10/13/2017 Patch Notes
Evade Shot - MP Decreased from 10 -> 2 - Movement Speed gain from +40% -> +60% Charge Arrow - Damage Multiplier increased from 2, 4, 7 -> 4, 6, 8 Charge Arrow is still slightly weaker than other classes' strong attack skill, but this tweak should now out damage spamming basic attack. With the right configuration, Charge Arrow is extremely powerful, so balancing this skill is quite difficult. Evade Shot changes will be explained later.
Parry - On release, you will now gain a +60% Movement Speed buff for 3 seconds. Rapid Slash - Consumes no MP when used during Stealth Assassinate - Will now switch target if the initial target is dead, but only if the next target is within collision (basically in front of you or on top of the initial target) - Will now always enter Stealth, regardless if the target is dead or not Burst Mastery - Half of the HP Regen (5) and MP Regen (2) will now work out of Stealth Assassin is one of the most powerful classes late game, but has severe problems early game unless you get lucky with MP Regen or MP capacity Boosters. These new changes should now make the Assassin class more fun to play without interrupting the game balance. Burst Mastery needed a little tweak as chances are you would never stay in Stealth for more than 1 second mid-late game, making the previous Burst Mastery kind of useless. Parry changes will be explained later.
Blink - MP Decreased from 10 -> 2 - Movement Speed gain from +40% -> +60% Fireball - Damage Multiplier 3 -> 5 Mage destroys everything with their Nuke and makes Fireball irrelevant. Fireball in most cases were actually never ever worth using because it's far too weak, even when there are 3 mobs on top of each other. This change should now make Fireball far more effective for its MP cost. Blink changes will be explained below.
All three of these skills were incredibly underused during combat due to high MP cost and are sort of useless late game. These changes will now allow you to use them more frequently, especially getting to Mimi, chasing after enemies, or getting from point A to point B. The map gets quite large later on and these skills will help you defend far away rooms more efficiently. One of the main issues with Assassin is the lack of Movement Speed, making it extremely difficult to defend multiple rooms. This should now solve the issue.
Overall, these changes should make the classes much more fun to play.
Laser Rifle - Attack increased from 9, 16, 32, 64 -> 11, 25, 48, 64 - Pierce will now pierce through Protector's shield Laser Rifle's early game scaling was poor, but is extremely powerful if you are able to get it to tier 4 as it shoots twice instead of once. Rocket Launcher - Attack increased from 40, 60, 80, 120 -> 40, 70, 100, 130 Rocket Launcher is powerful, but scales poorly for its cost. This tweak will help a little, but in order to use this tower effectively, you need to combo it. Fire and Poison Emitter - Upgrading these towers will now also increase their HP values - from 175 -> 175, 225, 275, 350 Chances are you probably will still never upgrade these Emitters, but it's now a viable option for if you need emergency taunting or decoy towers if the room layout allows you to do so.
Laser Pistol is no doubt the most powerful tower in the game, but I'm hoping with these new changes, all three towers can be somewhat on par and give more variety in terms of your offensive tower selections.
- Starting Room increased from 9-10 -> 10-11 - Green Polygons per Room increased from 5 -> 6 - Blue Polygons per Room increased from 5 -> 6 - Starting Pink Polygons increased from 20 -> 30 One of the problems with Easy difficulty was surprisingly less rooms. By around world 5, you would be at around 10 rooms disadvantage over normal mode, which is quite a lot of resources. Easy difficulty is still being heavily looked into to ensure the game can be enjoyed by new players.
- Game will now pause when you open the tower menu, allowing you to safely build a tower during combat - Controller support is being worked on, but it will require a lot more time As usual, please post on the forums if you have feedback, questions, or discovered a bug. To trigger the new patch download, you may need to restart your Steam client. Thank you for your continued support and I hope everyone enjoys their weekend!
[ 2017-10-14 00:01:53 CET ] [ Original post ]
Some interesting changes this patch!
Archer
Evade Shot - MP Decreased from 10 -> 2 - Movement Speed gain from +40% -> +60% Charge Arrow - Damage Multiplier increased from 2, 4, 7 -> 4, 6, 8 Charge Arrow is still slightly weaker than other classes' strong attack skill, but this tweak should now out damage spamming basic attack. With the right configuration, Charge Arrow is extremely powerful, so balancing this skill is quite difficult. Evade Shot changes will be explained later.
Assassin
Parry - On release, you will now gain a +60% Movement Speed buff for 3 seconds. Rapid Slash - Consumes no MP when used during Stealth Assassinate - Will now switch target if the initial target is dead, but only if the next target is within collision (basically in front of you or on top of the initial target) - Will now always enter Stealth, regardless if the target is dead or not Burst Mastery - Half of the HP Regen (5) and MP Regen (2) will now work out of Stealth Assassin is one of the most powerful classes late game, but has severe problems early game unless you get lucky with MP Regen or MP capacity Boosters. These new changes should now make the Assassin class more fun to play without interrupting the game balance. Burst Mastery needed a little tweak as chances are you would never stay in Stealth for more than 1 second mid-late game, making the previous Burst Mastery kind of useless. Parry changes will be explained later.
Mage
Blink - MP Decreased from 10 -> 2 - Movement Speed gain from +40% -> +60% Fireball - Damage Multiplier 3 -> 5 Mage destroys everything with their Nuke and makes Fireball irrelevant. Fireball in most cases were actually never ever worth using because it's far too weak, even when there are 3 mobs on top of each other. This change should now make Fireball far more effective for its MP cost. Blink changes will be explained below.
