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Today's update is pure QoL + an exploit fix. In 1.0.11 strip mining was way too powerful. Now to get blocks back from using the "remove" item you have to place blocks. In Build mode you can still regenerate infinite blocks back to your inventory. VERSION: 1.0.12 - 28/09/17 ================= - [Feature] - If a server is running in multiplayer mode then it'll create a logs/server_status.txt file every 30 seconds. You can poll this to update your community website. - [Exploit] - Infinite block regeneration with the remove item has been nerfed. You now have a pool of "8" free regenerations. Placing a block adds a regenerations, removing a block consumes one and gives back the block. There is a max of 32 removes that can be pooled. - This is moddable, use thePlayerEntity:giveInfiniteBlockRegenerations() on a server lua script to give infinite block regens. If you have infinite regens the counter goes away (is not visible). - Finally in Build mode infinite regens are enabled by default. - [Misc] - You can set the sell price for materials in db/material_costs.txt - [Misc] - Crosshairs are larger and partially transparent, and the colours have been inverted - [Misc] - Tutorial missions have more detailed descriptions - [Exploit] - Sell Price for ALL blocks have been halved. Moddable by setting turf.BlockPlacingItem.BlockItemSellMod = VAL. - [Exploit] - Sell Price for GRASS, CLAY, SOIL, STONE and SAND have been reduced by 75%. This is multiplicative with above - [Bugfix] - "E" no longer closes the custom lot form. - [Misc] - ESC now closes all of the uipages (Map, Buy menu, Inventory, Diplomacy, etc)
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