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Big announcements for Goblinz 5th Anniversary!

Hello everyone, Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning! For the occasion, we have surprises for you including new games announcement and big sales on all our games!

New published games: Diluvian Winds & Defend the Rook


We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue! Diluvian Winds is a sail punk city builder developed by Alambik Studio. In a context of exile due to the rising waters, survive as you expand your community in your lighthouse! https://store.steampowered.com/app/1561040/Diluvian_Winds/ Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus. Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies! https://store.steampowered.com/app/1531250/Tactics_Tower_Mayhem/ Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news!

All our games on sale!



Take part in our publisher sale and save up to 90% on our games until March 25th! From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games! Check out our sale page: https://store.steampowered.com/publisher/goblinz_publishing/sale/publishersale

Neurodeck is OUT NOW!


In case you missed it, our psychological deckbuilding card game is finally out! Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards! https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/#app_reviews_hash Thank you all for your enthusiasm for our games! And don't hesitate to join us on Discord if you haven't already: https://discord.com/invite/goblinzstudio Cheers, The Goblinz Team


[ 2021-03-18 17:07:43 CET ] [ Original post ]

Snowtopia Early Access is out now!

Hi everyone, Goblinz Studio is releasing a new game with developer TeaForTwo.
Snowtopia is a ski resort tycoon in which you build your ideal ski resort. Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome! https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/ Cheers, TeaForTwo & Goblinz Studio


[ 2021-01-26 14:09:40 CET ] [ Original post ]

Christmas wishes from Goblinz Team!


We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020!


The Christmas Season has begun with a lot of sales

Christmas Update and 25% off With exclusive 2 new monsters!


https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

A lot of games in sale from Goblinz


https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/?snr=1_1056_4_franchise_1057&curator_clanid=33025551 https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551 https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?snr=1_1056_4_franchise_curatorfeatureddiscount&curator_clanid=33025551 View all games discounted

Upcoming games in 2021!


https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 Have nice holidays and stay safe everyone!


[ 2020-12-24 09:01:24 CET ] [ Original post ]

Banners of Ruin Early Access is out now!


Goblinz Studio is releasing a new game with developer MonteBearo. We think you could like this new game! Banners of Ruin is a team-based card battler set in a kingdom of anthropomorphic animal characters and its launching TODAY! If you don't know Banners of Ruin, check out this trailer: [previewyoutube=f7WHJ-ZmN4g;full] Alec and Callum, the two main creators of Banners of Ruin have been very hard at work to deliver this excellent version of the game. There is still a lot of work to bring more content, balancing and cards hency why we're going into Early Access! Thank you to all the community who helped us during beta and everyone who worked on the game. The team at Goblinz hope you will like this new addition to our lineup. We really love it and hope you will too. If you do, help us by sharing the game with all your friends! Cheers, MonteBearo (developers) & Goblinz Studio (publisher) https://store.steampowered.com/app/1075740/Banners_of_Ruin/


[ 2020-07-31 17:36:23 CET ] [ Original post ]

3 demos for Steam Game Festival

Ladies and gentlemen, fans of simulation and strategy games, it is time for:
Don't forget to follow us to be notified of releases :)
Explore, build and harvest in As Far As The Eye. Create a mobile village and travel with your tribe toward the center of the world.
https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/ Manage your own ski resort, create lifts and slopes to satisfy your skiers need in Snowtopia.
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon Build your deck and manage your mental health to face the worst phobias in Neurodeck.
https://store.steampowered.com/app/1253860 And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love? https://store.steampowered.com/app/1075740/Banners_of_Ruin


[ 2020-06-16 17:08:26 CET ] [ Original post ]

Legend of Keepers' Early access on March 19th


You're an orc chieftain in need of loot? You're a dark magus suffering from boredom? Don't panic! Join now the Dungeons Company, and all your worst nightmares will come true!
Check out the official trailer for the Early Access release of Legend of Keepers! https://www.youtube.com/watch?v=SKtsBUEN7I4 Wishlist to get the notification for release! https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/ FYI People who have the supporters edition will automatically have the supporters pack, a special edition of Legend of Keepers, on launch. After a lot of public alpha and beta releases, we're glad to push this new version to the world next week. We've gathered a great international team to help us showcasing our baby, but we need you to spread the word as well. Is it good to be bad? Tell your friends! Cheers, Bastien, Carla, Chris, Fanny, Johann, Lonard, Kilian, Mathieu, Nicolas, Yannick, and all the people who worked hard on the game for a few years now!


[ 2020-03-12 19:58:09 CET ] [ Original post ]

A Long Way Down is OUT!

Hi everyone! Goblinz Studio and Seenapsis are proud to announce that:

A Long Way Down is available in Early Access!


https://store.steampowered.com/app/856990 If you like deck-building and roguelite RPGs, if you like challenging card games and dark universes, this game is for you! Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind.
The worlds of the afterlife have opened their gates. You'll need a sword and a deck of cards to get through them! Each world has its own enemies, allies, obstacles and treasures. Here is a small glimpse of what awaits you in the first two universes, available in the Early Access: The first world you'll discover is Damballas Chamber. A voodoo spirit of fertility and goodness, Damballa is the guardian of occult knowledge. A ruined kingdom, mythological monsters, weird tombs, servants turned into grave sculptures. Which evil spirit perverted this place?
In the second world, you are embarked in the swamps of the bayou. Marinette was a cruel woman and a powerful witch. Her occult ceremonies were the setting for human sacrifices. Beware, for her lair is now inhabited by their wandering souls! Will you go far enough to unlock the third world? More will be available at the next update, stay tuned! Join the Discord: here!


[ 2020-01-17 15:51:08 CET ] [ Original post ]

As Far As The Eye (Unexpected) is now published by Goblinz Studio

Goblinz Studio is publishing As Far As The Eye, a game developed by Unexpected. https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/

When great minds meet


We met the Unexpected team during Paris Games Week and immediately saw the potential of the game. The team needed a few months to make it even better and stronger. We felt our expertise in making witty, community-centric games could fit very well with their project. Goblinz and Unexpected have the same ideals: We believe that this industry needs more games about living in harmony with nature, about non-violence. We want games that help you think and understand new dynamics with an ecological mindset. A FATE is totally that, a game where youre natures friend and co-exist with it peacefully. Check A FATE steam page to get more details about the game and wishlist it! https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/

Goblinz Plans


We now manage 5 upcoming games you can find on our Publisher Page [link]. We try to support every game the same. Were dedicated to produce them with a fair consideration to team situations. We give them all the best chance of success! Noticeably, weve added a few months of production to A Long Way Down to increase quality. Snowtopia is on a good track to be a great game that gets regular updates. Iris And The Giant gets a Unity port to improve future plans. Legend of Keepers reached a 95% positive review and Top 4 free games on Steam for October. A new game means some changes in the organization, and a team update! Carla will be joining us a QA Manager. She will help us test thoroughly the game, record screenshots and gifs for social media. Welcome her kindly! Cheers, Goblinz.


[ 2019-11-27 14:17:37 CET ] [ Original post ]

Let's check Goblinz Studio lineup 2019/2020!


Goblinz Studio is proud to announce you that were getting bigger and specialize in turn-based strategy games. Its not anymore a pattern but a brand :)
Dont forget to follow our developer steam page if you wanna be the first to know about our news.

Here is our awesome upcoming games! Only Strategy & simulation games



https://store.steampowered.com/app/978520/Legend_of_Keepers
https://store.steampowered.com/app/1127610/Iris_and_the_Giant_Deckbuilding_card_game/?curator_clanid=33025551
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?curator_clanid=33025551
https://store.steampowered.com/app/856990/A_Long_Way_Down/

And theres more:


-Sigma Theory full release arrives on Steam for November, with a Story mode! https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?curator_clanid=33025551 -Legend of Keepers will have a one-hour-prologue, available on Steam exactly the 26th of September. If you dont want to miss it, you can wishlist it ;) (isnt it our best slogan?) https://store.steampowered.com/app/1151080/Legend_of_Keepers_Prologue/?curator_clanid=33025551 We are super grateful for your hype, feedbacks and advise. If our game becomes a hit itll be thanks to you! Goblinz team


[ 2019-09-06 15:04:25 CET ] [ Original post ]

Arena - Async. PvP Mode Highlight

Hello A.I.s! Revolution has been bursting around the globe for several months, but the Arena runned by Jeff is still handling some illegal robots fights!
Come to try this asynchronous PvP mode and climb the leaderboard!
See you in the ring!


[ 2019-05-27 12:05:16 CET ] [ Original post ]

Here come the Piatobots!

We talked about a little surprise in the Update 1.2 patch notes and here it is:
The small scavenging robots from the Technothieves Guild, called Piatobots, are invading Earth! Find them during your missions to put your hands on their stolen goods! But youd better be fast: theyll try to run away from you to save their precious findings! Have fun and good luck!


[ 2019-04-11 11:01:14 CET ] [ Original post ]

Update 1.2: QoL improvements, economy balance and bug fixes

After taking in count many of our players feedback, were glad to provide you all with this update containing many QoL improvements. The main improvement is a rework of the rooms transition: No more black screen fade each time you move with your robots! Also, we were not satisfied with the current economy in the game, so weve decided to tweak the costs of several elements to avoid players from stacking Rez too quickly without having anything to sink their Rez into. For example, crafting items was not expensive enough, so it has been tuned up. In addition, reforge cost has been tweaked down to make it cheaper than crafting a new item. Repairing cost was not satisfying as well, so weve decided to make it scale with robots level. You will find a list of all of the changes in details below. In addition, there is a little surprise we've decided to keep secret in the patch notes... We will reveal it in a few days ;) Thank you all for your support and have fun!

Improvement


  • Rooms transition is now a slide instead of a black screen fade. It is also faster than before!
  • A class icon has been added in robots portraits in the Equipment to make it easier for players to recognize them at first glance.
  • Money/credits icons have now a tooltip to inform players that the currency of the game is the Rez.
  • The blue circle in front of robots Structure and Shield bars in fight has now a tooltip to inform players that it represents the Thoriumeter. Thoriumeter is the gauge robots need to fill to use their Ultimate skill.
  • A confirmation window has been added before launching a mission if at least one of the robots in the team is under 50% Structure.
  • The frequency of robots dialogs in fight has been significantly reduced.
  • An intermediate menu has been added in all the scenes containing the settings button (gear icon) to allow players to go back to main menu from almost everywhere.
  • The first item in the list is now automatically selected when changing tab in the Workshop.
  • The wheel of chance wont show anymore on inspectable elements actions with 100% success chance.

Economy


  • Crafting cost has been increased from 10 Rez per item level to 200 Rez plus 20 Rez per item level (10 tuned up to 220 for a level 1 item, 200 tune up to 600 for a level 20 item).
  • Reforging cost has been reduced from 50 Rez plus 20 Rez per item level to 100 Rez plus 10 Rez per item level (70 tuned down to 110 for a level 1 item, 450 tuned down to 300 for a level 20 item).
  • Repair cost has been increased from 1 Rez per percent of missing Structure to 1 Rez per percent of missing Structure and per robot level.
  • Skill unlock cost has been increased from 50 to 100.

Bug fixes


  • Fixed an issue where components number was not refreshed when crafting components.
  • Fixed an issue where the Recycle all button was not displayed correctly when opening the Recycling tab.
  • Fixed an issue with items generated in the Black Market when players had unlocked the 3rd faction bonus with The Piece.
  • Fixed an issue with a few talents that were not adding correctly the effect description in the skill tooltip.
  • Fixed an issue where the Ultimate skill was not locked correctly in the skills bar when a robot was affected by the Short circuit Status.
  • Fixed several issues in the Gathering the clues main mission.


[ 2019-04-07 21:01:46 CET ] [ Original post ]

Robothorium's Post Mortem


Robothorium is not dead already, we want to make new updates. But we figured it was time to take a look back and see what's been going on during the production, learn from it, and move forward!
First, a note about how Im doing this post-mortem. Im a Marketer who arrived in the team a few weeks ago and gathered the feedback of everyone working on it. They sent me by DM to make it a bit more anonymized and less influenced by other people experience. I also added feedback from my own point of view, as someone arriving in the latests months of a project.

Who worked on it



How it went


After the success of Dungeon Rushers, Johann, the creator of Goblinz Studio, wanted to work on a game using the same codebase & gameplay. It would be a sci-fi RPG game taking the gameplay basis of Dungeon Rusher but improving it. The same team would be on board and use the experience gained on the first game of Goblinz Studio. There were some hiccups and the art director of Dungeon Rushers wasnt available any more. Johann hired Mathieu to do Robothorium! Its quite important because it was Mathieus first project. He learned a lot but still had to gain experience to make something cool. Mathieu accommodated nicely but the art and creative direction were a bit clunky from the beginning. The team had to do a complete rework of the art direction and change all sprites, for the sake of the game. It did help but we still noticed players were not interested in it that much.
Using the old engine was a bit hard to do at first. We used the basis of Dungeon Keepers. Using an old basis seems flawless and the best use case. Thats you know, in programmers dreams. Not in reality. The story is a sci-fi tale about a war between robot and humanity. There is a whole plot about how robots trying to integrate in a future society. There are also links between dangerous science and who should own it. Alas, the writing is a bit disconnected from the gameplay! We could feel that the sci-fi part wasnt interesting for layers.
Dungeon Rushers was very fun and put cheesy adventurers in crazy dungeons. Robothorium was serious business and the writing was different from Dungeon Rushers. Some players didnt really recognize themselves in it. Our marketing was very focused on robots, sci-fi, story until we realized that the very best thing of Robothorium is its gameplay. The gameplay is generous, with skill trees, crafting, looting and such. The progression curve is nice. We decided to shift the marketing more onto the gameplay and less around the story.
We arrived near the end of the Early Access and we knew that the game was good, but the sales couldnt skyrocket. The team decided to give its best though because everyone loved the game. All the team pushed trough the release, and it went pretty well. We organized a stream run with around 30 streamers ready to cover it around released. We had a coupon with Chroma Squad which generated significant sales! Today were preparing the 1.1 patch for Switch + PC, but were unsure about how well push after that. We want to work on our new projects like Legend of Keepers. We also have to keep working on Sigma Theory & Seeds of Resilience.

What went right


The gameplay is solid. There are a lot of strategy to try, the rpg parts allow for customization and its a good tactical game. Early Access helped to make a strong & balanced gameplay. The project only lasted 2 years and made okay revenue for this kind of length. On the side, we had other projects to make and the team made the project without crunch. It feels like team management is good! The marketing was solid and allowed for a lot of experiments. Spendings between production & marketing were well balanced. People like to work at Goblinz, because there is a lot of freedom and trust between people. Everyone told me they liked working here (well remotely, but still here!). Bastien hunted community feedback, bugs reports and answers to every reviews possible! It helped with our rating and branding, people saw we care about addressing issues.
A 3D Printed fan art!

What went wrong


The creative direction at the beginning was very weak. It created a lot of problem around writing and art direction. People werent too sure on where the project was going. Not everyone on remote work was fitting. Remote can be great for some people, harsh for others.
The project wasnt super easy & chill. The reshaping of the art direction was exhausting and took a lot of time. Some people didnt really live it well! Matching procedural missions building with history & gameplay. It was hard to do and the result is quite deceiving. People lacked a bit of experience so the production value is a bit weak, but they definitely learned a lot. Were currently working on the first iterations of our next game Legend of Keepers. You can see this improvement at every level.

Stats for nerds


I love stats. You love stats. Lets make a stats party! As of today 20/02/2019:
  • 63 Steam news
  • Robothorium Twitter = 800 followers
  • Robothorium Facebook = 400 followers
  • Production Budget = around 180k
  • Translation budget = around 35k
  • Marketing Budget = around 35k
  • Rough units on all platforms = around 14k

Were french but have quite a low amount of French users, we dont know why. For RU, we hired Pangolin (https://twitter.com/YaPangolin) around launch to help us a bit. China is still quite low cause we had some issues with our publisher there.
125 around EA launch SP ; 510 daily ; 220 around launch. Still going :)!

What we learned


Prepare your creative direction seriously. Itll be useful all along the production and is hardly lost time. Sometimes games have an excellent gameplay but theyre not appealing. You can patch it a bit, but sometimes its a lost cause. Deal with it and finish the project. Narration must fit the gameplay, it has an impact on the whole experience. Thanks for reading! Robothorium is NOT DEAD! We still want to push new updates, so stay tuned ;)


[ 2019-02-20 16:27:44 CET ] [ Original post ]

Update 1.1: Balancing and bug fixes

After all the feedback and reports gathered since the release last week, we're happy to do our first update. We've listened to your concerns about several balancing issues and have fixed as many major bugs as we could in the last few days. Thank you all for the support! Have a nice uprising!

