





We have released patch 1.1.1 that addresses a few minor bugs as well as implements some of our community feedback. We have made the following changes based on community feedback Drone Editor: We have made it so you can visit the shop from the drone editor to streamline designing new drones. We have also moved the copy drone button and removed the redundant erase button. Endless Mode: We have changed the way the endless mode places ships to allow to use a new "encounters" system to make endless more interesting. Gameplay: We have improved acceleration of all ships.
Patch Notes:
- Significant improvements to endless mode patterns and encounters
- Fixed Chain Reaction caused by some CPU block loss
- Corrected stat reporting when overriding weapon in editor
- Increased thrust of engines
- Added shop button to editor
- Fixed button text in editor
- Minor text fixes
- Added new copy drone button
- Removed redundant erase button
- Fixed stat reporting of wing blocks in editor
- Corrected some maneuvering values
[ 2017-11-04 22:04:54 CET ] [ Original post ]
We have released patch 1.1.1 that addresses a few minor bugs as well as implements some of our community feedback. We have made the following changes based on community feedback Drone Editor: We have made it so you can visit the shop from the drone editor to streamline designing new drones. We have also moved the copy drone button and removed the redundant erase button. Endless Mode: We have changed the way the endless mode places ships to allow to use a new "encounters" system to make endless more interesting. Gameplay: We have improved acceleration of all ships.
Patch Notes:
- Significant improvements to endless mode patterns and encounters
- Fixed Chain Reaction caused by some CPU block loss
- Corrected stat reporting when overriding weapon in editor
- Increased thrust of engines
- Added shop button to editor
- Fixed button text in editor
- Minor text fixes
- Added new copy drone button
- Removed redundant erase button
- Fixed stat reporting of wing blocks in editor
- Corrected some maneuvering values
[ 2017-11-04 22:04:54 CET ] [ Original post ]
🕹️ Partial Controller Support
- Vulture Linux [378.15 M]
- Vulture Linux 32 [389.07 M]
Destroyed enemy drones will drop credits, power-ups and blocks that the play can use to improve their drone. Players can use the in-depth build screen to create new designs of drones to use. As the player progresses, they will unlock larger templates to build their drones. The design grid starts at 8x8, but increases up to 32x32 by the final levels.
Blocks used in the construction of drones all have specific attributes that change how the players drone will function. All blocks have Power and CPU costs that must be met using system blocks in order for the drone to be able to function.
- Hull Blocks: Increase durability and provide structure
- Wing Blocks: Increase maneuverability
- Weapon Blocks: Provide firepower
- System Blocks: Provide Power and CPU for weapons
- Shield Blocks: Provide additional protection
- Engine Blocks: Increase speed
- Legendary Blocks: ????????
Players can also equip radar systems which will allow enemies to be located before they come onto the screen. The radar can be improved to have increased detection range and can allow players to plan their route through a level with ease.
Players have access to 5 different weapon types: Plasma, Missiles, Orbs, Flak and Laser. Each of these weapon systems has a Tier 1 and Tier 2 variant. The Tier 2 variants are more powerful but consume more power and CPU, and can’t be unlocked until the later levels. Players can also equip bomb systems that allow the use of a large, screen-wiping weapon once per level.
There are 9 levels of Campaign gameplay as well as a Bonus level that can be unlocked by meeting specific criteria in the game. Levels can be replayed for higher scores and for players to collect more blocks to build with. Each level consists of many waves of enemies followed by a boss. Some levels also have a mini-boss halfway through. At the end of a level, players are given a score (which is the amount of in-game credits received), a letter score (S rank to D- rank), and several items and blocks based on their achieved rank.
Giving players the ability to design their own drones will allow for many different strategies to be used. For example, weapons all have different rates of fire, which can be modified by capacitor systems installed on a drone. Using a single weapon type will yield a very different play experience than using multiple weapon systems. Changing the shape and size of a drone will greatly affect its maneuverability. The player must balance many factors to create a drone design that will be successful!
Fight! Collect! Design! Defend Your World!
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 3.0) capabilities.
- Storage: 420 MB available space
- OS: SteamOS+Memory: 4 GB RAMGraphics: DX11 with feature level 9.3 capabilities.Storage: 425 MB available space
- Memory: 4 GB RAM
- Graphics: DX11 with feature level 9.3 capabilities.
- Storage: 425 MB available space
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