TUXDB - LINUX GAMING AGGREGATE
by NuSuey
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Community Poll - Concepts: help us prioritise our future!

So, here at Templarius Studios, we spend the month of July brainstorming our plan what we should do and where we are headed. This process helps us figure out our plans and ensure we remain on track with development and we have plans for the future. Now on top of finishing Yoltrund and releasing a new unique game, we have some more stuff for our development team; 2 new concepts that we think will be amazing and we want your input on what we should prioritise! To be clear, you're not voting on what game we should make over the other; both concepts will become games to be released. You are simply prioritising our efforts, making sure we prioritise the game you guys want more. If you don't like either concept, that's fine; there's an option for that. The brief version will take only a couple minutes to complete and asks one question. The detailed version will ask a lot more information if you have more time on your hands and want to provide some more feedback. Take the survey here! We do encourage you to fill out the survey; even the brief version will tell us a lot about what we should be doing for our future. We will also make a habit of doing this every July to make sure we remain on track with what you guys want as our ongoing goal to give you what you want. Without you, the community, we would be nothing. Mark Reardon Templarius Games Studios - Social Media Manager


[ 2018-07-03 15:13:14 CET ] [ Original post ]

Don't Die! 50% off for Thanksgiving!

Quick alert for those of you hiding from your ultimate challenge; Don't Die! is 50% for Thanksgiving week! What do you get out of this? Well, a good deal to go in for your ultimate challenge. Now kiddies under 3 feet can ride! What are you waiting for?! Get in and remember; Don't Die!


[ 2017-11-22 18:11:04 CET ] [ Original post ]

Don't Die! 50% off for Thanksgiving!

Quick alert for those of you hiding from your ultimate challenge; Don't Die! is 50% for Thanksgiving week! What do you get out of this? Well, a good deal to go in for your ultimate challenge. Now kiddies under 3 feet can ride! What are you waiting for?! Get in and remember; Don't Die!


[ 2017-11-22 18:11:04 CET ] [ Original post ]

Internal Game Development is Delayed

Internal Game Development is Delayed To accommodate the holiday season


KANSAS CITY, MissouriNovember 5, 2017After coming on 1 month after the release of Dont Die!, Templarius Studios has been looking hard into upcoming games for the future. However, after reviewing the team, scope of the projects, and schedule of releases, it has been decided to delay any internal development from Templarius Studios until February 14th to accommodate our staff as well as the holiday season. While not an easy decision, this is a decision we feel is best to prevent any issues from erupting from within the studio, many of this issues will be addressed in the post-mortem for Dont Die! which will be released to media outlets within the coming week. To summarize these concerns, Dont Die! had too small of a budget and too short of a schedule, not to mention the mistake of releasing the day after Middle-earth: Shadow of War which ultimately caused the game more harm than good. While the decision to release on that date was sound at the time, it has paid off less than anticipated and such a risk cannot be ignored again. It should also be noted that Cuphead also came out at a similar time which was unknown to us at the time, otherwise we would not have released Dont Die! when we did. To familiarize oneself with the structure of Templarius Studios, we are a small development and publication studio. We cater our publication services to our clients, consisting of other indie game developers while also developing games ourselves. The studio has 2 divisions; the Publication Services Division and the Internal Development Division. Each division has an office catering to more fine-tuned services, for example, the Research and Development Office of the Internal Development Division and the Client-Facing Services Office of the Publication Services Division. Each office coexists together, but the divisions are separate. This structure acts as a smaller version of our client side relationship with our clients. Our clients are not part of our Internal Development Division, hence the name. As such, all internal development done in-house is done by the Internal Development Division. Knowing this, we can explain further. At the time of the development of Dont Die!, our development division was stressed for a small project and it paid in the long-run. It led to a product which we felt was more rushed than it needed to be. After the release, we got together and made a plan to be better for the future and with several RPGs on the way, we want to execute this perfectly. The initial plan was to spend the holiday season creating the basic prototypes as the writing team begins laying out the framework with our designers as to what the experience is. While worked for a while, we noticed that the holiday season is a demanding time for our staff and many of them work other jobs and want to spend time with family and play the newest games. And so, the new plan will be to halt all development of games on our internal side while our Research and Development Office work on the basic concepts, executions, minor systems, and so on. Essentially, it is a downscaled team working on the very key concepts of the games. During this time, the office will go through reduced hours where active development is at a slow and easy pace. Once the holidays are over, we will resume our normal business hours and execute a new development plan on February 14th, 2018. The above plan will be executed immediately and designed so that full development resumes after we have a full concept and better groundwork to begin from so that we may deliver a better product to our customers and allow our teams to relax and refresh. This will also allow our development schedule to go out of sync with the holiday season, preventing what happened with Dont Die! from ever happening again. Updates will still come to Dont Die! and we will continue working with clients and publishing for clients as usual; it is our Internal Development Division that will receive this new call to action, so dont worry about any games you look forward to or updates to current games; they are not being forgotten about. We hope that this clears up any radio silence on our part on social media and we hope that this will help us rebuild anew so we can deliver product that will blow your imagination later in the following year. We do recommend following us on Twitter for any updates, especially for our next project Yoltrund. Michael Cox CEO, Creative Director Templarius Games Studios, LLC. Kansas City, MO.