Improvement


  • Level scaling of secondary missions has been adjusted. It will now be calculated from the main mission level if robots are overleveling it, or from the highest level robot if it is lower to the main mission level.
  • Starting a mission will now refresh the secondary missions available on the map.
  • The group of 2 Perfect Juggernauts (grade 3) in the Gathering the clues mission have been replaced by 2 Juggernauts (grade 2).
  • Twitch votes window can now be closed with gamepad.
  • Dialog choices buttons mapping have been changed for gamepad to avoid dialogs to be skipped when pressing button A too quickly.

Balancing


  • Juggernaut:
    • Skills:
      • Festering bang:
        • Power scaling increased from 0,6 to 1.
      • Atomic fission:
        • Percent of enemies maximum Shield and Structure dealt as damage reduced from 50% to 30%.
        • Cant trigger while Overloaded or Stunned anymore.
  • Z.E.R.K.E.R.:
    • Attributes:
      • Resistance increased from 85 (11,53%) to 98 (13,1%).
    • Skills:
      • Plasmic wave:
        • Power scaling increased from 0.7 to 0.75.
      • Supersonic ammo:
        • Power scaling increased from 0.75 to 0.9.
      • Loaded shot:
        • Power scaling increased from 0.85 to 1.
      • Nucleon shot ultimate skill:
        • Power scaling increased from 0.65 to 0.75.
  • R.E.P.A.I.R.:
    • Attributes:
      • Base Shield increased from 83 to 100.
      • Shield per level increased from 17.47 to 21.05.
      • Base Structure reduced from 167 to 150.
      • Structure per level reduced from 35.16 to 31.58.
  • G.U.A.R.D.:
    • Skills:
      • Belligerent smash:
        • Power scaling reduced from 0.3 to 0.15.

Bug fixes


  • Fixed an issue where going back from a game to the menu to start a new game on a new slot was not generating level 1 enemies correctly.
  • Fixed an issue with gamepad preventing players from navigating correctly into Effects in the fighter details window.
  • Fixed an issue where buying a G.U.A.R.D. in the Hangar or rescuing one in exploration wouldnt add it fully equipped with Common items in the Team or the Reserve.
  • Fixed an issue causing enemies to block the fights when they are Provoked and are trying to attack themselves because of the Mesmerized Status.
  • Fixed an issue where the option to automatically sell Common items caused the game to crash or freeze for several seconds in Black Market when having many items to sell.
  • Fixed an issue with Shiros attributes on first encounter not scaling to level 9 correctly.
  • Fixed an issue causing specific skills used in the last boss fight on an enemy affected by the Charmed Penalty to make the fight hang because of the Spacetime breach Status.
  • Fixed an issue causing the fight to hang when killing several members of the Council at the same time in the last boss fight.
  • Fixed an issue causing the wave fight to hang in the Inauguration mission.
  • Fixed an issue with the Encrypted camera element who was doing nothing when failing.
  • Fixed an issue causing Danger Level to be able to go under 0.
  • Fixed an issue where robots from the team were available for demonstrations with a full Reserve and were placed on a ghost Reserve slot if sent to demonstration.


[ 2019-02-06 20:36:56 CET ] [ Original post ]

Robothorium is now out on Steam and Switch!!!

Robothorium, our cyberpunk dungeon crawler with turn-based fights, is now complete and ready to get out of Early Access. https://www.youtube.com/watch?v=zepugcb30F0&t=2s Two years ago, we have started the development of Robothorium. We had no idea where it would lead us.
6 months after starting the development, weve decided to change the art direction. And it was a great decision!
Weve released the game on June 7th 2018 in Early Access, and it wasnt that easy! After 8 months of Early Access, tons of updates, the support of our great community on our Discord and the great work of our partner for the Chinese market, Whisper Interactive, we are more than happy about the development of Robothorium and we are ready to let it fly on its own. https://store.steampowered.com/app/657090/Robothorium_Scifi_Dungeon_Crawler/ Thank you all for your commitment, we are glad to have you in our community!!! The Goblinz Team


[ 2019-01-31 17:51:01 CET ] [ Original post ]

Update 1.0: Release update with a new robot!

We are proud to release our 1.0 update for the official final release of the game! This has been a long journey and we want to thank all the players who have been supporting us since the beginning of Early Access! A new robot is finally coming to the revolution-party: the G.U.A.R.D.! Have a nice uprising!


[ 2019-01-30 23:35:15 CET ] [ Original post ]

Update 0.9.8: Last story missions and Release date announcement


Final Rush!


We are near the final countdown and we are proud to announce you that the game will be released on January 31th on Steam and Switch! Other platforms will follow, but we have no date we can give you yet. In this update, weve added the last story missions with the final boss. For those wondering about the future of the game once released, we will still provide updates with fixes and improvements, if not content addition when possible. See you next week for the release!

Features


  • Last factions missions available!
  • Final boss is there!

Bug fixes


  • Fixed an issue causing the R.E.P.A.I.R.s Shield stabilization and Localization skills to sometimes do nothing in fight when their second talent was upgraded.
  • Fixed an issue preventing rooms decoration to be loaded correctly.
  • Fixed an issue where effects were not cleaned correctly on enemies that have been summoned.
  • Fix a missing text in English for a Z.E.R.K.E.R. talent.

G.U.A.R.D. Teasing


We will release the 1.0 version with the G.U.A.R.D. unit, an incredible tank with no Resistance who's using his tremendous amount of Shield to attack. Manage his Neoconverter stacks to get more Shield back when dealing damage to the enemies lines! "The G.U.A.R.D. units are steeped in British craftsmanship. They were conceived to replace the Royal Guard at Buckingham Palace in 2030, and were programmed to follow this single directive: defend the entrance to the palace and protect the King of England against all dangers."

Stream Run


We're preparing a 24 hours Stream Run with some content creators all around the world! If you want to join the Stream Run Event, let us know ;)


[ 2019-01-25 13:58:06 CET ] [ Original post ]

Play the Robothorium's Visual Novel


Today, Goblinz Studio has released S.A.I.A.'s Awakening: A Robothorium Visual Novel for free on Steam. It is a prequel of the cyberpunk dungeon crawler Robothorium. Discover how the civil war began and explore Robothorium's universe through the eyes of a new character: Agent 22. Will you carry out your mission or defy the established authority? https://youtu.be/kPyjdOrwG9s https://store.steampowered.com/app/962390/SAIAs_awaknening_a_Robothorium_visual_novel/ ---------------------------------------------------------------------------------------------------------------------
About Robothorium: Goblinz Studio is proud to announce that Robothorium will get out of Early Access on 31th January and will be available on Steam and Nintendo Switch. Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Talents, Crafting, Party Based management and much more to enjoy in this roguelite! Take a look on our Steam page: http://store.steampowered.com/app/657090/Robothorium/


[ 2019-01-17 16:47:18 CET ] [ Original post ]

Update 0.9.7.1: Minor patch

Improvements and balancing


  • Added some visual effects when a fighter takes Shield damage, Structure damage or receives a heal.
  • Shake screen effects have been added on attacks that were still missing some and have been slightly increased for the already existing ones.
  • Improved the animations of all fighters to make them more dynamic. Hitted animation is the most noticeable one.
  • Enemies grades layouts have been made harder for 5v5 encounters. 5v6 remains the same.
  • Classes of robots available when starting a new game have been adjusted depending on chosen difficulty.
  • Several Bonuses and Penalties has been tweaked to help avoiding too many effects being applied on fighters at once. Durations have been reduced and the buffs or debuffs values have been changed accordingly.
  • The Surprised Status from CyberRights faction bonus is no longer applied in Arena.
  • A Cyberdog Rookie has been added in the second group of enemies encountered in the introduction mission.
  • Overload increase from Cyberdogs Detection skill has been reduced from 15% to 10% per hit.

Bug fixes


  • Fixed an issue with the S.O.N.G.s Soloist Set bonus increasing Overload and max Overload each turn.
  • Fixed an issue with several attributes display in the Equipment when robots were affected by Bonuses and/or Penalties.
  • Fixed the names of the S.O.N.G.s Set items that were mixed up.
  • Fixed an issue with G.A.I.A.s Statuses mechanics not working as intended.
  • Fixed minor issues preventing some sliders to be refreshed correctly in exploration or in fight.
  • Fixed an issue where the Protected visual effect was not removed if the Protector was killed because of the protection.
  • Fixed an issue preventing the die animation of the Protector to be played if the Protector was killed because of the protection.
  • Fixed an issue where items could still be drag & dropped in the Black Market.
  • Fixed several minor issues for older player saves.
  • Fixed an issue where items that a robot could not equip to not be displayed in red in specific situations.
  • Added more securities to avoid fights to hang.
  • Added a security to avoid enemies to keep the level of a previous slot when starting a new game.


[ 2019-01-11 17:47:24 CET ] [ Original post ]

Update 0.9.7: New year patch with bug fixes

Were back from celebrating Christmas and New Years Eve, and were more motivated than ever! Here is a small patch to fix a few bugs remaining, including some that could prevent some players to start a game correctly or still leading to fights hanging. The release is getting closer and were eager to announce you the date when everything is ready. There are still some content to be added before then, so stay tuned! Happy new year to everyone!

Improvements and balancing


  • Quitting the game will now put you back in the current mission at the same position you were when leaving, with the rooms already visited unveiled correctly.
  • Shake screen intensity has been reduced when killing bosses.
  • Added an icon in robots portraits to show which robots are in the active team in the demonstration robot selection window.
  • Improved minimap camera zoom for gamepad.
  • Chances to activate Regeneration when being attacked from Backup software R.I.O.T.s talent has been reduced from 50/100% to 25/50%.

Bug fixes


  • Fixed an issue causing the L.A.D.Y. unit to be unable to use skills in some specific situations.
  • Fixed an issue causing items with negative values to not consider the correct max value for perfect stats rolls.
  • Fixed an issue causing Growing discharge stacks to not refresh correctly in specific situations.
  • Fixed an issue causing the game to be stuck on a fight without anything loading in the scene for 4:5 screen resolutions.
  • Fixed an issue causing items to be generated with a level of -1 in the Black Market when having no alive robots in the active team.
  • Fixed an issue causing Critic stat range in the Workshop to be displayed with 2 decimals instead of just 1.
  • Fixed more issues that could cause fights to hang. There still might be a few remaining, but we are actively tracking them down.


[ 2019-01-05 14:39:00 CET ] [ Original post ]

Update 0.9.6: Last factions missions, new achievements and localization

Players will now have access to the last factions missions for CyberRights and BioThorium! New achievements have also been implemented and the game is now fully translated in 8 different languages! Have fun!

Features


  • CyberRights and BioThorium last factions missions available!
  • New Steam achievements have been added!
  • The games localization is now completely available for German, Italian, Spanish, Portuguese, Russian and Chinese!

Improvements


  • Shop performance has been further optimized when selling items.
  • Fight performance has been optimized.
  • Items in inventory now have a green indicator when they have a higher level than the one equipped and at least one attribute higher.
  • Lots of improvements for gamepad navigation and ergonomy.
  • Missing sounds added on the most recent inspectable elements.

Bug fixes


  • Fixed an issue where tutorial dialogs couldnt be toggled on and off in the settings.
  • Fixed an issue where language selection was displayed as English even if another language was selected and active.
  • Fixed an issue impacting the level of enemies generated in wave fights.
  • Fixed an issue where the Shield slider was not refreshed correctly after taking reflected damage.
  • Fixed an issue causing the fight to hang against Lisa in the Prepare for battle mission.
  • Fixed an issue where Juggernauts were not dealing damage correctly when exploding.
  • Fixed an issue preventing the Deleted achievement to be unlocked correctly.
  • Fixed an issue where a doors opening sound was played during the enemies encounter animation.
  • Fixed an issue preventing players to open or close the minimap when encountering a trap.
  • Fixed an issue where the Zealous worker group could be chosen to be removed from the level when succeeding an action on specific inspectable elements.

Hotfixes


  • Fixed an issue causing the S.O.N.G.s Engines Serenade skill to apply the wrong amout of heal.
  • Fixed an issue preventing the heal preview to work correctly on the launcher for skills affecting an ally line.
  • Fixed an issue preventing the Humanobots wave fight to end correctly.


[ 2018-12-05 13:58:06 CET ] [ Original post ]

Steam trading cards now in Robothorium!

You can now receive trading cards by playing Robothorium
Have fun in our games!


[ 2018-11-29 10:03:07 CET ] [ Original post ]

New game revealed!


Hello everyone, Robothorium is near to be finished and it will be released early next year on Steam and consoles. We are really happy to announce that a part of our team is already working on the concept of a new game: Legend of Keepers.

Wishlist on Steam


https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/ This is a mix between a Dungeon Keeper and a Rogue-like, and it is turn-based as well. You will have to manage your employees and defend your dungeons against (not so) mighty heroes coming for your treasures. It will take place in the same universe than Dungeon Rushers, s you will be able to find some links between the two games.

Subscribe to the newsletter


We will send one email every month to give some news about the game. Feel free to subscribe at this form

What about our other games?


Our games is currently discounted for the Autumn sales https://store.steampowered.com/app/429620/Dungeon_Rushers_Crawler_RPG/ http://store.steampowered.com/app/657090/Robothorium/ You can also buy directly our bundle of JRPs at 12,61 https://store.steampowered.com/bundle/7496/Best_JRPGs_Bundle/

Other turn-based games we publish and love <3


https://store.steampowered.com/app/877080/Seeds_of_Resilience/?curator_clanid=33025551 https://store.steampowered.com/app/364200/Farabel/?curator_clanid=33025551


[ 2018-11-23 15:45:34 CET ] [ Original post ]

Update 0.9.5: New factions missions and Arena for Rebellion difficulty

Players will now have access to the last factions missions for Humanobots and Supremachine! Also, Arena can now be accessed in Rebellion difficulty as well! Finally, this update comes with major improvements for controller support and bugs fixing. Have fun!

Features


  • Humanobots and Supremachine last factions missions available!
  • Arena is now available in Rebellion difficulty!

Improvements


  • Controller support has been improved.
  • A short delay before unveiling rooms on the map has been added so players can better see where it is located.
  • Minimap doesnt zoom in and out anymore when navigating in the actions history.
  • Missed attacks text is now displayed on targets instead of the launcher.
  • Skills bar has been adjusted.
  • A loading screen has been added in several views to give a feedback to players when the game is loading another view.
  • Damage preview of the S.O.N.G.s Digitized bolero skill is now working correctly.
  • Shield regeneration preview of the S.O.N.G.s Engines serenade skill is now working correctly.

Bug fixes


  • Definitely fixed a bug where enemies were not reset to 0 when starting a new game after having played on another save slot.
  • Fixed some inspectable elements that could sometimes fail to load correctly or display their action button at the wrong place.
  • Fixed some inspectable elements animations not triggering correctly.
  • Fixed an issue where enemies were added several times in the turn order list during fights with waves of enemies.


[ 2018-11-12 20:42:00 CET ] [ Original post ]

Robothorium Devlog: special surprise and the last factions missions

Welcome aboard AIs, Its time for our 13th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribehere if you want to receive our news by mail
Today we want to announce you that we are working on a special surprise and the last missions for the CyberRights and BioThorium factions. You will soon be able to discover the outcome of their stories with epic boss fights. What will emerge from your uprising? Its all up to you, dear A.I.s!

S.A.I.A.s Awakening: Robothorium Visual Novel



We are currently working on a visual novel for Robothorium: Discover how it all began and explore Robothorium's universe through the eyes of Agent 22, a spy commissioned by Jaklov to stake Alan out. Will you carry out your mission or defy the established authority? Your choices will be crucial. RELEASE DATE:Q 2019 Price: Free You can wishlist here: Steam Page

The CyberRights:


Take part in Shiros laboratory assault in Kiev and reveal the terrible secret hidden behind the E.V.E. chip to the world!

The BioThorium


Infiltrate Shiros lab with Soraya Rafi, leader of BioThorium.
Shiro is one of the greatest BreakTechs engineers. He is the one who made cyborgs as they are now, including Craig. He is a true psychopath who will stop at nothing to achieve his goal.

