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Patch Notes: Version 1.0.16 (Beta)

Patch is uploaded to Beta stream, if there are no issues I'll make it live. The main major change is that you can't buy land outside of bases. This is because people were buying up all the vacant land on MP servers and scaring away new players. Instead you can just press the "convert to base" button on a vacant lot to make it your base. Another major QoL change is that rescuing the Bank, Gun Shop and Jewellery store from bandits in missions is no longer a "Crime". You'll get immunity from minor crimes while rescuing them, the immunity region is bigger and last for 5 seconds after completing the objective. Finally (for 1.0.16), the AI Base Attack strength has been nerfed in Medium and Easy difficulties. In both Med/Easy the strength has been capped at Level 2/Level 1 and the requirements for the AI to launch multiple attacks have been raised. 1.0.15 is finally done. I attempted to decrease VRAM consumption but ATI was like "no memory optimisation for you!". They slapped my Half-Float solution out of my hands then stomped on it. But at least 1.0.15 gives improved handling of the memory it does use. It implements a "GPU" panic mode when it detects low free VRAM which makes it aggressively unload out-of-draw distance terrain. It also implements a dynamic draw distance, so if you wander into a particularly built up area you don't have to put up with a persistant frame rate drop. Finally it also implements a gradual upload of geometry data to prevent bursts of geometry data causing stutter (again this was mainly affecting ATI cards). 1.0.15 also does some network optimisations and gives the server more configurability, though settings/server_prefs_1003.txt

VERSION: 1.0.16 - 06/10/17


- [Exploit] - You may not buy land outside of your base range. This is to stop griefers buying up the entire map in MP. This is a serverside change - [Misc] - If you lose a base in a war you forced to sell OWNED lots (vacant/hills/roads/etc) in range that aren't in range of other bases. This doesn't include owned buildings. This is to prevent people putting down bases then buying up the map then removing the bases. - [Feature] - Pressing "t" to open the chat console will show all the previous messages (that fit on the screen). - [Misc] - Greyed out the "Convert To Base" button when you are at your base limit - [Misc] - Greyed out the "Buy Lot" button when the lot is out of your base range - [Misc] - Removed the "Sell Lot" button for bases - [Misc] - Enforcement costs now quintupples between 10 and 60 bases. Fromula: -- baseCountMulti = clamp((baseCount - 10)/10, 1, 5); -- newEnforcementCost = baseCountMulti * oldEnforcementCost -- Again, this is temporary until I make meaningful money sinks (polution and traffic mechanics + civics). This is mainly to slow down a few players in MP annexing the entire map. Players at this stage are typically still swimming in money anyway - [Misc] - Mission objectives that give you crime immunity (such as bandit killing missions) now give you crime immunity 16m away from the lot containing the bandit - [Misc] - Mission objectives that give you crime immunity now give you immunity for 5 seconds after completing the objective - [Misc] - Mission objectives that give you crime immunity now give you immunity to the "armed robbery" crime if the objective is to rescue that lot - [Misc] - "Establish a Base" and "Establish a Protection Racket" are no longer Co-Op missions - [Misc] - The "Establish a Protection Racket" mission in the Tutorial now sets your reputation to 5 if it is less than 5 so you can actually complete it - [Misc] - The "CDF icons guide" now appears in the main game if you are less than level 2 - [Misc] - AI Base Attacks are capped at Level 2 on Medium difficulty and Level 1 on Easy difficulty - [Misc] - AI Base factions require 5 bases to launch 2 attacks on Medium difficulty and 6 to launch 2 on Easy. The formula: -- N_SIMULTANEOUS_ATTACKS = floor ( sqrt ( nBases - difficulty ) ); -- Where difficulty = 2 on Easy and difficulty = 1 on Medium - [Misc] - Your relative coordinates in a lot are dislayed in the F3 screen. Useful for modders making lot zones. - [Bugfix] - You can't buy bandit bases anymore and have them still be bandit bases - [Bugfix] - Fixed load game screen scrollbar - [Bugfix] - Fixed tourch/flashlight being turned on/off while typing - [Bugfix] - Fixed some lot zone player position rounding issues