[ 2017-11-05 09:35:05 CET ] [ Original post ]

October Update: v1.1.0u - Happy Halloween and happy birthday Bob Ross!

Today is incredibly special, not just because it's Halloween again, but because it's Bob Ross' birthday! And this is the first content patch for Don't Die!! So, let's go over some of these changes in this update.

Content Additions


  • Level 51 "#3spoopy5um8" has been added for your Halloween spooks during your grind!
  • Level 52 "Happy Little Accidents" has been added in memory of Bob Ross. Happy birthday! The master of painting himself would have been 75. So sit back and enjoy some Twitch streams of Bob Ross or watch Bob Ross on YouTube and get painting! (I know I will)
  • 4 new skins have been added; 2 for Halloween, 2 for Bob Ross! Be sure to check them out in the Skin Store!
  • And of course, modified the game theme to match the time of the year. Enjoy the spooky home screen and the Bob Ross paintings in menus and his level as well as his infamous smile on the main menu.

Bug Squashing


  • Not much this go around, thankfully. Fixed an issue that appeared suddenly where skins would not be saved properly when leaving the Skin Store. Not sure what caused it, but it has been fixed now.
Stay safe during your Halloween festivities and enjoy a night of spooks! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-10-28 07:22:30 CET ] [ Original post ]

October Update: v1.1.0u - Happy Halloween and happy birthday Bob Ross!

Today is incredibly special, not just because it's Halloween again, but because it's Bob Ross' birthday! And this is the first content patch for Don't Die!! So, let's go over some of these changes in this update.

Content Additions


  • Level 51 "#3spoopy5um8" has been added for your Halloween spooks during your grind!
  • Level 52 "Happy Little Accidents" has been added in memory of Bob Ross. Happy birthday! The master of painting himself would have been 75. So sit back and enjoy some Twitch streams of Bob Ross or watch Bob Ross on YouTube and get painting! (I know I will)
  • 4 new skins have been added; 2 for Halloween, 2 for Bob Ross! Be sure to check them out in the Skin Store!
  • And of course, modified the game theme to match the time of the year. Enjoy the spooky home screen and the Bob Ross paintings in menus and his level as well as his infamous smile on the main menu.

Bug Squashing


  • Not much this go around, thankfully. Fixed an issue that appeared suddenly where skins would not be saved properly when leaving the Skin Store. Not sure what caused it, but it has been fixed now.
Stay safe during your Halloween festivities and enjoy a night of spooks! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-10-28 07:22:30 CET ] [ Original post ]

Don't Die! has arrived!

At long last, Don't Die! has finally been launched on Steam! Your greatest challenge awaits you! Play, grind, and play some more in your greatest challenge, and above all, enjoy yourselves! Keep in touch on the forums and feel free to join our Discord Server for cool conversations with the developer and other challengers! In the coming weeks, we will be doing interviews with multiple websites and channels as gameplay videos of the game starts to hit the Tubes and the Twitches. Many thanks to the great people creating content for us and supporting us since the first announcement back in June. (Wow, we announced in June.) We've come a long way and I personally am super proud to present this to you. A lot of work was put into this project and it can only be a great stepping stone to greater projects that are planned for the future. So, from the bottom of my heart, thank you for your support and enjoy your greatest challenge! Michael Cox, CEO and lead developer of Templarius Games Studios LLC.


