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Name | Conquest of Elysium 4 | |
Developer | Illwinter Game Design | |
Publisher | Illwinter Game Design | | |
Tags | Strategy Singleplayer Multiplayer Co-op | | |
Release | 2015-11-16 | |
Steam | 22,99€ 18,99£ 24,99$ / 0 % |
News | 41 |
Controls | Keyboard Mouse |
Players online |  3  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/403950  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
LINUX STREAMERS (0)
Conquest of Elysium 4.28 |
This update has a variety of new features, improvements and bug fixes.
General changes
- New Hoburgher commanders, the Markmann and the Burgmann
- The apocalypse is now more devastating
- Fix for uncentered view when summoning
- Faster turn times
- Slightly improved rituals for King of the Deep
- Water Warlock can no longer get winter wolves in the water
- Smooth text scaling for town names on map
- It was possible to steal units from inquisition
- Added some missing options to --help
- Soldiers of Gold got reduced area for dwarf magic
- 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
- Fix for duplicate resistances shown in unit info
- Network ritual fixes
- Iron Dragons could stop trampling
- Longer delay before opening gates for large fights
- Archers/Mages on walls also charge out of castle eventually
- Reduced chance of getting Temple Attendants for Priest King
- Lore of Dvalin greyed out when no more spells left to learn
- Increased range for Divine Word
- Stability improvement for 32-bit versions
- max known spells per unit increased 40 -> 60
- New void terrain: Color out of Space
- New descriptions
- Typos fixed
- Stat fixes
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[ 2019-03-16 19:43:46 CET ] [ Original post ] |