The 1.1.0-Beta3 is finally ready in the Beta branch! Should there no issues I'll ship the full 1.1.0. Once again firmly recommend starting a new game for this patch if you're upgrading from 1.0.28 in case there are any issues and because the economy balance has been significantly changed.
New Game Mode - Strat Zero
This patch introduces the Strategy Zero game mode. Its a cross between Turf Zero and Strategy. You start on a blank map with 16 players and they build up the city. But watch out, they will start wars!
Goons now Follow You + Improved Goons
If you speak to a goon in a base you can issue them orders. You can order them to: - Follow you - Guard a location - Advance to your marked waypoint on the map - Return to their home base You can have at most 4 dudes following you or having orders issued (goons with guard orders count!). Goons will follow you into and out of vehicles. If you are more than 80m away from your goons they will warp back to you so they don't get lost/stuck. This also gives you a useful way to fight Turf Wars. Have multiple bases, garrison your front line bases and garrison you back line bases. Have the goons from the back line follow you and you can attack the enemy bases with them. Additionally goons can wear hats! Your goons now wear coloured hats that match your colour, as do the goons of other factions, so you can easily see who's on what side. Some CDF officers also wear hats too! Goons are recruited from bases. You have to garrison the base to recruit them. If you degarrison the base the goons will despawn! Finally all mobs now heal at a rate of 0.5%/sec, so your followers should be healed between engagements.
Auto Repair
The city now auto-repairs over time. For a standard sized city this there is ~1% chance/min of a lot auto-repairing. Auto-repairing is free and it doesn't matter who owns or racketeers the lot. Only roads and economic buildings auto-repair and lots do not auto-repair if there are players nearby.
Repairing Lots With Chests No Longer Wipes the Contents
^ That.
Improved Minimap
Allied goons appear on the minimap as smaller triangles. The CDF also appear on the minimap, as red rectangles or red triangles. You can only see foot CDF if you are less than 40m away from them. If you have notoriety the CDF flash red and blue
Improved Base Raiding
I've added a simple timer to Bases and Bandit Bases. When you kill a bandit or a base defender the base will not respawn a new one for a few seconds (5 on normal, 8 on easy, 2 on hard). This prevents insta-respawns that snag newer players.
Revamped Peace + New Peace Demands
The game now has a warscore system. There is also a small check box telling you if the AI is likely to accept or reject your peace deal and give you a reasoned breakdown why. There are 2 new peace options: demand reparations and demand humiliation. Reparations give make the other side pay 10% of their income (before expenses) every hour while the truce is in effect. Humiliation makes the other side lose 20 reputation each. If they have positive reputation then you'll get half of the amount that they lose (so if a side has 10 reputation you'll get 5 and they'll be set to -10 rep). This gives you the ability to demand stuff from factions, weaken them and strengthen yourself without taking bases and gaining aggression.
Once a war ends the players/factions will have a 32 minute truce, preventing further declarations of war between them. Players/factions cannot join an offensive war with someone they have a truce with.
Full Changelog
VERSION: 1.1.0-Beta3 - 08/04/2018 =============== - [Major Feature] - Added a "Strategy Zero" game mode. This is a cross between Turf Zero and Strategy. You start on a blank map with 16 players and they build up the city - [Feature] - Added a "warscore" system for Turf Wars. You can see if the AI is likely to accept a peace offer before you send it - [Feature] - Added "Demand Reparations" and "Demand Humiliation" peace options. The first will make the other side pay your money, and the other will make them lose reputation. You'll get some of their reputation if their's is positive - [Feature] - Added Truces. When a turf war ends you will get a 30 minute truce with all members of other sides. This prevents you from starting or joining an offensive war against them (and vice-veras). - [Feature] - Added the "yesman" cheat. This will make the AI accept all offers from you - [Feature] - Added the "ftick" cheat. This forces an onHour tick on the server - [Major Feature] - You can order base defenders to follow you by talking to them - You can have a max of 4 base defenders following you - They will follow you into vehicles - [Feature] - If a defender is following you you can issue four different orders: - Continue to follow - Return to base - Guard current position - Advance to your marker/waypoint on the map - [Misc] - They