[ 2017-10-11 17:10:50 CET ] [ Original post ]

Don't Die! has arrived!

At long last, Don't Die! has finally been launched on Steam! Your greatest challenge awaits you! Play, grind, and play some more in your greatest challenge, and above all, enjoy yourselves! Keep in touch on the forums and feel free to join our Discord Server for cool conversations with the developer and other challengers! In the coming weeks, we will be doing interviews with multiple websites and channels as gameplay videos of the game starts to hit the Tubes and the Twitches. Many thanks to the great people creating content for us and supporting us since the first announcement back in June. (Wow, we announced in June.) We've come a long way and I personally am super proud to present this to you. A lot of work was put into this project and it can only be a great stepping stone to greater projects that are planned for the future. So, from the bottom of my heart, thank you for your support and enjoy your greatest challenge! Michael Cox, CEO and lead developer of Templarius Games Studios LLC.


[ 2017-10-11 17:10:50 CET ] [ Original post ]

Don't Die! coming next week! Are you ready? Get ready!

Who's pumped?! Are you pumped?! You ready?! In the wise words of Ronnie Radke, "are you ready, motherf***ers?!" The time is almost here for your ultimate challenge! Get your fingers excercised and your patience worn; the time is coming for the biggest challenge you'll face! Don't Die! will be coming out next Wednesday (October 11th) at 12:00pm CST. Get yourselves ready for the good times because it's going to hit, and it's going to hit hard; right in your faceholes? Will we promise to go easy on you? Maybe...I mean, we did give you abilities. I think that's nice enough. Best get as pumped as we are pumped! Spread the Poggers through all Twitch chats; we got some good times on the way. OK, enough hype. Just get yourselves ready and see ya'll next week! Templarius Games Studios Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-10-05 04:57:00 CET ] [ Original post ]

Don't Die! coming next week! Are you ready? Get ready!

Who's pumped?! Are you pumped?! You ready?! In the wise words of Ronnie Radke, "are you ready, motherf***ers?!" The time is almost here for your ultimate challenge! Get your fingers excercised and your patience worn; the time is coming for the biggest challenge you'll face! Don't Die! will be coming out next Wednesday (October 11th) at 12:00pm CST. Get yourselves ready for the good times because it's going to hit, and it's going to hit hard; right in your faceholes? Will we promise to go easy on you? Maybe...I mean, we did give you abilities. I think that's nice enough. Best get as pumped as we are pumped! Spread the Poggers through all Twitch chats; we got some good times on the way. OK, enough hype. Just get yourselves ready and see ya'll next week! Templarius Games Studios Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-10-05 04:57:00 CET ] [ Original post ]

Dev Diary 9/25/2017 - So close!! and other news!

So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce.

Recent developments and changes


  • There's a lot of stuff that has changed so I'm going to sum up as much as I can.
  • In the background of the current ongoing beta, I've been adding more levels to ready for launch. While never in the actual beta builds, they do exist and will be available upon launch.
  • The music for the game has changed to a different song that more fits and is a bit more groovy. Don't worry, if you liked the "King of the Shadows" track that was in the game originally, it will come back.....in a different game. ;)
  • Sadly, there will be no level editor as the engine isn't capable and is beyond scope. (Not sure if I've announced this or not) It will be considered at some point in the future, probably once I can no longer actively create levels for the game. However, if you have ideas, please feel free to post in the Community Level Ideas discussion. Even after I can no longer actively add levels, I will pour over suggestions and add them as I go.
  • A bunch of content creators have come on to play my ultimate challenge! Super big thanks to you guys for being such a lovely lot!
  • Skins have been updated to allow future additions. So you're not locked into the current selection of skins; you get a whole array that I will add to as time goes on. (I wish I could do a Pickle Rick skin.....maybe at some point ;) )
In other news, my company and publisher Templarius Games Studios will be established as an official LLC in the coming days. From there, all posts and stuffs will be done by the official Templarius Games Studios Steam account. My account will still count as the developer, but most posts will come from that account starting Friday. With that, nothing in-game will change, however as we are nearing the release of Don't Die!, I'm beginning to move onto other projects after my holiday. I have big plans in store for you guys including a whole rpg series! I'll be more open about this as time gets closer to working on those projects. I will still be here for Don't Die!, but I'll have big stuff planned for you guys so keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-09-26 00:43:31 CET ] [ Original post ]

Dev Diary 9/25/2017 - So close!! and other news!

