Patch Notes: Version 1.0.28 - New Bandit Base + Car Shop + Waypoints + New Mouse Code + Less VRAM Usage + More
The game now uses the system cursor which means that the UI will be more responsive/snappier. Also the mouselook code has been rewritten. Someone was still having snapping issues and they have reported that this fixes this.
Waypoints and map markers now appear in the 3D world to help with navigation. You can choose which markers you want to see or disable in the Graphics Settings Menu. If you have multiple markers in the same lot then they will be merged. In addition I've made new icons for Bases and Base Attack markers.
By default "Your Maker", "You Allies Markers" and "Next Mission Objective" are enabled. You can choose to enable "All Mission Objectives" and "Hostile Bases and Base Attacks (Turf Wars)"
I've made a new Big Bandit Base. This base has 3 levels (2 surface, 1 under ground). There is a short switching puzzle required to get to the loot room.
I've also made a Car Shop! This spawns cars that you can steal (that will trigger a silent alarm), and an NPC that you can buy cars from. I've also converted "Red Burning Barrels" to be half spawners - this is so that you can place multiple spawn points in your own bandit bases! And Burning Barrels finally burn now!
This is a feature that freezes time for the Economic Simulation and the Strategic AI (factions) when there are no players on a multiplayer server. This is so that when you set up a Turf Server and leave it on overnight its not overtaken by the AI. The game will also Strat. Pause if all players online (and in singleplayer) AND are in the Game Menu (the menu that appears when you hit ESC) for over 1 minute. So if you need to AFK (to do video editing or something) the AI will not overrun the map, start wars, etc.
Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less).
- The CDF Crime immunity range has been doubled for being near Bases, Bandit Bases and relevant Mission Objectives - Infinite Bases in Build Mode (and this is moddable, so you can make this a perk or a bonus if you wish). - You can now build roads with Streetlights from the build menu - Added a borderless windowed option + a command line windowed option
VERSION: 1.0.28 =============== - [Feature] - Added a new big Bandit Base! Has 3 levels (1 Secret Area) - [Misc] - Blank maps now spawn 2 Big Bandit Bases (1 of each type). The "blank" map will also spawn additional big bandit bases, one for each 8 square km the map is (above 16 square km). - [Misc] - Changed Red Burning Barrels to be "half-spawners". These spawn 2 bandits in bases that are lv 1 or 2, and 3 bandits otherwise. This does not effect any existing Red Burning Barrels. You can use these, for example, to create 1x1 bandit bases with two spawners. - [Feature] - Map Waypoints can displayed in the world. - You can set which waypoints you want to see in the Graphics Settings menu - Waypoints fade away if you are in the same lot as the Waypoint. - [Feature] - Added "Strategic Pausing". Strategic Pausing will pause the Economic Sim and pause the Strategic AI (factions). It will also stop the onHour stuff (such as aggression/reputation decay, etc). - Strat. Pausing will be auto-engaged on servers with no players. This is so that when you leave an MP server running overnight it isn't overriden by the AI in the morning - Strat. Pausing will engage in Single Player if you are in the game menu (the menu that comes up when you press ESC) for over 1 minute. - Strat. Pausing will engage in Multi-Player if ALL players are in the game menu for over 1 minute - The 1 minute timer is to prevent an exploit where you can "strat pause" on the hourly tick to skip the Economic Sim tick - [Feature] - You can build Lit Roads now (Roads with Streetlights) - [Feature] - Burning Barrels now actually Burn - [Feature] - Respawn points are shown on the map with markers when you are respawning - [Misc] - CDF Crime Immunity range increased from 1 lot to 2 near bases, bandit bases or mission objectives. - [Misc] - Added a Health Vial selling clerk to Hospitals. They are located just in the front door - [Feature] - Added a Caryard! The clerk there will sell you any of the civilian cars that are avaliable - [Misc] - The Mechanic will spawn in the Caryard if there are no Mechanic's Garages - [Misc] - Stealing cars from the Caryard will count as stolen vehicles for the purpose of the mechanic. Stealing car from the caryard where the mechanic spawns will piss her off and fail the mission - [Modding] - Added a vehicle theft mission event (for situations where you are stealing from a vehicle stop). See scripts/common/vehicle_missions.lua for details - [Modding] - Exposed the dragCoefficent member in turf.HovercraftEntityType and turf.BoatEntityType objects. Use these to set how drift-y these are - [Modding] - Changed line 587 of city_generation.lua for Romlok's MultipliCity mod - [Misc] - Clarified the Tooltip in the Ambulance missions, you only have to park on the lot, not nescessarily on the driveway. - [Misc] - You now have an Infinite Base Limit in Build game mode - [Modding] - Added an "infiniteBases" flag for player bonuses (see scripts/common/player_bonuses.lua) - [Feature] - Added a "--windowed" command line option so you can force the game to start in windowed mode. - [Feature] - Added a "--borderless" command line option so you can force the game to start in borderless-windowed mode. - [Bugfix] - Fixed rare server CTD when bulldozing buildings - [Bugfix] - Fixed an issue with the server and the client having different Base Limits. - [Bugfix] - Fixed not being able to respawn on allied bases
[ 2018-01-19 04:55:50 CET ] [ Original post ]
New Patch in the Default branch!