will not advance to the marker/waypoint if it is more than 80m away - [Misc] - They will warp back to the player if they are more than 80m away (so you don't lose them if you die/respawn or if they get lost). - [Misc] - You cannot abandon bases while you have goons in them - [Feature] - All allied goons appear on the map as smaller triangles than players - [Feature] - All hired goons wear colours now (so goons working for the Red gang will have red hats or bandannas) - [Feature] - The CDF sometimes wears hats now! - [Feature] - Added coloured hats and armour. The colour of these is set to the colour of your gang. - [Feature] - Lots can autorepair now - The server checks ~0.7x a second to try to repair lots. Every time it tries it'll pick a random lot (road/house/industry/etc) in the city. If there are less than 8000 developed lots in the city the chance is scaled by N_LOTS/8000; - For a newly generated city this means that a random lot has a roughly 0.015% chance to auto repair every second (or ~1% per minute) - It will NOT autorepair bases, fortifications or vacant lots - It will NOT repair any lots that are less than 250m from a player - It will NOT repair during strat pause or high cpu load - [Misc] - When a Bandit or Base Defender is killed a Bandit Base or a Base timer is set to prevent instant respawns. - On easy difficulty enemies will not respawn for 8 seconds - On normal difficulty enemies will not respawn for 5 seconds - On hard difficulty enemies will not respawn for 2 seconds - Human player owned bases (and faction bases at peace) will not respawn dudes in 2 seconds regardless of difficulty. - [Misc] - Mobs that are returning to the base that they spawned will now teleport if they are more than 32m away from the base. You cannot interact with them while they are warping - [Misc] - Added 3m of padding for ambulance missions - [Misc] - Negative reputation no longer decays towards zero while at war - [Misc] - Dead faction respawn rate reduced by a factor of 6 - [Misc] - Negative reputation no longer decays towards zero while at war - [Misc] - Factions will only make new bases if they are at least 50% of the way to the next base unlock level for their income. For example: if the next base is unlocked at $1k profit then they will only build to their base limit if they are making at least $500 profit. This is to prevent broke factions spamming bases - [Misc] - Factions will demand stuff other than full annexation and white peace if they are war exhausted. They will only demand up to 100% worth of bases too. - [Misc] - Entities now fade in when they spawn. - [Misc] - All mobs (bandits/goons/following goons/foot cdf/civilians) now auto heal at a rate of 0.5%/sec. Goons in their home bases still retain their 2.0%/sec rate recovery (this adds with the new passive heal to get 0.5%/sec). - [Misc] - Base defender goons in their home bases now fast-autoheal if they have not been in combat for the last 12 seconds (like the player). The rate is 10%/sec. - [Misc] - Your goons shooting things is no longer a crime for you - [Bugfix] - Repairing lots with chests no longer wipes items (if a chest is destroyed however it still will not be recovered) - [Bugfix] - Fixed aggression discount not being applied against large factions - [Bugfix] - Fixed grenades being able to be thrown through walls - [Bugfix] - Fixed entities appearing at position (0, 0, 0) for the first frame (this can cause visual interpolated snapping issues) - [Bugfix] - Fixed weapon sounds not appearing sometimes - [Bugfix] - Fixed mobs walking to doors/gates that they can't open - [Bugfix] - Fixed mobs walking to doors/gates that and not opening ones that they can open - [Bugfix] - Fixed mobs getting jammed on streetlights. Cars will also try to avoid - [Bugfix] - Mobs no longer target players over other mobs - players vs mobs are weighted equally - [Bugfix] - Fixed the body armour model so it no longer clips through your torso - [Bugfix] - Fixed doing hold up missions being a crime (regression) - [Bugfix] - Fixed some inappropriate CDF sprinting. CDF should now only sprint if chasing a perp - [Bugfix] - CDF should shoot back if being attacked by a bandit
The 1.1.0-Beta3 is finally ready in the Beta branch! Should there no issues I'll ship the full 1.1.0. Once again firmly recommend starting a new game for this patch if you're upgrading from 1.0.28 in case there are any issues and because the economy balance has been significantly changed. EDIT: Made a small hotfix patch 1.1.0-Beta4 which fixed a couple of issues. Scroll down to the end for changes. EDIT2: Made another small patch 1.1.0-Beta5 with minor improvements
New Game Mode - Strat Zero
This patch introduces the Strategy Zero game mode. Its a cross between Turf Zero and Strategy. You start on a blank map with 16 players and they build up the city. But watch out, they will start wars!
