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QoL improvements. The Remove item returns blocks to your inventory (or creates a drop), if you shaders on you can toggle a torch by pressing F and the minimap is bigger. VERSION: 1.0.11 - 25/09/17 ================= - [Feature] - Using the "remove" item on a block now returns that block to your inventory. If your inventory is full it'll create a drop. - [Feature] - Added /annex WHO and /eliminate WHO server commands. This can be used to annex or remove a player from the map. - [Feature] - You can now attach your roads to an allied road tile. This doesn't transfer ownership of the tile to you. - [Feature] - Added a torch/flashlight. Press F to toggle, does not require anything to be equipped. Requires shaders be enabled. - [Misc] - Helicopter camera now does not pitch with the helicopter (should make things less wonky) - [Misc] - Minimap is bigger and has a night mode. Icons are bigger in the minimap. - [Misc] - When you exit a vehicle you are now facing forward (not towards the vehicle like before) - [Misc] - Softened custom building population requirements. - [Misc] - Did some tweaks on bullet hit particles + hit particles when you hit a human - [Bugfix] - .player files now quarantine the sections of data saved, so if part of the file gets corrupted you don't lose everything. (So a corrupted inventory will no longer corrupt your stat points) - [Bugfix] - .playerlist files now quarantined per player. - [Bugfix] - vtserver.exe now uses a different steam appId than the client (again), so you can start the client through even if you are running the server in the background. The client will tell the server where any installed mods are when it starts up anyway - [Modding] - Exposed some more paramters to turf.WeaponModItem - [Modding] - Exposed LotContainer:stripAllLotsOwnedBy(from, to) function
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