VERSION: 1.0.15 All


- [Bugfix] - Fixed client CTD when: -- Rapidly switching between special buildings -- Entering an office tower spam area. -- These were both due to the same multithreading race condition VtClient Memory management & performance: Note: None of these situations should be encountered in normal gameplay! This is for situations where you drive into an office tower spammed region, or if you're playing on a potato and the game becomes unplayable - [Misc] - Draw distance reduces in stressful situations - [Misc] - When the client hits 70% VRAM usage it'll enter a panic mode to save the remaining 30%: - It'll stop creating LoD chunks - It'll aggressively unload chunks not in the draw distance - It'll exit panic mode when below 50%. - If the client hits 100% VRAM usage it gets a lot more aggressive - [Misc] - The client will stop building chunk meshes that are significantly out of your draw distance. This is to stop all your VRAM being eaten - [Misc] - If you're at the "Rendering Chunks" screen and GPU panic mode engages it'll take you right into the game - [Misc] - Moved geometry upload to after swapbuffers() because ATI likes to wait (and pause!) for vsync to upload geometry, causing microstutter. - [Misc] - Geometry upload is now done asynchronously for far-away chunks. This reduces microstutter, the tradeoff is that far away buildings may flicker when first loaded. VtServer: - [Misc] - When connecting to a server, city downloading progress is displayed (instead of displaying a frozen "Downloading Chunks 0%" which makes players think that the connection is buggered up) - [Misc] - The server will allocate more bandwidth to players if there are only a couple on the server. - NewBandwidth = (2/(nPlayersConnected^2) + 1) * OldBandwidth - The number "2" is a define. Edit settings/serverprefs_1003.txt and set "Bandwidth multiplier" - If the server detects packet drops with a player this "bonus" is set to zero (NewBandwidth = OldBandwidth) - This is change is because the default server configuration is a little pessimistic and doesn't scale with player count - [Misc] - You can specify the spawn/despawn distance for AI cars and civilians in settings/serverprefs_1003.txt Balance: - [Misc] - The gunshop now has a customer demand of 600 (down from 1200). - [Misc] - The (unmodified) income per person for a building is now capped at $400 (this is to prevent LexxyFox's giant steel cubes of infinite wealth) QoL: - [Misc] - Slider for mouse sensitivity now goes down further - [Bugfix] - Fixed AI factions declaring war on allies and war allies - [Bugfix] - Fixed "nn" appearing in loading screen tips


[ 2017-10-06 15:23:36 CET ] [ Original post ]



Voxel Turf
L Twigger
  • Developer

  • L Twigger
  • Publisher

  • 2017-09-13
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.voxelturf.net/
  • Website

  • https://store.steampowered.com/app/404530 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Room width requirement

     2 

     

    Room depth requirement

     1.5 

     

    Standing

     1 

     

    Seated

     1 

     

    Voxel Turf Content [253.31 M]

  • Public Linux depots

  • Voxel Turf is a block based city builder/action adventure game. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

    - Have you ever played an open world game and thought "if only I could build something here?"
    - Or a city builder and wanted to drive around and interact with your creation?
    - Or even a building game and thought "if only these buildings would come to life?"
    If so then Voxel Turf is the game for you!

    Live in a City of Your Own Creation
    - Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
    - Make amazing structures with over 15,000 types of blocks in over 100 categories.
    - Or live in and modify a procedurally generated city

    Get Rich or Die Trying
    - Earn cash from either completing missions, crime, or managing a real estate empire.
    - Establish protection rackets to make money
    Some of the missions revolve around:
    - Being a hired revolutionary who fights the local authorities for cash
    - Participating in street races for money
    - Making a career though stealing vehicles for profit
    - Eliminating bandits and protecting civilians from bandit attacks
    - Be a specialist architect who draws an income from making custom buildings

    Unleash Chaos
    - Destroy and vandalise areas with explosives, weapons and tanks.
    - Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

    Enjoy Multiplayer
    - Multiplayer over LAN or Internet
    - Most missions can be done in Co-Op
    - Cooperate with friends to build a city, or compete and undercut each other

    Fight For Territory
    - Explore and raid bandit bases for loot
    - Fight Turf Wars against other factions and players to gain control over parts of the city
    - Build bases and defend your territory from attack
    - Engage in diplomacy with other factions in order to gain power or undermine others

    Unleash Creativity
    - The entire world is block based, so you can create and destroy everything.
    - Decorate blocks with paint and decals
    - Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
    - Build intricate contraptions using switches, mechanisms and circuits
    - Custom player-built buildings can be saved as templates, and be placed like normal buildings
    - Templates can be synced across a network

    Character Customisation
    - Over 50 player skins
    - Support for custom player skins
    - 10 hats for your character to wear, also wearable body armour.
    - Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

    Modding Support
    - Steam Workshop integration
    - Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

    Game Modes

    • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
    • Build: Start on a blank map and build whatever you want with unlimited blocks.
    • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
    • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
    MINIMAL SETUP
    • Processor: 64 bit only. Intel I5Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04. Mint 17.1
    • Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 770 2GBNetwork: Broadband Internet connection
    • Storage: 500 MB available spaceAdditional Notes: Any SSD
    GAMEBILLET

    [ 5951 ]

    9.95$ (17%)
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    33.17$ (17%)
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    12.36$ (51%)
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    16.52$ (17%)
    28.69$ (18%)
    4.06$ (59%)
    16.79$ (16%)
    2.47$ (81%)
    8.88$ (82%)
    2.90$ (81%)
    4.09$ (18%)
    9.19$ (8%)
    49.39$ (18%)
    GAMERSGATE

    [ 1903 ]

    9.37$ (63%)
    5.06$ (66%)
    3.14$ (55%)
    2.63$ (62%)
    0.85$ (91%)
    1.13$ (92%)
    0.75$ (92%)
    1.58$ (77%)
    1.88$ (81%)
    3.0$ (50%)
    0.75$ (92%)
    0.79$ (89%)
    1.5$ (85%)
    2.63$ (74%)
    2.5$ (50%)
    2.05$ (59%)
    1.0$ (80%)
    0.68$ (92%)
    0.53$ (92%)
    1.2$ (85%)
    3.0$ (85%)
    2.25$ (89%)
    0.68$ (89%)
    0.53$ (92%)
    0.75$ (81%)
    5.63$ (62%)
    0.94$ (81%)
    0.56$ (81%)
    6.0$ (85%)
    5.25$ (85%)

    FANATICAL BUNDLES

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