Goons now Follow You + Improved Goons
If you speak to a goon in a base you can issue them orders. You can order them to: - Follow you - Guard a location - Advance to your marked waypoint on the map - Return to their home base You can have at most 4 dudes following you or having orders issued (goons with guard orders count!). Goons will follow you into and out of vehicles. If you are more than 80m away from your goons they will warp back to you so they don't get lost/stuck. This also gives you a useful way to fight Turf Wars. Have multiple bases, garrison your front line bases and garrison you back line bases. Have the goons from the back line follow you and you can attack the enemy bases with them. Additionally goons can wear hats! Your goons now wear coloured hats that match your colour, as do the goons of other factions, so you can easily see who's on what side. Some CDF officers also wear hats too! Goons are recruited from bases. You have to garrison the base to recruit them. If you degarrison the base the goons will despawn! Finally all mobs now heal at a rate of 0.5%/sec, so your followers should be healed between engagements.
Auto Repair
The city now auto-repairs over time. For a standard sized city this there is ~1% chance/min of a lot auto-repairing. Auto-repairing is free and it doesn't matter who owns or racketeers the lot. Only roads and economic buildings auto-repair and lots do not auto-repair if there are players nearby.
Repairing Lots With Chests No Longer Wipes the Contents
^ That.
Improved Minimap
Allied goons appear on the minimap as smaller triangles. The CDF also appear on the minimap, as red rectangles or red triangles. You can only see foot CDF if you are less than 40m away from them. If you have notoriety the CDF flash red and blue
Improved Base Raiding
I've added a simple timer to Bases and Bandit Bases. When you kill a bandit or a base defender the base will not respawn a new one for a few seconds (5 on normal, 8 on easy, 2 on hard). This prevents insta-respawns that snag newer players.
Revamped Peace + New Peace Demands
The game now has a warscore system. There is also a small check box telling you if the AI is likely to accept or reject your peace deal and give you a reasoned breakdown why. There are 2 new peace options: demand reparations and demand humiliation. Reparations give make the other side pay 10% of their income (before expenses) every hour while the truce is in effect. Humiliation makes the other side lose 20 reputation each. If they have positive reputation then you'll get half of the amount that they lose (so if a side has 10 reputation you'll get 5 and they'll be set to -10 rep). This gives you the ability to demand stuff from factions, weaken them and strengthen yourself without taking bases and gaining aggression.
Once a war ends the players/factions will have a 32 minute truce, preventing further declarations of war between them. Players/factions cannot join an offensive war with someone they have a truce with.
Full Changelog
VERSION: 1.1.0-Beta3 - 08/04/2018 =============== - [Major Feature] - Added a "Strategy Zero" game mode. This is a cross between Turf Zero and Strategy. You start on a blank map with 16 players and they build up the city - [Feature] - Added a "warscore" system for Turf Wars. You can see if the AI is likely to accept a peace offer before you send it - [Feature] - Added "Demand Reparations" and "Demand Humiliation" peace options. The first will make the other side pay your money, and the other will make them lose reputation. You'll get some of their reputation if their's is positive - [Feature] - Added Truces. When a turf war ends you will get a 30 minute truce with all members of other sides. This prevents you from starting or joining an offensive war against them (and vice-veras). - [Feature] - Added the "yesman" cheat. This will make the AI accept all offers from you - [Feature] - Added the "ftick" cheat. This forces an onHour tick on the server - [Major Feature] - You can order base defenders to follow you by talking to them - You can have a max of 4 base defenders following you - They will follow you into vehicles - [Feature] - If a defender is following you you can issue four different orders: - Continue to follow - Return to base - Guard current position - Advance to your marker/waypoint on the map - [Misc] - They will not advance to the marker/waypoint if it is more than 80m away - [Misc] - They will warp back to the player if they are more than 80m away (so you don't lose them if you die/respawn or if they get lost). - [Misc] - You cannot abandon bases while you have goons in them - [Feature] - All allied goons appear on the map as smaller triangles than players - [Feature] - All hired goons wear colours now (so goons working for the Red gang will have red hats or bandannas) - [Feature] - The CDF sometimes wears hats now! - [Feature] - Added coloured hats and armour. The colour of these is set to the colour of your gang. - [Feature] - Lots can autorepair now - The server checks ~0.7x a second to try to repair lots. Every time it tries it'll pick a random lot (road/house/industry/etc) in the city. If there are less than 8000 developed lots in the city the chance is scaled by N_LOTS/8000; - For a newly generated city this means that a random lot has a roughly 0.015% chance to auto repair every second (or ~1% per minute) - It will NOT autorepair bases, fortifications