





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Version 1.0.15 (Experimental) is live. Select through the Experiment branch in Steam's beta section (Steam -> Right Click Voxel Turf -> Betas -> select Experimental). Please give it a go! Saves are compatible backwards and forwards with 1.0.14 (and down to 1.0.12) Massively reduces VRAM usage and provides scaling draw distance for the client. Because this changes vertex format in graphics memory I need feedback before I can set it live for everyone. VERSION: 1.0.15 ================= VtClient Memory management & performance: Note: None of these situations should be encountered in normal gameplay! This is for situations where you drive into an office tower spammed region, or if you're playing on a potato and the game becomes unplayable - [Misc] - The game uses half-floats to store vertex data on the GPU, reducing all-case vram usage due to geometry by 30% - [Misc] - Draw distance reduces in stressful situations - [Misc] - When the client hits 70% VRAM usage it'll enter a panic mode to save the remaining 30%: - - It'll stop creating LoD chunks - - It'll aggressively unload chunks not in the draw distance - - It'll exit panic mode when below 50%. - - If the client hits 100% VRAM usage it gets a lot more aggressive - [Misc] - The client will stop building chunk meshes that are significantly out of your draw distance. This is to stop all your VRAM being eten - [Misc] - If you're at the "Rendering Chunks" screen and GPU panic mode engages it'll take you right into the game VtServer: - [Misc] - When connecting to a server, city downloading progress is displayed (instead of displaying a frozen "Downloading Chunks 0%" which makes players think that the connection is buggered up) - [Misc] - The server will allocate more bandwidth to players if there are only a couple on the server. -- NewBandwidth = (2/(nPlayersConnected^2) + 1) * OldBandwidth -- The number "2" is a define. Edit settings/serverprefs_1003.txt and set "Bandwidth multiplier" -- If the server detects packet drops with a player this "bonus" is set to zero (NewBandwidth = OldBandwidth) -- This is change is because the default server configuration is a little pesimistic and doesn't scale with player count - [Misc] - You can specify the spawn/despawn distance for AI cars and civilians in settings/serverprefs_1003.txt Balance: - [Misc] - The gunshop now has a customer demand of 600 (down from 1200). - [Misc] - The (unmodified) income per person for a building is now capped at $400 (this is to prevent LexxyFox's giant steel cubes of infinite wealth) QoL: - [Misc] - Slider for mouse sensitivity now goes down further - [Bugfix] - Fixed AI factions declaring war on allies and war allies - [Bugfix] - Fixed "nn" appearing in loading screen tips
[ 6053 ]
[ 2063 ]
[ 4243 ]