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Hey everyone we are very pleased to announce the official release of our next patch 20170916-12356-275. This patch brings with it a ton of fixes, changes, and new content. We are working very hard for you! So please check out our current build on Steam and let us know what you think via our Discord channel. https://discord.gg/HCVKsXB
We now have Leaderboards! We now have a new map! We have fixed the sensitivity, weapons, and so much more! Check it out people!
Complete ChangeList below.
ChangeList: 20170916-12356-275
Fixed:
Over the past week I've been fielding countless discussions with people regarding our use of the FPS Template and dealing with the asset flip accusations with Burst The Game. I want to set the record straight on a few things regarding Burst The Game and where we stand today.
First of all.
Brieyla is the lead developer on Burst The Game is part of the staff and is a helper with the FPS Template team. If you do not believe me then join their discord channel.
https://discord.gg/36FCQGq
You will see that Brieyla is listed as a dev in 'red' along side the developer of the template Fluppi393.
Brieyla has been advising people not to use the template all week because of the bugs we've encountered launching Burst. The original developer of the template is now saying the template should only be used for educational purposes because it was not developed to be used in a release.
I'm the senior developer on the Burst dev team. I joined the team very late but I have already corrected most of the issues and bugs the template had. I've done so much work with the template over the past 2 weeks that I now consider it more my own than anyone else.
What was wrong with the template? Well most of the issues I've encountered have been relating to null checking. The code was written without the same discipline as I have with the need to null check everything. Especially in a multiplayer environment. The lack of null checking means that empty pointers crash the game client and servers. Along with null checks the template never supported dedicated servers properly. Simple dedicated checks in the code were sometimes all that was required to fix issues. In many cases code was allowed to run without checking Role Authority or whether it was running on dedicated or not. The code was incomplete or not valid. These issues sometimes required a rewrite of the offending routine.
Thankfully before the game was launched I developed a bug tracking software. This software collects crash reports from the game client as it crashes. When we launched we had over 3000 crashes logged. Since I released patch '20170901-12356-271' last week the game has had 5 recorded crashes.
There were more than 36 different fixes that were required to stabilize this template code and I now consider this working code mine.
When I joined the team I had Perforce setup since the project never used a repository system before my joining the team. Our Perforce log shows that we've had over 100 revisions to the code base correcting crashes and bugs related to using the template.
So the FPS Template sucked out of the box. After many sleepless nights and plenty of help from the Steam community I can now say our build is stable. I've reworked so much of this template that I also now consider it mine.
This post is my first step in addressing the asset flip commentary. The comments regarding the use of the NYC map and other content are also justified but these assets are mostly temporary. I won't say I won't be using any of the, Further from the truth. The reality is these assets allow me to build the game functionality without spending alot of time and money on building artwork. Most AAA games that ship have really big budgets and spend years making assets. As our game develops the assets will change.
I am now working on addressing the SteamOS and Linux communities issues and will hopefully have a patch with those issues fixed very shortly.
Thank you for reading! And keep playing Burst!
Hey everyone, We are pleased to announce we have released a series of patches over the last week resulting in a major patch this weekend: 20170901-12356-271. This patch focused on stability of servers, fatal crash errors on clients, and an array of features, bug fixes, and cleanup since the release of Burst last weekend on Steam. Thank you everyone on our Discord channel for your continued patronage! While the launch was rocky with network issues, issues with Steam, and issues with GameLift - we've been able to mount an offensive and attack these issues this week. We've discovered issues with the Unreal Engine version 4.15 that we released with that may have impacted many of you. Epic Games began implementing a new memory allocation rewrite to the engine in 4.15 but it wasn't exactly finished and the engine was plagued with issues. Unfortunately for us this is the version of the engine we've been using to develop Burst and switching engine versions isn't exactly easy and not really encouraged during a release. My approach to solving this issue was to patch our version of the engine with the fixes Epic Games and the community later released in 4.16 and 4.17. We also had a number issues with Steam sessions that were not known before launch with the game. These issues were the result of both coding assumptions on our part and also the use of GameLift which is a server based API for hosting instance based multiplayer servers on Amazon's AWS cloud platform. As many of you know we also use the FPS Template as our base for the game mechanics. This template while certainly sped up development also introduced bugs and untested issues being a very new piece of software. The bugs in the FPS Template were basic issues such as null checking and other fun crashes that once resolved the code began working as advertised. I will continue to analyze the code as we develop Burst and improve as both bugs and code refactoring happens. Lastly, we've also been working hard on adding new original content to the game. ChangeList: 20170901-12356-271 CODE/ENGINE BUGS Fixed:
We are very excited to announce that Burst The Game has launched on Steam. We had a networking meltdown that caused plenty of issues in the middle of the launch but we worked hard to address all of the issues quickly. Please remember this is Early Access and we need your feedback to make Burst as great as possible.
Official HotFix Patches
Current Version: 20170827-12354-260
Fixed: Issues with clients not traveling with servers
Fixed: Issues with Game mode not working
Fixed: Stability issues with dedicated servers crashing
Fixed: Clients unable to kill themselves due to bad sessions
Updated: Sreaming memory vram pool size to support map sizes
Updated: Improved multiplayer browser
Updated: Improved player count functionality for servers
Known Crash: Client crashes if it remains too long on the Customize screen
Known Crash: Client crashes in some cases when driving tanks
Known Crash: Linux users are reporting malloc crash
We are working very hard to get all of the crashes we are currently collecting for Burst. Thank you everyone for your feedback!
Join us on Discord: https://discord.gg/NW6g8m
And we also have a new website and forum for Burst The Game:
http://burstthegame.com
Hello Everyone, we, the Burst team, have decided to push back the game to
Burst the game team decided to make the pre alpha stay private. the game will be out for everyone to download in later development stages. we also decided to let some people join the closed pre alpha. to accede to the closed pre alpha, please join our discord and read our #howtogetakey You will have to answer a few questions, and if your answers are fitting our requirements, you will become an official burst the game tester. if you have any question, send a message to either @brieyla or @commissarvodka on discord. here is the discord link: https://discord.gg/HXdsmnk
Due to unexpected problems, The game release date will be pushed back a few more weeks. This is only to have a more complete, more stable, and overall better game. If you want to follow the development, please join the discord: https://discord.gg/srD6rZj If you want to contact us for a business proposition, please contact contact@BurstTheGame.com Thanks for your understanding, Lancelot DE BRIEY aka brieyla
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