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We are aware that some players want to play teams which need time to be set up to finally reach a very powerful spike after turn 3 or 4. However, robots were taking too much damage and could die before they could do anything. To solve this, we’ve increased the base Resistance on each class of robot to give them more tankiness early in the game. With the increase of Resistance on items from the previous update, you can now reach a good amount of damage reduction earlier for your fragile robots. We’ve also increased the base Critic on each class of robots to help players to build teams around this attribute earlier. In return, Resistance per level and Critic per level have been turned down to 0. We wanted Overload to be a very important mechanic to manage in fight. We’ve reduced enemies' Structure and Shield, but increased their Resistance in return. Slow teams can now take their time to set up their combo to unleash it when enemies are overloaded since Overload sets the Resistance to 0. To make it more relevant, we’ve increased the amount of Overload generated by enemies' spells. If you want to play a team built to quickly kill enemies, you can still do it. With this update, if you want to play a team built to reach a powerful spike a little bit later in the fight, you should be able to do it too. Overall, enemies have been slightly nerfed to make the early stages of the game a little easier. We’ve adjusted Psyborgs to prevent them from being killing machines who can oneshot your robots and prevent players to answer back.
Balancing
- Skills:
- Neutralizing ammo (Rifleman Recruit):
- 50% to apply Reduced power instead of Reduced damage.
- Overload cost increased from 20% to 25%.
- Rallying cry (Rifleman Major):
- Overload cost increased from 40% to 45%.
- Cybernetic burst (Rifleman Colonel):
- Overload cost increased from 30% to 35%.
- Quick regeneration (Technomed Assistant):
- Overload cost increased from 20% to 25%.
- Protective aura (Technomed Doctor):
- Overload cost increased from 30% to 35%.
- Thorium flask (Technomed Scholar):
- Overload cost increased from 25% to 30%.
- Jump to the throat (Cyberdog Guardian):
- Power scaling increased from 0,7 to 0,75.
- Overload cost increased from 20% to 25%.
- Piercing roar (Cyberdog Stalker):
- Overload cost increased from 30% to 45%.
- Telekinesis (Psyborg Apprentice):
- Overload cost increased from 30% to 35%.
- Psychic Discharge (Psyborg Prodigy):
- Power scaling reduced from 0,65 to 0,5.
- Overload cost increased from 20% to 30%.
- Chance to apply Stunned reduced from 100% to 50%.
- Mental assault (Psyborg Master):
- Overload cost increased from 40% to 45%.
- Close protection (Police Officer):
- Overload cost increased from 20% to 30%.
- Defensive formation (Police Sergeant):
- Overload cost increased from 30% to 35%.
- Cyber baton (Police Commander):
- Overload cost increased from 40% to 45%.
- Fortifying frequency (Communications Technician):
- Power scaling reduced from 0,7 to 0,6.
- Overload cost increased from 15% to 25%.
- Numbing emission (Communications Specialist):
- Overload cost increased from 30% to 45%.
- Strident crackle (Communications Expert):
- Power scaling reduced from 0,8 to 0,5.
- Overload cost increased from 20% to 35%.
- Assassination (Security Agent):
- Power scaling reduced from 0,9 to 0,75.
- Overload cost increased from 15% to 25%.
- Sacrifice (Special Agent):
- Power scaling increased from 0,8 to 1.
- Overload cost increased from 30% to 0%.
- Self-defense technique (Secret Agent):
- Overload cost increased from 40% to 45%.
- Suppressive fire (W.A.R.):
- Power scaling increased from 0,1 to 0,12.
- Supersonic ammo (Z.E.R.K.E.R.):
- Power scaling reduced from 1,2 to 1.
- Sulfuric ammo (S.C.O.U.T.):
- Overload cost reduced from 30% to 25%.
- Robotic coordination (S.C.O.U.T.):
- Overload cost reduced from 25% to 0%.
- Cyberstims (S.C.O.U.T.):
- Overload cost reduced from 35% to 20%.
