Patch 1.6 News: Biome Maps! Elevated Roadways!
[previewyoutube=JmpgD0qyAJk;full][/previewyoutube]
Finally an alternative to seas of green. This patch offers 3 new kinds of maps - Desert maps, Snow maps and Mesa biome maps! Desert maps consist of sandy plains littered with the occasional cacti, hilly regions of sand, and oases with palm trees. Snow maps provide a winter landscape with Pine Trees (and the occasional little pine tree) Mesa maps have plains of red sand and sunburnt trees in the hilly oases
I've added some elevated road lots that can be manually placed. This contains straight sections, overpasses, water sections, corners, T intersections with lights, cross intersections with lights and ramps.
To allow alternating streetlights I've also added a ALT_AVAIL flag for LotPack items.
You can now repair with the macrobuilder! There is now a button that lets you click+drag to repair damaged lots. Note that this obeys the normal rules for repairing - lots must be insured and either owned or racketeered by you.
A few new blocks have been added - the Cactus plant for deserts, Yellow Tall grass for Mesa. There is now also Snow Blocks and Red Sand blocks and the typical shapes you get with a block ensemble.
I've done some make-game-run-faster work. Mainly more intelligent entity culling. This results in a average case ~10% increase in FPS in built up areas. Bandits in dungeons are not drawn if you are not in a dungeon, and surface bandits are not drawn if you are in one. In addition sun/moonlight shadows are not drawn while you are underground. These changes result in a massive speedup (over the previous version) in hilly regions near dungeons.
Some longstanding bugs have been fixed. Most noteably NPC animations locking up when running at high framerates (at high framerates the NPCs are not moving very far per frame, making the renderer think that they are standing), map scrolling locking up at high framerates The debug menu has been neated up a bit, and now has a framerate analyser (this helped me diagnose and do the perf updates listed above).
Finally, the Lets Build Server has been reset, the new map is another massive desert map
VERSION 1.6.0 - 06/10/2019 ========== - [Major Feature] - Added Biome Maps! You can now choose between Temperate/Desert/Snow and Mesa maps! - [Feature] - New blocks! Cactus, Red Sand and Snow! - [Feature] - You can now disable/enable all mods/lotpacks in one click on the Installed Mods menu - [Feature] - Added "Wasteland" lots, you can create one with /lot wasteland. - [Performance] - Did some optimisation improvements to rendering mobs (bandits + base defenders) + optimised rendering all entities. This should increase framerates by about 10%+ on the street, and help reduce fps drops in crowded areas (I've seen +50% fps in some situations) - [Performance] - Surface mobs are not drawn while in a dungeon, and dungon mobs are not drawn while on the surface - [Performance] - Shadows are disabled while in a dungeon - [Performance] - Did some optimisation of the Lua garbage collector, free's up 0.5ms of frametime on both the client and server - [Performance] - Minor optimisation work on entity particles - [Feature] - Added a "Build an Airfield" mission that unlocks when you have $100k, 10 Reputation, 100 Residential Population and there are no existing civlian Airfields on the map - [Misc] - Improved autodetection of graphics cards (RTX, TITAN and any Amd "RX" cards are now considered to be "powerful" cards) - [Misc] - The F3 debug screen has been polished a little bit + has a frametime analyser now - [Misc] - Rockets now penetrate half a block when they hit a block - [Misc] - Rubble particles from explosions are now kicked more vertically (rather than just collapsing into a crater) - [Misc] - Rubble particles now have their lifetime reset whenever they are kicked by an explosion - [Misc] - Added /rotate command. This is the same as the /copy command, but with 4 extra arguments (1 required, 3 optional), the number of 90 degree turns (0,1,2 or 3), and whether to mirror on the X,Y and/or Z axies. (Y to mirror, anything else to not mirror) Example: /copy X1 Y1 Z1 X2 Y2 Z2 nTurns MirrorX MirrorY MirrorZ The Mirror args can be safely ommited - [Misc] - Added a /lotrange command. This executes a /lot command over every lot within a specified range
Example: /lotrange X1 Z1 X2 Z2 (command)
- [Misc] - Added /mirror which is an alias for /rotate
- [Misc] - Frametime analyser now has Min/1% Low/Avg Framerate/Frametime info displayed
- [Misc] - Updates SDL to version 2.0.10 (prev: 2.0.2) (windows only)
- [Misc] - Updates SDL_Mixer to version 2.0.4 (windows only)
- [Misc] - Updated SoLoud to latest
- [Bugfix] - Fixed Mob animations becoming locked up at high framerates.
