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So, here at Templarius Studios, we spend the month of July brainstorming our plan what we should do and where we are headed. This process helps us figure out our plans and ensure we remain on track with development and we have plans for the future. Now on top of finishing Yoltrund and releasing a new unique game, we have some more stuff for our development team; 2 new concepts that we think will be amazing and we want your input on what we should prioritise! To be clear, you're not voting on what game we should make over the other; both concepts will become games to be released. You are simply prioritising our efforts, making sure we prioritise the game you guys want more. If you don't like either concept, that's fine; there's an option for that. The brief version will take only a couple minutes to complete and asks one question. The detailed version will ask a lot more information if you have more time on your hands and want to provide some more feedback. Take the survey here! We do encourage you to fill out the survey; even the brief version will tell us a lot about what we should be doing for our future. We will also make a habit of doing this every July to make sure we remain on track with what you guys want as our ongoing goal to give you what you want. Without you, the community, we would be nothing. Mark Reardon Templarius Games Studios - Social Media Manager
Quick alert for those of you hiding from your ultimate challenge; Don't Die! is 50% for Thanksgiving week! What do you get out of this? Well, a good deal to go in for your ultimate challenge. Now kiddies under 3 feet can ride! What are you waiting for?! Get in and remember; Don't Die!
Quick alert for those of you hiding from your ultimate challenge; Don't Die! is 50% for Thanksgiving week! What do you get out of this? Well, a good deal to go in for your ultimate challenge. Now kiddies under 3 feet can ride! What are you waiting for?! Get in and remember; Don't Die!
Today is incredibly special, not just because it's Halloween again, but because it's Bob Ross' birthday! And this is the first content patch for Don't Die!! So, let's go over some of these changes in this update.
Today is incredibly special, not just because it's Halloween again, but because it's Bob Ross' birthday! And this is the first content patch for Don't Die!! So, let's go over some of these changes in this update.
At long last, Don't Die! has finally been launched on Steam! Your greatest challenge awaits you! Play, grind, and play some more in your greatest challenge, and above all, enjoy yourselves! Keep in touch on the forums and feel free to join our Discord Server for cool conversations with the developer and other challengers! In the coming weeks, we will be doing interviews with multiple websites and channels as gameplay videos of the game starts to hit the Tubes and the Twitches. Many thanks to the great people creating content for us and supporting us since the first announcement back in June. (Wow, we announced in June.) We've come a long way and I personally am super proud to present this to you. A lot of work was put into this project and it can only be a great stepping stone to greater projects that are planned for the future. So, from the bottom of my heart, thank you for your support and enjoy your greatest challenge! Michael Cox, CEO and lead developer of Templarius Games Studios LLC.
At long last, Don't Die! has finally been launched on Steam! Your greatest challenge awaits you! Play, grind, and play some more in your greatest challenge, and above all, enjoy yourselves! Keep in touch on the forums and feel free to join our Discord Server for cool conversations with the developer and other challengers! In the coming weeks, we will be doing interviews with multiple websites and channels as gameplay videos of the game starts to hit the Tubes and the Twitches. Many thanks to the great people creating content for us and supporting us since the first announcement back in June. (Wow, we announced in June.) We've come a long way and I personally am super proud to present this to you. A lot of work was put into this project and it can only be a great stepping stone to greater projects that are planned for the future. So, from the bottom of my heart, thank you for your support and enjoy your greatest challenge! Michael Cox, CEO and lead developer of Templarius Games Studios LLC.
Who's pumped?! Are you pumped?! You ready?! In the wise words of Ronnie Radke, "are you ready, motherf***ers?!" The time is almost here for your ultimate challenge! Get your fingers excercised and your patience worn; the time is coming for the biggest challenge you'll face! Don't Die! will be coming out next Wednesday (October 11th) at 12:00pm CST. Get yourselves ready for the good times because it's going to hit, and it's going to hit hard; right in your faceholes? Will we promise to go easy on you? Maybe...I mean, we did give you abilities. I think that's nice enough. Best get as pumped as we are pumped! Spread the Poggers through all Twitch chats; we got some good times on the way. OK, enough hype. Just get yourselves ready and see ya'll next week! Templarius Games Studios Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.
Who's pumped?! Are you pumped?! You ready?! In the wise words of Ronnie Radke, "are you ready, motherf***ers?!" The time is almost here for your ultimate challenge! Get your fingers excercised and your patience worn; the time is coming for the biggest challenge you'll face! Don't Die! will be coming out next Wednesday (October 11th) at 12:00pm CST. Get yourselves ready for the good times because it's going to hit, and it's going to hit hard; right in your faceholes? Will we promise to go easy on you? Maybe...I mean, we did give you abilities. I think that's nice enough. Best get as pumped as we are pumped! Spread the Poggers through all Twitch chats; we got some good times on the way. OK, enough hype. Just get yourselves ready and see ya'll next week! Templarius Games Studios Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.
So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce.
So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce.
So, as we all know, hurricane Irma is headed towards the US Eastern coast, possibly hitting Miami on the way. This brings some issues when it comes to Don't Die!. As a National Guardsman, and a guy with relatives living in the Miami area, it is my duty to go to Florida to help with recovery efforts and help those affected by Irma. With this, the development of Don't Die! will be halted until I return. The game will still ship on October 11th no matter what hurricane decides to torment my country; I will cross that bridge with all of you when the time comes. My heart goes to everyone affect by Harvey and I wish I could help out there. And to those in Florida, please be safe out there and I'll see you all down there. Michael Cox.
