HUGE update explainations
This is an announcement to address current issues given by the community, some of the expectations for upcoming patch update, and the on-going "asset flip" conversation. First, I would like to shed some light and say that Burst The Game steam store page is antiquated. The screenshots, pictures, etc., are very outdated since it was created when the idea of the game came through and hadn't been updated since then. I do agree that it is our fault for misleading current and upcoming players of BTG. The game is still in "Pre-Alpha" as of this stage, and we are looking to hire someone to update our steam store page.
As said many times before, assets were paid for and used in-game as 'placeholders' to kick-start our game because it gives the idea of where we want to head into with our game. I can assure you that, in the next update, assets that were used, will be very minimal as we have designed and modified our maps: Antartica as you can see on the store page is not the same as what you see in-game. We are using "Antartica" map name, but the map is very different. It's not from UE marketplace, as it was designed and actually made by our level designer, eFrost. Metro map has been removed from the game, to re-design and modify with hopefully the same size, if not bigger. St Martin map, for which we don't have a screenshot of in the store page, is made by one of our developers, VAM, and currently is being re-worked as it is unbalanced. VAM is also creating another map on his own, for which we can't provide any information, but I can assure you it's not from UE marketplace. The large portion of the assets that were used for our maps have been either completely removed OR removed to be re-designed/modify for future updates. In conclusion, as said many times and I'll say it again if needed, assets were used as 'placeholders' for our game, it won't be there permanently.
The UI pack is being removed thanks to artist community members that are contributing by giving us ideas and design samples for us to use in BTG.
Another misunderstanding has been produced when we posted the last article on the MFPSK controversy (link below) People called a lie when I said to be part of the 'staff'. Someone got a screenshot of a conversation with fluppi (aka Lukas) saying that wasn't involved in the initial creation of the pack. Although this is true, the MFPSK is the work of one guy: fluppi, I am now part of the staff, trying to help new people understand how to use and modify the pack to fit their needs. http://steamcommunity.com/games/Burst/announcements/detail/1448326897425654995
Let's talk about the upcoming update which I know; you guys will be especially excited for, as it's going bring-in a lot more content and changes to the game. Here's what has been done: Fixed StMartin's building clipping (can go through the building and shoot people from the inside)
Fixed spawnkill issue on StMartin by adding a wall and a little area for the spawn points
added a container in the middle of the road (on top of the spawn change) to balance the map
Added character selection (Work-in Progress)
added Randomized spawns Lowered recoils for all guns Fixed SMG90 recoil Fixed a way to get out of the training map New game mode called Bomb Defuse, in other words, Search and Destroy (very early version of the game mode) Fixed the skin system which will now have the option of loading and saving your creation as well as inserting URL links of textures
Added a lot of free skins to test the new skin system (the free skins will stay free forever) here are a few:
Fixed the weird voice sound when you jump Optimized the game mapwise to assure stability and framework Fixed the HOLO not working on slowish computers Removed the AMC to fix issues around it, which will be implemented again later on. Made the heat haze quantity in Arizona a lot smaller Removed useless foliage on Arizona New interaction system where there is highlight around the guns that you can pick up from the ground
Fixed KA47 recoil Slowed down the battlehawk (deagle) rate of fire This is all the information we can provide for the upcoming update. There is a lot more to the update as we are continuously working hard on implementing more content and fixing issues that are being reported by the community. To know more about the update, and/or want to provide feedback for our game, please join our discord (https://discord.gg/srD6rZj) as it is our primary way of communicating with our community. Have fun playing! Thank you, -Brieyla
[ 2017-10-03 08:03:42 CET ] [ Original post ]
Salute BTG Players,
This is an announcement to address current issues given by the community, some of the expectations for upcoming patch update, and the on-going "asset flip" conversation. First, I would like to shed some light and say that Burst The Game steam store page is antiquated. The screenshots, pictures, etc., are very outdated since it was created when the idea of the game came through and hadn't been updated since then. I do agree that it is our fault for misleading current and upcoming players of BTG. The game is still in "Pre-Alpha" as of this stage, and we are looking to hire someone to update our steam store page.
Now talking about the "asset flip" accusations.