So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce.

Recent developments and changes


  • There's a lot of stuff that has changed so I'm going to sum up as much as I can.
  • In the background of the current ongoing beta, I've been adding more levels to ready for launch. While never in the actual beta builds, they do exist and will be available upon launch.
  • The music for the game has changed to a different song that more fits and is a bit more groovy. Don't worry, if you liked the "King of the Shadows" track that was in the game originally, it will come back.....in a different game. ;)
  • Sadly, there will be no level editor as the engine isn't capable and is beyond scope. (Not sure if I've announced this or not) It will be considered at some point in the future, probably once I can no longer actively create levels for the game. However, if you have ideas, please feel free to post in the Community Level Ideas discussion. Even after I can no longer actively add levels, I will pour over suggestions and add them as I go.
  • A bunch of content creators have come on to play my ultimate challenge! Super big thanks to you guys for being such a lovely lot!
  • Skins have been updated to allow future additions. So you're not locked into the current selection of skins; you get a whole array that I will add to as time goes on. (I wish I could do a Pickle Rick skin.....maybe at some point ;) )
In other news, my company and publisher Templarius Games Studios will be established as an official LLC in the coming days. From there, all posts and stuffs will be done by the official Templarius Games Studios Steam account. My account will still count as the developer, but most posts will come from that account starting Friday. With that, nothing in-game will change, however as we are nearing the release of Don't Die!, I'm beginning to move onto other projects after my holiday. I have big plans in store for you guys including a whole rpg series! I'll be more open about this as time gets closer to working on those projects. I will still be here for Don't Die!, but I'll have big stuff planned for you guys so keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-09-26 00:43:31 CET ] [ Original post ]

Announcement in the wake of Irma

So, as we all know, hurricane Irma is headed towards the US Eastern coast, possibly hitting Miami on the way. This brings some issues when it comes to Don't Die!. As a National Guardsman, and a guy with relatives living in the Miami area, it is my duty to go to Florida to help with recovery efforts and help those affected by Irma. With this, the development of Don't Die! will be halted until I return. The game will still ship on October 11th no matter what hurricane decides to torment my country; I will cross that bridge with all of you when the time comes. My heart goes to everyone affect by Harvey and I wish I could help out there. And to those in Florida, please be safe out there and I'll see you all down there. Michael Cox.


[ 2017-09-06 22:16:26 CET ] [ Original post ]

Announcement in the wake of Irma

So, as we all know, hurricane Irma is headed towards the US Eastern coast, possibly hitting Miami on the way. This brings some issues when it comes to Don't Die!. As a National Guardsman, and a guy with relatives living in the Miami area, it is my duty to go to Florida to help with recovery efforts and help those affected by Irma. With this, the development of Don't Die! will be halted until I return. The game will still ship on October 11th no matter what hurricane decides to torment my country; I will cross that bridge with all of you when the time comes. My heart goes to everyone affect by Harvey and I wish I could help out there. And to those in Florida, please be safe out there and I'll see you all down there. Michael Cox.


[ 2017-09-06 22:16:26 CET ] [ Original post ]

Don't Die! officially launching Oct. 11th!

Now all of you that have been waiting for the ultimate challenge you've ever faced since Dark Souls can rest your toubled souls because Don't Die! will be slamming you in the face with the new release date of October 11th! After discussing between myself and the other lads and looking at my calendar (which has a very seductive picture of Thor on it, very nice), We realized that September 22nd isn't enough time to put in all of the stuff that I wanted in and November 27th is just too long of a wait. So with pleasure, be prepared to not die on October 11th! This doesn't mean it's not too late to add your own level ideas to the game. If you want your idea added, head on over to the Community Level Ideas forum and get your idea added in! Want to preorder the game? You can preorder your copy by pledging on Patreon! This is an exciting time for myself and many of you guys who already know that this change is coming. Prepare yourself for your challenge. Finally, to those of you who have test copies of the game, this is very important. Your hiscores have been tracked this whole time, but not made public. So when you save to leaderboards, I have a copy of it, but it's not visible to the public. On October 9th, at noon CST, the game will be locked and unplayable as I complete the finishing touches. This includes resetting your leaderboard scores. Because things change between the dev build and live build, a discrepancy is kind of scary and unfair. You will still have all of your in-game purchases, but you will need to earn your place on the leaderboard again. Once the game launches on the 11th, the game will unlock and leaderboards writable. Also, I will be in the office and my phone right next to me from October 9th to the 13th 24 hours in order to get with you about questions, comments, concerns, issues, etc. I will be constantly on the forums and Discord open with notifications active for that whole week. After that, I have to return to the day job per the usual schedule, but that week, I will refuse to leave the office so don't be afraid to reach out to me if you have anything you need of me. Thank you all for your patience and I can't wait for October! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-09-02 10:53:19 CET ] [ Original post ]

