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Update 0.7.6.0

Patch notes: 0.7.6.0 After all the feedback about game balance and difficulty curve we've received from you since last thursday, here are the major changes to missions and enemies level scaling you've all waited for, as promised. A lot of bugs have been fixed as well, but we are still actively working on the game stability, performance and the blocking bugs in fights if there are still any. 0.7.6

Gameplay, balancing and improvements


  • Main missions now have a fixed level for Rebellion and Insurrection modes. Players can do them no matter the level of their team. Secondary missions are also always available so players can catch up the level if necessary or if they want to bypass the main mission level.
  • After completing the first Rescue mission, players will now always have 2 secondary missions available on the world map. One of the same level as the highest level robot in the team and another one lower than the highest level robot in the team.
  • Missions level is now displayed in the Rebel base.
  • Secondary missions now have a new circle icon on the map to better differentiate them from main missions.
  • New robots will be available for sale in the Hangar only after completing the first Rescue mission.
  • Text added in the Hangar when no robots are available for sale.
  • When the players’ team is composed of less than 5 robots, they will face as many enemies as there are robots in their team. Else, players will face groups composed of 5 or 6 enemies.
  • Monsters’ level doesn’t scale up anymore if you level up during a mission.
  • If you have a team fully composed of level 20 robots, missions will now be scaled to level 20.
  • Players will now encounter less grade 2 and 3 monsters in Rebellion mode.
  • The amount of experience granted after completing secondary missions has been lowered.
  • Items dropped on enemies and after completing a mission have now the same level as the enemies or the mission done.
  • Attributes scaIing on items has been smoothed out to avoid dropping lower level items with better attributes than higher level items of equivalent rarity.
  • Structure and Resistance attributes on items have been slightly increased.
  • Weapons are now available for reforging and recycling in the Workshop.
  • If players fail a mission, Hangar and Black Market now refresh automatically. Doesn’t refresh if players give up in a mission or in a fight.
  • Robots recruited in a mission or bought in the Hangar are now fully equipped with common items of their level.
  • Arena is now locked in Rebellion mode to prevent issues with the Skip fight button and to avoid players being advantaged by this option given to them to grind more easily and faster in PvE.
  • CyberGoliath’s Nuclear reactors skill now also deals damage in addition to its previous effects.
  • Items prices are now scaling depending on their level and rarity.
  • Price ratio divider when selling items at the Black Market and robots in the Hangar has been reduced from 4 to 3.
  • Blur from Twitch vote window is now more transparent to better see the elements and actions available. Special mention to “Big Boss”, aka PDM_Oblivion ;).
  • Many UI polishes and improvements.

Bug fixes


  • Fixed an issue where the CyberGoliath encountered in the First trip into the city mission didn’t have the correct level.
  • Fixed an issue preventing the last exploration dialogue after defeating the CyberGoliath in the First trip in the city mission to be displayed, preventing players to finish the mission.
  • Fixed an issue with R.E.P.A.I.R.’s Preprocessing talent preventing Penalties to be removed correctly and reducing turn duration on Status as well.
  • R.I.O.T.’s Loss of control and Resounding sound talents now correctly reduce Overload generated by Provocating shout instead of increasing it.
  • Fixed some issues preventing the Steam achievements to be completed correctly.
  • Fixed an issue preventing the skill’s Overload increase effect in talents to work correctly.
  • Fixed several issues that were causing the fight to be blocked in some situations.
  • Fixed an issue where basic attacks used for free like S.C.O.U.T.’s Drone OP Status effect or Z.E.R.K.E.R.’s Forces optimization talent were also reducing Overload.
  • Fixed an issue where Z.E.R.K.E.R.’s Forces optimization talent was skipping other fighters turns when it was triggered.
  • Drag and drop has been disabled in the hangar.
  • Fixed minor issues preventing the L.A.D.Y.’s Postures effects to be correctly considered as permanent Status with no duration.
  • Fixed an issue not generating random robots classes correctly in Rescue mission.
  • Fixed an issue preventing the effects from the L.A.D.Y.’s skills to be picked for random Bonus or Penalty application by other fighters’ skills.
  • Game over screen will now be correctly displayed with a delay of 1-2 seconds instead of 5.
  • Fixed an issue resulting in Technomed’s Thorium flask to bounce on dead enemies.
  • Fixed a bug preventing the Twitch vote to work correctly with no votes from the viewers.
  • Fixed dialogs missing in exploration in The chip's diagrams mission.
  • Fixed an issue allowing players to indefinitely recycle the last item in the list.
  • Fixed several typos, texts missing or incorrect texts.
  • Fixed an issue where attributes and skills tooltips were not refreshed correctly when upgrading a talent or resetting talents on a robot.
  • Fixed an issue allowing players to leave a blank name when renaming their robots.
  • Fixed an issue where using the Skip fight button was granting the experience, the drops rolls and Rez twice.