New Mouse Code
The game now uses the system cursor which means that the UI will be more responsive/snappier. Also the mouselook code has been rewritten. Someone was still having snapping issues and they have reported that this fixes this.
Waypoint System
Waypoints and map markers now appear in the 3D world to help with navigation. You can choose which markers you want to see or disable in the Graphics Settings Menu. If you have multiple markers in the same lot then they will be merged. In addition I've made new icons for Bases and Base Attack markers.
By default "Your Maker", "You Allies Markers" and "Next Mission Objective" are enabled. You can choose to enable "All Mission Objectives" and "Hostile Bases and Base Attacks (Turf Wars)"
New Content
I've made a new Big Bandit Base. This base has 3 levels (2 surface, 1 under ground). There is a short switching puzzle required to get to the loot room.
I've also made a Car Shop! This spawns cars that you can steal (that will trigger a silent alarm), and an NPC that you can buy cars from. I've also converted "Red Burning Barrels" to be half spawners - this is so that you can place multiple spawn points in your own bandit bases! And Burning Barrels finally burn now!
Strategic Pausing
This is a feature that freezes time for the Economic Simulation and the Strategic AI (factions) when there are no players on a multiplayer server. This is so that when you set up a Turf Server and leave it on overnight its not overtaken by the AI. The game will also Strat. Pause if all players online (and in singleplayer) AND are in the Game Menu (the menu that appears when you hit ESC) for over 1 minute. So if you need to AFK (to do video editing or something) the AI will not overrun the map, start wars, etc.
Engine Improvement
Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less).
Misc Stuff
- The CDF Crime immunity range has been doubled for being near Bases, Bandit Bases and relevant Mission Objectives - Infinite Bases in Build Mode (and this is moddable, so you can make this a perk or a bonus if you wish). - You can now build roads with Streetlights from the build menu - Added a borderless windowed option + a command line windowed option
Full Changelog
VERSION: 1.0.28 =============== - [Feature] - Added a new big Bandit Base! Has 3 levels (1 Secret Area) - [Misc] - Blank maps now spawn 2 Big Bandit Bases (1 of each type). The "blank" map will also spawn additional big bandit bases, one for each 8 square km the map is (above 16 square km). - [Misc] - Changed Red Burning Barrels to be "half-spawners". These spawn 2 bandits in bases that are lv 1 or 2, and 3 bandits otherwise. This does not effect any existing Red Burning Barrels. You can use these, for example, to create 1x1 bandit bases with two spawners. - [Feature] - Map Waypoints can displayed in the world. - You can set which waypoints you want to see in the Graphics Settings menu - Waypoints fade away if you are in the same lot as the Waypoint. - [Feature] - Added "Strategic Pausing". Strategic Pausing will pause the Economic Sim and pause the Strategic AI (factions). It will also stop the onHour stuff (such as aggression/reputation decay, etc). - Strat. Pausing will be auto-engaged on servers with no players. This is so that when you leave an MP server running overnight it isn't overriden by the AI in the morning - Strat. Pausing will engage in Single Player if you are in the game menu (the menu that comes up when you press ESC) for over 1 minute. - Strat. Pausing will engage in Multi-Player if ALL players are in the game menu for over 1 minute - The 1 minute timer is to prevent an exploit where you can "strat pause" on the hourly tick to skip the Economic Sim tick - [Feature] - You can build Lit Roads now (Roads with Streetlights) - [Feature] - Burning Barrels