Version 1.0.15 (Experimental) is live. Select through the Experiment branch in Steam's beta section (Steam -> Right Click Voxel Turf -> Betas -> select Experimental). Please give it a go! Saves are compatible backwards and forwards with 1.0.14 (and down to 1.0.12) Massively reduces VRAM usage and provides scaling draw distance for the client. Because this changes vertex format in graphics memory I need feedback before I can set it live for everyone. VERSION: 1.0.15 ================= VtClient Memory management & performance: Note: None of these situations should be encountered in normal gameplay! This is for situations where you drive into an office tower spammed region, or if you're playing on a potato and the game becomes unplayable - [Misc] - The game uses half-floats to store vertex data on the GPU, reducing all-case vram usage due to geometry by 30% - [Misc] - Draw distance reduces in stressful situations - [Misc] - When the client hits 70% VRAM usage it'll enter a panic mode to save the remaining 30%: - - It'll stop creating LoD chunks - - It'll aggressively unload chunks not in the draw distance - - It'll exit panic mode when below 50%. - - If the client hits 100% VRAM usage it gets a lot more aggressive - [Misc] - The client will stop building chunk meshes that are significantly out of your draw distance. This is to stop all your VRAM being eten - [Misc] - If you're at the "Rendering Chunks" screen and GPU panic mode engages it'll take you right into the game VtServer: - [Misc] - When connecting to a server, city downloading progress is displayed (instead of displaying a frozen "Downloading Chunks 0%" which makes players think that the connection is buggered up) - [Misc] - The server will allocate more bandwidth to players if there are only a couple on the server. -- NewBandwidth = (2/(nPlayersConnected^2) + 1) * OldBandwidth -- The number "2" is a define. Edit settings/serverprefs_1003.txt and set "Bandwidth multiplier" -- If the server detects packet drops with a player this "bonus" is set to zero (NewBandwidth = OldBandwidth) -- This is change is because the default server configuration is a little pesimistic and doesn't scale with player count - [Misc] - You can specify the spawn/despawn distance for AI cars and civilians in settings/serverprefs_1003.txt Balance: - [Misc] - The gunshop now has a customer demand of 600 (down from 1200). - [Misc] - The (unmodified) income per person for a building is now capped at $400 (this is to prevent LexxyFox's giant steel cubes of infinite wealth) QoL: - [Misc] - Slider for mouse sensitivity now goes down further - [Bugfix] - Fixed AI factions declaring war on allies and war allies - [Bugfix] - Fixed "nn" appearing in loading screen tips
Voxel Turf
L Twigger
L Twigger
2017-09-13
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(512 reviews)
http://www.voxelturf.net/
https://store.steampowered.com/app/404530 
The Game includes VR Support
Keyboard & mouse
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Voxel Turf Content [253.31 M]
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
Game Modes
- Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
- Build: Start on a blank map and build whatever you want with unlimited blocks.
- Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
- Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
- Processor: 64 bit only. Intel I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu 16.04. Mint 17.1
- Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Any SSD
[ 5951 ]
[ 3154 ]