Don't Die! officially launching Oct. 11th!

Now all of you that have been waiting for the ultimate challenge you've ever faced since Dark Souls can rest your toubled souls because Don't Die! will be slamming you in the face with the new release date of October 11th! After discussing between myself and the other lads and looking at my calendar (which has a very seductive picture of Thor on it, very nice), We realized that September 22nd isn't enough time to put in all of the stuff that I wanted in and November 27th is just too long of a wait. So with pleasure, be prepared to not die on October 11th! This doesn't mean it's not too late to add your own level ideas to the game. If you want your idea added, head on over to the Community Level Ideas forum and get your idea added in! Want to preorder the game? You can preorder your copy by pledging on Patreon! This is an exciting time for myself and many of you guys who already know that this change is coming. Prepare yourself for your challenge. Finally, to those of you who have test copies of the game, this is very important. Your hiscores have been tracked this whole time, but not made public. So when you save to leaderboards, I have a copy of it, but it's not visible to the public. On October 9th, at noon CST, the game will be locked and unplayable as I complete the finishing touches. This includes resetting your leaderboard scores. Because things change between the dev build and live build, a discrepancy is kind of scary and unfair. You will still have all of your in-game purchases, but you will need to earn your place on the leaderboard again. Once the game launches on the 11th, the game will unlock and leaderboards writable. Also, I will be in the office and my phone right next to me from October 9th to the 13th 24 hours in order to get with you about questions, comments, concerns, issues, etc. I will be constantly on the forums and Discord open with notifications active for that whole week. After that, I have to return to the day job per the usual schedule, but that week, I will refuse to leave the office so don't be afraid to reach out to me if you have anything you need of me. Thank you all for your patience and I can't wait for October! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-09-02 10:41:50 CET ] [ Original post ]

Patreon Support is live!

Just a quick update, and I'll be sure to fill out a new Dev Diary here soon. Probably next Wednesday. But, after so long of going without it, I finally have Patreon setup for use in preordering and use in future projects! Feel free to check it out, even if you don't pledge. If you choose to pledge, you're awesome! Patreon will also help make more free games in the future so that's going to be cool! Anyway, just wanted to make a quick update about that. A lot of stuff has changed game wise, but I'll be sure to publish a Dev Diary about that next week! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-08-31 17:58:36 CET ] [ Original post ]

Patreon Support is live!

Just a quick update, and I'll be sure to fill out a new Dev Diary here soon. Probably next Wednesday. But, after so long of going without it, I finally have Patreon setup for use in preordering and use in future projects! Feel free to check it out, even if you don't pledge. If you choose to pledge, you're awesome! Patreon will also help make more free games in the future so that's going to be cool! Anyway, just wanted to make a quick update about that. A lot of stuff has changed game wise, but I'll be sure to publish a Dev Diary about that next week! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-08-31 17:58:36 CET ] [ Original post ]

Update Alpha 0.2.1 - The Gauntlet

As of today The Gauntlet has been added to the game. Prepare for the ultimate challenge of your skills. You pick your goal, and you go until the very last second!