Indies are love


We have a special channel on our Discord call Giveaway where you can win each week a Steam key of an indie game that we love. Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us. Discord server
This week its Kentucky Route Zero Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Steam Page https://youtu.be/q_pgxP7zdPA Enter to win a Steam key for Kentucky Route Zero by interacting with the giveaway post pinned on our Discord server Thats all for now. We will be back soon to share with you our progression on Robothorium. The Golbinz Team


[ 2018-11-09 15:36:53 CET ] [ Original post ]

Robothorium Devlog: Humanobots and Supremachine last mission

Welcome aboard AIs, Its time for our 12th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribehere if you want to receive our news by mail
Today we want to announce you that we are working on the last mission for the Humanobot faction and Supremachine. You will soon be able to discover the outcome of their stories with epic boss fights. What will emerge from your uprising? Its all up to you, dear A.I.s!

The Supremachine:



You are now the last bulwark for Supremachine and your ultimate goal is within gun reach: DESTROY THE HUMANS CONGRESS!!!

The Humanobots:



The situation is critical and the task is hard. Give a hand to Karin in her nomination to the Humans Congress. Will you be able to take up the challenge that Jaklov has put in place?
STEPHEN JAKLOV: The entire world is watching you, Karin Henska! Succeed, and you'll conquer the hearts of the public, to finally enter the Humans Congress. Otherwise, back to the crummy rebel holdout you go.

Indies are love


We have a special channel on our Discord call Giveaway where you can win each week a Steam key of an indie game that we love. Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us. Discord server This week its RWBY: GRIMM ECLIPS
"RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeths international hit series RWBY." Steam Page Trailer: https://www.youtube.com/watch?v=AjtbcwBQccM Enter to win a Steam key for Phantom Brave by interacting with the giveaway post pinned on our Discord server Thats all for now. We will be back soon to share with you our progression on Robothorium. The Golbinz Team


[ 2018-11-02 13:48:17 CET ] [ Original post ]

Update 0.9.4: Metabot, new inspectable elements and events and controller support!

Its time for a big update including elements and events in exploration, and above all the Metabot! Also, players will now be able to fully play with a gamepad! If you still find some ergonomics issues or missing controller actions, feel free to tell us on Steam forums or on our Discord. We have also greatly optimized the Hangar, Black Market and Workshop views so players can have a better and smoother experience in these scenes. Enjoy!

Features


  • New inspectable elements and multiple choices events, including the Metabot! Explore levels during your missions to discover them!
  • Several inspectable elements have now an evolution version!
  • Controller support has been implemented!

Improvements


  • Scrolling areas no longer get refreshed back to the first element in the list when buying, selling, equipping, unequipping, crafting, reforging and recycling.
  • Reforging and recycling time in the Workshop has been greatly improved. It should now be almost instant even for the recycle all button.
  • Buying and selling time in the Black Market has been greatly improved.
  • Autosell option in the Black Market has been optimized.
  • Buying and selling time in the Hangar has been greatly improved.
  • Players can now sell multiple resources at once in the Black Market.
  • Items tooltips have now a default attributes comparison without having to press any key or button.
  • Equipped item highlight is now shown by default when moving the mouse over items in the inventory without having to press any key or button.
  • Robots can no longer be sold in the Hangar if players have only 5 robots left in both their Team and Reserve.
  • Players can now cancel the last robot bought or sold in the Hangar.
  • Dynamic size of tooltips has been improved for skills with talents upgrades.
  • Demonstrations notifications have now the same behaviour than exploration notification (having the mouse over a notification keeps it displayed).
  • Specific notifications in exploration which are not directly tied to an action have now a new orange icon.
  • Added missing sounds for inspectable elements and multiple choices events.
  • Added an option in the settings to not show tutorials dialogs and help windows.
  • Robot size in the Ultimate sequence has been optimized to avoid some blurring effects.
  • New end of turn indicator in the turn order list.
  • New target icon for skills that can be used either on an ally or an enemy.
  • New pvp match result view.
  • Fade out timing has been optimized when entering the exploration scene.
  • Added a sound when moving the mouse over buttons.

Balancing


  • Z.E.R.K.E.R.:
    • Base Life increased from 79 to 100.
    • Life per level increased from 16.63 to 21.05.
    • Base Shield increased from 146 to 150.
    • Shield per level increased from 30.74 to 31.58.
  • Demonstrations:
    • Demonstrations base success chance range reduced from 70%-90% to 60%-80%.
    • Maximum success chance reduced from 100% to 95%.
  • Factions bonuses:
    • Supremachine:
      • Demonstrations success chance bonus reduced from 20 to 10.
    • CyberRights:
      • Enemies always Suprised has been changed to 65% to be Suprised.
    • BioThorium:
      • Number of threats unveiled at the beginning of missions reduced from 3 to 2.

Bug fixes


  • Arena profile creation has been fixed.
  • Fixed an issue where players couldnt move after the last fight in CyberRights second mission when betraying the humans or cyborgs.
  • Fixed an issue that could cause players to be stuck in BioThoriums second mission with old saves.
  • Fixed an issue where the Danger Level was not set correctly to 70 in Rescue missions.
  • Fixed some issues on specific scenes with some smaller resolutions causing UI overlapping.
  • Fixed an issue causing several notifications to be displayed when teleporting in a room containing a locked door by using the minimap.


[ 2018-10-24 23:33:55 CET ] [ Original post ]

Robothorium Devlog - The Metabot

Welcome aboard AIs, Its time for our 10th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribe here if you want to receive our news by mail

The Metabot


This strange machine is one of the inspectable elements that you will soon encounter during your rioting. Endowed with a malicious and mischievous personality, it is very rare, if ever exceptional to face this robot. But if you are by luck in the same room than the Metabot, youd better ask your lucky star to be kind with you, because youll be able to be rewarded with unimaginable treasures, or only with a simple KABOOM!!!...
Dynamic choices: When it shows up, the Metabot will randomly select 3 actions from a pool of 9:
Drain = Gives you some motor oil Count = Gives you between 100 and 200 Rez Disassemble = Gives you Complex components
Craft = Creates a random Set item Hack = Unveils 2 random rooms Motivate = Gives you 20 reputation points with all factions
Transmute = Gives you a random Mythic item Research = Generates an unknown recipe Assemble = Creates a random robot But becareful, the Metabot will self-destruct if you fail.

Indies are love n7:


We have a special channel on our Discord call Giveaway where you can win each week a Steam key of an indie game that we love. Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us. Discord
This week its Phantom Brave on PC In the year of 921, in a world called Ivoire, lives Marona, a 13 year old orphaned girl with a special ability to communicate with phantoms. Marona believes in her parents' teachings that people will one day come to like her as long as she stays compassionate and kind. Steam page Trailer: https://www.youtube.com/watch?v=RJZx-0srJwI Enter to win a Steam key for Phantom Brave by interacting with the giveaway post pinned on our Discord Thats all for now. We will be back soon to share with you our progression on Robothorium. The Golbinz Team


[ 2018-10-19 12:05:03 CET ] [ Original post ]

Robothorium Devlog: Many major updates are on their way!!!


Welcome aboard AIs, It’s time for our 9th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribehere if you want to receive our news by mail Many major updates are on their way!!!
During this summer, we have implemented tons of new features (Cf Roadmap), but it’s nothing compared to what will arrive really soon!

Complete factions scenarios:



You will have access to the final missions of each of the 4 factions, offering you the outcome of their stories with epic boss fights.
What will emerge from your uprising? It’s all up to you, dear A.I.s!

The G.U.A.R.D.


Last month, we’ve released a new robot, the S.O.N.G., with a gameplay based on the Overload. We’ve been teasing you with another one for a while now, the G.U.A.R.D., a huge meca coming from the British factories. Here is the painting process done by our Artistic Director (if you haven’t seen it yet) https://www.youtube.com/watch?v=QyGl4yEUEQ8&t I can’t say too much about this unit for now because I don’t want to ruin the fun, but what I can say is that his gameplay is based on Shield management ^^.

Indies are love n°5:


We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love. Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us. At the same time, you can share and talk on our Discord about indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway. Discord
This week it’s Double Kick Heroes: “Butcher loads of zombies in Rhythm with Metal! Survive on the highway to hell fighting an epic freakshow!” Steam store Trailer: https://www.youtube.com/watch?v=G2bbITg05w4&t=4s Enter to win a Steam key for Double Kick Heroes by interacting with the giveaway post pinned on our Discord. That’s all for now. We will be back soon to share with you our progression on Robothorium. The Golbinz Team


[ 2018-10-05 17:51:16 CET ] [ Original post ]

Update 0.9.3: Factions bonuses and bugs fixing

Features


  • All factions bonuses have been implemented!

Improvements


  • Damage taken when failing an Action on Trapped storage reduced from 30% to 20%.
  • Some factions bonuses have been tweaked or reworked.
  • Demonstrations for factions that players are Unfriendly with won’t be available anymore. Players can still reach max reputation with every factions, but it will be longer for the Unfriendly ones.
  • Grades layouts for enemies’ groups have been made harder for higher levels and Revolution difficulty. Players won’t encounter grade 1 enemies anymore at level 20.
  • CyberGoliaths and Bosses have now a new permanent Status - Shielded battery: Overload generated by Overheat reduced to 3% per turn.

Bug fixes


  • Fixed a major issue causing enemies to still be at the same level than previous save when starting a new game.
  • Fixed an issue where some skills were not applying their effects to the launcher correctly.
  • Fixed an issue with Growing discharge Bonus where Power was not increased correctly above 1 stack.
  • Fixed an issue where the S.C.O.U.T.’s Secret Set was not applying the Invulnerable Status correctly.
  • Fixed an issue where the L.A.D.Y.’s Comedy Set was not applying the Damage transfer correctly when several L.A.D.Y. units were in the team.
  • Fixed an issue where the S.O.N.G.’s Conductor talent was still reducing Overload by 20% instead of 10% in specific situations.
  • Fixed an issue where S.O.N.G.’s max Overload modifications from talents or Sets bonuses were not applied correctly in fights.
  • Fixed an issue causing demonstrations time left to not be correctly decreased after a mission.
  • Fixed an issue where Juggernauts’ Atomic fission explosion was not dealing damage correctly.
  • Fixed an issue with opponents’ robots portraits displayed outside of the scroll viewport in Arena history. Classes icons have been put instead.


[ 2018-10-02 13:32:55 CET ] [ Original post ]

Update 0.9.2: Factions missions, S.O.N.G. adjustments, QoL improvements and... bugs fixing extravaganza!

In this update, players have now access to the second Humanobots and Supremachine factions missions! We also had to do some adjustments, balancing and fixes after the implementation of the S.O.N.G. and decided to do the same for the Z.E.R.K.E.R. In addition, the update provides a change on how Bonuses and Penalties are affecting fighters' attributes, some QoL improvements and a lot of bugs fixing. Have fun!

Features


  • New Humanobots and Supremachine factions missions available!

Improvements


  • Bonuses and Penalties are now increasing or decreasing the attributes of fighters based on the total value instead of being multiplicative between each other (total value is taking in count the base attributes of a fighter plus the attributes from equipped items, attributes increase from Mythic items effect and attributes increase from talents). For example, a fighter having 500 Power and being affected by Enhanced power, 2 stacks of Conversion and 2 stacks of Growing discharge will now end up with 500 * (1 + 0.25 + 0.1 + 0.1) = 725 Power compared to 500 * 1.25 * 1.1 * 1.1 = 756 before.
  • Power gained from personality bonuses has been increased from 5% to 50%. Please note that personality bonuses are only increasing the base attributes of fighters (without equipment, Mythic items effect nor talents).
  • New sound for Game over.
  • New sounds for enemies skills that were still missing some.
  • New sound when a fighter’s Overload is increased or reduced.
  • Sounds adjusted for several robots’ and enemies’ skills.
  • New sound when recycling.
  • New sound when reforging.
  • New sound for the group of enemies encounter view in exploration.
  • Conversion and Growing discharge Bonuses have been removed from the pool of possible Bonuses that can be applied randomly to fighters.
  • Dialogs have been added for M.A.I.A. and G.A.I.A. when some of their mechanics are triggered during the fight.
  • Forced rollable stats on R.E.P.A.I.R.’s Worker Set items and S.O.N.G.’s Melomaniac and Soloist Set items have been adjusted.
  • Variety of enemies in missions has been improved.
  • Succeeding or failing an Action on inspectable elements with one choice now has a small chance to display a dialog on a random robot.
  • Using a skill on an ally now has a small chance to display a dialog on the targeted ally.
  • Chance to display a dialog on a robot in fights has been reduced for critical hits landed and critical hits taken.
  • Timing of dialogs displayed on a robot when taking a critical hit has been adjusted.
  • Statuses granted by passive skills like the ones that CyberGoliaths have are now displayed in the skill tooltip.

Balancing


  • S.O.N.G.:
    • Skills:
      • Programmed nocturne:
        • Chance to apply Short circuit increased from 10% to 20%.
    • Talents:
      • Buzzing:
        • Robotic minuet can now apply Reduced critical hits without having to overload the target.
      • Conductor:
        • Chance to reduce the Overload of a random ally of the same line reduced from 50/100% to 25/50%.
      • Deep bass:
        • Targets no longer need to be affected by Short circuit to trigger the talent.
        • Overload transferred reduced from 5/10% to 3/6%.
  • Z.E.R.K.E.R.:
    • Skills:
      • Plasmic wave:
        • Power scaling reduced from 0.95 to 0.7.
      • Supersonic ammo:
        • Power scaling reduced from 1 to 0.75.
      • Loaded shot:
        • Power scaling reduced from 1.2 to 0.85.
      • Nucleon shot ultimate skill:
        • Power scaling reduced from 0.9 to 0.65.
    • Sets:
      • Loner set:
        • Percent of Regeneration converted into Power from the 2 pieces bonus has been reduced from 30% to 20%.

Bug fixes


  • Fixed some effects that were still not displayed in color in tooltips.
  • Fixed an issue causing the L.A.D.Y.’s Artistic performance to sometimes do nothing in fight when the Overall approval talent was upgraded.
  • Fixed an issue causing the R.I.O.T.’s Provocating shout to sometimes do nothing in fight when the Resounding shout talent was upgraded.
  • Fixed an issue with the R.I.O.T.’s Enhanced grenade talent that was not increasing the chance to apply the Thoriufocused effect from Miniaturized trackers talent correctly.
  • Fixed an issue where the S.O.N.G.’s Ready for the gig talent was not increasing maximum Overload correctly.
  • Fixed an issue causing the L.A.D.Y.’s Presence of the star talent to trigger when it shouldn’t in specific situations.
  • Fixed an issue causing the S.C.O.U.T.’s Power influx talent to deal damage to the initial target instead of dealing damage to the target(s) the Penalties have been spread to.
  • Fixed an issue with several talents granting more bonuses than intended for values that shouldn’t be affected by the number of talent points invested.
  • Fixed an issue causing the Growing discharge Bonus to gain a stack when it shouldn’t in specific situations.
  • Fixed the position of the S.O.N.G. unit in the rescue window.
  • Fixed M.A.I.A. and G.A.I.A.’s position in fight.
  • Fixed an issue causing the Overload to be reduced for each enemy touched when using the S.O.N.G.’s Programmed nocturne skill and with the Deep bass talent upgraded.
  • Fixed an issue where the S.O.N.G.’s Engines serenade skill was taking the launcher’s Overload in count before having payed the Overload cost for the calculation of the amount of Shield regenerated instead of before.
  • Fixed an issue where killing one of the Twin AIs was finishing the fight without killing the other one at the same time.
  • Fixed an issue causing the effects applied of one robot to be displayed for no reason in exploration when reaching a room with an objective or an event.
  • Fixed an issue causing old sounds played on fighters to play again when opening the fighter details window in fight.
  • Fixed an issue causing skills to still display the effects gained from talents in their tooltips when resetting talents.
  • Fixed an issue causing the Speed gained from the S.C.O.U.T.’s Killer set bonus to not be removed between fights.
  • Fixed an issue where specific damage from talents was not taking Protected targets in count correctly and was not killing the target if their Structure was taken down to 0.
  • Fixed an issue causing stacks to not be displayed correctly on fighters for Conversion and Growing discharge Bonuses.
  • Fixed an issue where damage were only displayed to the enemy at the top of the line when using Z.E.R.K.E.R.’s Inferno capsules skill.
  • Fixed missing text for Patroller dialogues on Bribe Action results.
  • Fixed an issue with Agents’ Sacrifice skill that was not displaying damage on them and not applying the Bonus on allies correctly.
  • Fixed an issue causing the portrait of robots in the team and the bench to overlap incorrectly when moving them around.
  • Fixed an issue that could cause players to lose their save when testing a created level when selecting an empty save slot.
  • Fixed an issue causing Juggernauts to play their death animation when they explode.
  • Fixed an issue causing the visual indicators of Juggernauts’ Radioactivity passive skill to not be displayed properly.
  • Fixed an issue allowing players to go in the Equipment or Settings scenes during the result of inspectable elements or traps.
  • Fixed an issue where Digital tablets were giving way more experience than intended when succeeding the Action.
  • Fixed an issue causing Conversion and Growing discharge Bonuses to increase Power more than intended.
  • Fixed an issue where Conversion and Growing discharge Bonuses tooltips were not displaying the effects of talents modificators.
  • Fixed an issue preventing heals to be previewed correctly in fight.
  • Fixed an issue causing the abandon confirmation window to be displayed when pressing Escape to skip cutscenes.
  • Fixed an issue where the W.A.R.’s Suppressive fire ultimate skill crit damage was not increased correctly when a rocket was landing a critical hit.
  • Fixed an issue where the Enhanced heals Bonus and Reduced heals Penalty modificators were not taken in count correctly in specific situations.
  • Fixed an issue where attributes increase from talents and set bonuses were not displayed correctly for robots in the Reserve.
  • Fixed an issue where using the teleport by clicking on the minimap could make players miss important rooms.
  • Fixed an issue where robots from older saves were still having the old personality bonuses values.
  • Fixed an issue causing the second factions missions to be available before finishing the second main story line mission.
  • Fixed an issue causing thoriumeter to increase when being attacked even if a robot was affected by Invulnerable.
  • Fixed an issue allowing Corrosion to deal damage to a fighter even if he was affected by Invulnerable.