So, as we all know, hurricane Irma is headed towards the US Eastern coast, possibly hitting Miami on the way. This brings some issues when it comes to Don't Die!. As a National Guardsman, and a guy with relatives living in the Miami area, it is my duty to go to Florida to help with recovery efforts and help those affected by Irma. With this, the development of Don't Die! will be halted until I return. The game will still ship on October 11th no matter what hurricane decides to torment my country; I will cross that bridge with all of you when the time comes. My heart goes to everyone affect by Harvey and I wish I could help out there. And to those in Florida, please be safe out there and I'll see you all down there. Michael Cox.
Now all of you that have been waiting for the ultimate challenge you've ever faced since Dark Souls can rest your toubled souls because Don't Die! will be slamming you in the face with the new release date of October 11th! After discussing between myself and the other lads and looking at my calendar (which has a very seductive picture of Thor on it, very nice), We realized that September 22nd isn't enough time to put in all of the stuff that I wanted in and November 27th is just too long of a wait. So with pleasure, be prepared to not die on October 11th! This doesn't mean it's not too late to add your own level ideas to the game. If you want your idea added, head on over to the Community Level Ideas forum and get your idea added in! Want to preorder the game? You can preorder your copy by pledging on Patreon! This is an exciting time for myself and many of you guys who already know that this change is coming. Prepare yourself for your challenge. Finally, to those of you who have test copies of the game, this is very important. Your hiscores have been tracked this whole time, but not made public. So when you save to leaderboards, I have a copy of it, but it's not visible to the public. On October 9th, at noon CST, the game will be locked and unplayable as I complete the finishing touches. This includes resetting your leaderboard scores. Because things change between the dev build and live build, a discrepancy is kind of scary and unfair. You will still have all of your in-game purchases, but you will need to earn your place on the leaderboard again. Once the game launches on the 11th, the game will unlock and leaderboards writable. Also, I will be in the office and my phone right next to me from October 9th to the 13th 24 hours in order to get with you about questions, comments, concerns, issues, etc. I will be constantly on the forums and Discord open with notifications active for that whole week. After that, I have to return to the day job per the usual schedule, but that week, I will refuse to leave the office so don't be afraid to reach out to me if you have anything you need of me. Thank you all for your patience and I can't wait for October! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.
Now all of you that have been waiting for the ultimate challenge you've ever faced since Dark Souls can rest your toubled souls because Don't Die! will be slamming you in the face with the new release date of October 11th! After discussing between myself and the other lads and looking at my calendar (which has a very seductive picture of Thor on it, very nice), We realized that September 22nd isn't enough time to put in all of the stuff that I wanted in and November 27th is just too long of a wait. So with pleasure, be prepared to not die on October 11th! This doesn't mean it's not too late to add your own level ideas to the game. If you want your idea added, head on over to the Community Level Ideas forum and get your idea added in! Want to preorder the game? You can preorder your copy by pledging on Patreon! This is an exciting time for myself and many of you guys who already know that this change is coming. Prepare yourself for your challenge. Finally, to those of you who have test copies of the game, this is very important. Your hiscores have been tracked this whole time, but not made public. So when you save to leaderboards, I have a copy of it, but it's not visible to the public. On October 9th, at noon CST, the game will be locked and unplayable as I complete the finishing touches. This includes resetting your leaderboard scores. Because things change between the dev build and live build, a discrepancy is kind of scary and unfair. You will still have all of your in-game purchases, but you will need to earn your place on the leaderboard again. Once the game launches on the 11th, the game will unlock and leaderboards writable. Also, I will be in the office and my phone right next to me from October 9th to the 13th 24 hours in order to get with you about questions, comments, concerns, issues, etc. I will be constantly on the forums and Discord open with notifications active for that whole week. After that, I have to return to the day job per the usual schedule, but that week, I will refuse to leave the office so don't be afraid to reach out to me if you have anything you need of me. Thank you all for your patience and I can't wait for October! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.
Just a quick update, and I'll be sure to fill out a new Dev Diary here soon. Probably next Wednesday. But, after so long of going without it, I finally have Patreon setup for use in preordering and use in future projects! Feel free to check it out, even if you don't pledge. If you choose to pledge, you're awesome! Patreon will also help make more free games in the future so that's going to be cool! Anyway, just wanted to make a quick update about that. A lot of stuff has changed game wise, but I'll be sure to publish a Dev Diary about that next week! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.
Just a quick update, and I'll be sure to fill out a new Dev Diary here soon. Probably next Wednesday. But, after so long of going without it, I finally have Patreon setup for use in preordering and use in future projects! Feel free to check it out, even if you don't pledge. If you choose to pledge, you're awesome! Patreon will also help make more free games in the future so that's going to be cool! Anyway, just wanted to make a quick update about that. A lot of stuff has changed game wise, but I'll be sure to publish a Dev Diary about that next week! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.
As of today The Gauntlet has been added to the game. Prepare for the ultimate challenge of your skills. You pick your goal, and you go until the very last second!
As of today The Gauntlet has been added to the game. Prepare for the ultimate challenge of your skills. You pick your goal, and you go until the very last second!
I am proud to say that the game is finally approaching the end of alpha and beta phase will begin shortly, including a whole new round of testing. With that, a lot of things have been done to our little friend so let's highlight those and go over the recent changes.
Whoo lordy have I missed working on the game! After a long 3+ week vacation, it feels so good to return to work. Just in this one day back on the job, I've been able to do quite a bit that I'm so excited to share with you!
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