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Patch Notes: 1.2.0-Beta2 BETA

New patch in the Beta Branch. If there are no issues then I'll set the page live tomorrow (along with a more detailed description of the features!) This patch adds Factions to multiplayer and decorative flags all players. EDIT: Patch 1.2.0-Beta2 fixes a couple of bugs. Scroll for changes

Flags


You can now make flags! All players will be assigned a random flag when they join a game, and can edit their flags. You can even place decorative flags in lots that you own.
Players in chat and in diplomacy screen have their flags shown, making it easier to tell them apart. Furthermore, you can click on flags on the map to bring up a player's diplomacy window directly.

Factions


You can now form Factions in multiplayer! There are two kinds of factions - Unified Factions (players share income) and Bloc Factions (players don't). Factions act as a group of allied players, except they all appear with the same colour and flag on the map. Members can be assigned three ranks (member, trustee and leader).
VERSION: 1.2.0-Beta2 - 23/06/18 ============== - [Bugfix] - You can now repair faction owned lots - [Bugfix] - Stat bonuses due to faction owned control points are now correctly applied - [Bugfix] - Removed the OP_ALLIANCE_DEL console message - [Bugfix] - Control Point Goons now speak to faction members if the control point is owned by the faction VERSION: 1.2.0-Beta1 ============== - [Major Feature] - Added Player Factions - Flags have their own flag and colour, any members will use the faction's colour and flag. - There are 2 kinds of factions: Bloc Factions (basically a big alliance), and Unified Factions (big alliance that shares all net investment income). - Factions are a seperate political entity. If you join a faction you are no longer independent - the faction is responsible for your diplomacy. If you are a leader or trustee of the faction you can engage in diplomacy on behalf of the faction - Factions have 3 ranks - members, trustees and leaders. - Members cannot engage in diplomacy, except to vote on peace deals, send money or show respect. - Trustees can engage in diplomacy, edit the flag, invite/kick members. - Leaders can appoint Trustees and more Leaders. Leaders can also kick trustees - Joining a faction voids any alliances you currently have, as well as protections and warnings. - Factions can have allies, protect players, issue warnings, etc, just like normal players can. - Members of a faction are like allies, and can do all the stuff that allies can do (such as co-op missions, respawning on bases, storing vehicles in bases, etc) - Showing Respect increases the AI opinion of your faction, allowing you to form alliances between the AI and your faction - A Factions reputation is equal to the reputation of the member with the highest reputation - if a faction has two members, one with 25 rep and one with 5 rep then the faction will have 25 rep. - A Factions aggression is equal to the aggression of the member with the highest aggression - if a faction has two members, one with 25 aggr and one with 5 aggr then the faction will have 25 aggr. - Factions will have the yesman cheat enabled if any of the constituant players have yesman enabled - AI factions will only join player factions if you have yesman enabled. They will do thier normal AI behaviour if part of a faction. - If you capture a control point, then it comes under control of the faction and all faction members get the bonuses - [Misc] - You can no longer invite offline players into alliances - [Misc] - Fixed some issues with the flag editor, added a bit of polish - [Bugfix] - Fixed flag not appearing for a player that has just hotjoined onto a server - [Bugfix] - Fixed equipment (hats, armour) not appearing for a player that has just hotjoined onto a server VERSION: 1.1.7 ============== - [Misc] - If textures are set to high, then flags will be rasterised at double resolution (400x240). - [Misc] - Doubled flag element resolution for several elements (mainly emblems with stars + layers with diagonal pieces) VERSION: 1.1.6 ============== - [Major Feature] - Added Flags! - Players and AI factions now have flags. These appear on the map when you select a lot they control and these are displayed next to player names in chat, popup banners and the player list. - Your "spawn flag" in your bases will now display your flag - You can now place a variety of flags decoratively in the world. The flag that is displayed will change to whoever occupies the lot and will change if a lot changes hands - Flags you can place: 2 hanging banner types that can be used on streetlight poles - 1x2 hanging, 2x3 hanging, 4x6 hanging - 1x1 horizontal, 2x1.5 horizontal, 3x2 horizontal, 6x4 horizontal - [Feature] - Added a Flag Generator. You can make flags by placing different elements and emblems as layers ontop of a background - Have 41 elements to choose from, as well as 25 emblems - Flag Layers can be moved around and coloured - Flags can appear either hoizontally or hanging vertically. - Emblems on the flag can individually be set to always be vertical when the flag is hanging - Flags can be hanged in "left-canton" mode, for situations where you want to correctly hang the flag (eg US Flag, Aus/Nz flags, etc) - Players & AI Factions are assigned a random flag when the game is started - This is moddable up the wazzo. You can add more flag layers/emblems by defining a mods/YOUR_MOD/textures/flags/flaglayers.txt and throwing in some textures. This won't change the client's checksum, multiplayer clients with different mod-flags are able to play together (uninstalled flag parts won't be visible, but MP sessions will work). If players have the same mod-flag-parts installed they will able to see them. - [Misc] - Added a "Sending money does not increase relations" message to the "send money" screen - [Misc] - Near Radius is now shown with a yellow line (for industrial lots with *_NEAR settings, such as the Sawmill, etc) - [Misc] - Commercial Radius is now shown with a yellow line (for Commercial Lots) - [Bugfix] - Fixed many instances of blocks dropping the wrong items. - [Bugfix] - Removing a multi-block block should now give the drop item if you are removing it from not the multiblock's origin block.