now actually Burn - [Feature] - Respawn points are shown on the map with markers when you are respawning - [Misc] - CDF Crime Immunity range increased from 1 lot to 2 near bases, bandit bases or mission objectives. - [Misc] - Added a Health Vial selling clerk to Hospitals. They are located just in the front door - [Feature] - Added a Caryard! The clerk there will sell you any of the civilian cars that are avaliable - [Misc] - The Mechanic will spawn in the Caryard if there are no Mechanic's Garages - [Misc] - Stealing cars from the Caryard will count as stolen vehicles for the purpose of the mechanic. Stealing car from the caryard where the mechanic spawns will piss her off and fail the mission - [Modding] - Added a vehicle theft mission event (for situations where you are stealing from a vehicle stop). See scripts/common/vehicle_missions.lua for details - [Modding] - Exposed the dragCoefficent member in turf.HovercraftEntityType and turf.BoatEntityType objects. Use these to set how drift-y these are - [Modding] - Changed line 587 of city_generation.lua for Romlok's MultipliCity mod - [Misc] - Clarified the Tooltip in the Ambulance missions, you only have to park on the lot, not nescessarily on the driveway. - [Misc] - You now have an Infinite Base Limit in Build game mode - [Modding] - Added an "infiniteBases" flag for player bonuses (see scripts/common/player_bonuses.lua) - [Feature] - Added a "--windowed" command line option so you can force the game to start in windowed mode. - [Feature] - Added a "--borderless" command line option so you can force the game to start in borderless-windowed mode. - [Bugfix] - Fixed rare server CTD when bulldozing buildings - [Bugfix] - Fixed an issue with the server and the client having different Base Limits. - [Bugfix] - Fixed not being able to respawn on allied bases
Patch Notes: Version 1.0.28 - New Bandit Base + Car Shop + Waypoints + New Mouse Code + Less VRAM Usage + More
http://www.indiedb.com/games/voxel-turf/news/dev-diary-15-new-bandit-base-car-shop-waypoint-system-moar
The game now uses the system cursor which means that the UI will be more responsive/snappier. Also the mouselook code has been rewritten. Someone was still having snapping issues and they have reported that this fixes this.
Waypoints and map markers now appear in the 3D world to help with navigation. You can choose which markers you want to see or disable in the Graphics Settings Menu. If you have multiple markers in the same lot then they will be merged. In addition I've made new icons for Bases and Base Attack markers.
By default "Your Maker", "You Allies Markers" and "Next Mission Objective" are enabled. You can choose to enable "All Mission Objectives" and "Hostile Bases and Base Attacks (Turf Wars)"
I've made a new Big Bandit Base. This base has 3 levels (2 surface, 1 under ground). There is a short switching puzzle required to get to the loot room.
I've also made a Car Shop! This spawns cars that you can steal (that will trigger a silent alarm), and an NPC that you can buy cars from. I've also converted "Red Burning Barrels" to be half spawners - this is so that you can place multiple spawn points in your own bandit bases! And Burning Barrels finally burn now!
This is a feature that freezes time for the Economic Simulation and the Strategic AI (factions) when there are no players on a multiplayer server. This is so that when you set up a Turf Server and leave it on overnight its not overtaken by the AI. The game will also Strat. Pause if all players online (and in singleplayer) AND are in the Game Menu (the menu that appears when you hit ESC) for over 1 minute. So if you need to AFK (to do video editing or something) the AI will not overrun the map, start wars, etc.
Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less).
