Welcome aboard AIs,
It’s time for our 6th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
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The S.O.N.G. is a really tanky robot and its whole gameplay is based on the Overload:
He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar.
Equipment visuals
Skills
Digital score
If an ally is targeted, applies Cooling (decreases the Overload each turn). If an enemy is targeted, applies Overheat (increases the Overload each turn).
Robotic minuet
Increases the Overload of all enemies by 20%.
Digitized bolero
Deals damage to each enemy of a line per percent of Overload from the enemies.
Engines' serenade
Regenerates the Shield of an ally line per percent of the launcher’s Overload.
Procedural requiem
Reduces the Overload of one ally by 10%. If the ally’s Overload remains above 50%, bounces on a random ally.
Programmed Nocturne
Deals damage to all enemies. 10% chance to apply Short circuit (can’t use skills generating Overload).
Machines' prelude
Applies Growing discharge (each time Overload is reduced, increases Power by 5%. Stacks up to 3 times) to an ally line.
Ultimate: Memorable symphony
Reduces the Overload of all allies to 0% and regenerates their Shield.
Indies are love:

Next week, we will start a new weekly event on our Discord.
Each friday, we will talk about an indie game that we love and you will have a chance to win a Steam key for it by joining our Discord in the channel #othergames.
Share with us indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.
Discord server
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Golbinz Team
[ 2018-09-01 10:50:37 CET ] [ Original post ]