Defensive Skill Changes (Evade Shot, Parry, Blink)
All three of these skills were incredibly underused during combat due to high MP cost and are sort of useless late game. These changes will now allow you to use them more frequently, especially getting to Mimi, chasing after enemies, or getting from point A to point B. The map gets quite large later on and these skills will help you defend far away rooms more efficiently. One of the main issues with Assassin is the lack of Movement Speed, making it extremely difficult to defend multiple rooms. This should now solve the issue.
Class Change Summary
Overall, these changes should make the classes much more fun to play.
Towers
Laser Rifle - Attack increased from 9, 16, 32, 64 -> 11, 25, 48, 64 - Pierce will now pierce through Protector's shield Laser Rifle's early game scaling was poor, but is extremely powerful if you are able to get it to tier 4 as it shoots twice instead of once. Rocket Launcher - Attack increased from 40, 60, 80, 120 -> 40, 70, 100, 130 Rocket Launcher is powerful, but scales poorly for its cost. This tweak will help a little, but in order to use this tower effectively, you need to combo it. Fire and Poison Emitter - Upgrading these towers will now also increase their HP values - from 175 -> 175, 225, 275, 350 Chances are you probably will still never upgrade these Emitters, but it's now a viable option for if you need emergency taunting or decoy towers if the room layout allows you to do so.
Tower Changes Summary
Laser Pistol is no doubt the most powerful tower in the game, but I'm hoping with these new changes, all three towers can be somewhat on par and give more variety in terms of your offensive tower selections.
Easy Difficulty
- Starting Room increased from 9-10 -> 10-11 - Green Polygons per Room increased from 5 -> 6 - Blue Polygons per Room increased from 5 -> 6 - Starting Pink Polygons increased from 20 -> 30 One of the problems with Easy difficulty was surprisingly less rooms. By around world 5, you would be at around 10 rooms disadvantage over normal mode, which is quite a lot of resources. Easy difficulty is still being heavily looked into to ensure the game can be enjoyed by new players.
Other
- Game will now pause when you open the tower menu, allowing you to safely build a tower during combat - Controller support is being worked on, but it will require a lot more time As usual, please post on the forums if you have feedback, questions, or discovered a bug. To trigger the new patch download, you may need to restart your Steam client. Thank you for your continued support and I hope everyone enjoys their weekend!
Winged Sakura: Endless Dream
WINGED SAKURA GAMES
WINGED SAKURA GAMES
2017-10-06
Indie Strategy RPG Singleplayer Coop
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Positive
(28 reviews)
http://www.wingedsakura.com/
https://store.steampowered.com/app/339250 
The Game includes VR Support
Winged Sakura: Endless Dream Depot Linux [2.37 G]
Winged Sakura: Endless Dream - Art Collection
Discover. Build. Defend. Escort. Survive. Dream.... Mimi, I just have to find the transport room and escort you there, right? Then the dream will end? Look! It's another door! Is the transport room behind this door, Mimi?
Winged Sakura: Endless Dream combines the most addicting game features into a rogue-lite survival tower defense game! Open endless doors, discover endless new rooms, and defeat endless robots. Build towers, form contracts, gain new allies, and survive the Endless Dream.
Find the transport room and escort Mimi to the final destination!
Winged Sakura: Endless Dream combines the most addicting game features into a rogue-lite survival tower defense game! Open endless doors, discover endless new rooms, and defeat endless robots. Build towers, form contracts, gain new allies, and survive the Endless Dream.
Find the transport room and escort Mimi to the final destination!
Features:
- Several Addicting Game Features and Genres Combined Into One!
Action, RPG, Strategy, and Rogue-lite combined with Survival, Tower Defense, and Resource Management! A game that's bound to give you new thrilling experience! - Randomly Generated Levels!
A new playthrough means newly randomly generated levels, items, events, towers, enemies, allies, and skill items! 'Randomly Generated Levels' changes the way you think and play, giving you a brand new experience every playthrough! - Discover Rooms, Defend, and Escort!
The more rooms you discover, the more difficult the game gets! Discover, defend, and escort Mimi to the transport room! - 4 Playable Characters and 3 Classes! Enhance each class with Sakuras!
Play as an Archer, Assassin, or a Mage! Expand each class and change their play-style with Sakuras' unique passive abilities! - 30 Sakuras to Collect and Master:
Unseal Sakuras, raise their ranks, and master them to unlock their full potentials and CGs! - 2 Supporters and 3 Operators!
Sakuras can be assigned as a Supporter or an Operator, providing powerful game-changing passive abilities! If a Sakura is assigned as a Supporter, she will provide your character a passive ability and changes your main element to match your her element. If a Sakura is assigned as an Operator, she will greatly enhance all allies or/and towers on the floor! - 5 Elements: Neutral, Fire, Ice, Lightning, and Poison!
Every room, enemy, and Sakura has an element! For those who's up for the challenge, exploiting your enemies' weakness will be necessary in overcoming the hardest difficulty mode in the game! - Survival Mode!
Hard mode isn't enough for you? Try survival mode! Good luck. You won't make it far. - 24 Towers with up to 4 Upgrades Each!
9 Offensive Towers, 7 Support Towers, and 8 Generators! Towers are randomly generated in-game and can be researched and upgraded! Every new tower opens a new possibility of creating your ultimate choke points. - 2 Player Co-op!
Play with a friend and explore, defend, and survive the Endless Dream together!
MINIMAL SETUP
- OS: Ubuntu 16.04+. SteamOS+ 64 Bit
- Processor: Any CPU after 2010Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0). OpenGL 3.2
- Storage: 3 GB available spaceAdditional Notes: A widescreen monitor is recommended. (16:9 or 16:10 aspect ratio). Art's native resolution is 1080p. Scaling will occur on any other resolutions.
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