- Targets analysis (S.C.O.U.T.):
- Overload cost reduced from 35% to 30%.
- Syntonization (L.A.D.Y.):
- Overload cost reduced from 20% to 15%.
- Illusion of the show (L.A.D.Y.):
- Overload cost reduced from 20% to 15%.
- Powerful acting (L.A.D.Y.):
- Overload cost reduced from 40% to 35%.
- Aura of the actress (L.A.D.Y.):
- Overload cost reduced from 30% to 25%.
- Passion of the group (L.A.D.Y.):
- Overload cost reduced from 25% to 20%.
- Bonus: Posture: Masked (L.A.D.Y.):
- Increases Speed by 20 instead of increasing Power by 20%.
- Bonus: Conversion:
- Duration increased from 2 to 4 turns.
- Penalty: Reduced precision:
- Chance to miss a skill reduced from 25% to 20%.
- Bonus: Enhanced resistance:
- Resistance bonus reduced from 200% to 100%.
- Enhanced damage Bonus and Reduced damage Penalty have been completely removed.
- R.I.O.T.:
- Resistance increased from 58 (8,11%) to 185 (22,54%).
- Critic increased from 4 to 8.
- W.A.R.:
- Resistance increased from 44 (6,26%) to 137 (17,55%).
- Critic increased from 4 to 15.
- R.E.P.A.I.R.:
- Resistance increased from 22 (3,21%) to 98 (13,1%).
- Critic increased from 4 to 10.
- Z.E.R.K.E.R.:
- Resistance increased from 14 (2,06%) to 85 (11,53%).
- Critic increased from 4 to 20.
- S.C.O.U.T.:
- Resistance increased from 36 (5,17%) to 115 (15,08%).
- Critic increased from 4 to 12.
- L.A.D.Y.:
- The L.A.D.Y. unit is now immune to Short circuit and Mesmerized.
- Resistance reduced from 44 (6,26%) to 128 (16,55%).
- Critic increased from 4 to 10.
- Rifleman Recruit:
- Base Structure reduced from 175 to 150.
- Structure per level reduced from 52,21 to 44,74.
- Base Shield reduced from 175 to 150.
- Shield per level reduced from 52,21 to 44,74.
- Resistance increased from 66 (9,15%) to 160 (20%).
- Rifleman Major:
- Base Structure reduced from 245 to 210.
- Structure per level reduced from 73,05 to 62,63.
- Base Shield reduced from 245 to 210.
- Shield per level reduced from 73,05 to 62,63.
- Resistance increased from 102 (13,57) to 180 (22,04%).
- Rifleman Colonel:
- Base Structure reduced from 392 to 336.
- Structure per level reduced from 116,89 to 100,21.
- Base Shield reduced from 392 to 336.
- Shield per level reduced from 116,89 to 100,21.
- Resistance increased from 134 (17,22) to 211 (25,04%).
- Technomed Assistant:
- Resistance increased from 50 (7,06%) to 73 (10,03%).
- Base Regeneration reduced from 40 to 30.
- Regeneration per level reduced from 11,95 to 8,95.
- Technomed Doctor:
- Resistance increased from 81 (11,03%) to 89 (12,01%).
- Base Regeneration reduced from 56 to 42.
- Regeneration per level reduced from 16,68 to 12,53.
- Technomed Scholar:
- Base Regeneration reduced from 90 to 67.
- Regeneration per level reduced from 26,84 to 20.
- Cyberdog Rookie:
- Base Structure reduced from 285 to 248.
- Structure per level reduced from 85 to 73,95.
- Base Shield reduced from 95 to 83.
- Shield per level reduced from 28,32 to 24,74.
- Resistance increased from 74 (10,16%) to 211 (25,04%).
- Base Regeneration reduced from 20 to 15.
- Regeneration per level reduced from 5,95 to 4,47.
- Cyberdog Guardian:
- Base Structure reduced from 399 to 347.
- Structure per level reduced from 116 to 103,43.
- Base Shield reduced from 133 to 116.
