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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 qb 

 

Developer

 Armadillo Studios 

 

Publisher

 Armadillo Studios 

 

Tags

 Action 

 Indie 

Casual 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-08-07 

 

Steam

 € £ $ / % 

 

News

 50 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/601400 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 qb JRE Linux [192.42 M] 


 qb [589.66 M] 




LINUX STREAMERS (0)




Update 0.5.0.0



Hey guys, we are back! And we bring you 0.5.0.0

After quite some time where we could not deliver updates for qb we finally made it. We were at a point, where it felt necessary to rather invest time into our codebase than developing more new content. The rework turned out to create one new problem after another, which meant two years of continuous development to get to a stable state. It is clear to us that this time was painful and not acceptable. But we did not want to deliver an unfinished state where you would rather see setbacks instead of progress. We were not idling - we even increased our team by one more codemonkey since the middle of 2021 :). Most of our freetime was used to get qb to the point where it is now. Over 500 tickets have been finished and many more tickets are on our list for the next update 0.5.1.0.

As follows a brief summary of whats included:

[h4]New Content[/h4]


  • Over 500 new character and NPC animations
  • New NPCs (ram, elephant, ibex, salamander, elementals, frog, goose, snail, goat and many more)
  • New combat system: dual wield weapons and shields, cooldown timer when attacking, enemies will taunt before they attack
  • New weapons: mace and shields
  • New sounds for all kinds of things
  • New multiplayer server browser showing all available public servers
  • 3rd person camera (toggle by pressing C)
  • Happy little animated Loading screen
  • Usable game objects now have an outline effect
  • Hall effect in caves added

[h4]Quality of Life[/h4]

  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Character editor rework (includes modifiable hair)
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Pie menu rework (better item size scaling, along other fixes)
  • Options got a new Tweaks-tab to contain minor settings
  • Empty potions are no longer shown in pie menu

[h4]General Balance[/h4]

  • NPCs don't drop items that are worn by them
  • All recipies have been adjusted to reduce confusion about combustible materials and wood
  • Consumables have been adjusted to regenerate longer over time instead of giving a quick boost
  • Uncooked food can cause poisoning effect
  • Wild thorns will now make damage based on your health (try to wear some cloth to avoid it ;)
  • Tutorial quests have been adjusted to support multiple players
  • Low gravity potion allowes the player to jump higher
  • Furniture cannot be destroyed by Area Of Effect damage

[h4]Behind the scenes[/h4]

  • Experimental version is available for everyone (in Steam under Betas)
  • Codebase completely redone
  • Remade animation system
  • Remade watershader & glowing weapons
  • New network system using Steam P2P (join your steamfriends)
  • New behavior-driven AI
  • UI-elements are forced into 16:9 aspect ratio to accomondate for larger displays
  • NPCs use blueprints, setting the foundation for modding
  • Default model & textures are loaded when something is missing instead of hardcrash to desktop
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Reworked rendering pipeline to support gamma corrected sRGB color space

[h4]Known issues[/h4]

  • Connecting a game controller when the game is running leads to crash
  • Some collision boxes are too small
  • While regenerating health/mana causes the tooltip to disappear on items
  • Clicking fast with staff consumes 2x mana
  • There is an invisible button in the Option-tabs causing the last added checkbox to toggle when pressed
  • First person with visible character shows too much bodyparts
  • When resizing the game window there might be visually broken pixels in the UI
  • Port forwarding for visibility of a server (27016/UDP) is still required, we will look into supporting UPnP in the future

[h4]Notes[/h4]

  • In first person the hands are gone, there is an experimental toggle to use the 3rd person animations in 1st person
  • Support for MacOS has been put on halt until a general startup issue is resolved

From here on we will aim on more regular updates again like you have been used to in the past. Even more so you can now test new features and updates before they go live as we will upen up the Experimental branch to the public (rightclick qb - Properties - Betas). We plan more new content and further rework to make qb more challenging and better performing for the players.

As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't.

Thank your for your patience and as always: Your feedback is appreciated!

qb Team


[ 2021-10-26 22:22:42 CET ] [ Original post ]