Hey everyone, new patch (big one today!). QoL improvements include Shift Click in inventory, more tooltips, brighter moonlight and improved /fly mode. Server performance improved by stopping low priority stuff while under stress (eg, will no longer spawn mobs while behind on simulation). Chat log spam reduced Balance changes: acumen has been nerfed hard as players were getting +150% income by spamming buildings then spamming acumen. CoOp payouts now scale with number of players participating (but you still get a bonus in CoOp). Exp and reputation gain from placing buildings scales down with networth. Base upkeep grows with the population that you control. I know this is a "magic number because you're big" thing, but it is a placeholder until I get around to making money sinks (such as utilities and public services) Exploits fixed: Burning barrels are now "cheat" items to stop people spamming them in MP, and are stripped from buildings when placed. VERSION: 1.0.10 - 23/09/17 ================= - [Feature] - Shift click can now be used in inventory management (in the N screen) - [Feature] - Possible offline mode support, give it a go. - [Balance] - Acumen income boost formula is now: (acumen > 10 ? 10 + (sqrt((acumen - 10)*2)*0.5+(acumen-10)*0.01)*0.2 : acumen) / 10.0; This is to prevent +150% income scenarios. - [Balance] - Upkeep for bases is now dependent on the total population under your control. UpkeepPerBase = $0.2 * totalPop * ln(totalPop) * ln(totalBases) / totalBases Where totalPop is the sum of your industrial, residential, commercial and office population in the world (both racketeered and owned) and ln is the natural logrithim function. Note that low pop buildings have higher income/population, so you can try to reduce maintenance by building low density stuff. The $0.2 value is a lua define, change it by changing turf.PlayerCredentials.BASE_ENFORCEMENT_COST; IMPORTANT: This is a temporary solution, I intend to make a polution/traffic system that will counter high density developments, and a population cap system that is raised by providing public utilities to citizens - [Balance] - CoOp mission rewards now scale with the amount of players doing them. - Mission Cash reward is now multiplied by 1.5/numberOfPlayersEverParticipated (for numberOfPlayersEverParticipated >= 2) - Mission Reputation & Exp reward is now multiplied by 2.0/numberOfPlayersEverParticipated (for numberOfPlayersEverParticipated >= 2) - This is to fix 10 players doing Hostile Takeover and each getting $500k. More players doing a mission still means more rewards in total, but its no longer a no-brainer. - [Balance] - Exp & Reputation gained from placing buildings scales with networth. After your networth exceeds $1M the exp you gain is calculated by: Exp & Rep = Building_Racketeer_Cost * 1m/(Networth) - [Misc] - Updated the console command guide. Link: http://www.voxelturf.net/console_command_guide.php - [Misc] - Moonlight is now brighter - [Misc] - Fly mode now uses the sprint key (or W+A+D) to go faster - [Misc] - Fly mode speed is now capped at 40m/s - [Misc] - Mobspawners (burning barrels) are now "secret" items (people were spamming them in MP. People named Chickensandwich). You now need to use the /give command to spawn them /give "Blue Burning Barrel" 80 - [Bugfix] - Mob spawners are removed from lot pack items and template lots when they are placed. - [Misc] - Lag spike threshold for servers raised to 2500ms (up from 250ms) to reduce console spam. - [Misc] - Added --wsi PATH launch option for the server. This specifies a path to a mod to load (that isn't in the mods directory) - [Misc] - Added --computePanicThresh NUM launch option to the server. The default value is 60ms (2 ticks). - [Perf] - If the server starts taking more than (computePanicThresh) ms to execute a simulation tick then it'll shut down the AI until it comes good again. - [Perf] - If the server starts taking more than (computePanicThresh/2) ms to execute a simulation tick it'll stop spawning bandits, base defenders, pedestrians, civilian and cdf vehicles and not grow plants nor process zoned lots until it comes good again - [Perf] - There is now a limit of 200 entityparticles (this is stuff like flying limbs and wheels) on the client. - [Misc] - You no longer get exp points if your goons kill a bandit. - [Misc] - Servers in Find Server are now sorted and greyed out if you have a version or checksum mismatch. A tooltip explains how to change version. - [Misc] - Adds abort logs. Whenever abort() is called by either the client or server a log file is created explaining why. This is to help in debugging - [Misc] - Adds tooltips for Explosve Crates and Detonators - [Linux Server Management] - Sending SIGHUP to a server tells it to save and shutdown, and to instruct all connected players to rejoin. - [Bugfix] - Fixed steam workshop items not being loaded by the server while the client is running. This was done by the client telling the server all the items its subscribed to. - [Bugfix] - You no longer shoot your own car while in a car - [Modding] - Added a .noTelebuy field to Item so that you can choose to disable buying it from the telebuy menu
Voxel Turf
L Twigger
L Twigger
2017-09-13
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(512 reviews)
http://www.voxelturf.net/
https://store.steampowered.com/app/404530 
The Game includes VR Support
Keyboard & mouse
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Voxel Turf Content [253.31 M]
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
Game Modes
- Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
- Build: Start on a blank map and build whatever you want with unlimited blocks.
- Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
- Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
- Processor: 64 bit only. Intel I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu 16.04. Mint 17.1
- Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Any SSD
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