Conquest of Elysium 4
Illwinter Game Design Developer
Illwinter Game Design Publisher
2015-11-16 Release
🎹🖱️Keyboard + Mouse
Very Positive
(504 reviews)
The Game includes VR Support
Conquest of Elysium 4.10This is a modding and bug fix update. For linux users the game has also been updated to use SDL2 which hopefully makes the game work better with steam's overlay.
General changes
- Animated Tools etc. help allied players too
- Stygian Paths now costs 0 AP to cast for real
- Necro grand mastery ritual wasn't greyed out properly
- Living Boulders are now stationary
- Game more responsive during computer moving phase
- Less boxes popping up when showing computer/indep moves
- Memory overwrite bug fix
- Description fixes
- Fix for eternal fight vs a dead unit
- Battlefield enlarged more when stationary units are present
- Battlefield can be enlarged more for really huge fights
- Tidied up help screen
Modding changes
- Modding variables
- Modding season triggers
- New mod commands: +hasunit, +hasunithere
- 12 new monster mod commands
- Fix for fireres etc. giving 100 too much resistance
Linux changes
- Library update SDL -> SDL2
- Support for borderless fullscreen window
[ 2016-01-12 14:46:43 CET ] [ Original post ] Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
MINIMAL SETUP- OS: any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 2 GB available space
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