Developments and new additions


  • The Gauntlet added. Sacrifice your well-earned Dust for the chance to obtain even more in a challenge of speed, practice, and reflexes. In The Gauntlet, you pay how much you want to spend in the Gauntlet (minimum of 120 Dust, or 2 minutes) and you race through an assortment of levels. You must complete as many levels as you can and earn as much Dust as you can in the time you paid for. There is no end and level order is randomized so we hope you practiced and came prepared. You also don't gain the Dust you could have earned until you run out of time and receive a 1.5x multiplier. Deaths do factor how much Dust you earn, but the moment you run out of time, your run is over. If you completed at least one level, you gain your rewards. - You cannot leave The Gauntlet. Any attempts to leave result in instant failure, gaining no Dust. - You play with 0 Dust so all ability costs come from your clock.
  • Skins properly unlock with costs. [Hotfix] Skins purchased are saved upon saving the game. A bug prevented that from happening.
  • General GUI tweaks and internal code changes.
  • Mac and Linux platforms supported.
Enjoy your newest challenge, Challengers! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-08-26 00:30:38 CET ] [ Original post ]

Update Alpha 0.2.1 - The Gauntlet

As of today The Gauntlet has been added to the game. Prepare for the ultimate challenge of your skills. You pick your goal, and you go until the very last second!

Developments and new additions


  • The Gauntlet added. Sacrifice your well-earned Dust for the chance to obtain even more in a challenge of speed, practice, and reflexes. In The Gauntlet, you pay how much you want to spend in the Gauntlet (minimum of 120 Dust, or 2 minutes) and you race through an assortment of levels. You must complete as many levels as you can and earn as much Dust as you can in the time you paid for. There is no end and level order is randomized so we hope you practiced and came prepared. You also don't gain the Dust you could have earned until you run out of time and receive a 1.5x multiplier. Deaths do factor how much Dust you earn, but the moment you run out of time, your run is over. If you completed at least one level, you gain your rewards. - You cannot leave The Gauntlet. Any attempts to leave result in instant failure, gaining no Dust. - You play with 0 Dust so all ability costs come from your clock.
  • Skins properly unlock with costs. [Hotfix] Skins purchased are saved upon saving the game. A bug prevented that from happening.
  • General GUI tweaks and internal code changes.
  • Mac and Linux platforms supported.
Enjoy your newest challenge, Challengers! Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-08-26 00:30:38 CET ] [ Original post ]

Dev Diary 8/17/17 - Nearing end of alpha!

I am proud to say that the game is finally approaching the end of alpha and beta phase will begin shortly, including a whole new round of testing. With that, a lot of things have been done to our little friend so let's highlight those and go over the recent changes.

Recent developments and changes


  • The GUI has been fully implemented for the levels and will be smoothed and polished, like a nice Bob Ross painting. The game GUI is also being changed, starting with that silly level select screen. The style of the GUI is being built and so far, kind of liking it.
  • Dust is also changing from just a form of currency to also a rating of level efficiency. Your high score on levels, for example, won't be time completed, but the highest amount of Dust you were awarded upon completion. The Dust on your game won't be tracked so if you have less Dust, that doesn't matter. The Dust you got upon completing is what matters.
  • Skins are also being implemented right now. The Player is the only thing that will be reskinned and skins will cost some Dust, so you don't have Dust burning a hole in your pocket. These skins are provided at no cost and any new ones will be added in free updates so the only cost is the Dust they cost, if that. (And Dust cannot be bought; only earned).
  • The game now has a new loading scheme to make it more efficient when running and gathering data as well as set up to receive patches and updates efficiently. Any issues with this system will be recorded and a support page will be made on the website shortly. It will also be added to the game manual if offline.
  • A Discord server for public play has also been made, but not public yet. It will be shortly after launch. A subreddit is also on the horizon as well.
  • I have someone working on a new trailer for the store page since the game has changed dramatically. Expect a new trailer and screenshots within the next couple of weeks.
  • I have also opened up part of the Discussions for community level submissions so if you want to submit your own level, feel free to do so and you just might see it added to the game! Community Level Ideas.
  • The Linux build of the game should be working properly, but is still being tested. Mac OS is having severe issues with the build so Apple support is on the way, but it won't be for a while as a result. By launch, however, the Apple build should be working properly.
  • Steam functionality is implemented and working with leaderboards and everything! Cloud saving also works properly so super exciting! A build for testing will be ready shortly for testers to fully test this functionality.
Overall, the game has changed even more dramatic and everyday, I get even more excited to finish this for you guys and the support from the community is great! All of the interest and support I'm getting from you guys is slowly making this possible and just gets me excited for release. On top of that, I have a game planned right after Don't Die! is released and I'll keep you all in the loop on that, but seeing the community just gets me so excited to do it. Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-08-17 19:45:48 CET ] [ Original post ]

Dev Diary 8/1/2017 - The Phreshest Looks!