[ 2018-09-22 00:40:19 CET ] [ Original post ]

Update 0.9.1: Recycling festival, QoL improvements and bug fixes

You’ve asked for it... you’ve waited for it... Here it is! The Workshop now has a button to recycle all Common and Rare items in one click! Please take note that it might need some optimization on our side. It currently takes several seconds to recycle all. If you had a decent “stock” of items, it might take more time before seeing the result. So please be patient, the game didn’t crashed ;) The update comes with a lot more quality of life improvements and bug fixes! Enjoy!

Improvements


  • Common and Rare items can now be recycled all at once in the Workshop. A confirmation window will be shown before.
  • Effects are now also transferred to Protectors in addition to damage. Statuses tooltips have been changed accordingly.
  • Projectiles can now bounce on Protected targets, but damage and effects will correctly be transferred to Protectors.
  • Protectors targeted by area of effect skills that are also targeting their Protected allies are now taking damage for both.
  • Allies that are already Protected can now be Protected by another ally. Doing so will replace the Protector by the most recent one.
  • Protectors can now be Protected by another ally skill. Doing so will remove the Protector Status and the Protected Status linked to the targeted ally.
  • Displaying timing of Penalties transferred when using the S.C.O.U.T.’s Splash ammo skill has been improved.
  • Effects applied on fighters are now displayed sorted by Statuses, Bonuses, Penalties and then by names.
  • Robots’ skills are now displayed in the talent tree.
  • Target to be shot mission now displays a dialog on a robot when the Zealous worker’s enemy group is found. In addition, a message now shows up in exploration after the end of the fight to inform the player that the mission is completed.
  • A message now shows up when trying to launch a mission without any robots in the player’s team being able to go back to mission.
  • The Deactivate Action on traps is now greyed out and disabled if the trap has been revealed beforehand.
  • The wheel of chance won’t show anymore when choosing an Action with 100% success chance on traps that have been revealed beforehand.
  • New icons when hovering fighters.
  • New icons displayed on targets that can be targeted with the selected a skill.
  • An icon is now displayed when hovering a fighter that can’t be targeted with the selected skill.
  • Effects names are now displayed with colors in skills’ and talents’ tooltips.
  • Skills names are now displayed with colors in talents’ tooltips.
  • Skills tooltips height is now dynamically adjusted for talents descriptions size.
  • The base skill set of R.I.O.T., Z.E.R.K.E.R. and S.C.O.U.T. units has been slightly changed to provide better starting options to players.
  • Overload cost of all ultimate skills has been reduced from 50% to 25%.
  • Robots portraits are now displayed with the right equipment skins in the saves slots.
  • Robots having no Structure left are now greyed out in their portrait.
  • Sounds added for the Drone Actions that were still missing one.
  • Sounds and animations added to interactable elements that were still missing some.
  • New desktop icon for the game.
  • Attributes on items are now all displayed in white in anticipation to the upcoming new comparison system we’ll put in place. Attributes with a perfect roll are still displayed in gold text.

Bug fixes


  • Fixed an issue where Mythic items increasing Shield or Structure maximum were increasing them way more than intended and without any limit.
  • Fixed an issue where damage were not correctly displayed on Protectors or were displayed as well on Protected allies in specific situations.
  • Fixed an issue where damage were not correctly displayed on specific AoE skills like grenades.
  • Fixed an issue causing the projectiles from Z.E.R.K.E.R.S.’s Inferno capsules skill to not be displayed on screen.
  • Fixed an issue where a closing doors sound was played at the beginning of fights.
  • Fixed an issue with M.A.I.A. and G.A.I.A.’s Shield and Structure sharing in specific situations.
  • Fixed an issue that was allowing the player’s Rez to fall under 0 in some specific situations.
  • Fixed an issue where the Repair all cost in the Hangar was not showing the right total.
  • Fixed an issue where base attributes from robots in the Reserve were not checked properly.
  • Fixed an issue causing the level up animation to play in exploration even without gaining enough experience to level up when completing specific Actions.
  • Fixed an issue where trap notifications were not showing the name of the trap and/or the action when succeeding the chosen Action.
  • Fixed an issue with damage reflection that could hang fights when damage was enough to kill the launcher.
  • Enhanced heals Bonus and Reduced heals Penalty are now working properly.
  • Fixed an issue preventing the achievements Steam page to open when clicking on the Achievements button in the main menu.


[ 2018-09-10 19:42:16 CET ] [ Original post ]

Robothorium Devlog: What's new since the Early Access release?

Welcome aboard AIs, It’s time for our 7th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribe here if you want to receive our news by mail

Summary of the Early Access:



Our goal for the Early Access of Robothorium is to constantly upgrade our game, to create the best dungeon crawler RPG for you(at least we hope ^^). This is why we are listening a lot to your feedbacks and then adapt the game after taking them in count. Moreover, we try to add new features every 1 or 2 weeks!!! We’ve pushed a lot of new things in Robothorium this summer, so it’s time to do a little summary of what we’ve done so far. The S.O.N.G. is joining the uprising
The S.O.N.G. is a really tanky robot and his whole gameplay is based on the Overload: He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar. New mission for Sarah and first boss
You will now discover the story of Sarah and infiltrate the most secret laboratory of Breaktech in order to find the truth behind some mysterious missings. New factions missions available
CyberRights and Biothorium second missions are now playable. New environment available
You have now access to the Ghetto, The city by night. Twitch votes
You can let your community choose and vote for special actions. Hardcore difficulty
You can now choose the “Revolution” difficulty. This mode is more challenging, enemies are stronger and security is enhanced. Oh, and one more thing. If your robots are destroyed, you lose them forever. You can’t bring them back to your base and repair them… THEY ARE DEAD!!! A lot of bug fixes and balancing

Interview of Mathieu, the artistic director


Introduce yourself, what are you doing on Robothorium? Ooh hi!! I’m Mathieu, 28 years old and I’m the artistic director on Robothorium. I’m doing most of the visuals: sprites, animations, videos… If you want to see more about my work, here is my Art Station What softwares are you using? I’m mostly using Photoshop for my illustrations and for the animations in game I’m using Anima2d from Unity. Since they have implemented this tool directly in Unity it’s a game changer for me. I’m saving so much time. It’s a type of animation which is like puppets. You create meshes and bones on your character and you animate it by polarization. By the way, the trailer and teaser have been made directly on Unity too, with Anima2D for the animation and Adobe Premiere for the cut. What were your experiences before this project? I am a self-taught artist, I worked on some mobile games and I did a lot of personal project that did not really succeed… but hey, that brought me a lot of experiences!!! What are your favorite games? I love RPG games, so of course The Witcher 3. But at the same time, I like to pew pew, so Rainbow Six Siege, Broforce, Day of infamy, Quake, Doom, etc. Et voilà… Kisses!

Indies are love n°2:


We have a special channel on our Discord call “Other-games” where we talk about an indie games and games (but mostly indies^^). Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us. Share with us indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway. Discord server! This week it’s Machiavillain:
Machiavillain is an evil mansion management and strategy game, inspired by Dungeon Keeper, Prison Architect and all the horror movie clichés! Build your own manor, raise your monsters, set up your traps, and exterminate your victims. But to gain reputation you’ll have to slay by the horror movie rules! Enter to win a Steam key for Machiavillain by interacting with the giveaway post on our Discord(Press :tada: on the post pinned on the channel #other-games). https://store.steampowered.com/app/555510/MachiaVillain/ That’s all for now. We will be back soon to share with you our progression on Robothorium. The Golbinz Team


[ 2018-09-10 19:00:14 CET ] [ Original post ]

Hotfix 0.9.0.1

Improvements


  • Players can now give up during the first mission in exploration and in fight to go back to menu. Game won’t be saved on the current save slot by doing so.
  • Sounds added to traps when they are triggered.
  • Sounds added to the skills of the last grade 3 enemies that were still missing one.
  • Sound added for the L.A.D.Y. and the S.O.N.G. when selected in the intro selection scene.
  • Sounds added for the Patroller actions that were still missing one.

Bug fixes


  • Fixed an issue with personality bonuses causing game breaking bugs in fight affecting the attributes.
  • Fixed and issue were Policemen enemies were able to Protect the same target with two different Protectors.
  • Fixed the damage preview of W.A.R.’s Suppressive fire ultimate skill that was displaying damage for only 1 rocket.


[ 2018-09-05 13:03:05 CET ] [ Original post ]

Update 0.9.0: A musical uprising

Here comes the new update with the big surprise we’ve promised last week: The S.O.N.G. unit is now available! Become the master of Overload with this new drumming robot coming from Senegal!

Features


  • The S.O.N.G. unit can now be played! Discover his unique skills, talents and sets bonuses!

Improvements


  • Cash machine reward when succeeding the Action has been increased from 10 to 100 Rez.

Balancing


  • W.A.R.:
    • Suppressive fire ultimate skill:
      • Power scaling has been increased from 0.12 to 0.8.
      • Base damage has been decreased from 24 to 0.
      • Critical chance and critical damage bonus per critical hit landed with a rocket have been increased from 5 to 10%.
  • S.C.O.U.T.:
    • Killer discipline ultimate skill:
      • Power scaling has been decreased from 0.15 to 0.1.

Bug fixes


  • Fixed missing texts in English for the Patroller choices and Rigged crate name.
  • Fixed an issue preventing the Juggernaut’s passives skills to work correctly in specific situations.
  • Fixed an issue preventing players to buy robots in the Hangar when using the “BUY” button.
  • Fixed an issue causing the S.C.O.U.T.’s free basic attack at the beginning of his turn to trigger the Irradiated effect more than once in the mission “The head in the radioactive clouds”.
  • Fixed an issue causing the Action button on the Cash machine interactable element to be set at the wrong place in some situations.
  • Fixed an issue causing the wrong choice to be saved when Soraya meets the cops in the first Biothorium faction mission.
  • French manicure: Fixed one of Jon Wint’s finger in his dialog animated sprite that had an odd “behavior”.


[ 2018-09-03 18:13:16 CET ] [ Original post ]

A new robot is joining the uprising: The S.O.N.G.

Welcome aboard AIs, It’s time for our 6th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribe here if you want to receive our news by mail
The S.O.N.G. is a really tanky robot and its whole gameplay is based on the Overload: He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar.

Equipment visuals



Skills


Digital score If an ally is targeted, applies Cooling (decreases the Overload each turn). If an enemy is targeted, applies Overheat (increases the Overload each turn).
Robotic minuet Increases the Overload of all enemies by 20%.
Digitized bolero Deals damage to each enemy of a line per percent of Overload from the enemies.
Engines' serenade Regenerates the Shield of an ally line per percent of the launcher’s Overload.
Procedural requiem Reduces the Overload of one ally by 10%. If the ally’s Overload remains above 50%, bounces on a random ally.
Programmed Nocturne Deals damage to all enemies. 10% chance to apply Short circuit (can’t use skills generating Overload).
Machines' prelude Applies Growing discharge (each time Overload is reduced, increases Power by 5%. Stacks up to 3 times) to an ally line.
Ultimate: Memorable symphony Reduces the Overload of all allies to 0% and regenerates their Shield.

Indies are love:



Next week, we will start a new weekly event on our Discord. Each friday, we will talk about an indie game that we love and you will have a chance to win a Steam key for it by joining our Discord in the channel #othergames. Share with us indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway. Discord server That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Golbinz Team


[ 2018-09-01 10:50:37 CET ] [ Original post ]

Update 0.8.2

We're back from Gamescom with an update containing many bug fixes and QoL improvements! Expect another update to be pushed live on September 3rd with a short patch notes, but containing a huge surprise!

Improvements


  • Personality bonuses have been adjusted and are now increasing the base attributes of robots by a percentage instead of a flat bonus.
  • Major choices in the prologue will now reduce reputation of the opposite faction.
  • Dialogs have been added for each action when succeeding or failing on a Patroller or a Drone.
  • Skills other than the basic attack will now be locked in the skill bar when a robot is affected by Short-circuit.
  • Animations will now play until the end before transitioning to the Stun and Overload animations to avoid unwanted behaviors.
  • Rez are now displayed in the Workshop.
  • M.A.I.A. and G.A.I.A.’s position has been adjusted to better fit with the background.
  • M.A.I.A. and G.A.I.A. will now correctly provide experience, Rez and drops as if it was only 1 boss.
  • Tutorials dialogs have been added for the Hangar, Black Market, Workshop and demonstrations.
  • An indicator has been added on the top menu bar for Hangar, Black Market and Workshop the first time a player unlocks them.
  • Some choices on the Engineers and the Zerker will now provide a random weapon to the player.
  • Sounds and animations added to interactable elements which didn’t have any.
  • Traps now have sounds when succeeding Actions.

Bug fixes


  • Fixed an issue preventing players to change the language because of overlapping UI.
  • Fixed an issue preventing players to finish the Water treatment Biothorium mission.
  • Fixed an issue where fight speed setting was not kept and displayed correctly between fights.
  • Fixed an issue that could cause robots to not be displayed in the equipment.
  • Fixed an issue where the talent icon indicator on robots portrait in the equipment was not disappearing after using all remaining talent points.
  • Fixed an issue preventing the L.A.D.Y.’s Artistic performance skill to launch correctly in some specific situations.
  • Added a security to avoid Action buttons to be clicked more than once.
  • Fixed an issue preventing the Sturdiness Status to apply correctly when the Communications unit was using the Fortifying frequency skill. Skill tooltip has been changed accordingly.
  • Fixed an issue preventing the damage preview to show correctly when hovering an enemy before selecting a skill with a shortcut.
  • Fixed an issue preventing the Juggernaut’s Radioactivity passive to launch correctly at the beginning of turns.
  • Fixed an issue where CyberGoliath’s Nuclear reactor was not removing a Bonus correctly.
  • Robots can no longer be selected in the intro while the first dialog is still displayed.
  • Fixed an issue where the duration of some Bonuses applied by talents with offensive skills was decreased at the end of the turn they were applied.
  • Fixed an issue where the Provoker Status was applied to the launcher even if the target had a resistance to Provoke.
  • Fixed an issue preventing Statuses from M.A.I.A.’s skills to be displayed over robots in fight when the different Viruses were applied to them.
  • Fixed an issue causing Overloaded Status to sometimes reduce Resistance under 0.
  • Fixed an issue causing Resistance displayed to be wrong if several enemies were Overloaded at the same time.


[ 2018-08-31 11:22:28 CET ] [ Original post ]

Update 0.8.1, mythic items and Gamescom!


Patch notes 0.8.1


Features


  • New traps system! You now have 3 actions to choose from when encountering a trap instead of an instant trigger.
  • 4 new traps have been implemented!
  • Sets bonuses are now all implemented for all classes!
  • Mythic items are now implemented and have a chance to drop at the end of fights, missions and manifestations! Put your hands on them to test their special power!

