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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone, new patch (big one today!). QoL improvements include Shift Click in inventory, more tooltips, brighter moonlight and improved /fly mode. Server performance improved by stopping low priority stuff while under stress (eg, will no longer spawn mobs while behind on simulation). Chat log spam reduced Balance changes: acumen has been nerfed hard as players were getting +150% income by spamming buildings then spamming acumen. CoOp payouts now scale with number of players participating (but you still get a bonus in CoOp). Exp and reputation gain from placing buildings scales down with networth. Base upkeep grows with the population that you control. I know this is a "magic number because you're big" thing, but it is a placeholder until I get around to making money sinks (such as utilities and public services) Exploits fixed: Burning barrels are now "cheat" items to stop people spamming them in MP, and are stripped from buildings when placed. VERSION: 1.0.10 - 23/09/17 ================= - [Feature] - Shift click can now be used in inventory management (in the N screen) - [Feature] - Possible offline mode support, give it a go. - [Balance] - Acumen income boost formula is now: (acumen > 10 ? 10 + (sqrt((acumen - 10)*2)*0.5+(acumen-10)*0.01)*0.2 : acumen) / 10.0; This is to prevent +150% income scenarios. - [Balance] - Upkeep for bases is now dependent on the total population under your control. UpkeepPerBase = $0.2 * totalPop * ln(totalPop) * ln(totalBases) / totalBases Where totalPop is the sum of your industrial, residential, commercial and office population in the world (both racketeered and owned) and ln is the natural logrithim function. Note that low pop buildings have higher income/population, so you can try to reduce maintenance by building low density stuff. The $0.2 value is a lua define, change it by changing turf.PlayerCredentials.BASE_ENFORCEMENT_COST; IMPORTANT: This is a temporary solution, I intend to make a polution/traffic system that will counter high density developments, and a population cap system that is raised by providing public utilities to citizens - [Balance] - CoOp mission rewards now scale with the amount of players doing them. - Mission Cash reward is now multiplied by 1.5/numberOfPlayersEverParticipated (for numberOfPlayersEverParticipated >= 2) - Mission Reputation & Exp reward is now multiplied by 2.0/numberOfPlayersEverParticipated (for numberOfPlayersEverParticipated >= 2) - This is to fix 10 players doing Hostile Takeover and each getting $500k. More players doing a mission still means more rewards in total, but its no longer a no-brainer. - [Balance] - Exp & Reputation gained from placing buildings scales with networth. After your networth exceeds $1M the exp you gain is calculated by: Exp & Rep = Building_Racketeer_Cost * 1m/(Networth) - [Misc] - Updated the console command guide. Link: http://www.voxelturf.net/console_command_guide.php - [Misc] - Moonlight is now brighter - [Misc] - Fly mode now uses the sprint key (or W+A+D) to go faster - [Misc] - Fly mode speed is now capped at 40m/s - [Misc] - Mobspawners (burning barrels) are now "secret" items (people were spamming them in MP. People named Chickensandwich). You now need to use the /give command to spawn them /give "Blue Burning Barrel" 80 - [Bugfix] - Mob spawners are removed from lot pack items and template lots when they are placed. - [Misc] - Lag spike threshold for servers raised to 2500ms (up from 250ms) to reduce console spam. - [Misc] - Added --wsi PATH launch option for the server. This specifies a path to a mod to load (that isn't in the mods directory) - [Misc] - Added --computePanicThresh NUM launch option to the server. The default value is 60ms (2 ticks). - [Perf] - If the server starts taking more than (computePanicThresh) ms to execute a simulation tick then it'll shut down the AI until it comes good again. - [Perf] - If the server starts taking more than (computePanicThresh/2) ms to execute a simulation tick it'll stop spawning bandits, base defenders, pedestrians, civilian and cdf vehicles and not grow plants nor process zoned lots until it comes good again - [Perf] - There is now a limit of 200 entityparticles (this is stuff like flying limbs and wheels) on the client. - [Misc] - You no longer get exp points if your goons kill a bandit. - [Misc] - Servers in Find Server are now sorted and greyed out if you have a version or checksum mismatch. A tooltip explains how to change version. - [Misc] - Adds abort logs. Whenever abort() is called by either the client or server a log file is created explaining why. This is to help in debugging - [Misc] - Adds tooltips for Explosve Crates and Detonators - [Linux Server Management] - Sending SIGHUP to a server tells it to save and shutdown, and to instruct all connected players to rejoin. - [Bugfix] - Fixed steam workshop items not being loaded by the server while the client is running. This was done by the client telling the server all the items its subscribed to. - [Bugfix] - You no longer shoot your own car while in a car - [Modding] - Added a .noTelebuy field to Item so that you can choose to disable buying it from the telebuy menu
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