[ 2018-06-23 03:59:25 CET ] [ Original post ]



Voxel Turf
L Twigger
  • Developer

  • L Twigger
  • Publisher

  • 2017-09-13
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 63  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.voxelturf.net/
  • Website

  • https://store.steampowered.com/app/404530 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Room width requirement

     2 

     

    Room depth requirement

     1.5 

     

    Standing

     1 

     

    Seated

     1 

     

    Voxel Turf Content [253.31 M]

  • Public Linux depots

  • Voxel Turf is a block based city builder/action adventure game. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.

    - Have you ever played an open world game and thought "if only I could build something here?"
    - Or a city builder and wanted to drive around and interact with your creation?
    - Or even a building game and thought "if only these buildings would come to life?"
    If so then Voxel Turf is the game for you!

    Live in a City of Your Own Creation
    - Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
    - Make amazing structures with over 15,000 types of blocks in over 100 categories.
    - Or live in and modify a procedurally generated city

    Get Rich or Die Trying
    - Earn cash from either completing missions, crime, or managing a real estate empire.
    - Establish protection rackets to make money
    Some of the missions revolve around:
    - Being a hired revolutionary who fights the local authorities for cash
    - Participating in street races for money
    - Making a career though stealing vehicles for profit
    - Eliminating bandits and protecting civilians from bandit attacks
    - Be a specialist architect who draws an income from making custom buildings

    Unleash Chaos
    - Destroy and vandalise areas with explosives, weapons and tanks.
    - Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!

    Enjoy Multiplayer
    - Multiplayer over LAN or Internet
    - Most missions can be done in Co-Op
    - Cooperate with friends to build a city, or compete and undercut each other

    Fight For Territory
    - Explore and raid bandit bases for loot
    - Fight Turf Wars against other factions and players to gain control over parts of the city
    - Build bases and defend your territory from attack
    - Engage in diplomacy with other factions in order to gain power or undermine others

    Unleash Creativity
    - The entire world is block based, so you can create and destroy everything.
    - Decorate blocks with paint and decals
    - Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
    - Build intricate contraptions using switches, mechanisms and circuits
    - Custom player-built buildings can be saved as templates, and be placed like normal buildings
    - Templates can be synced across a network

    Character Customisation
    - Over 50 player skins
    - Support for custom player skins
    - 10 hats for your character to wear, also wearable body armour.
    - Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!

    Modding Support
    - Steam Workshop integration
    - Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance

    Game Modes

    • Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
    • Build: Start on a blank map and build whatever you want with unlimited blocks.
    • Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
    • Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
    MINIMAL SETUP
    • Processor: 64 bit only. Intel I5Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04. Mint 17.1
    • Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 770 2GBNetwork: Broadband Internet connection
    • Storage: 500 MB available spaceAdditional Notes: Any SSD
    GAMEBILLET

    [ 5951 ]

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    3.35$ (16%)
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    17.59$ (12%)
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    15.84$ (60%)
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    3.91$ (87%)
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    14.27$ (16%)
    21.24$ (15%)
    16.74$ (33%)
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    GAMERSGATE

    [ 3198 ]

    14.99$ (25%)
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    17.49$ (30%)
    11.24$ (63%)
    4.5$ (85%)
    0.53$ (92%)
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    1.84$ (74%)
    6.0$ (70%)
    0.53$ (95%)
    3.0$ (92%)
    2.85$ (90%)
    13.99$ (30%)
    19.79$ (34%)
    0.38$ (92%)
    20.0$ (50%)
    1.31$ (81%)
    4.25$ (79%)
    0.48$ (52%)
    3.0$ (85%)
    2.25$ (85%)
    7.49$ (63%)
    3.75$ (75%)
    0.3$ (92%)
    5.76$ (71%)
    4.34$ (71%)
    8.99$ (55%)
    3.6$ (82%)

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