Whoo lordy have I missed working on the game! After a long 3+ week vacation, it feels so good to return to work. Just in this one day back on the job, I've been able to do quite a bit that I'm so excited to share with you!

Recent developments and changes


  • After receiving some good feedback about the game from the testers, it has been decided that the Immunity ability will be replaced by an ability called Transform. This ability's cost and time span has not been determined yet, but here's out it goes. The ability is simple; in a tight spot and a narrow window? Use Transform to shrink yourself to a third of your size and squeeze through those tiny cracks. (I should really make a 70's TV ad video like that. Hey, good trailer idea) To see how it works, you can see a quick video showing briefly how it works and what it looks like. Find the video on our Twitter.
  • Level creation has been halted as I sort out GUI and the works. This will continue once I sort out more of what I need from Steam and figure out more compatibility for a level editor.
  • The music system has been smoothed out more and that annoying button has been moved to a separate menu. That menu will soon be the settings menu. The music system will also be smoothed out to allow a playlist of in-game tracks. I do not think adding your own music to play in the game will be an option right now.
  • A really cool game mode idea has come up where the clock isn't for individual levels, but for a whole run. For you speedrunners, you can race to see how quickly and efficiently you can complete the whole game. As to when this will be implemented, I'm not sure right now, but the idea is so good that I can't possibly pass it up. If I have to implement it after the game's initial release, then so be it.
  • The UI is slowly being converted into a GUI. Here's a chunk of the UI we have so far. Only the top bar is done for now as I'm still working on assets for the bottom with the abilities and whatnot. The Dust counter has also been moved to the bottom of the screen. You'll see once I finish the GUI within the next few days so keep posted on Twitter about that. The art assets aren't quite final yet, but will slowly be smoothed out and perfected.
  • Speaking of level editors, I'm not sure when it will be completed. It has been pushed to the bottom of my list for now to create, but the game is being setup to be compatible, one piece at a time. As promised before, if it needs to be made post-release, then so be it and I will roll out free updates of fresh levels or community levels.
  • Finally, it is possible that some key things in the game, such as abilities and Dust (specifically Dust) will be seeing some renaming to fit more in the scope of the game. Somethings may be renamed, somethings may not, or the whole name of the game could change. (not that major) Just looking into some tweaks.
Overall, quite a lot has happened and I'm really proud with the direction of the game. Just need to smooth some more wrinkles and implement some more key stuff, but I think nailing this out to be done will be a fantastic achievement. I really do have to take a minute and thank all of you supporting the game, helping out, giving feedback, and rooting for me. It really feels awesome to know that I can deliver a product for you all that you're all excited about. Even something as simple as adding the game to your wishlists or keeping up with forum posts or just liking forum posts make me really happy. I've been monitoring the interest of the game and I am so happy with what I'm seeing that I truly can't wait for release. You all have been great and look forward to getting this game into your hands. Keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-08-01 08:49:42 CET ] [ Original post ]

Don't Die!
Michael Cox Developer
Templarius Studios Publisher
2017-10-11 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
2 user reviews (2 reviews)
The Game includes VR Support
Public Linux Depots:
  • Don't Die! Linux Depot [104.75 M]
Templarius Games Studios is proud to present a game from Michael Cox, a game with one simple task; Don't Die!

ABOUT THE GAME

Don't Die! is a challenge of wits and strategy. Based on the old flash game World's Hardest Game, Don't Die! brings a list of new challenges in your daily gritty pleasure.

FEATURES

  • Dozens of levels to choose from!
  • Different types of enemies!
  • Abilities to assist in completing of levels in awesome fashion!
  • Ability to sprint, getting away from danger!
  • Timed levels for extra challenge!
  • Steam leaderboard implementation to challenge your friends!

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: 2.0 GHz Dual Core ProcessorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics (512MB)
  • Storage: 500 MB available spaceAdditional Notes: Any version compatable.
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: 3.0GHz i5 Dual Core or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or Radeon HD 3600 (1GB)
  • Storage: 1 GB available spaceAdditional Notes: Any version compatable.
GAMEBILLET

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11.43$ (43%)
0.45$ (85%)
1.28$ (87%)
13.49$ (46%)
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1.32$ (91%)
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FANATICAL BUNDLES

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