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Conquest of Elysium 4.20
[ 2016-09-13 12:52:54 CET ] [ Original post ]
This update brings new rituals, new monsters, boosts to both the Monument of Hades and to Ba'al, improved performance, improved AI and some new convenience features like an End Turn warning. There is also a new 'wilder' setting that results in almost twice as large independent forces. This setting is intended to make the independents challenging even when playing in teams. General changes
- Wilder setting for larger indep forces
- Pathfinding performance improvement
- New warlock rituals: Perpetual Storm, Raise Volcano and para-elemental summonings
- New monsters: elemental warriors and para-elemental warriors
- End of turn warning that can be enabled
- Rituals for Storm and Mountain giants
- Can change player colors for network games
- Sound when new network turn is available
- New start option: --noturnsound
- Farms now produce 1 herb/month
- New Ba'al with global effects
- Increased recruitment chance for Nekromant
- Fix for terrain popup size
- Murdering Mist less effective
- On death explosions were often more to the left for large units
- Rear/mid rank fliers are now more careful
- Fix for battles not showing during network play
- Fixed bug causing game to freeze during AI movement
- Markgraf cost tweaks
- Monument of Hades now draws dispossessed spirits to Elysium faster
- Monument of Hades gets the allegiance of all existing dispossessed spirits in Elysium
- Fix for units not being unswallowed properly
- More serpents
- Reduced chance for commander from Summon Heroes of Old
- Swallowed units could result in a second battle
- AI improvements, especially for the Druid
- AI do more mastery rituals when having too much resources
- Support for some french letters
- Void Lord armor 1 -> 2
- Starspawn is now slow
- More stat fixes
- New mod command: modprio <1-9> (changes mod load order, 1=first, 5=default, 9=last)
- New map command: nocitynames
[ 2016-09-13 12:52:54 CET ] [ Original post ]
Conquest of Elysium 4
Illwinter Game Design
Developer
Illwinter Game Design
Publisher
2015-11-16
Release
Game News Posts:
41
🎹🖱️Keyboard + Mouse
Very Positive
(502 reviews)
The Game includes VR Support
Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
MINIMAL SETUP
- OS: any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 2 GB available space
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