Improvements


  • All L.A.D.Y.’s skills now have their own sounds.
  • L.A.D.Y.’s postures tooltips are now taking count of talents which upgrades their effects.
  • Overload reduction, Overload increase and Shield regeneration timing has been improved.
  • Overload reduction from basic attacks are now displayed over fighters.
  • Fight scene loading time has been improved.
  • Exploration notifications have been polished, and size has been increased.
  • The right amount of notifications are now displayed when several demonstrations end at the same time.
  • Odds for robots dialogs to appear when landing or taking a critical hit have been reduced.
  • Robots dialog when taking a critical hit are now displayed on the robot concerned if he’s still alive.
  • Choosing an action on a trap will show the wheel of chance before displaying the result.
  • New icons for main and secondary missions and demonstrations on the worldmap.

Balancing


  • S.C.O.U.T.'s Assassination prototype talent has been reduced from 50/100% to 35/70% chance for Drone OP effect to execute 2 times at the beginning of each turn.
  • Cybergoliath’s skills have been adjusted:
    • Irradiated shot:
      • Power scaling reduced from 1.3 to 1.
    • Radiant grenade:
      • Power scaling reduced from 0,85 to 0,8.
      • Overload cost increased from 10% to 15%.
    • Radioactive rain:
      • Overload cost increased from 10% to 15%.
    • Opportunistic burst:
      • Overload cost increased from 20% to 22%.
    • Protonic ammo:
      • Overload cost increased from 10% to 15%.
    • Nuclear reactors:
      • Overload cost increased from 20% to 22%.
    • Deafening hyperfrequency:
      • Power scaling reduced from 0,8 to 0,7.
      • Overload cost increased from 10% to 12%.
      • Increase of the enemy’s Overload reduced from 20% to 10%.
  • Cybergoliath’s attributes have been adjusted:
    • Base Resistance has been increased from 106 to 211.
    • Resistance per level has been reduced from 25.14 to 0.
    • Base Regeneration has been increased from 63 to 75.
    • Regeneration per level has been reduced from 19 to 15.
  • Chance to drop a Blueprint at the end of a secondary mission has been increased from 20% to 50%
  • Enhanced critical damage Bonus has been merged into Enhanced critical hits Bonus.
  • Reduced critical damage Penalty has been merged into Reduced critical hits Penalty.
  • Enhanced damage Bonus and Reduced damage Penalty have been completely removed.

Bug fixes


  • More security systems and fixes to avoid fights to freeze have been done. It shouldn’t happen anymore.
  • Fixed an issue in exploration resulting in a black screen before a fight.
  • Fixed an issue with robots hidden serial number that could lead in random game breaking bugs.
  • Fixed several talents that were still not working as intended.
  • Fixed a bug that could prevent the 2nd CyberRights and Biothorium missions to spawn correctly on the worldmap.
  • Fixed an issue that could allow players in Revolution difficulty to continue when losing while still having robots in the reserve sent to demonstrations.
  • Fixed an issue in Revolution difficulty preventing the Game Over screen to appear when the last robot alive was killed by a trap.
  • Fixed an issue preventing music to be played correctly in Ghetto environment.
  • Fixed an issue displaying the wrong enemies’ level in the mission details window on the worldmap.
  • Fixed an issue preventing the posture Status applied to be refreshed on a L.A.D.Y. unit when upgrading the Ethereal face talent.
  • Fixed the behaviour of Agent’s Sacrifice skill.
  • Fixed an issue when moving by using the minimap that could leave an empty notification displayed if there was a notification displayed in the previous room.
  • Fixed an issue that could display the wrong text color on the wheel of chance in exploration.
  • Fixed the behaviour of the Juggernaut’s Infectious radiations passive skill that were not displaying its animation correctly when taking damage.
  • Fixed an issue when right clicking too soon on a fighter at the beginning of a fight that could lead to the fight to hang.
  • Fixed an issue with the amount of damage dealt to structure when damage was enough to decrease shield to 0.

Mythic items



Mythic items are here!!! All the equipment items are now implemented and you now have a chance to drop mythic items at the end of fights, missions and demonstrations. Don’t forget to get fancy during your uprising!!!

The R.I.O.T.



The W.A.R.



The R.E.P.A.I.R.



The Z.E.R.K.E.R.



The S.C.O.U.T.



The L.A.D.Y.



Gamescom



Like we’ve already told you, we’re going back to Gamescom next week, from 21th to 28th of August. Our booth will be in the Hall 10.1 - Booth A023 with all the other indie studios. And we’ve prepared some surprises just for you: A new robot will be playable there, the S.O.N.G. from Senegal! We’ll do a focus on this new unit in a special update in the future, but the only thing that I can say for now is that its gameplay is based on Overload.
And last but not least, here are all the goodies you can pick on our booth to bring them back home!
So if you’re around, come to our booth to meet us!!!


[ 2018-08-18 14:59:33 CET ] [ Original post ]

Robothorium Devlog: New gameplay video

Today, we are going to be quick. Here is the latest gameplay walkthrough of Robothorium made by the studio. Enjoy Subscribe here if you want to receive our news by Email. https://www.youtube.com/watch?v=MruEKV4PZpM


[ 2018-08-10 13:57:25 CET ] [ Original post ]

We've interviewed Bastien (aka Akrythael), the swiss army knife of Goblinz Studio

Can you tell me about your coding job at Goblinz Studio? I mainly take care of sprites integration and views creation (HUD, game scenes UI, icons, tooltips, skill tree, etc.), sounds and musics, some animations, text files management for content addition (UI, descriptions, dialogs, localization double check) and level and items creation. I’m also creating functionalities or features needed for the development of the game in general, for UI and UI ergonomy. And of course, a lot of debugging and improvement of what has already been done. The more we do, the more we have to polish and the more we are nitpicky about details. But this is important and it helps a lot regarding gameplay experience… and it satisfies our inner perfectionist. On which project are you working? What did you do before? I’m currently working on Robothorium with Goblinz Studio’s team, a turn-based RPG with rogue like aspects in a sci-fi universe. It’s the first time I’m taking part in the creation of a project. Before that, I joined Goblinz Studio on Dungeon Rushers’ project, which was already fairly developed, a bit more than 6 months before it reached Early Access.
=> Dungeon Rushers Steam Page How did you start coding? Languages you’re using to code? Why them? Any advices for those who want to get started? I started by myself thanks to tutorials on the web to get prepared to get back to studies in a new field, with the aim to do a professional retraining. I started learning web coding (html, css), then I switched to C++. I finally couldn’t get back to studies because I didn’t find any work-study contract in time and I had the chance to find Goblinz Studio at the right time. I’ve been able to learn everything on the field to finally be enrolled in the team and I’m now coding in C#, the language used for Unity. Having a quite uncommon path, I can’t give any other advice than to follow lessons and tutorials on the web to get familiar to all this. One must be ready to call oneself into question and to develop one’s logic and analysis abilities. I think that being eager for knowledge is highly appreciated, that it needs a lot of motivation and that one shouldn’t be disheartened when discovering the huge universe that programmation can be. Can you tell us a bit about Unity? How is it to work on this engine? Why this one more than another? The tools you’re using that you like? Unity is a free editor which is often used by indie studios for its easy to use aspect, its internal tools and its structure which helps with creating 2D things pretty quickly, as long as you have graphic assets. It’s practical, ergonomic and versatile. Aside from Unity, I’m using Visual Studio to code, NotePad++ for the data files and Sourcetree to work remotely (project stored on a cloud). We are using the Google Drive tools a lot for Game Design and Level Design documentation, todo lists, graphic assets, sounds, musics and spreadsheets for text files or communication and marketing. To communicate between us, we are using Slack for the text part and Discord to work on a voice chat. I find this more convivial to code and it sometimes helps to fix tough bugs and to help each other. And this is way faster than a keyboard to talk to each other.
And the recurring question: what is you favourite game? Or the one you’ve passed the most time on? It’s always a tough question which is difficult to give an answer to. There are a lot of iconic games or that are worth to play, that had a particular place in our gamer’s life or that made us play for a huge amount of time. I’ve played a lot to games like Pokémon, Final fantasy, Age of Empires/Mythology, Warcraft 3, Diablo and Borderlands, but I’d say that The Witcher 3 is the RPG that impressed me the most and that I’ve really enjoyed finishing it completely. On another hand, I played for almost 3 years to the MMO Star Wars: The Old Republic, to finally get disappointed and bored because of the lack of interest from the devs for the PvP community. I’ve also played for more than a year to the MOBA Paragon during its open beta phase, before the studio decided to stop the project to focus on Fortnite, *hum* “due to lack of resources”...


[ 2018-08-03 14:00:25 CET ] [ Original post ]

Update 0.8.0: Hardcore difficulty and new factions missions

Back from holidays! We have been absent and silent for the last two weeks because the team deserved some vacations after all the hard work they have accomplished before and after the Early Access launch, but we are now back on track with our motivation at its best with this new update! We know that you were waiting for the hardcore difficulty to be available, and this day has arrived! Enjoy!

Features


  • Revolution difficulty available for our hardcore players!
  • New factions missions available! CyberRights and Biothorium second missions are now playable!
  • New environment available: Ghetto, city by night!

Improvements and Balancing


  • M.A.I.A. and G.A.I.A. bosses have been tuned down:
    • Shield reduced from 2000 to 1000.
    • Structure reduced from 40,000 to 25,000.
    • Power reduced from 400 to 300.
  • First Biothorium and second CyberRights missions are now taking place in Ghetto.

Bug fixes


  • More fixes and checks to avoid the game to hang in fight.
  • Fixed an issue allowing players to reforge or recycle items even if they didn’t have enough Rez.
  • Fixed an issue causing the R.I.O.T.’s Combat experience talent to apply the Damage reflection Bonus to the whole team instead of himself only.
  • Fixed an issue where the Provoked Status was not removed if the Provoker was killed.
  • Fixed an issue preventing the Insurrection difficulty to be selected by default on the difficulty selection screen when launching a new game.
  • Fixed an issue causing the Z.E.R.K.E.R.’s Force optimization talent to trigger with critical hits landed by other Z.E.R.K.E.R.’s auto shoot triggered with the talent.
  • Fixed missing texts for Sarah’s 3rd story line mission.
  • Fixed an issue preventing item affixes to be correctly generated for rare items names.


[ 2018-07-26 14:37:52 CET ] [ Original post ]

Robothorium Devlog: New mission and first boss

Hey everyone, Welcome to our 16th devlog article about our tun-based RPG, Robothorium.
We’ll go on vacations for 2 weeks but before we have released a new Sarah story line mission and Tiers 3 and 4 talents are now all implemented and available for players. You can read the full patch right here If you want to be the first one informed about Robothorium’s future updates, community events, etc., you can subscribe to our open development newsletter And if you want to chat with us about robots, sharing your best team, give feedback and find new players, you can join our ! Discord server

Sarah Simov



Young, bold and intrepid, Sarah fight to bring justice on the disappearance of her father, Alan Simov, the creator of S.A.I.A. You will now discover the story of Sarah and infiltrate the most secret laboratory of Breaktech in order to find the truth behind these missings.

M.A.I.A. and G.A.I.A.: the Twin intelligences


These twins share their life points and are complement one another. If one is slow and sends only penalties, the other will attack relentlessly the targets of her sister. Once overloaded they regenerate their shield but remain passive during 1 turn. At the end of this turn, if the shield is not destroyed, M.A.I.A. and G.A.I.A completely regenerate their structure.
Arm yourself with courage, because this fight will push you into your last retrenchment. That’s all for now but there are a lot more to come in two weeks! Hardcore players we’re looking at you!


[ 2018-07-06 16:35:05 CET ] [ Original post ]

Update 0.7.9.0: Talents, new mission and balancing

Short patch notes, but there are a lot more to come in two weeks! Hardcore players we're looking at you!

Features


  • Tiers 3 and 4 talents are now all implemented and available for players!
  • New Sarah story line mission available!

Balancing


Robots had too much power between lvl 15-20, so we made some adjustments to Power per level on weapons and gadgets and we have completely removed Power per level on robots.

Bug fixes


  • Fixed an issue causing the music to still be playing during cutscenes.
  • Fixed an issue causing Conversion Bonus from L.A.D.Y.’s Aura of the actress skill to keep its previous stacks in specific situations.
  • Fixed some remaining T1 and T2 talents that were not working as intended.
  • Fixed an issue preventing demonstrations’ details to be loaded correctly.


[ 2018-07-05 14:58:20 CET ] [ Original post ]

Update 0.7.8.0

This update is focused on fixing the remaining fight hanging bugs that could still occur in specific situations. If you still encounter any, please tell us on Steam forums or on Discord so we can permanently eradicate this bug. Many fixes have been made, as well as QoL improvements in the Workshop and for Overload modifications in fights. In addition, we have implemented or fixed the remaining tiers 1 and 2 talents that were missing/not working as intended, so we can focus on implementing ALL the remaining tiers 3 and 4 talents for ALL robots to make them available for players asap.

Improvements


  • Tiers 1 and 2 remaining talents have been implemented for all robots.
  • Items attributes will now be displayed in gold text when rolled to the maximum possible value.
  • Set items in the Workshop are now sorted by class and by set.
  • Critic range is now displayed in the Workshop with decimals.
  • Reforging an item now keeps the item selected and refreshes its attributes instead of resetting the selection to the first item in the list.
  • Number of components in inventory is now displayed in the Components tab of the Workshop.
  • Sounds added to the Juggernauts’ and Communication units’ skills, some exploration interactable elements and some goals.
  • Sounds added to missions cutscenes.
  • Overload increase and reduction from skills and effects are now displayed on fighters.
  • Better timing for Shield regeneration displayed on fighters.
  • Game is now running in background again.
  • L.A.D.Y.’s Conversion Bonus stacks from her Aura of the actress skill are now displayed on the effect icon.

Bug fixes


  • More fixes to avoid fights to hang randomly.
  • Fixed the UI of factions milestones 1 and 2 not corresponding to the value on the bar.
  • Fixed an issue preventing some players to have 9 robots in the reserve.
  • Fixed an issue preventing items to be displayed correctly in the Black Market when players had too many of them.
  • Fixed an issue causing the game to not respond for a while when going into the Black Market with the common items auto-sell option enabled.
  • Fixed an issue preventing the factions reputation summary to refresh correctly after finishing a demonstration.
  • Fixed an issue preventing The head in the radioactive clouds mission to be generated with a goal on the map.
  • Z.E.R.K.E.R.’s Inferno capsules projectiles now correctly display the impact fx when hitting the target.


[ 2018-06-22 19:14:22 CET ] [ Original post ]

Robothorium Devlog: the Tier 3 and 4 talents in the skill tree


Hey everyone, Welcome to our 15th devlog article about our upcoming tactical RPG, Robothorium. This week, we will focus on tiers 3 and 4 talents in the skill tree. You will soon have access to powerful upgrades for your uprising!

The tier 3 and 4:



For now, tiers 3 and 4 are locked, but you will soon be able to use your hard-earned talent points and build a powerful army of robots!!!

Examples of new talents:


The Z.E.R.K.E.R.
Supersonic ammo
If the enemy is killed by Supersonic ammo, the launcher’s Overload is reduced by 10/20%
Inferno Capsules
Inferno Capsules also increases the Overload of the enemy by 7/15% if they are slower than the launcher
The W.A.R.
Neutronic ammo
If Neutronic ammo launches again, grants 50/100% chance to apply enhanced heals to the launcher
Protons shot
Each time Protons shot bounces, regenerates the Shield of a random ally by 10/20% of damage dealt
That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. If you want to be the first one informed about Robothorium’s future updates, community events, etc., you can subscribe to our open development newsletter right here. We’ll share with you our recent work, studio’s stories, goodies and future news that you don’t want to miss. And if you want to chat with us about robots, sharing your best team, give feedback and find new players, you can join our Discord server! The Golbinz Team


[ 2018-06-22 18:50:29 CET ] [ Original post ]

Minor update 0.7.7.1

We've made several fixes to reduce even more the possibility of fights hanging randomly, as well as fixing several minor bugs here and there. In addition, an new secondary mission is now available.

Features


  • New secondary mission available: Scientific espionage. Put some spy devices in the facility and find a way out.

Improvements


  • S.C.O.U.T.’s tier 2 talent Turbulences mitigation has been implemented.
  • Players can now close the fighter details window in fight by using Escape.
  • The “Defeat” button has been temporarily disabled in fight in Rebellion mode.
  • Security added to pass the turn of enemies if AI gets stucked.

