





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone, We are pleased to announce we have released a series of patches over the last week resulting in a major patch this weekend: 20170901-12356-271. This patch focused on stability of servers, fatal crash errors on clients, and an array of features, bug fixes, and cleanup since the release of Burst last weekend on Steam. Thank you everyone on our Discord channel for your continued patronage! While the launch was rocky with network issues, issues with Steam, and issues with GameLift - we've been able to mount an offensive and attack these issues this week. We've discovered issues with the Unreal Engine version 4.15 that we released with that may have impacted many of you. Epic Games began implementing a new memory allocation rewrite to the engine in 4.15 but it wasn't exactly finished and the engine was plagued with issues. Unfortunately for us this is the version of the engine we've been using to develop Burst and switching engine versions isn't exactly easy and not really encouraged during a release. My approach to solving this issue was to patch our version of the engine with the fixes Epic Games and the community later released in 4.16 and 4.17. We also had a number issues with Steam sessions that were not known before launch with the game. These issues were the result of both coding assumptions on our part and also the use of GameLift which is a server based API for hosting instance based multiplayer servers on Amazon's AWS cloud platform. As many of you know we also use the FPS Template as our base for the game mechanics. This template while certainly sped up development also introduced bugs and untested issues being a very new piece of software. The bugs in the FPS Template were basic issues such as null checking and other fun crashes that once resolved the code began working as advertised. I will continue to analyze the code as we develop Burst and improve as both bugs and code refactoring happens. Lastly, we've also been working hard on adding new original content to the game. ChangeList: 20170901-12356-271 CODE/ENGINE BUGS Fixed:
[ 6272 ]
[ 1500 ]
[ 2017 ]