[ 2018-06-12 09:12:17 CET ] [ Original post ]

Robothorium
Goblinz Studio Developer
Goblinz Studio Publisher
2018-05-10 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (244 reviews)
The Game includes VR Support
Public Linux Depots:
  • Robothorium Linux [1.1 G]
Available DLCs:
  • Robothorium - Soundtrack
  • Robothorium - Skin pack
Robothorium is a futuristic turn-based RPG combining rogue like gameplay and turn-based combat. Lead a robotic uprising by playing the AI, choose your allies by taking decisions and manage your team of robots to free them from the Human domination. Get the best items for your characters and specialize them through their talent trees to succeed in an advanced combat system!

Synopsis


2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet. You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Gameplay


Play an AI to lead your own robotic uprising and deploy your robots in many places from factories to highly secured laboratories with different objectives to achieve. Select the best robots combination to succeed in your missions and to overcome traps and enemies guarding experimental projects or top secret datas. Upgrade the skills of your robots with their talent trees to make them even more efficient and dispose them strategically to achieve victory. Craft your equipment with components gathered during your missions thanks to an intuitive but deep crafting system. Complete randomly generated campaign levels and take decisions to choose your allies and your enemies. Build your own factory, orbital base or hangar in which you can spread traps and guards to prevent other players to steal your datas!

Features


  • Campaign mode with different types of missions and a storyline
  • Randomly generated levels and enemies scaled with your level
  • Wide assortment of exciting environments, locations and fearsome enemies
  • Deep sci-fi universe with a lot of philosophy and reflection
  • Decisions to take to choose your allies and your enemies
  • Visual evolution of your robots when you equip them with different weapons and armors
  • Tactical turn-based combat with advanced mechanics
  • Wide array of skills and Ultimates to choose for your robots
  • Randomly generated stats on items depending on their level
  • Crafting system featuring many recipes to unlock
  • High replay value thanks to the random missions generator and level scaling
  • Online arena system with matchmaking and rankings

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1.3 GHz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+ Desktop only
  • Processor: Dual-core 2Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 2 GB available space
GAMEBILLET

[ 6141 ]

4.24$ (15%)
1.77$ (11%)
5.03$ (16%)
16.96$ (15%)
16.99$ (15%)
41.40$ (41%)
25.19$ (16%)
1.90$ (81%)
12.63$ (16%)
12.42$ (17%)
7.09$ (86%)
4.22$ (15%)
16.52$ (17%)
16.96$ (15%)
4.44$ (11%)
19.79$ (60%)
10.00$ (60%)
7.06$ (76%)
8.26$ (79%)
1.00$ (90%)
1.00$ (90%)
5.92$ (15%)
2.88$ (71%)
25.49$ (15%)
4.12$ (17%)
23.99$ (20%)
11.97$ (52%)
34.13$ (15%)
16.97$ (15%)
12.44$ (17%)
GAMERSGATE

[ 1709 ]

3.3$ (78%)
3.19$ (79%)
8.0$ (60%)
1.6$ (80%)
26.99$ (33%)
12.0$ (60%)
21.75$ (56%)
2.93$ (77%)
16.74$ (33%)
26.99$ (33%)
14.4$ (64%)
6.0$ (80%)
1.25$ (75%)
1.0$ (80%)
13.5$ (77%)
13.49$ (46%)
3.0$ (70%)
10.79$ (28%)
4.25$ (83%)
3.0$ (50%)
7.49$ (63%)
16.0$ (60%)
1.58$ (95%)
34.99$ (50%)
15.99$ (20%)
6.0$ (70%)
11.3$ (43%)
17.49$ (30%)
9.0$ (70%)
8.99$ (55%)

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