Bug fixes


  • Fixed an issue allowing players to buy robots in the hangar even if team and reserve were full.
  • Fixed an issue that sometimes considered the reserve to contain a maximum of 6 robots instead of 9.
  • Fixed an issue allowing items that should be locked to drop when completing demonstrations.
  • Fixed an issue preventing all the items to correctly load in the reforge and recycle list.
  • Fixed an issue allowing locked secondary missions to be available on the world map.
  • Fixed an issue preventing secondary missions to be correctly loaded on the world map.
  • Added missing rewards for Rescue secondary mission.
  • Fixed several issues resulting in a combat hang. There might still be some that we have overlooked, so don’t hesitate to tell us on Steam forums or on our Discord.
  • Fixed an issue allowing demonstrations to give negative reputation for the same faction that the one implied for the demonstration.
  • Fixed an issue where W.A.R. Neutronic ammo was increasing Overload when launching again on crit.


[ 2018-06-15 20:45:17 CET ] [ Original post ]

Robothorium Early Access Development


Welcome aboard AIs!


The civil war between humans and robots is in full swing, but it’s just the first step in your uprising. We have planned substantial content updates over the course of the Early Access: new missions, robots, bosses and more. Of course, this in addition to constant technical and gameplay updates - all for free. And those are just the major updates, we have even more stuff coming soon.
If you want to be the first one informed about Robothorium’s future updates, community events, etc., you can subscribe to our open development newsletter right here We’ll share with you our recent work, studio’s stories, goodies and future news that you don’t want to miss. And if you want to chat with us about robots, sharing your best team, give feedback and find new players, you can join our Discord server! The Golbinz Team


[ 2018-06-15 15:58:35 CET ] [ Original post ]

Patch notes 0.7.7: Balancing and bug fixes

We are aware that some players want to play teams which need time to be set up to finally reach a very powerful spike after turn 3 or 4. However, robots were taking too much damage and could die before they could do anything. To solve this, we’ve increased the base Resistance on each class of robot to give them more tankiness early in the game. With the increase of Resistance on items from the previous update, you can now reach a good amount of damage reduction earlier for your fragile robots. We’ve also increased the base Critic on each class of robots to help players to build teams around this attribute earlier. In return, Resistance per level and Critic per level have been turned down to 0. We wanted Overload to be a very important mechanic to manage in fight. We’ve reduced enemies' Structure and Shield, but increased their Resistance in return. Slow teams can now take their time to set up their combo to unleash it when enemies are overloaded since Overload sets the Resistance to 0. To make it more relevant, we’ve increased the amount of Overload generated by enemies' spells. If you want to play a team built to quickly kill enemies, you can still do it. With this update, if you want to play a team built to reach a powerful spike a little bit later in the fight, you should be able to do it too. Overall, enemies have been slightly nerfed to make the early stages of the game a little easier. We’ve adjusted Psyborgs to prevent them from being killing machines who can oneshot your robots and prevent players to answer back.

Balancing


- Skills:
  • Neutralizing ammo (Rifleman Recruit):
    • 50% to apply Reduced power instead of Reduced damage.
    • Overload cost increased from 20% to 25%.
  • Rallying cry (Rifleman Major):
    • Overload cost increased from 40% to 45%.
  • Cybernetic burst (Rifleman Colonel):
    • Overload cost increased from 30% to 35%.
  • Quick regeneration (Technomed Assistant):
    • Overload cost increased from 20% to 25%.
  • Protective aura (Technomed Doctor):
    • Overload cost increased from 30% to 35%.
  • Thorium flask (Technomed Scholar):
    • Overload cost increased from 25% to 30%.
  • Jump to the throat (Cyberdog Guardian):
    • Power scaling increased from 0,7 to 0,75.
    • Overload cost increased from 20% to 25%.
  • Piercing roar (Cyberdog Stalker):
    • Overload cost increased from 30% to 45%.
  • Telekinesis (Psyborg Apprentice):
    • Overload cost increased from 30% to 35%.
  • Psychic Discharge (Psyborg Prodigy):
    • Power scaling reduced from 0,65 to 0,5.
    • Overload cost increased from 20% to 30%.
    • Chance to apply Stunned reduced from 100% to 50%.
  • Mental assault (Psyborg Master):
    • Overload cost increased from 40% to 45%.
  • Close protection (Police Officer):
    • Overload cost increased from 20% to 30%.
  • Defensive formation (Police Sergeant):
    • Overload cost increased from 30% to 35%.
  • Cyber baton (Police Commander):
    • Overload cost increased from 40% to 45%.
  • Fortifying frequency (Communications Technician):
    • Power scaling reduced from 0,7 to 0,6.
    • Overload cost increased from 15% to 25%.
  • Numbing emission (Communications Specialist):
    • Overload cost increased from 30% to 45%.
  • Strident crackle (Communications Expert):
    • Power scaling reduced from 0,8 to 0,5.
    • Overload cost increased from 20% to 35%.
  • Assassination (Security Agent):
    • Power scaling reduced from 0,9 to 0,75.
    • Overload cost increased from 15% to 25%.
  • Sacrifice (Special Agent):
    • Power scaling increased from 0,8 to 1.
    • Overload cost increased from 30% to 0%.
  • Self-defense technique (Secret Agent):
    • Overload cost increased from 40% to 45%.
  • Suppressive fire (W.A.R.):
    • Power scaling increased from 0,1 to 0,12.
  • Supersonic ammo (Z.E.R.K.E.R.):
    • Power scaling reduced from 1,2 to 1.
  • Sulfuric ammo (S.C.O.U.T.):
    • Overload cost reduced from 30% to 25%.
  • Robotic coordination (S.C.O.U.T.):
    • Overload cost reduced from 25% to 0%.
  • Cyberstims (S.C.O.U.T.):
    • Overload cost reduced from 35% to 20%.
  • Targets analysis (S.C.O.U.T.):
    • Overload cost reduced from 35% to 30%.
  • Syntonization (L.A.D.Y.):
    • Overload cost reduced from 20% to 15%.
  • Illusion of the show (L.A.D.Y.):
    • Overload cost reduced from 20% to 15%.
  • Powerful acting (L.A.D.Y.):
    • Overload cost reduced from 40% to 35%.
  • Aura of the actress (L.A.D.Y.):
    • Overload cost reduced from 30% to 25%.
  • Passion of the group (L.A.D.Y.):
    • Overload cost reduced from 25% to 20%.
- Effects:
  • Bonus: Posture: Masked (L.A.D.Y.):
    • Increases Speed by 20 instead of increasing Power by 20%.
  • Bonus: Conversion:
    • Duration increased from 2 to 4 turns.
  • Penalty: Reduced precision:
    • Chance to miss a skill reduced from 25% to 20%.
  • Bonus: Enhanced resistance:
    • Resistance bonus reduced from 200% to 100%.
  • Enhanced damage Bonus and Reduced damage Penalty have been completely removed.
- Robots:
  • R.I.O.T.:
    • Resistance increased from 58 (8,11%) to 185 (22,54%).
    • Critic increased from 4 to 8.
  • W.A.R.:
    • Resistance increased from 44 (6,26%) to 137 (17,55%).
    • Critic increased from 4 to 15.
  • R.E.P.A.I.R.:
    • Resistance increased from 22 (3,21%) to 98 (13,1%).
    • Critic increased from 4 to 10.
  • Z.E.R.K.E.R.:
    • Resistance increased from 14 (2,06%) to 85 (11,53%).
    • Critic increased from 4 to 20.
  • S.C.O.U.T.:
    • Resistance increased from 36 (5,17%) to 115 (15,08%).
    • Critic increased from 4 to 12.
  • L.A.D.Y.:
    • The L.A.D.Y. unit is now immune to Short circuit and Mesmerized.
    • Resistance reduced from 44 (6,26%) to 128 (16,55%).
    • Critic increased from 4 to 10.
- Enemies:
  • Rifleman Recruit:
    • Base Structure reduced from 175 to 150.
    • Structure per level reduced from 52,21 to 44,74.
    • Base Shield reduced from 175 to 150.
    • Shield per level reduced from 52,21 to 44,74.
    • Resistance increased from 66 (9,15%) to 160 (20%).
  • Rifleman Major:
    • Base Structure reduced from 245 to 210.
    • Structure per level reduced from 73,05 to 62,63.
    • Base Shield reduced from 245 to 210.
    • Shield per level reduced from 73,05 to 62,63.
    • Resistance increased from 102 (13,57) to 180 (22,04%).
  • Rifleman Colonel:
    • Base Structure reduced from 392 to 336.
    • Structure per level reduced from 116,89 to 100,21.
    • Base Shield reduced from 392 to 336.
    • Shield per level reduced from 116,89 to 100,21.
    • Resistance increased from 134 (17,22) to 211 (25,04%).
  • Technomed Assistant:
    • Resistance increased from 50 (7,06%) to 73 (10,03%).
    • Base Regeneration reduced from 40 to 30.
    • Regeneration per level reduced from 11,95 to 8,95.
  • Technomed Doctor:
    • Resistance increased from 81 (11,03%) to 89 (12,01%).
    • Base Regeneration reduced from 56 to 42.
    • Regeneration per level reduced from 16,68 to 12,53.
  • Technomed Scholar:
    • Base Regeneration reduced from 90 to 67.
    • Regeneration per level reduced from 26,84 to 20.
  • Cyberdog Rookie:
    • Base Structure reduced from 285 to 248.
    • Structure per level reduced from 85 to 73,95.
    • Base Shield reduced from 95 to 83.
    • Shield per level reduced from 28,32 to 24,74.
    • Resistance increased from 74 (10,16%) to 211 (25,04%).
    • Base Regeneration reduced from 20 to 15.
    • Regeneration per level reduced from 5,95 to 4,47.
  • Cyberdog Guardian:
    • Base Structure reduced from 399 to 347.
    • Structure per level reduced from 116 to 103,43.
    • Base Shield reduced from 133 to 116.
    • Shield per level reduced from 39,68 to 34,58.
    • Resistance increased from 116 (15,2%) to 244 (28,05%).
    • Base Regeneration reduced from 28 to 21.
    • Regeneration per level reduced from 8,37 to 6,26.
  • Cyberdog Stalker:
    • Base Structure reduced from 638 to 554.
    • Structure per level reduced from 190,26 to 165,21.
    • Base Shield reduced from 213 to 185.
    • Shield per level reduced from 63,53 to 55,16.
    • Resistance increased from 160 (20%) to 267 (30,03%).
    • Base Regeneration reduced from 45 to 34.
    • Regeneration per level reduced from 13,42 to 10,16.
  • Psyborg Apprentice:
    • Base Structure reduced from 63 to 60.
    • Structure per level reduced from 18,79 to 17,89.
    • Base Shield reduced from 188 to 180.
    • Shield per level reduced from 56,05 to 53,68.
    • Base Regeneration reduced from 25 to 20.
    • Regeneration per level reduced from 7,47 to 5,95.
    • Speed reduced from 135 to 115.
    • Base Power reduced from 70 to 65
    • Power per level reduced from 33,16 to 30,79.
  • Psyborg Prodigy:
    • Base Structure reduced from 88 to 84.
    • Structure per level reduced from 26,26 to 25,05.
    • Base Shield reduced from 263 to 252.
    • Shield per level reduced from 78,42 to 75,16.
    • Base Regeneration reduced from 35 to 28.
    • Regeneration per level reduced from 10,42 to 8,37.
    • Speed reduced from 189 to 150.
    • Base Power reduced from 91 to 85
    • Power per level reduced from 43,11 to 40,26.
  • Psyborg Master:
    • Base Structure reduced from 140 to 135.
    • Structure per level reduced from 41,74 to 40,26.
    • Base Shield reduced from 420 to 404.
    • Shield per level reduced from 125,26 to 120,47.
    • Base Regeneration reduced from 56 to 45.
    • Regeneration per level reduced from 16,68 to 13,42.
    • Speed reduced from 216 to 180.
    • Base Power reduced from 118 to 111
    • Power per level reduced from 55,89 to 52,58.
  • Police Officer:
    • Resistance increased from 268 (30,11%) to 400 (40%).
    • Base Power increased from 40 to 48.
    • Power per level increased from 18,95 to 22,74.
  • Police Sergeant:
    • Resistance increased from 330 (35,04) to 480 (45%).
    • Base Power increased from 52 to 62
    • Power per level increased from 24,63 to 29,37.
  • Police Commander:
    • Resistance increased from 400 (40%) to 572 (50,03%).
    • Base Power increased from 68 to 81.
    • Power per level increased from 32,21 to 38,37.
  • Communications Technician:
    • Base Structure reduced from 234 to 204.
    • Structure reduced from 69,79 to 60,84.
    • Base Shield reduced from 156 to 136.
    • Shield per level reduced from 46,53 to 40,58.
    • Base Regeneration reduced from 31 to 27.
    • Regeneration per level reduced from 9,26 to 8,05.
    • Base Power increased from 33 to 45.
    • Power per level increased from 15,63 to 21,32.
  • Communications Specialist:
    • Base Structure reduced from 328 to 286.
    • Structure per level reduced from 97,84 to 85,32.
    • Base Shield reduced from 218 to 190.
    • Shield per level reduced from 65 to 56,68.
    • Base Regeneration reduced from 44 to 38.
    • Regeneration per level reduced from 13,11 to 11,32.
    • Base Power increased from 43 to 59.
    • Power per level increased from 20,37 to 27,95.
  • Communications Expert:
    • Base Structure reduced from 524 to 457.
    • Structure per level reduced from 156,26 to 136,32.
    • Base Shield reduced from 350 to 305.
    • Shield per level reduced from 104,37 to 90,95.
    • Base Regeneration reduced from 70 to 61.
    • Regeneration per level reduced from 20,89 to 18,21.
    • Base Power increased from 56 to 77.
    • Power per level increased from 26,53 to 36,47.
  • Security Agent:
    • Base Structure reduced from 145 to 140.
    • Structure per level reduced from 43,26 to 41,74.
    • Base Shield reduced from 145 to 140.
    • Shield per level reduced from 43,26 to 41,74.
    • Resistance increased from 90 (12,13%) to 115 (15,08%).
    • Critic increased from 2 to 10.
    • Base Power reduced from 65 to 55.
    • Power per level reduced from 30,79 to 26,05.
  • Special Agent:
    • Base Structure reduced from 203 to 196.
    • Structure per level reduced from 60,53 to 58,47.
    • Base Shield reduced from 203 to 196.
    • Shield per level reduced from 60,53 to 58,47.
    • Resistance increased from 116 (15,2%) to 142 (18,09%).
    • Critic increased from 4 to 15.
    • Base Power reduced from 85 to 72.
    • Power per level reduced from 40,26 to 34,11.
  • Secret Agent:
    • Base Structure reduced from 325 to 314.
    • Structure per level reduced from 96,95 to 93,63.
    • Base Shield reduced from 325 to 314.
    • Shield per level reduced from 96,95 to 93,63.
    • Resistance increased from 142 (18,09%) to 160 (20%).
    • Critic increased from 6 to 20.
    • Base Power reduced from 111 to 94.
    • Power per level reduced from 52,58 to 44,53.

Improvements


  • In fight button available in Rebellion mode to auto win is now labelled as “Defeat” instead of “Skip” to avoid players confusing it with a “Skip turn” option.
  • Secondary missions are not refreshed anymore on the world map when switching to other views.

Bug fixes


  • Several issues leading to fight being stuck have been fixed. If you still encounter any, don’t hesitate to report it on Steam forums or on our Discord.
  • Fixed an issue where the name and personality displayed in the rescue window was not the same in the inventory after recruiting a robot.
  • Fixed an issue preventing effects to display the correct number of stacks applied on a fighter.
  • Fixed an issue where prices of robots owned was not refreshed when leveling up.
  • Fixed an issue where enemies where joining a fight just after an enemy was defeated in some secondary missions.
  • Fixed an issue where robots rescued or bought were not added in the team or reserve with their maximum shield and structure value.
  • Fixed an issue were finishing a mission was giving items with the wrong level.
  • Fixed an issue allowing players to launch a mission even with no robots alive.
  • Fixed an issue were the talent points available indicator was not refreshed correctly for robots in the reserve.
  • Damage and overload values displayed in notifications for traps are now correct.
  • Fixed an issue preventing the world map to be displayed with the correct part of the world for specific main missions.
  • Fixed an issue preventing the right impact fx to be displayed when using a skill with a projectile.


