SiNKR is fully compatible with the Steam Deck and uses a native Linux build. SiNKR 2 is currently Steam Deck Verified so I expect and all three SiNKR games to eventually be verfied as well since they all share the same input DNA.
Changes - SiNKR 3 backport update correction for the ratcheter (rotating cog) rotation indicator arrow direction. The level solution did not change but the arrow direction made no sense, it was pointing in the opposite direction of rotation. - Engine update to collect upstream bug fixes and enhancements
Hey Everyone, I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector. If you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3. Here is the full change list:
- Multi-step undo including undo past level failure and level reset
- Add level diagrams for unlocked levels to level selection menu
- Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`
- Engine updates bring UI refinements, color grading, and dithering
Level Diagrams
For unlocked levels
Playing Level 35 in Portrait
Try playing in a windowed portrait aspect for a refreshed experience, the level rotates 90 degrees
SiNKR 3 is the culmination of the SiNKR minimalist puzzler series. It offers a new slant on the familiar contraptions with new diagonal layouts, billiards-style physics and BY PLAYER DEMAND: multi-step undo. The new undo functionality will even let you undo accidental level resets and allows for banking your progress on the toughest puzzles.
https://store.steampowered.com/app/1705580/SiNKR_3
The game will have a short demo available during the October 2021 Steam Next Fest with a full release shortly after that. The original SiNKR and SiNKR 2 will be receiving backports of the new multi-step undo and other quality of life improvements sometime this year.
If you have any questions or comments, feel free to post them in the brand new SiNKR 3 Steam forums. Thanks!
Finally! SiNKR 2 is out. Thanks for your patience. I've arranged bundle discounts for owners of the original SiNKR (and a sale for prospective SiNKR owners) so that now will be the most economical time to pick up SiNKR 2. It will be a long time before sale discounts and stacking bundle discounts combine for this price.Thanks for all the support and hope you enjoy the game.
https://store.steampowered.com/app/973220/SiNKR_2/
I'm thrilled that SiNKR 2 is one of the 20 overall finalists for the MomoCon 2019 Indie Game Awards!
The 20 finalists will be reviewed by a group of journalists and an indie game developer, including:
Rami Ismail, founder, Vlambeer
Mike Fahey, senior reporter, Kotaku
Chris Carter, Destructoid
Austin Wood, staff writer, Games Radar
Janet Garcia, associate editor, IGN
Link to all the MomoCon finalists: https://www.momocon.com/indies/
SiNKR 2 releases May 9, 2019, please wishlist it if you have not already, wishlisting makes a huge difference, thanks!
https://store.steampowered.com/app/973220/SiNKR_2/
I'll be showing SiNKR 2 at PAX East in Boston March 28-29, 2019. This will be the final public showing of SiNKR 2 before release (soon after PAX). If you are in Boston for PAX, please stop by the booth and have a play, I'm always up for feedback. This is all pretty exciting for me. Please wishlist here if you haven't already. It is a big help. Thanks!:
https://store.steampowered.com/app/973220/SiNKR_2/
I'm still tweaking and adding levels to SiNKR 2 but took a small break to pull back some of the enhancements and added a 7 level bonus pack to the original SiNKR. The bonus pack has a minor new mechanic I call 'Squircles' for 'square circles'. SiNKR Changes - 7 bonus levels added. You can play the bonus levels without having finished the game. - Hook travels faster when the reel is held down and hook changes direction - Minor bug fixes and updates to the contraption and line looks - Engine update - Trading Cards (added in January) SiNKR 2 is still coming soon but I can't give a firm date. Please wishlist SiNKR 2 if you are interested in playing the sequel. Wishlisting really helps, thanks! https://store.steampowered.com/app/973220/SiNKR_2/
It took a bit of time but cards are now approved and should be dropping. I'm still tweaking and adding levels to SiNKR 2. I plan to backport some of the enhancements to SiNKR and add a small free level pack with a new mechanic to the original SiNKR that should come out in a couple of weeks. https://store.steampowered.com/app/973220/SiNKR_2/
SiNKR 2 is coming this winter and I've just published a Steam page. It is super important for visibility on Steam to have a healthy sized wishlist before launch, if you would, please add the game to your wishlist. Your continued support really makes a huge difference, thank you all! https://store.steampowered.com/app/973220/SiNKR_2/ SiNKR 2 uses the same contraptions as the original SiNKR but has a bunch of polish, more levels than the original, and a new optional level selection grid allowing multiple paths to complete the game. There are crickets in the new SiNKR 2 community forum, if you have any questions, feel free to post them there or here in the comments below.
