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The big change for this patch is that foot AI's pathfinding has been improved, particularly the handling of stairs and doors. Mobs did have abnormally large hitboxes that caused them to get jammed in places, so their hitboxes have been slightly reduced to be the same size as the player's. Because of the hitboxes reduction they have become slightly harder to kill. So I've added Headshot damage multipliers to all weapons. You can view the damage modifier by mouse-overing the weapon. For example, Assault Rifles will do 2.0x damage if you shoot your target in the head. Also because the AI more aggressively opens doors I've added sound effects for doors, sliding doors and mechanisms so you can hear them coming! For server admins and people with lots of lotpacks: A list of lotpacks installed on the server will be displayed when you connect to it. Also buildings that you have installed in LotPacks that are not present on the server will be greyed out Finally I've added an option in the Graphics Settings Menu to disable Asynchronous Geometry Upload to your GPU, as a few people on Intel drivers were having trouble with it. VERSION: 1.0.22 - 30/10/17 ================ - [Feature] - Implemented Headshot damage + Pistols do 1.5x Headshot damage + Assault Rifles do 2.0x Headshot damage. + Shotguns do no extra Headshot damage (1.0x) + SMGs do 1.15x Headshot damage + Rifles do 2.0x Headshot damage. To compensate, rifles damage is been reduced from (30->56) to (20->40) - [Feature] - Added sound effects to most mechanisims. This is important as mobs will more aggressively beat down doors now - [Misc] - Buildings that belong to LotPacks that are not avaliable on there server you are on are greyed out. - [Misc] - Added an option to disable async (multithreaded) geometry upload as some machines were crashing randomly - [Misc] - Added the linux_server_admin_scripts_and_instructions/ folder to the server build - [Misc] - Foot CDF will now run and sprint after you. - [Misc] - Mobs will jump over cars that are blocking thier paths. If they are jumping over cars and are under a roof they will crouch - [Misc] - Pathfinding for Mobs improved. They can climb stairwells a lot better now. I've had CDF chase me to the rooftops of office buildings - [Misc] - Foot CDF are more aggressive at busting into buidings. They will beat down wooden doors, open roller doors, etc to get to you now. - [Misc] - Hitboxes for Mobs are now the same size as players. They were 33% wider making them get jammed in places - [Misc] - The AI will now preferentially path though closed doors it can open rather than blowing up a wall - [Bugfix] - Fixed walking sounds being present after death - [Bugfix] - Fixed an issue causing the AI to abandon its target based on the time since last scan for targets instead of time since last target sighting - [Bugfix] - Fixed multithreaded race condition with logging
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