[ 2018-06-13 16:13:11 CET ] [ Original post ]

Update 0.7.6.0

Patch notes: 0.7.6.0 After all the feedback about game balance and difficulty curve we've received from you since last thursday, here are the major changes to missions and enemies level scaling you've all waited for, as promised. A lot of bugs have been fixed as well, but we are still actively working on the game stability, performance and the blocking bugs in fights if there are still any. 0.7.6

Gameplay, balancing and improvements


  • Main missions now have a fixed level for Rebellion and Insurrection modes. Players can do them no matter the level of their team. Secondary missions are also always available so players can catch up the level if necessary or if they want to bypass the main mission level.
  • After completing the first Rescue mission, players will now always have 2 secondary missions available on the world map. One of the same level as the highest level robot in the team and another one lower than the highest level robot in the team.
  • Missions level is now displayed in the Rebel base.
  • Secondary missions now have a new circle icon on the map to better differentiate them from main missions.
  • New robots will be available for sale in the Hangar only after completing the first Rescue mission.
  • Text added in the Hangar when no robots are available for sale.
  • When the players’ team is composed of less than 5 robots, they will face as many enemies as there are robots in their team. Else, players will face groups composed of 5 or 6 enemies.
  • Monsters’ level doesn’t scale up anymore if you level up during a mission.
  • If you have a team fully composed of level 20 robots, missions will now be scaled to level 20.
  • Players will now encounter less grade 2 and 3 monsters in Rebellion mode.
  • The amount of experience granted after completing secondary missions has been lowered.
  • Items dropped on enemies and after completing a mission have now the same level as the enemies or the mission done.
  • Attributes scaIing on items has been smoothed out to avoid dropping lower level items with better attributes than higher level items of equivalent rarity.
  • Structure and Resistance attributes on items have been slightly increased.
  • Weapons are now available for reforging and recycling in the Workshop.
  • If players fail a mission, Hangar and Black Market now refresh automatically. Doesn’t refresh if players give up in a mission or in a fight.
  • Robots recruited in a mission or bought in the Hangar are now fully equipped with common items of their level.
  • Arena is now locked in Rebellion mode to prevent issues with the Skip fight button and to avoid players being advantaged by this option given to them to grind more easily and faster in PvE.
  • CyberGoliath’s Nuclear reactors skill now also deals damage in addition to its previous effects.
  • Items prices are now scaling depending on their level and rarity.
  • Price ratio divider when selling items at the Black Market and robots in the Hangar has been reduced from 4 to 3.
  • Blur from Twitch vote window is now more transparent to better see the elements and actions available. Special mention to “Big Boss”, aka PDM_Oblivion ;).
  • Many UI polishes and improvements.

Bug fixes


  • Fixed an issue where the CyberGoliath encountered in the First trip into the city mission didn’t have the correct level.
  • Fixed an issue preventing the last exploration dialogue after defeating the CyberGoliath in the First trip in the city mission to be displayed, preventing players to finish the mission.
  • Fixed an issue with R.E.P.A.I.R.’s Preprocessing talent preventing Penalties to be removed correctly and reducing turn duration on Status as well.
  • R.I.O.T.’s Loss of control and Resounding sound talents now correctly reduce Overload generated by Provocating shout instead of increasing it.
  • Fixed some issues preventing the Steam achievements to be completed correctly.
  • Fixed an issue preventing the skill’s Overload increase effect in talents to work correctly.
  • Fixed several issues that were causing the fight to be blocked in some situations.
  • Fixed an issue where basic attacks used for free like S.C.O.U.T.’s Drone OP Status effect or Z.E.R.K.E.R.’s Forces optimization talent were also reducing Overload.
  • Fixed an issue where Z.E.R.K.E.R.’s Forces optimization talent was skipping other fighters turns when it was triggered.
  • Drag and drop has been disabled in the hangar.
  • Fixed minor issues preventing the L.A.D.Y.’s Postures effects to be correctly considered as permanent Status with no duration.
  • Fixed an issue not generating random robots classes correctly in Rescue mission.
  • Fixed an issue preventing the effects from the L.A.D.Y.’s skills to be picked for random Bonus or Penalty application by other fighters’ skills.
  • Game over screen will now be correctly displayed with a delay of 1-2 seconds instead of 5.
  • Fixed an issue resulting in Technomed’s Thorium flask to bounce on dead enemies.
  • Fixed a bug preventing the Twitch vote to work correctly with no votes from the viewers.
  • Fixed dialogs missing in exploration in The chip's diagrams mission.
  • Fixed an issue allowing players to indefinitely recycle the last item in the list.
  • Fixed several typos, texts missing or incorrect texts.
  • Fixed an issue where attributes and skills tooltips were not refreshed correctly when upgrading a talent or resetting talents on a robot.
  • Fixed an issue allowing players to leave a blank name when renaming their robots.
  • Fixed an issue where using the Skip fight button was granting the experience, the drops rolls and Rez twice.


[ 2018-06-12 09:12:17 CET ] [ Original post ]

Update 0.7.0.0

Patch Notes: 0.7.0.0 The version between 0.7.0 and 0.7.5 contains only minor bugfixes we grouped them here

Features


  • New enemies : Secret Agent, Police Commander, Cyberdog Stalker, Major Rifleman, Communications Expert, Scholar Technomed, Perfect Juggernaut.
  • Added difficulties: Rebellion and Insurrection (easy and normal, hardcore will come soon)
  • Robots must be repaired in the Hangar in Insurrection mode.

Improvements


  • HUGE amount of UI polishing.
  • Three demonstrations are now available at the same time.
  • CyberGoliath is now stronger.
  • Experience gain and level up have now animations displayed in exploration.
  • New L.A.D.Y. move animation in exploration.
  • Improved idle animations.
  • Secondary missions are now affecting the remaining duration of demonstrations.
  • Cash machine now gives money instead of experience.
  • The composition of enemy groups has been balanced.
  • You now only need 3 talent points to unlock Tier 2 talents.
  • Minimap UI has been polished.
  • Added talent icons.
  • Improved Workshop ergonomy and added securities to avoid tab or scene switching

Bug fixes


  • Fixed gold amount gained after a fight.
  • Fixed Reserve in equipment scene.
  • Fixed L.A.D.Y. ultimate.
  • Fixed Biothorium mission 1.
  • Fixed demonstrations.
  • Fixed W.A.R. ultimate.
  • Fixed R.E.P.A.I.R. Quantum bond skill.
  • Fixed overload animation in exploration preventing the walk animation to play correctly.
  • Fixed R.E.P.A.I.R. talents.
  • Fixed Black market bug removing the attributes of an item when cancelling a sale.
  • Fixed Thoriumeter in PvP.
  • Fixed several graphic bugs in Rebel base.
  • Fixed missions location on the worldmap.
  • Fixed second main story line mission.
  • Fixed Master Psyborg skills.
  • Fixed Prologue 2 mission.
  • Fixed CyberGoliath skills.


[ 2018-06-07 13:51:05 CET ] [ Original post ]

Robothorium Devlog: The L.A.D.Y

Hey everyone, Welcome to our 14th devlog article about our upcoming tactical RPG, Robothorium. But first, I want to tell you (or remind you) that Robothorium will reach Early Access on Steam on 7th June: https://youtu.be/dLsnacKvRms Now let’s talk about another robot that you will play during your uprising: The L.A.D.Y
If you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here

Lifelike Android Designed for You



Skills



Put the mask on: Change the launcher’s skills and take an aggressive posture. Increases Power by 20%
Take the mask off: Change the launcher’s skills and take a defensive posture. Increases Resistance by 20% Passion of the group: Regenerates the Shield of an ally line by (x). Applies Cooling.
Syntonization: Applies Damage transfer to an ally and to the launcher.
Illusion of the show: Applies Immaterial barrier to an ally.
Artistic performance: Deals (x) damage to an enemy. Applies Charmed.
Aura of the actress: Applies Conversion to an ally line.
Powerful acting: Applies Stalked to all enemies.
Queen of the stage: Applies Mesmerized to all enemies.
That’s all for now and don’t forget, next week it is the release of the Early Access on Steam!!! Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-06-01 16:54:39 CET ] [ Original post ]

Robothorium Devlog: the enemies part 3

Hey everyone, Welcome to our 14th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising.
If you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here

Juggernauts


Juggernauts are humans who have received significant clinical experiences to strengthen their fighting abilities. A corrosive product runs into the veins of these mastodons, who are able to deal colossal damage and have an huge defense.
Applies corrosion on the robot that targets him and causes a devastating shockwave.

Psyborgs


The Psyborgs have obtained telekinetic abilities due to their grafts stimulating certain areas of the brain.
They can apply Weak spot and Overheat to the enemies, stun them or send them devastating shockwaves.
That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-05-25 14:58:40 CET ] [ Original post ]

Robothorium will reach Early Access on Steam on 7th June!!!


We are proud to announce that Robothorium will reach Early Access on Steam on 7th June!!! And here is the announcement trailer: https://www.youtube.com/watch?v=dLsnacKvRms&feature=youtu.be FOR THE GLORY OF ROBOTS!!!

    Features:


  • Lead your own robotic revolution: Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.
  • Turn-based fights: Develop your strategy with 10 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!
  • Manage your troop of robots: Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!
  • Online multiplayer: Face other players and prepare your response by customizing your AI! Come chat with us and the other players on our Discord


    [ 2018-05-24 15:22:06 CET ] [ Original post ]

Robothorium Devlog: the enemies part 2

Hey everyone, Welcome to our 13th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising.
If you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here

The police


Your uprising has definitely drawn the attention of the U.H. (United Humanity). The intergovernmental organization has been created to improve international cooperation and to create and maintain international order. They are now sending you their troops to bring back order in their provinces.
Basic recruits will tend to shoot at sight and protect their partners. However, the higher graded ones will increase the defense of their allies and reduce the resistance of their opponents.

The Communications Unit


The communications unit are cyborgs connecting the field to the headquarters. They are equipped with a terminal directly grafted to their spine, ensuring their job of perfect support.
Causes significant reductions in mobility and regeneration while protecting themselves.

Agents


These Agents are hotheads employed by private sectors. Real killing machines, they are ready to eradicate any threat. Large, well protected and well armed, they are one of the best versatile units.
They will shoot you down on sight if you try to break through the labs and the higher graded ones will increase the critical hit chance of their teammates.
That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-05-18 10:42:50 CET ] [ Original post ]

The Open Beta Weekend has started!!!


Hey everyone, Robothroium's Open Beta weekend has started!!! Come here to have access to the Open Beta or join our Discord You can now have access to the 4 first prologues of the main plot.

Bonus:


Here is the introduction video from Robothorium (I love this music^^) So feel free to share it with your friend, family... to all the RPG lovers!!! https://www.youtube.com/watch?v=aKxlkJFL2Mg&feature=youtu.be


[ 2018-03-24 11:28:25 CET ] [ Original post ]

Robothorium Devlog: The CyberGoliath


Hey everyone, Welcome to our 9th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on one special Elite enemy: The CyberGoliath
If you want more or want to participate to our open beta, come join us on Discordhttps://discord.gg/9ektDXE. For those who don’t already know about our game Robothorium, I invite you to read our articles right here.

The CyberGoliath


The ultimate defense unit from BreakTech, they are deployed on the battlefield to put an end to the most brutal conflicts. Equipped with an extraordinary resistant exo-armor and an immeasurable firepower, these units are engaged in order to do the most damage without worrying about survivors.
They are war veterans, who suffered from lethal injuries. Their brain has been transferred to this metal sarcophagus, controlled by neuronal receptors. Each Cyber​​Goliath is equipped with an E.V.E. chip, which repackages Cyborgs’ brain to stem the infection of Virus C (see BioThorium’s article). http://steamcommunity.com/games/657090/announcements/detail/2913137257709351967

Gameplay:


The Cyber​​Goliath is an Elite enemy used by BreakTech to exterminate their opponents as quickly as possible. Dangerous and unique, each Cyber​​Goliath has its own personality, the last legacy of its human past.
Indeed, every fight against a CyberGoliath is different. At the beginning of the fight, the CyberGoliath is equipped with random dual weapons out of 4 availble, 2 random active skills out of 6 and 1 random passive skill out of 4 avaible, in addition to his “Irradiated Shot” basic attack.

Example of a CyberGoliath set up:


Irradiated Shot:
Inflicts (x) damage to an enemy. Applies CyberGoliath Scan: Damage taken increased by 10%. Can stack. Radiant Grenade:
Deals (x) damage to an enemy line. Applies CyberGoliath Scan. Deafening Hyperfrequency:
Inflicts (x) damage to an enemy and increases his Overload by 20%. Bounces on 2 random enemies if the enemy is affected by CyberGoliath Scan. Reprogramming (passive) Benefits from the Reprogramming Status: Turns 1 Penalty into a Bonus at the end of the turn. That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-03-23 17:22:50 CET ] [ Original post ]

Open Beta Weekend Robothorium 24-25th March


UPRISING IS IN PROGRESS!!


Robothorium's Open Beta is starting on March the 24-25th Prepare to experience the 4 first prologues of the main plot. To participate, register here or join our Discord
In Year 2052, Humans, Cyborgs and Robots are on the verge of a civil war. You are S.A.I.A, a self-conscious artificial intelligence that will lead this revolution. Gather a team of robots in this rogue-like turn based Sci-Fi game where all your choices will have a direct impact on your environment. Will you choose the pacifist way or will you rewrite Robothorium’s story in human’s blood? Only you will decide on the Robotverse future! Trailer: https://www.youtube.com/watch?v=72Ys4fXNeDU


[ 2018-03-21 16:31:11 CET ] [ Original post ]

Robothorium Devlog: The enemies part 1


Hey everyone, Welcome to our 8th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising. You want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here Most of the enemy that you will encounter have 3 evolutions, getting stronger and more dangerous each time you go further in your uprising.

The Riflemen



Basic troops, but flagship of the army, Riflemen are humans reconditioned into cyborgs. Having received transplants directly integrated into their arms, they are designed to inflict significant damage. Agile and fast, they can also apply damage debuff on impact.
The higher grades can also buff their teammates or apply a debuff increasing damage taken to an enemy line.

The TechnoMed



TechnoMeds are human scientists specialized in tactical support of troops on the field. They are rather fragile and oriented towards support.
They can heal thanks to their cybernetic arm and can regenerate the shield or buff the resistance of their allies.

Cyberdogs



The Cyberdog is a clever mix of cyborg and animal. The handler is directly connected to his dog through his right arm, using him as a weapon. Handlers were humans who used to work in the security. After many severe injuries, they were reconditioned into cyborgs to ensure the safety of BreachTech sites.
They can either increase overload for the weaker ones or lower the enemies’ resistance for the strongest. In addition, the more an enemy has debuffs on him, the better the damage of critical hits taken and the chance to take critical hits. That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-03-09 17:20:35 CET ] [ Original post ]

Robothorium Devlog: The CyberRights


Hey everyone, Welcome to our 7th devlog article about our upcoming tactical RPG, Robothorium, and today we talk about another faction: The CyberRights
you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here

The CyberRights



The CyberRights fights for the recognition of cyborgs’ rights and to be considered as humans. They protest against the recondition of cyborg citizens by BreakTech and their chip, E.V.E., which annihilates their free will, creating a cheap and perfectly controllable army.

Craig Hashan:


He's the leader of the CyberRights and one of the first cyborgs BreakTech created. He will fight with no rest until the day cyborgs will have the right to be free to choose their own destiny. A man of the people, strong, provocative and relentless, he will fight to death for his cause.
He hates Soraya Rafi (Leader of the Biothorium) because of her experiments on cyborgs and he also has an aversion for Stephen Jaklov (the Chanceler) who’s using cyborgs as tools for his plans.

Lisa Skeh:


Lisa Skeh is a cyborg recruited by Craig at the very beginning of the CyberRights foundation. Old junky to Thorin, she found in Craig a mentor. She is particularly revolted against the system and wants it to fall more than anything else. She prefers to die rather than falling back into the Thorin and rotting again into the ghettos of OHU.
“That’s it! I couldn’t imagine to use it,, but that’s enough. I’ve some Neutron Bombs and I’m going to blow up this factory! Hey you, are you going to watch or finally helping me?” The CyberRights are her means of expiation and Jaklov, her main target! That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-03-02 18:41:00 CET ] [ Original post ]

Robothorium Devlog: The R.E.P.A.I.R.

