500 new character and NPC animations
- New NPCs (ram, elephant, ibex, salamander, elementals, frog, goose, snail, goat and many more)
- New combat system: dual wield weapons and shields, cooldown timer when attacking, enemies will taunt before they attack
- New weapons: mace and shields
- New sounds for all kinds of things
- New multiplayer server browser showing all available public servers
- 3rd person camera (toggle by pressing C)
- Happy little animated Loading screen
- Usable game objects now have an outline effect
- Hall effect in caves added
- Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
- Character editor rework (includes modifiable hair)
- In the Player Overview you can now see all active Conditions via a toggle button
- Pie menu rework (better item size scaling, along other fixes)
- Options got a new Tweaks-tab to contain minor settings
- Empty potions are no longer shown in pie menu
- NPCs don't drop items that are worn by them
- All recipies have been adjusted to reduce confusion about combustible materials and wood
- Consumables have been adjusted to regenerate longer over time instead of giving a quick boost
- Uncooked food can cause poisoning effect
- Wild thorns will now make damage based on your health (try to wear some cloth to avoid it ;)
- Tutorial quests have been adjusted to support multiple players
- Low gravity potion allowes the player to jump higher
- Furniture cannot be destroyed by Area Of Effect damage
- Experimental version is available for everyone (in Steam under Betas)
- Codebase completely redone
- Remade animation system
- Remade watershader & glowing weapons
- New network system using Steam P2P (join your steamfriends)
- New behavior-driven AI
- UI-elements are forced into 16:9 aspect ratio to accomondate for larger displays
- NPCs use blueprints, setting the foundation for modding
- Default model & textures are loaded when something is missing instead of hardcrash to desktop
- Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
- Reworked rendering pipeline to support gamma corrected sRGB color space
- Connecting a game controller when the game is running leads to crash
- Some collision boxes are too small
- While regenerating health/mana causes the tooltip to disappear on items
- Clicking fast with staff consumes 2x mana
- There is an invisible button in the Option-tabs causing the last added checkbox to toggle when pressed
- First person with visible character shows too much bodyparts
- When resizing the game window there might be visually broken pixels in the UI
- Port forwarding for visibility of a server (27016/UDP) is still required, we will look into supporting UPnP in the future
- In first person the hands are gone, there is an experimental toggle to use the 3rd person animations in 1st person
- Support for MacOS has been put on halt until a general startup issue is resolved
[ 2021-10-26 20:22:42 CET ] [ Original post ]
- qb JRE Linux [192.42 M]
- qb [589.66 M]
About the game
qb is an open world sandbox adventure game, where you can create and explore nearly infinite worlds. Solve challenging quests together with your friends and earn unique rewards. Collect precious raw goods and craft useful items. Enchant your gear to make it even stronger. Enhance your character and learn specialized abilities. Help the villagers and grow their homeland. Find hidden treasures and reveal their secrets.
About us
We are a team of three developers and work on qb in our freetime. It was only a small project at first which was meant for trying out new things. But once more and more features were added we decided to share qb with other players. In the current state of the game not all features are implemented and before we add more features it is better to get feedback from other players first. We would like to point out that current features and functions still contain bugs which can crash the game. With the start of the Early Access phase we might be able to employ more people to help and support us working on the game.
Features
★ Quest system (static, dynamic and Coop quests)
★ Skill system for your very own character progression
★ Dynamically generated villages with quests
★ Furnitures
★ Save and load prefabs ingame and share it via Steam Workshop
★ Ghost preview before placing prefabs
★ Over 100 block types with HD quality textures
★ Over 10 different variations of block shapes
★ 20 different enemy types
★ 25 realistic biomes (based on real world climate biomes)
★ Easy switching between block shapes via pie menu
★ Treasure chests
★ Lockpicking
★ Customizable and placeable particle emitters
★ Brew your very own beer and craft other delicious sweets
★ Realistic day and night cycles
★ Flowing water simulation
★ Minimap and large map ingame
★ Depending of skill choices you can become a warrior, mage, archer or all in one
★ Combine cloth, leather and plate armor pieces
★ Easy to use crafting system with 9 different crafting stations
★ Enchanting of weapons and equipment
★ Magical potions
★ Combat with one and two handed swords, bows and staffs
★ Dynamic lights
★ Caves with marvelous ores
★ Old school Ascii-Shader for the nerds
★ Simple farming
★ Additional translations for other languages
Future plans
★ Better network code
★ More and new types of quests
★ Riding system and fly mounts
★ Virtual Reality support
★ Character shape customization
★ Water pressure simulation
★ Weather system
★ More enemy types
★ Carrying one weapon in each hand
★ Reputation system
★ Other races of humanoids
★ Transport system to transfer goods from one place to another
★ Fast travel system
★ Stationery & automated weapons
★ Larger view distance by using generated terrain
★ placing buildings/prefabs from iso-3D-perspective
★ Enhanced AI with changing routines and schedules based on day/night cycle
★ Different game modes other than survival
★ Mod support
Credits: Trailer music provided by "alxd" can be found on SoundCloud under the alias "alxdmusic".
- Processor: 2 GHz Dual Core Prozessor (Intel Core i3 or AMD Phenom II X2)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- Processor: Quad Core Prozessor (Intel Core i5 or AMD Phenom II X4)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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