- Shield per level reduced from 39,68 to 34,58.
- Resistance increased from 116 (15,2%) to 244 (28,05%).
- Base Regeneration reduced from 28 to 21.
- Regeneration per level reduced from 8,37 to 6,26.
- Cyberdog Stalker:
- Base Structure reduced from 638 to 554.
- Structure per level reduced from 190,26 to 165,21.
- Base Shield reduced from 213 to 185.
- Shield per level reduced from 63,53 to 55,16.
- Resistance increased from 160 (20%) to 267 (30,03%).
- Base Regeneration reduced from 45 to 34.
- Regeneration per level reduced from 13,42 to 10,16.
- Psyborg Apprentice:
- Base Structure reduced from 63 to 60.
- Structure per level reduced from 18,79 to 17,89.
- Base Shield reduced from 188 to 180.
- Shield per level reduced from 56,05 to 53,68.
- Base Regeneration reduced from 25 to 20.
- Regeneration per level reduced from 7,47 to 5,95.
- Speed reduced from 135 to 115.
- Base Power reduced from 70 to 65
- Power per level reduced from 33,16 to 30,79.
- Psyborg Prodigy:
- Base Structure reduced from 88 to 84.
- Structure per level reduced from 26,26 to 25,05.
- Base Shield reduced from 263 to 252.
- Shield per level reduced from 78,42 to 75,16.
- Base Regeneration reduced from 35 to 28.
- Regeneration per level reduced from 10,42 to 8,37.
- Speed reduced from 189 to 150.
- Base Power reduced from 91 to 85
- Power per level reduced from 43,11 to 40,26.
- Psyborg Master:
- Base Structure reduced from 140 to 135.
- Structure per level reduced from 41,74 to 40,26.
- Base Shield reduced from 420 to 404.
- Shield per level reduced from 125,26 to 120,47.
- Base Regeneration reduced from 56 to 45.
- Regeneration per level reduced from 16,68 to 13,42.
- Speed reduced from 216 to 180.
- Base Power reduced from 118 to 111
- Power per level reduced from 55,89 to 52,58.
- Police Officer:
- Resistance increased from 268 (30,11%) to 400 (40%).
- Base Power increased from 40 to 48.
- Power per level increased from 18,95 to 22,74.
- Police Sergeant:
- Resistance increased from 330 (35,04) to 480 (45%).
- Base Power increased from 52 to 62
- Power per level increased from 24,63 to 29,37.
- Police Commander:
- Resistance increased from 400 (40%) to 572 (50,03%).
- Base Power increased from 68 to 81.
- Power per level increased from 32,21 to 38,37.
- Communications Technician:
- Base Structure reduced from 234 to 204.
- Structure reduced from 69,79 to 60,84.
- Base Shield reduced from 156 to 136.
- Shield per level reduced from 46,53 to 40,58.
- Base Regeneration reduced from 31 to 27.
- Regeneration per level reduced from 9,26 to 8,05.
- Base Power increased from 33 to 45.
- Power per level increased from 15,63 to 21,32.
- Communications Specialist:
- Base Structure reduced from 328 to 286.
- Structure per level reduced from 97,84 to 85,32.
- Base Shield reduced from 218 to 190.
- Shield per level reduced from 65 to 56,68.
- Base Regeneration reduced from 44 to 38.
- Regeneration per level reduced from 13,11 to 11,32.
- Base Power increased from 43 to 59.
- Power per level increased from 20,37 to 27,95.
- Communications Expert:
- Base Structure reduced from 524 to 457.
- Structure per level reduced from 156,26 to 136,32.
- Base Shield reduced from 350 to 305.
- Shield per level reduced from 104,37 to 90,95.
- Base Regeneration reduced from 70 to 61.
- Regeneration per level reduced from 20,89 to 18,21.
- Base Power increased from 56 to 77.
- Power per level increased from 26,53 to 36,47.
- Security Agent:
- Base Structure reduced from 145 to 140.
- Structure per level reduced from 43,26 to 41,74.