- The CDF Crime immunity range has been doubled for being near Bases, Bandit Bases and relevant Mission Objectives - Infinite Bases in Build Mode (and this is moddable, so you can make this a perk or a bonus if you wish). - You can now build roads with Streetlights from the build menu - Added a borderless windowed option + a command line windowed option
VERSION: 1.0.28 =============== - [Feature] - Added a new big Bandit Base! Has 3 levels (1 Secret Area) - [Misc] - Blank maps now spawn 2 Big Bandit Bases (1 of each type). The "blank" map will also spawn additional big bandit bases, one for each 8 square km the map is (above 16 square km). - [Misc] - Changed Red Burning Barrels to be "half-spawners". These spawn 2 bandits in bases that are lv 1 or 2, and 3 bandits otherwise. This does not effect any existing Red Burning Barrels. You can use these, for example, to create 1x1 bandit bases with two spawners. - [Feature] - Map Waypoints can displayed in the world. - You can set which waypoints you want to see in the Graphics Settings menu - Waypoints fade away if you are in the same lot as the Waypoint. - [Feature] - Added "Strategic Pausing". Strategic Pausing will pause the Economic Sim and pause the Strategic AI (factions). It will also stop the onHour stuff (such as aggression/reputation decay, etc). - Strat. Pausing will be auto-engaged on servers with no players. This is so that when you leave an MP server running overnight it isn't overriden by the AI in the morning - Strat. Pausing will engage in Single Player if you are in the game menu (the menu that comes up when you press ESC) for over 1 minute. - Strat. Pausing will engage in Multi-Player if ALL players are in the game menu for over 1 minute - The 1 minute timer is to prevent an exploit where you can "strat pause" on the hourly tick to skip the Economic Sim tick - [Feature] - You can build Lit Roads now (Roads with Streetlights) - [Feature] - Burning Barrels now actually Burn - [Feature] - Respawn points are shown on the map with markers when you are respawning - [Misc] - CDF Crime Immunity range increased from 1 lot to 2 near bases, bandit bases or mission objectives. - [Misc] - Added a Health Vial selling clerk to Hospitals. They are located just in the front door - [Feature] - Added a Caryard! The clerk there will sell you any of the civilian cars that are avaliable - [Misc] - The Mechanic will spawn in the Caryard if there are no Mechanic's Garages - [Misc] - Stealing cars from the Caryard will count as stolen vehicles for the purpose of the mechanic. Stealing car from the caryard where the mechanic spawns will piss her off and fail the mission - [Modding] - Added a vehicle theft mission event (for situations where you are stealing from a vehicle stop). See scripts/common/vehicle_missions.lua for details - [Modding] - Exposed the dragCoefficent member in turf.HovercraftEntityType and turf.BoatEntityType objects. Use these to set how drift-y these are - [Modding] - Changed line 587 of city_generation.lua for Romlok's MultipliCity mod - [Misc] - Clarified the Tooltip in the Ambulance missions, you only have to park on the lot, not nescessarily on the driveway. - [Misc] - You now have an Infinite Base Limit in Build game mode - [Modding] - Added an "infiniteBases" flag for player bonuses (see scripts/common/player_bonuses.lua) - [Feature] - Added a "--windowed" command line option so you can force the game to start in windowed mode. - [Feature] - Added a "--borderless" command line option so you can force the game to start in borderless-windowed mode. - [Bugfix] - Fixed rare server CTD when bulldozing buildings - [Bugfix] - Fixed an issue with the server and the client having different Base Limits. - [Bugfix] - Fixed not being able to respawn on allied bases
[ 2018-01-19 04:55:50 CET ] [ Original post ]
New Patch in the Default branch!
Full Dev Diary:
http://www.indiedb.com/games/voxel-turf/news/dev-diary-15-new-bandit-base-car-shop-waypoint-system-moar
New Mouse Code
The game now uses the system cursor which means that the UI will be more responsive/snappier. Also the mouselook code has been rewritten. Someone was still having snapping issues and they have reported that this fixes this.
Waypoint System
Waypoints and map markers now appear in the 3D world to help with navigation. You can choose which markers you want to see or disable in the Graphics Settings Menu. If you have multiple markers in the same lot then they will be merged. In addition I've made new icons for Bases and Base Attack markers.
By default "Your Maker", "You Allies Markers" and "Next Mission Objective" are enabled. You can choose to enable "All Mission Objectives" and "Hostile Bases and Base Attacks (Turf Wars)"
New Content
I've made a new Big Bandit Base. This base has 3 levels (2 surface, 1 under ground). There is a short switching puzzle required to get to the loot room.
I've also made a Car Shop! This spawns cars that you can steal (that will trigger a silent alarm), and an NPC that you can buy cars from. I've also converted "Red Burning Barrels" to be half spawners - this is so that you can place multiple spawn points in your own bandit bases! And Burning Barrels finally burn now!
Strategic Pausing
This is a feature that freezes time for the Economic Simulation and the Strategic AI (factions) when there are no players on a multiplayer server. This is so that when you set up a Turf Server and leave it on overnight its not overtaken by the AI. The game will also Strat. Pause if all players online (and in singleplayer) AND are in the Game Menu (the menu that appears when you hit ESC) for over 1 minute. So if you need to AFK (to do video editing or something) the AI will not overrun the map, start wars, etc.
