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Conquest of Elysium 4.06
[ 2015-12-08 15:59:06 CET ] [ Original post ]
This update adds new features to the void and horror related things. There is also a new Maelstrom that might be a bad idea to enter as well as a lot of tweaks and fixes.
- New terrain, Maelstrom
- Nexus improvements
- More special tiles in the void
- Floating Cube event
- Respawn horrors in the void
- Send horrors cheaper in certain locations
- Increased chance for great foretelling event
- Pyramids can be owned (for mummy immortality)
- Spells with multiple strikes sometimes couldn't affect the same target twice
- Mirrors and other battleslow units are setup with space in between
- Battlefield enlarged more when illusion mirrors are present
- Crystal forests can be used for crystal golems
- Graphic effects for branded arablests
- Fixed siege range for branded ballistas
- Could lose commander ability during network play
- Burning squares makes independents move away
- Desert Sun immortality didn't work
- Some large mirrors had 1 HP too little
- Not all Ancestral Spirits could plane shift
- Location swap didn't work for network play
- Some legendary beings were no longer commanders
- Farm could appear on a river
- Description for Iron Grafting ritual
- Dragon got acute senses
[ 2015-12-08 15:59:06 CET ] [ Original post ]
Conquest of Elysium 4
Illwinter Game Design
Developer
Illwinter Game Design
Publisher
2015-11-16
Release
Game News Posts:
41
🎹🖱️Keyboard + Mouse
Very Positive
(502 reviews)
The Game includes VR Support
Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
MINIMAL SETUP
- OS: any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 2 GB available space
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