As said many times before, assets were paid for and used in-game as 'placeholders' to kick-start our game because it gives the idea of where we want to head into with our game. I can assure you that, in the next update, assets that were used, will be very minimal as we have designed and modified our maps: Antartica as you can see on the store page is not the same as what you see in-game. We are using "Antartica" map name, but the map is very different. It's not from UE marketplace, as it was designed and actually made by our level designer, eFrost. Metro map has been removed from the game, to re-design and modify with hopefully the same size, if not bigger. St Martin map, for which we don't have a screenshot of in the store page, is made by one of our developers, VAM, and currently is being re-worked as it is unbalanced. VAM is also creating another map on his own, for which we can't provide any information, but I can assure you it's not from UE marketplace. The large portion of the assets that were used for our maps have been either completely removed OR removed to be re-designed/modify for future updates. In conclusion, as said many times and I'll say it again if needed, assets were used as 'placeholders' for our game, it won't be there permanently.
About the UI:
The UI pack is being removed thanks to artist community members that are contributing by giving us ideas and design samples for us to use in BTG.
Re-addressing the MFPSK controversy:
Another misunderstanding has been produced when we posted the last article on the MFPSK controversy (link below) People called a lie when I said to be part of the 'staff'. Someone got a screenshot of a conversation with fluppi (aka Lukas) saying that wasn't involved in the initial creation of the pack. Although this is true, the MFPSK is the work of one guy: fluppi, I am now part of the staff, trying to help new people understand how to use and modify the pack to fit their needs. http://steamcommunity.com/games/Burst/announcements/detail/1448326897425654995
The next update
Let's talk about the upcoming update which I know; you guys will be especially excited for, as it's going bring-in a lot more content and changes to the game. Here's what has been done: Fixed StMartin's building clipping (can go through the building and shoot people from the inside)
Fixed spawnkill issue on StMartin by adding a wall and a little area for the spawn points
added a container in the middle of the road (on top of the spawn change) to balance the map
Added character selection (Work-in Progress)
added Randomized spawns Lowered recoils for all guns Fixed SMG90 recoil Fixed a way to get out of the training map New game mode called Bomb Defuse, in other words, Search and Destroy (very early version of the game mode) Fixed the skin system which will now have the option of loading and saving your creation as well as inserting URL links of textures
Added a lot of free skins to test the new skin system (the free skins will stay free forever) here are a few:
Fixed the weird voice sound when you jump Optimized the game mapwise to assure stability and framework Fixed the HOLO not working on slowish computers Removed the AMC to fix issues around it, which will be implemented again later on. Made the heat haze quantity in Arizona a lot smaller Removed useless foliage on Arizona New interaction system where there is highlight around the guns that you can pick up from the ground
Fixed KA47 recoil Slowed down the battlehawk (deagle) rate of fire This is all the information we can provide for the upcoming update. There is a lot more to the update as we are continuously working hard on implementing more content and fixing issues that are being reported by the community. To know more about the update, and/or want to provide feedback for our game, please join our discord (https://discord.gg/srD6rZj) as it is our primary way of communicating with our community. Have fun playing! Thank you, -Brieyla
Burst The Game
Lancelot DE BRIEY
Brieyla Studios
2017-08-26
Indie Strategy F2P Multiplayer
FREEGame News Posts 8
🎹🖱️Keyboard + Mouse
( reviews)
http://www.BurstTheGame.com
https://store.steampowered.com/app/615050 
The Game includes VR Support
Burst The Game Linux [4.13 G]
The war has had blown up when the BURST terrorist group started to attack the government five years ago. They fought us using the weapons we had created to guarantee liberty. They started by attacking the internet. They then attacked most of the important government positions. The exchange stocks were rapidly falling as revolutions began to burst. People did not have enough money to recover from these assaults, so the government started to opt for extremist politics and made the people be even more revolted. Countries were torned as richest people took power using armed groups. The population started to flee in the countryside, forming communities and little groups, fighting to have a small part of the freedom they once had. Some groups were fighting against others, and some were trying to restore liberty.
You are in one of these groups. In Burst, you play as a soldier who fights for freedom and democracy in all of the most disastrous and apocalyptic environment to win over your opponent using strategy and communication. Also the game is free, so you can invite all your friends to play with you at no cost !
MINIMAL SETUP
- OS: Linux
- Processor: Intel Core i3-550 | AMD Phenom II X4 955 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 560 or equivalent
- Storage: 10 GB available space
- OS: SteamOS
- Processor: Intel Core i5 3470 @ 3.2 GHz. AMD FX 8120 @ 3.9 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 | GTX 1060 | AMD Radeon R9 290 or better
- Storage: 10 GB available space
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