Engine Improvement
Geometry now uses up to 30% less VRAM. The effect is more prevalent the less developed a lot is (so a blank lot will be ~30% less VRAM, an apartment building may be ~10% less).
Misc Stuff
- The CDF Crime immunity range has been doubled for being near Bases, Bandit Bases and relevant Mission Objectives - Infinite Bases in Build Mode (and this is moddable, so you can make this a perk or a bonus if you wish). - You can now build roads with Streetlights from the build menu - Added a borderless windowed option + a command line windowed option
Full Changelog
VERSION: 1.0.28 =============== - [Feature] - Added a new big Bandit Base! Has 3 levels (1 Secret Area) - [Misc] - Blank maps now spawn 2 Big Bandit Bases (1 of each type). The "blank" map will also spawn additional big bandit bases, one for each 8 square km the map is (above 16 square km). - [Misc] - Changed Red Burning Barrels to be "half-spawners". These spawn 2 bandits in bases that are lv 1 or 2, and 3 bandits otherwise. This does not effect any existing Red Burning Barrels. You can use these, for example, to create 1x1 bandit bases with two spawners. - [Feature] - Map Waypoints can displayed in the world. - You can set which waypoints you want to see in the Graphics Settings menu - Waypoints fade away if you are in the same lot as the Waypoint. - [Feature] - Added "Strategic Pausing". Strategic Pausing will pause the Economic Sim and pause the Strategic AI (factions). It will also stop the onHour stuff (such as aggression/reputation decay, etc). - Strat. Pausing will be auto-engaged on servers with no players. This is so that when you leave an MP server running overnight it isn't overriden by the AI in the morning - Strat. Pausing will engage in Single Player if you are in the game menu (the menu that comes up when you press ESC) for over 1 minute. - Strat. Pausing will engage in Multi-Player if ALL players are in the game menu for over 1 minute - The 1 minute timer is to prevent an exploit where you can "strat pause" on the hourly tick to skip the Economic Sim tick - [Feature] - You can build Lit Roads now (Roads with Streetlights) - [Feature] - Burning Barrels now actually Burn - [Feature] - Respawn points are shown on the map with markers when you are respawning - [Misc] - CDF Crime Immunity range increased from 1 lot to 2 near bases, bandit bases or mission objectives. - [Misc] - Added a Health Vial selling clerk to Hospitals. They are located just in the front door - [Feature] - Added a Caryard! The clerk there will sell you any of the civilian cars that are avaliable - [Misc] - The Mechanic will spawn in the Caryard if there are no Mechanic's Garages - [Misc] - Stealing cars from the Caryard will count as stolen vehicles for the purpose of the mechanic. Stealing car from the caryard where the mechanic spawns will piss her off and fail the mission - [Modding] - Added a vehicle theft mission event (for situations where you are stealing from a vehicle stop). See scripts/common/vehicle_missions.lua for details - [Modding] - Exposed the dragCoefficent member in turf.HovercraftEntityType and turf.BoatEntityType objects. Use these to set how drift-y these are - [Modding] - Changed line 587 of city_generation.lua for Romlok's MultipliCity mod - [Misc] - Clarified the Tooltip in the Ambulance missions, you only have to park on the lot, not nescessarily on the driveway. - [Misc] - You now have an Infinite Base Limit in Build game mode - [Modding] - Added an "infiniteBases" flag for player bonuses (see scripts/common/player_bonuses.lua) - [Feature] - Added a "--windowed" command line option so you can force the game to start in windowed mode. - [Feature] - Added a "--borderless" command line option so you can force the game to start in borderless-windowed mode. - [Bugfix] - Fixed rare server CTD when bulldozing buildings - [Bugfix] - Fixed an issue with the server and the client having different Base Limits. - [Bugfix] - Fixed not being able to respawn on allied bases
Voxel Turf
L Twigger
L Twigger
2017-09-13
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(512 reviews)
http://www.voxelturf.net/
https://store.steampowered.com/app/404530 
The Game includes VR Support
Keyboard & mouse
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Voxel Turf Content [253.31 M]
Voxel Turf is a block based city builder/action adventure game. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
Game Modes
- Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
- Build: Start on a blank map and build whatever you want with unlimited blocks.
- Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
- Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
MINIMAL SETUP
- Processor: 64 bit only. Intel I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu 16.04. Mint 17.1
- Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Any SSD
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