- [Bugfix] - Entities owned by a faction are now all despawned when a faction is eliminated
- [Bugfix] - Fixed CTD when despawning entities when repairing lots
- [Bugfix] - Fixed some blocks not giving the right items back when destroyed
- [Bugfix] - Fixed a issue with placing Slope Blocks trying to place a Slope Block Corner
- [Bugfix] - Fixed scrolling on the map being broken at high framerates
- [Bugfix] - Fixed Bandit flags appearing on hidden dungeon lots in hills
- [Bugfix] - Fixed bandit weapon muzzle flash + sfx not playing if bandit not moving
- [Bugfix] - Fixed vehicle state not being updated clientside every tick if its being occupied by a player while stationary
- [Bugfix] - Fixed sound clicking/popping on some sound effect start
- [Bugfix] - Fixed bandit muzzle flash pointing to the ground when firing last round
[ 2019-10-06 08:32:30 CET ] [ Original post ]
Video
[previewyoutube=JmpgD0qyAJk;full][/previewyoutube]
Biome Maps!
Finally an alternative to seas of green. This patch offers 3 new kinds of maps - Desert maps, Snow maps and Mesa biome maps! Desert maps consist of sandy plains littered with the occasional cacti, hilly regions of sand, and oases with palm trees. Snow maps provide a winter landscape with Pine Trees (and the occasional little pine tree) Mesa maps have plains of red sand and sunburnt trees in the hilly oases
Custom Road Lots
I've added some elevated road lots that can be manually placed. This contains straight sections, overpasses, water sections, corners, T intersections with lights, cross intersections with lights and ramps.
To allow alternating streetlights I've also added a ALT_AVAIL flag for LotPack items.
Repair Macrobuilder
You can now repair with the macrobuilder! There is now a button that lets you click+drag to repair damaged lots. Note that this obeys the normal rules for repairing - lots must be insured and either owned or racketeered by you.
New Blocks
A few new blocks have been added - the Cactus plant for deserts, Yellow Tall grass for Mesa. There is now also Snow Blocks and Red Sand blocks and the typical shapes you get with a block ensemble.
Performance Upgrades
I've done some make-game-run-faster work. Mainly more intelligent entity culling. This results in a average case ~10% increase in FPS in built up areas. Bandits in dungeons are not drawn if you are not in a dungeon, and surface bandits are not drawn if you are in one. In addition sun/moonlight shadows are not drawn while you are underground. These changes result in a massive speedup (over the previous version) in hilly regions near dungeons.
Bugfixes and Polish
Some longstanding bugs have been fixed. Most noteably NPC animations locking up when running at high framerates (at high framerates the NPCs are not moving very far per frame, making the renderer think that they are standing), map scrolling locking up at high framerates The debug menu has been neated up a bit, and now has a framerate analyser (this helped me diagnose and do the perf updates listed above).
Lets Build Server Reset
Finally, the Lets Build Server has been reset, the new map is another massive desert map
Full Changelog:
VERSION 1.6.0 - 06/10/2019 ========== - [Major Feature] - Added Biome Maps! You can now choose between Temperate/Desert/Snow and Mesa maps! - [Feature] - New blocks! Cactus, Red Sand and Snow! - [Feature] - You can now disable/enable all mods/lotpacks in one click on the Installed Mods menu - [Feature] - Added "Wasteland" lots, you can create one with /lot wasteland. - [Performance] - Did some optimisation improvements to rendering mobs (bandits + base defenders) + optimised rendering all entities. This should increase framerates by about 10%+ on the street, and help reduce fps drops in crowded areas (I've seen +50% fps in some situations) - [Performance] - Surface mobs are not drawn while in a dungeon, and dungon mobs are not drawn while on the surface - [Performance] - Shadows are disabled while in a dungeon - [Performance] - Did some optimisation of the Lua garbage collector, free's up 0.5ms of frametime on both the client and server - [Performance] - Minor optimisation work on entity particles - [Feature] - Added a "Build an Airfield" mission that unlocks when you have $100k, 10 Reputation, 100 Residential Population and there are no existing civlian Airfields on the map - [Misc] - Improved autodetection of graphics cards (RTX, TITAN and any Amd "RX" cards are now considered to be "powerful" cards) - [Misc] - The F3 debug screen has been polished a little bit + has a frametime analyser now - [Misc] - Rockets now penetrate half a block when they hit a block - [Misc] - Rubble particles from explosions are now kicked more vertically (rather than just collapsing into a crater) - [Misc] - Rubble particles now have their lifetime reset whenever they are kicked by an explosion - [Misc] - Added /rotate command. This is the same as the /copy command, but with 4 extra arguments (1 required, 3 optional), the number of 90 degree turns (0,1,2 or 3), and whether to mirror on the X,Y and/or Z axies. (Y to mirror, anything else to not mirror) Example: /copy X1 Y1 Z1 X2 Y2 Z2 nTurns MirrorX MirrorY MirrorZ The Mirror args can be safely ommited - [Misc] - Added a /lotrange command. This executes a /lot