SiNKR was awarded 3 Golden Joystick awards at the TERMINUS Conference + Festival in Atlanta GA this Sunday for Best Overall Game, Best Game Design, and Fan Favorite. Thank you all for playing and supporting SiNKR! I was completely overwhelmed.
TERMINUS Conference + Festival is a one-of-a-kind event packed with everything emerging creators in film, gaming, and interactive need to take their careers to the next level. Showcase your work, attend workshops and panels with industry leaders, and make lasting professional and creative connections at networking events, award shows, and parties. It’s the most fun you’ll have while feeding your passion to create. Learn from the best. Make connections. Join the party. June 15-17, 2018 - Atlanta, GA.
Terminus Details
The creators of LYNE, Hexologic, Sudoku Universe, and SiNKR have partnered to bring you the Logic Puzzles to Relax Your Brain bundle at a 15% discount off of the individual prices. Relax your Brain!
https://store.steampowered.com/bundle/7516/Logic_Puzzles_to_Relax_Your_Brain/
It was a real honor for SiNKR to be awarded Best In Show Indie Game at Southern-Fried Gaming Expo 2018 this past weekend. It was a great weekend with great games and great friends!
SFGE Details
Next weekend SiNKR will be showing at TERMINUS Conference + Festival. SiNKR is a finalist for the Golden Joystick Award. Come on by and say hello and vote for SiNKR if you are in Atlanta, GA this coming weekend (June 15-17).
TERMINUS Conference + Festival is a one-of-a-kind event packed with everything emerging creators in film, gaming, and interactive need to take their careers to the next level. Showcase your work, attend workshops and panels with industry leaders, and make lasting professional and creative connections at networking events, award shows, and parties. It’s the most fun you’ll have while feeding your passion to create. Learn from the best. Make connections. Join the party. June 15-17, 2018 - Atlanta, GA.
Terminus Details
I'm totally thrilled to announce that SiNKR is a MomoCon Indie Showcase winner! Thanks to everyone for playing and helping me tune up SiNKR.
Twenty developers competed for a spot in the fourth annual Indie Game Awards, hosted by George Weidman (Super Bunnyhop). Judges Rami Ismail of Vlambeer, Austin Wood of PC Gamer, Tina Amini of IGN, and Darren Nakamura of Destructoid awarded the top five games in the following order:
SiNKR, Wahler Digital
Door Kickers: Action Squad, PixelShard, KillHouse Games
The Norwood Suite, Cosmo D
Epic Tavern, Hyperkinetic Studios
Mike Dies, Psydra Games
The developers of winning games took home a $1,000 prize and trophy. Next year, they will receive free exhibit space, a dedicated panel at MomoCon 2019, and highlighted placement in the MomoCon newsletter.
