New patch! Uploaded to Beta stream, if there are no issues I'll set it live in 8 hours from posting.
Patch 1.0.18 lets you save Bases as placeable fortifications! You can save them as template lots, like custom buildings can be. You can also place fortification lots from the construction menu as bases, and you can place these outside of your build radius. This means you can smack down a fortified base without having to do weird "place flag, place building, place another flag, remove first one" arrangements.
Patch 1.0.17 has more performance upgrades. Its mainly achieved though improved asynchronous data upload to the GPU, which mainly benefits AMD machines. It also fixes lighting issues and gives minor perf boosts in Shaders-Off mode.
Sorry this ones a little late - there was a CTD issue that took me a 17 hour session to fix. I'll try to have the live patch ready before the weekend next week. So there'll (hopefully) be an experimental mid-week and a live end-of-week.
Pictures:
https://twitter.com/SnapperTheTwig/status/918113211412463616
VERSION: 1.0.18 - 14/10/17
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- [Feature] - Fortification lots can be placed as bases from the construction window
- [Feature] - Vacant lots can be converted to fortification lots and saved as placeable templates
- [Feature] - Bases can be saved as placeable templates
- [Misc] - .player, .playerlist, .world and .dat (for lot data) files are now backed up with 2 layers of backups. If a file goes missing then the next backup will be loaded.
- [Misc] - The game will create a glinfo.txt file in the logs directory to help me diagnose your opengl woes should you have any.
- [Misc] - Weapon zoom mouse movement reduction reduced
- [Misc] - LoD distance reduced for people playing on potatoes. Minimum distance is now 32m.
- [Bugfix] - Fixed a memory corruption issue that may cause CTDs.
- [Bugfix] - Speculative fix for mouse warping your view 180 degrees randomly
- [Bugfix] - Fixed flicker on geometry generation
- [Bugfix] - Fixed random CTD issue on the client
VERSION: 1.0.17 - 10/10/17
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- [Perf] - GPU Memory panic thresholds are now set to VRAM_MAX MB to enable panic mode and VRAM_MAX - 256 MB to exit (changed from VRAM_MAX * 0.7 in and VRAM_MAX * 0.5 out). This is so that 4GB machines use a bit more memory.
- [Perf] - Changed VBO upload to be asynchronous to reduce microstutter on AMD machines
- [Perf] - In non-shader mode chunk relighting calculations and GPU uploads is also done asynchronously
- [Misc] - Smoothed out the dynamic draw distance algorithm further.
- [Bugfix] - Fixed chunk lighting not updating at sunrise/sunset while running non-shader mode
- [Bugfix] - Removed cables from texture atlases - cables are no longer visible in LoD chunks
Voxel Turf
L Twigger
L Twigger
2017-09-13
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(512 reviews)
http://www.voxelturf.net/
https://store.steampowered.com/app/404530 
The Game includes VR Support
Keyboard & mouse
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Voxel Turf Content [253.31 M]
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
Game Modes
- Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
- Build: Start on a blank map and build whatever you want with unlimited blocks.
- Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
- Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
- Processor: 64 bit only. Intel I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu 16.04. Mint 17.1
- Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Any SSD
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