Voxel Turf
L Twigger
L Twigger
2017-09-13
Indie Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 63
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(512 reviews)
http://www.voxelturf.net/
https://store.steampowered.com/app/404530 
The Game includes VR Support
Keyboard & mouse
 1 
Room width requirement
 2 
Room depth requirement
 1.5 
Standing
 1 
Seated
 1 
Voxel Turf Content [253.31 M]
Voxel Turf is a block based city builder/action adventure game. Build cities or destroy them. Start businesses or rob them. Nurture your citizens or subjugate them. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice! Voxel Turf allows you to be the force of benevolence or the agent of chaos in a city of your creation.
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
- Have you ever played an open world game and thought "if only I could build something here?"
- Or a city builder and wanted to drive around and interact with your creation?
- Or even a building game and thought "if only these buildings would come to life?"
If so then Voxel Turf is the game for you!
Live in a City of Your Own Creation
- Build sprawling cities with either the over 50 prebuilt buildings, or build your own in-game!
- Make amazing structures with over 15,000 types of blocks in over 100 categories.
- Or live in and modify a procedurally generated city
Get Rich or Die Trying
- Earn cash from either completing missions, crime, or managing a real estate empire.
- Establish protection rackets to make money
Some of the missions revolve around:
- Being a hired revolutionary who fights the local authorities for cash
- Participating in street races for money
- Making a career though stealing vehicles for profit
- Eliminating bandits and protecting civilians from bandit attacks
- Be a specialist architect who draws an income from making custom buildings
Unleash Chaos
- Destroy and vandalise areas with explosives, weapons and tanks.
- Ride a wide range of vehicles including cars, a tank, helicopters and even a rideable shopping trolley!
Enjoy Multiplayer
- Multiplayer over LAN or Internet
- Most missions can be done in Co-Op
- Cooperate with friends to build a city, or compete and undercut each other
Fight For Territory
- Explore and raid bandit bases for loot
- Fight Turf Wars against other factions and players to gain control over parts of the city
- Build bases and defend your territory from attack
- Engage in diplomacy with other factions in order to gain power or undermine others
Unleash Creativity
- The entire world is block based, so you can create and destroy everything.
- Decorate blocks with paint and decals
- Various non-cube construction blocks, including ramps, stairs, steps, allowing you to build things like pitched roofs and ultimately more realistic looking buildings.
- Build intricate contraptions using switches, mechanisms and circuits
- Custom player-built buildings can be saved as templates, and be placed like normal buildings
- Templates can be synced across a network
Character Customisation
- Over 50 player skins
- Support for custom player skins
- 10 hats for your character to wear, also wearable body armour.
- Weapons are customisable too! Attach weapon mods to weapons to change their appearance and behaviour. Make shotguns explosive, make your pistol armour piercing or your SMG scoped!
Modding Support
- Steam Workshop integration
- Lua Scripting for easy moddability with a C++ scratch-coded base game engine for performance
Game Modes
- Turf: Start in a procedurally generated city, and do what you want. Build, do missions, do crime, do whatever!
- Build: Start on a blank map and build whatever you want with unlimited blocks.
- Turf Zero: Start on a blank map and build a city from scratch. Scavenge resources from bandit bases.
- Strategy: Start in a procedurally generated city with 16 warring factions. Use diplomacy and warfare to gain control over the entire city!
MINIMAL SETUP
- Processor: 64 bit only. Intel I5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 500 MB available space
- OS: Ubuntu 16.04. Mint 17.1
- Processor: 64 bit only. Intel Core i5 4690 or AboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770 2GBNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Any SSD
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