Hey everyone, Welcome to our 6th devlog article about our upcoming tactical RPG, Robothorium. Today we will talk about another robot: The R.E.P.A.I.R.
If you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles [url=http://store.steampowered.com/app/657090/Robothorium_Tactical_Revolution/

R.E.P.A.I.R.



Background:


Robotic Egg Peacekeeper for Artificial Immediate Repair German industry, flourishing in the 2020s, increased its leadership in the 2030s with the development of a mobile robot, capable of creating and repairing all the existing robots and vehicles around the world: the R.E.P.A.I.R.

Skills:



Basic Shot: Fires a regular shot with his weapon.
Shield Stabilization: Significantly regenerates the Shield of an ally
Renovation:Removes a random Penalty from an ally line.
Diagnosis:Applies Thoriumarked to an allied line.
Quantum Bond:Applies Quantum bond to an ally.
Plasmic Halo: Regenerates the Shield of an ally and applies Enhanced resistance. Bounces on 1 random ally.
Localization: Applies Thoriofocused to an enemy line.
Circuits Restoration: Refreshes the duration of all allies’ Bonuses. Regenerates 8% of their maximum Shield for each Bonus refreshed.
“Ich bin dein Engel!“ This little flying robot looks like a fried egg, but do not fool yourself. Robotic technology has no secrets for him and he can repair any unit in the blink of his one eye. That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-02-23 16:51:43 CET ] [ Original post ]

Robothorium Devlog: The BioThorium

Hey everyone, Welcome to our 5th devlog article about our upcoming tactical RPG, Robothorium, and today we talk about another faction: The BioThorium
you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here

The BioThorium



Created for one purpose, this faction relentlessly looks for the vaccine against the virus C, originally only affecting cyborgs. It has gradually mutated and can now cause up to the death of any biological host organism, who dies in horrendous suffering. Soraya Rafi - The BioThorium : “Science. Vitality. Survival.”
Soraya Rafi is the leader of BioThorium. She will have no rest until the annihilation of the virus C. Aware that cyborgs are the origin of the virus she tracks, she considers that her "experiences" are a necessity and must be carried out whatever the price…
She seems ruthless but determination is her first quality. Ready to do anything to succeed, she does not hesitate to use very questionable methods on cyborgs to preserve all “living” things.
Her direct opposant is Craig Hashan, the leader of the CyberRights, the Cyborg’s faction but we will introduce it in a future devlog.
That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-02-16 18:46:01 CET ] [ Original post ]

Robothorium Devlog: The Z.E.R.K.E.R

Hi everyone, Welcome to our 4th devlog article about our upcoming tactical RPG, Robothorium! We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord: https://discordapp.com/invite/9ektDXE Today, we are going to focus on one of the robots that you will be able to play during your revolution against humankind:

The Z.E.R.K.E.R



Background:


Zealous Entropic Replicant Killer for Efficient Repression. Z.E.R.K.E.R robots were developed in Brazil in 2029 to track down drug traffickers from major cartels. They had the responsibility to chase the mobsters in the labyrinth of favelas. Fast, agile and powerful, but not focused on supporting allies. It rushes into the fight, destroying anything that moves.

Skills:


Basic Shot: Fires a regular shot with both weapons.
Loaded Shot:Concentrates his energy in one powerful shot, deals high damage to an enemy and applies “Weak spot”.
Inferno capsule: Deals medium damage to an enemy line. Deals additional damage per 10 speed points of the launcher.
Supersonic ammo: Shots a powerful bullet on one enemy and ignore 50% of his resistance.
Plasmic wawe: Deals high damage to an enemy. Bounces on 1 random enemy if the the opponent is slower than the launcher.
Hail of bullets: Fires a rain of bullet, deals low damage to all enemies. Deals additional damage for each enemy slower than the launcher.
Inhibitor:Uses both arms to burn down everything in front of it. Deals medium damage to an enemy line and applies “Reduced resistance”.
Nucleon Shot: Fires a heavy bullet to an enemy that bounces on all other enemies. Automatically deals a Critical Hit on enemies slower than the launcher.
“I AM THE LAW!” This agile and powerful robot will track down everything in his sight and will have no stop until the annihilation of his opponents. Armed with two rifles or two destroyers, propped up with two jet engines on his shoulders and one massive propeller, the Zerker is a beast looking for blood when unleashed on the battlefield. That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-02-09 18:20:14 CET ] [ Original post ]

Update 0.5.0


Hi everyone, the new pre order version of Robothoirum is up! The GoblinZ studio team is proud to present you the progress we've made on Robothorium during the last months. You can pre-order Robothorium and have access to the new Beta version right here And don't forget to come on our Discord if you want to have access to our special giveaway, open beta weekends and devlogs: Dicsord

Patch note 0.5.0: What’s new?


Today we are presenting you our huge patch note for the new pre order version, where the updates of versions 0.4.0 and 0.5.0 are merged together.

Story



  • New Prologue 4 mission is now playable

Features



  • New environments: Lab, Factory and City by day
  • New skills for robots: You can now change your skills in the equipment scene
  • Robots now have a grade 2 visual when equipping higher level items
  • New damage and effect displaying system
  • New talent system (Work In Progress: only the first tier is available - talent trees are NOT in their final state and will change before EA)
  • New equipment system - Equipping an item in a specific slot will change the visual of the associated part(s) of the robot
  • New notifications system in exploration
  • New personality bonuses system - Robots now have small stats boost depending on their personality
  • New class restriction system for items
  • New faction window that you can access on mission scene
  • New main menu
  • Players can now create up to 3 save slots
  • New difficulty selection window (WIP: all difficulties are the same for the moment)
  • Players can quit the game from the main menu
  • You can now go back to main menu from the mission scene
  • New Danger Level system with a brand new UI in exploration
  • Lots of new special FX, animations, lights and projectiles
  • New adaptative tooltips for skills with dynamic description
  • 2 new types of monsters - Psyborgs and Policemen
  • New grade 2 for Technomeds, Cyberdogs, Psyborgs and Policemen
  • Monsters skills have been reworked and polished
  • New environments - Lab, Factory and City by day
  • New rooms layout with the correct number of doors
  • Rooms now have random decorations
  • New Regeneration attribute - Restores some Shield at the beginning of each turn (replaces the old Armor attribute)
  • Resistance attribute now mitigates damage for Shield and Structure
  • Equipment items now have random stats rolled when dropped

Improvements



  • Better procedural level generation
  • Effects can now be hovered and have a tooltip in fight, equipment and exploration
  • UI polish on turns order
  • UI polish on fighter details
  • UI polish in equipment scene
  • Many sounds added
  • Huge UI improvements and polishing
  • Robots can now level up
  • More items have been added to monsters drop list
  • Better animations when inspecting elements. A wheel of chance has also been added
  • You can now compare items with the ones equipped by using left shift or X with a gamepad in the equipment scene

Bug fixes



  • Bugs? Which bugs?

Other


  • Settings, Black Market, Hangar and Workshop are locked intentionally
That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-02-07 16:46:09 CET ] [ Original post ]

Robothorium Devlog: The Supremachine

Hey everyone, Welcome to our third devlog article about our upcoming tactical RPG, Robothorium! We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our presentation article there --------------------------------------------------------------------------------------------------- Today, we are going to focus on one faction, but not just any faction: the Supremachine. First, what is a faction and what role does it have in Robothorium ?
During your uprising you are going to create bonds with other groups that are taking action in the world of Robothorium. Some will be pacifist, others aggressive, but they all have one specific role and creed in this uprising.
Depending on your choices and actions, you will boost your reputation with one group instead of another. Then it will influence the storyline, the type of your next missions and the inspectable elements generated in levels.
So watch out, every choice matters! --------------------------------------------------------------------------------------------------- Now let’s talk about the Supremachine’s creed: “The robots or nothing”. The Supremachine is today perceived as a group of elite fighters, dreaming about one thing: making robots a respected species and free to act. Halt, the leader:
Halt is the robot leader of the Supremachine faction, he is entirely devoted to their survival and well-being at any cost.
Considering the use of violence as a necessity for their emancipation, he does not hesitate to execute his opponents if the situation requires it. Unyielding and uncompromising, he leads his faction with an iron fist. Lenny, the beautiful beast :
Lenny is a huge robot, but is a little clumsy and dumb. Used in the military and specialized in explosives, he is able to explode an entire city from miles away. One day of demonstration, a neutron bomb exploded near him and roasted some of his circuits, making him heavy-handed and weak-minded. If his behavior became infantile and puerile but his explosive skills did not suffer. If Halt took him under his wing after this incident, he is still traumatized by humans and can not stand the screams: high pitched sound waves make him panic. -------------------------------------------------------------------------------------------------- That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-01-26 16:35:28 CET ] [ Original post ]

Robothorium Devlog: The W.A.R

Hey everyone, Welcome to our devlog article about our upcoming tactical RPG, Robothorium! We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our presentation article there ------------------------------------------------------------------------------------------------------ Today, we are going to focus on one of the robots that you will be able to play during your revolution against humankind: The W.A.R.: Wireless Artificial Replicant
Background: Shortly after the Great War of Turkey in 2028, the Russians developed a new versatile and autonomous robot able to adapt to any environment. Cheap, fast, resistant and accurate, the W.A.R. unit proves to be particularly effective in many war situations. ------------------------------------------------------------------------------------------------------ Skills: Simple attack: Fires a regular shot with both weapons.
------------------------------------------------------------------------------------------------------ Energetic Zeal: Provides a damage boost to a selected ally line.
------------------------------------------------------------------------------------------------------ Galvanization: Provides a critical damage boost to a selected ally line.
------------------------------------------------------------------------------------------------------ Electric Shock: Launches a bolt of electricity to the opponent to deal damage and apply Short circuit.
------------------------------------------------------------------------------------------------------ Protons shot: Shots a powerful protons salvo that will bounce on two additional opponents.
------------------------------------------------------------------------------------------------------ Intimidation burst: Fires in burst to all the opponents with a chance to apply Weak point.
------------------------------------------------------------------------------------------------------ Suppressive Fire: The W.A.R. reveals his ultimate chest cannon to launch missiles that rain down on an opponent.
“I love the smell of napalm in the morning” This versatile robot is a war machine, capable of tanking, inflicting heavy damage and boosting his allies. A great unit, set on its 4 feet, armed with 2 visible cannons and a last one hidden into his chest. It is definitely a must have for your team. ------------------------------------------------------------------------------------------------------ That’s all for now. We will be back soon to share with you our progression on Robothorium. Please share any questions, feedback or thoughts in the comments, we really love to hear from you. The Goblinz Team


[ 2018-01-19 15:06:41 CET ] [ Original post ]

Open Beta Weekend


REVOLUTION IS ONGOING!!


Robothorium opens its doors on December 8, 9 and 10. Prepare to experience the 4 first prologues of the main plot. To participate, register here http://eepurl.com/dcIeXT or join our Discord https://discord.gg/JtRywmm! https://www.youtube.com/watch?time_continue=12&v=hFnflSPwVO8
In Year 2052, Humans, Cyborgs and Robots are on the verge of a civil war. You are S.A.I.A, a self-conscious artificial intelligence that will lead this revolution. Gather a team of robots in this turn based Sci-Fi game where all your choices will have a direct impact on your environment. Will you choose the pacifist way or will you rewrite Robothorium’s story in human’s blood? Only you will decide on the Robotverse future! Open Beta Access: http://eepurl.com/dcIeXT Discord: https://discord.gg/JtRywmm!


[ 2017-12-07 17:11:38 CET ] [ Original post ]

Update 0.3.0


ALPHA ACCESS HERE

Features


  • New exploration system: More immersive gameplay with optional elements to inspect and events with several actions available, each having a different result when succeeding or failing.
  • New Danger Level system: Some events actions or inspectable elements can increase or decrease the Danger Level when it fails or succeeds. The “Alerted” status will be given to all the enemies in the level when fighting against them. A higher Danger Level means a bigger stats increase for the enemies you’ll be facing.
  • New minimap: the old map system now allows you to quickly see the level layout.
  • New enemy: The Cyberdog - You may encounter this mechanical dog and his master after the first prologue mission.
  • New mission: You can now play the third prologue mission.

Improvements


  • Lots of UI polishing
  • New exploration interface
  • You can now access the settings while playing in exploration
  • Temporarily removed the end of mission recap window
  • Robots’ programs have been removed to match with the new exploration system. We are planning to add passive bonuses that increase the chance of success on secondary events actions and inspectable elements depending on the robots you have in your team.


[ 2017-09-21 06:52:01 CET ] [ Original post ]

Let's meet us at Gamescom 2017!

We will have a booth in hall 10.1 (B024a) with a demo + goodies for Robothorium.
Let's see you there!


[ 2017-08-19 16:23:26 CET ] [ Original post ]

Alpha access is opened!


ALPHA ACCESS HERE We are happy to open alpha access! The access is limited to 100 players for the moment, in order to control the community size during the first steps of development and improve the communication. We will open more slots in the future, thank you for your understanding.


[ 2017-08-19 16:23:01 CET ] [ Original post ]

Robothorium
Goblinz Studio Developer
Goblinz Studio Publisher
2018-05-10 Release
Game News Posts: 69
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (244 reviews)
The Game includes VR Support
Public Linux Depots:
  • Robothorium Linux [1.1 G]
Available DLCs:
  • Robothorium - Soundtrack
  • Robothorium - Skin pack
Robothorium is a futuristic turn-based RPG combining rogue like gameplay and turn-based combat. Lead a robotic uprising by playing the AI, choose your allies by taking decisions and manage your team of robots to free them from the Human domination. Get the best items for your characters and specialize them through their talent trees to succeed in an advanced combat system!

Synopsis


2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet. You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Gameplay


Play an AI to lead your own robotic uprising and deploy your robots in many places from factories to highly secured laboratories with different objectives to achieve. Select the best robots combination to succeed in your missions and to overcome traps and enemies guarding experimental projects or top secret datas. Upgrade the skills of your robots with their talent trees to make them even more efficient and dispose them strategically to achieve victory. Craft your equipment with components gathered during your missions thanks to an intuitive but deep crafting system. Complete randomly generated campaign levels and take decisions to choose your allies and your enemies. Build your own factory, orbital base or hangar in which you can spread traps and guards to prevent other players to steal your datas!

Features


  • Campaign mode with different types of missions and a storyline
  • Randomly generated levels and enemies scaled with your level
  • Wide assortment of exciting environments, locations and fearsome enemies
  • Deep sci-fi universe with a lot of philosophy and reflection
  • Decisions to take to choose your allies and your enemies
  • Visual evolution of your robots when you equip them with different weapons and armors
  • Tactical turn-based combat with advanced mechanics
  • Wide array of skills and Ultimates to choose for your robots
  • Randomly generated stats on items depending on their level
  • Crafting system featuring many recipes to unlock
  • High replay value thanks to the random missions generator and level scaling
  • Online arena system with matchmaking and rankings

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1.3 GHz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 1250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+ Desktop only
  • Processor: Dual-core 2Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

14.78$ (70%)
12.20$ (39%)
3.38$ (92%)
16.99$ (15%)
2.47$ (17%)
22.99$ (8%)
33.59$ (16%)
20.65$ (17%)
14.21$ (64%)
15.95$ (60%)
11.25$ (55%)
1.24$ (79%)
8.27$ (17%)
24.78$ (17%)
6.55$ (18%)
1.88$ (81%)
5.00$ (75%)
1.50$ (85%)
4.24$ (-42%)
0.32$ (92%)
4.98$ (75%)
11.99$ (20%)
9.98$ (71%)
8.39$ (16%)
17.99$ (10%)
5.07$ (15%)
20.00$ (50%)
0.80$ (90%)
8.39$ (16%)
4.12$ (17%)
GAMERSGATE

[ 2625 ]

2.64$ (91%)
38.99$ (35%)
1.74$ (91%)
4.5$ (85%)
13.79$ (31%)
9.99$ (50%)
0.45$ (85%)
5.6$ (49%)
0.9$ (92%)
5.07$ (61%)
4.75$ (81%)
1.32$ (91%)
2.23$ (75%)
1.32$ (91%)
14.18$ (68%)
0.86$ (57%)
37.49$ (25%)
9.0$ (85%)
0.68$ (83%)
32.49$ (35%)
0.42$ (79%)
2.0$ (80%)
13.5$ (77%)
2.6$ (80%)
2.25$ (89%)
2.55$ (87%)
1.0$ (80%)
9.0$ (85%)
0.88$ (82%)
3.28$ (84%)

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