Complete details at Gamasutra
SiNKR is one of the 20 finalists for the MomoCon 2018 Indie Game Awards! This is thrilling news! Come say hello and give SiNKR a play at MomoCon in Atlanta this May. The fourth annual MomoCon Indie Game Awards Showcase will honor its top 20 finalists at MomoCon 2018, taking place Thursday – Sunday, May 24 – 27, 2018 at the Georgia World Congress Center in Atlanta. More than 35,000 unique attendees are expected at the show, where the developers will exhibit their games on the largest gaming exhibition floor in the southeast United States. "The creativity and dedication we see in these submissions every year continues to amaze me,” says Chris Stuckey, CEO, MomoCon. “All of our finalists are titles to watch, and our judges, industry luminaries including Rami Ismail and editors from distinguished publications like IGN, Destructoid and Kotaku, will be hard-pressed to narrow this list down to five.” More details and the full list of games
SiNKR is now on a whole bucket of mobile-ly devices from iPhones, iPads, to Android and Android TV. Steam users get the benefits of the quality of life updates. Most the updates affect controller users. - Tweak level 23 (static kicker training level) to help reinforce the square / circle mechanic. Solution is basically unchanged. - Controller mode selection (DPAD and analog) automatically widens selection cone if the narrow, precise cone doesn't find a contraption to activate - Increase hit area of hooks that are grabbing pucks to allow easier hook flipping - Don't close main menu when pressing back after returning from game end scene when using a controller or remote - Controller mode ensures another reel is selected automatically when the currently selected reel is destroyed - Increase hit area of hooks to make them easier to flip with mouse and touch - Controller DPAD selection cone is narrower and allows for more precise selection similar to the analog stick, especially when pressing adjacent DPAD buttons. For example, pressing down (south) and left (west) at the same will point the DPAD selection cone south west. - Moved reset button from lower right to upper right corner of the screen to minimize accidental resets on touchscreens
SiNKR is now on a whole bucket of mobile-ly devices from iPhones, iPads, to Android and Android TV. Steam users get the benefits of the quality of life updates. Most the updates affect controller users. - Tweak level 23 (static kicker training level) to help reinforce the square / circle mechanic. Solution is basically unchanged. - Controller mode selection (DPAD and analog) automatically widens selection cone if the narrow, precise cone doesn't find a contraption to activate - Increase hit area of hooks that are grabbing pucks to allow easier hook flipping - Don't close main menu when pressing back after returning from game end scene when using a controller or remote - Controller mode ensures another reel is selected automatically when the currently selected reel is destroyed - Increase hit area of hooks to make them easier to flip with mouse and touch - Controller DPAD selection cone is narrower and allows for more precise selection similar to the analog stick, especially when pressing adjacent DPAD buttons. For example, pressing down (south) and left (west) at the same will point the DPAD selection cone south west. - Moved reset button from lower right to upper right corner of the screen to minimize accidental resets on touchscreens
SiNKR has just been updated! - Separate level selection menu into groups by level type to make it easier to find a particular level - Update Unity player to 5.6.4p3 in an effort to help with startup and multi-screen video issues - Add audio sliders to options screen - FullScreen/Windowed toggle status tracks changes made using the OS widgets and hotkeys and picks the OS default resolution going fullScreen
SiNKR has just been updated! - Separate level selection menu into groups by level type to make it easier to find a particular level - Update Unity player to 5.6.4p3 in an effort to help with startup and multi-screen video issues - Add audio sliders to options screen - FullScreen/Windowed toggle status tracks changes made using the OS widgets and hotkeys and picks the OS default resolution going fullScreen
I'm so excited! SiNKR was voted Fan Favorite game by the attendees at SIEGE (Southern Interactive Entertainment and Games Expo, USA) on Sunday! Great timing too as SiNKR releases tomorrow October, 12!
I'm so excited! SiNKR was voted Fan Favorite game by the attendees at SIEGE (Southern Interactive Entertainment and Games Expo, USA) on Sunday! Great timing too as SiNKR releases tomorrow October, 12!
SiNKR
Robert Wahler
Wahler Digital
2017-10-12
Indie Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Very Positive
(495 reviews)
https://wahler.digital/
https://store.steampowered.com/app/676420 
The Game includes VR Support
SiNKR Linux [148.69 M]
Key Features
- Each level is handcrafted
- No text to read
- No scores, no timers, no distractions
- Responsive ambient music
- Cross platform cloud saves
- Steam achievements
- OS: SteamOS+ / Ubuntu 16.04+
- Processor: SSE2 instruction set supportMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Shader Model 4.0
- Storage: 500 MB available space
- OS: SteamOS+ / Ubuntu 16.04+
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