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Name | Conquest of Elysium 4 | |
Developer | Illwinter Game Design | |
Publisher | Illwinter Game Design | | |
Tags | Strategy Singleplayer Multiplayer Co-op | | |
Release | 2015-11-16 | |
Steam | 22,99€ 18,99£ 24,99$ / 0 % |
News | 41 |
Controls | Keyboard Mouse |
Players online |  3  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/403950  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
LINUX STREAMERS (0)
Conquest of Elysium 4.29 |
This new update for Conquest of Elysium 4 comes with a few improvments and bug fixes.
General changes
- Fix for leaving network game after performing rituals
- Fix for cold blooded
- Fix for units/items with extra herb/weed/fungus income
- Missing Hoburgher descriptions added
- Fade map when viewing keyboard shortcuts (?)
- Recreate temp dir if it should be deleted during play
- Make sure render commands don't get queued up too much
- Fewer particles for Shade of Death spell
- Hoburghers created too large battlefields
Modding changes
- Modding performance optimization broke "+class -3", fixed
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[ 2020-01-15 11:49:21 CET ] [ Original post ] |