- Base Shield reduced from 145 to 140.
- Shield per level reduced from 43,26 to 41,74.
- Resistance increased from 90 (12,13%) to 115 (15,08%).
- Critic increased from 2 to 10.
- Base Power reduced from 65 to 55.
- Power per level reduced from 30,79 to 26,05.
- Special Agent:
- Base Structure reduced from 203 to 196.
- Structure per level reduced from 60,53 to 58,47.
- Base Shield reduced from 203 to 196.
- Shield per level reduced from 60,53 to 58,47.
- Resistance increased from 116 (15,2%) to 142 (18,09%).
- Critic increased from 4 to 15.
- Base Power reduced from 85 to 72.
- Power per level reduced from 40,26 to 34,11.
- Secret Agent:
- Base Structure reduced from 325 to 314.
- Structure per level reduced from 96,95 to 93,63.
- Base Shield reduced from 325 to 314.
- Shield per level reduced from 96,95 to 93,63.
- Resistance increased from 142 (18,09%) to 160 (20%).
- Critic increased from 6 to 20.
- Base Power reduced from 111 to 94.
- Power per level reduced from 52,58 to 44,53.
Improvements
- In fight button available in Rebellion mode to auto win is now labelled as “Defeat” instead of “Skip” to avoid players confusing it with a “Skip turn” option.
- Secondary missions are not refreshed anymore on the world map when switching to other views.
Bug fixes
- Several issues leading to fight being stuck have been fixed. If you still encounter any, don’t hesitate to report it on Steam forums or on our Discord.
- Fixed an issue where the name and personality displayed in the rescue window was not the same in the inventory after recruiting a robot.
- Fixed an issue preventing effects to display the correct number of stacks applied on a fighter.
- Fixed an issue where prices of robots owned was not refreshed when leveling up.
- Fixed an issue where enemies where joining a fight just after an enemy was defeated in some secondary missions.
- Fixed an issue where robots rescued or bought were not added in the team or reserve with their maximum shield and structure value.
- Fixed an issue were finishing a mission was giving items with the wrong level.
- Fixed an issue allowing players to launch a mission even with no robots alive.
- Fixed an issue were the talent points available indicator was not refreshed correctly for robots in the reserve.
- Damage and overload values displayed in notifications for traps are now correct.
- Fixed an issue preventing the world map to be displayed with the correct part of the world for specific main missions.
- Fixed an issue preventing the right impact fx to be displayed when using a skill with a projectile.
[ 2018-06-13 16:13:11 CET ] [ Original post ]
🎮 Full Controller Support
- Robothorium Linux [1.1 G]
- Robothorium - Soundtrack
- Robothorium - Skin pack
Synopsis
2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet. You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.
Gameplay
Play an AI to lead your own robotic uprising and deploy your robots in many places from factories to highly secured laboratories with different objectives to achieve. Select the best robots combination to succeed in your missions and to overcome traps and enemies guarding experimental projects or top secret datas. Upgrade the skills of your robots with their talent trees to make them even more efficient and dispose them strategically to achieve victory. Craft your equipment with components gathered during your missions thanks to an intuitive but deep crafting system. Complete randomly generated campaign levels and take decisions to choose your allies and your enemies. Build your own factory, orbital base or hangar in which you can spread traps and guards to prevent other players to steal your datas!
Features
- Campaign mode with different types of missions and a storyline
- Randomly generated levels and enemies scaled with your level
- Wide assortment of exciting environments, locations and fearsome enemies
- Deep sci-fi universe with a lot of philosophy and reflection
- Decisions to take to choose your allies and your enemies
- Visual evolution of your robots when you equip them with different weapons and armors
- Tactical turn-based combat with advanced mechanics
- Wide array of skills and Ultimates to choose for your robots
- Randomly generated stats on items depending on their level
- Crafting system featuring many recipes to unlock
- High replay value thanks to the random missions generator and level scaling
- Online arena system with matchmaking and rankings
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1250 MB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 2 GB available space
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