or vacant lots - It will NOT repair any lots that are less than 250m from a player - It will NOT repair during strat pause or high cpu load - [Misc] - When a Bandit or Base Defender is killed a Bandit Base or a Base timer is set to prevent instant respawns. - On easy difficulty enemies will not respawn for 8 seconds - On normal difficulty enemies will not respawn for 5 seconds - On hard difficulty enemies will not respawn for 2 seconds - Human player owned bases (and faction bases at peace) will not respawn dudes in 2 seconds regardless of difficulty. - [Misc] - Mobs that are returning to the base that they spawned will now teleport if they are more than 32m away from the base. You cannot interact with them while they are warping - [Misc] - Added 3m of padding for ambulance missions - [Misc] - Negative reputation no longer decays towards zero while at war - [Misc] - Dead faction respawn rate reduced by a factor of 6 - [Misc] - Negative reputation no longer decays towards zero while at war - [Misc] - Factions will only make new bases if they are at least 50% of the way to the next base unlock level for their income. For example: if the next base is unlocked at $1k profit then they will only build to their base limit if they are making at least $500 profit. This is to prevent broke factions spamming bases - [Misc] - Factions will demand stuff other than full annexation and white peace if they are war exhausted. They will only demand up to 100% worth of bases too. - [Misc] - Entities now fade in when they spawn. - [Misc] - All mobs (bandits/goons/following goons/foot cdf/civilians) now auto heal at a rate of 0.5%/sec. Goons in their home bases still retain their 2.0%/sec rate recovery (this adds with the new passive heal to get 0.5%/sec). - [Misc] - Base defender goons in their home bases now fast-autoheal if they have not been in combat for the last 12 seconds (like the player). The rate is 10%/sec. - [Misc] - Your goons shooting things is no longer a crime for you - [Bugfix] - Repairing lots with chests no longer wipes items (if a chest is destroyed however it still will not be recovered) - [Bugfix] - Fixed aggression discount not being applied against large factions - [Bugfix] - Fixed grenades being able to be thrown through walls - [Bugfix] - Fixed entities appearing at position (0, 0, 0) for the first frame (this can cause visual interpolated snapping issues) - [Bugfix] - Fixed weapon sounds not appearing sometimes - [Bugfix] - Fixed mobs walking to doors/gates that they can't open - [Bugfix] - Fixed mobs walking to doors/gates that and not opening ones that they can open - [Bugfix] - Fixed mobs getting jammed on streetlights. Cars will also try to avoid - [Bugfix] - Mobs no longer target players over other mobs - players vs mobs are weighted equally - [Bugfix] - Fixed the body armour model so it no longer clips through your torso - [Bugfix] - Fixed doing hold up missions being a crime (regression) - [Bugfix] - Fixed some inappropriate CDF sprinting. CDF should now only sprint if chasing a perp - [Bugfix] - CDF should shoot back if being attacked by a bandit VERSION: 1.1.0-Beta4 - 11/04/2018 =============== - [Misc] - Using an elevator now insta-warps following goons to you - [Misc] - Added 2x2, 3x3 and 4x4 wheat fields. All wheat field costs halved - [Bugfix] - Fixed translucent side talk boxes not appearing - [Bugfix] - Fixed server crash when ai tries to arrange a white peace - [Bugfix] - Entities fading in no longer write to the depth buffer causing graphical artefacts - [Bugfix] - Fixed smuzzle flash + weapon sound when switching into a weapon on laggy servers - [Modding] - vtclient will now check if preview pictures and the mod directory exists when trying to upload a mod - [Modding] - The mod uploader will now log results or errors to mods/upload/log.txt VERSION: 1.1.0-Beta5 - 12/04/2018 =============== - [Bugfix] - Fixed Z-Buffer fighting issue for picket fences and window frames - [Bugfix] - Fixed the AI complaining when you defend them in a turf war (the "can't caputre" spam) - [Bugfix] - The server no longer spams messages when it can't autorepair a lot due to insurance data not being found (it will just silently fail) - [Bugfix] - Specualtive fix for seiges resetting randomly - [Misc] - Added a line of darkish pixels to faction colour hats/headbands - [Misc] - Base garrison costs were being displayed as 1x cost on the client and 0.25x on the server. I've split the difference and halved base garrison costs. - [Misc] - /money and /credits cheats now give $1,000,000 and C1,000,000 respectively
Voxel Turf
L Twigger
L Twigger
2017-09-13
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(512 reviews)
http://www.voxelturf.net/
https://store.steampowered.com/app/404530 
The Game includes VR Support
Keyboard & mouse
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Voxel Turf Content [253.31 M]
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
Game Modes
- Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
- Build: Start on a blank map and build whatever you want with unlimited blocks.
- Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
- Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
- Processor: 64 bit only. Intel I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu 16.04. Mint 17.1
- Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Any SSD
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