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Dev Diary 9/25/2017 - So close!! and other news!

So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce.

Recent developments and changes


  • There's a lot of stuff that has changed so I'm going to sum up as much as I can.
  • In the background of the current ongoing beta, I've been adding more levels to ready for launch. While never in the actual beta builds, they do exist and will be available upon launch.
  • The music for the game has changed to a different song that more fits and is a bit more groovy. Don't worry, if you liked the "King of the Shadows" track that was in the game originally, it will come back.....in a different game. ;)
  • Sadly, there will be no level editor as the engine isn't capable and is beyond scope. (Not sure if I've announced this or not) It will be considered at some point in the future, probably once I can no longer actively create levels for the game. However, if you have ideas, please feel free to post in the Community Level Ideas discussion. Even after I can no longer actively add levels, I will pour over suggestions and add them as I go.
  • A bunch of content creators have come on to play my ultimate challenge! Super big thanks to you guys for being such a lovely lot!
  • Skins have been updated to allow future additions. So you're not locked into the current selection of skins; you get a whole array that I will add to as time goes on. (I wish I could do a Pickle Rick skin.....maybe at some point ;) )
In other news, my company and publisher Templarius Games Studios will be established as an official LLC in the coming days. From there, all posts and stuffs will be done by the official Templarius Games Studios Steam account. My account will still count as the developer, but most posts will come from that account starting Friday. With that, nothing in-game will change, however as we are nearing the release of Don't Die!, I'm beginning to move onto other projects after my holiday. I have big plans in store for you guys including a whole rpg series! I'll be more open about this as time gets closer to working on those projects. I will still be here for Don't Die!, but I'll have big stuff planned for you guys so keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-09-26 00:43:31 CET ] [ Original post ]

Dev Diary 9/25/2017 - So close!! and other news!

So, who's excited for the hardest challenge they've ever took part in? Yep, it's almost that time; just a couple days over 2 weeks until launch! This means some exciting stuff that I want to take a second to announce.

Recent developments and changes


  • There's a lot of stuff that has changed so I'm going to sum up as much as I can.
  • In the background of the current ongoing beta, I've been adding more levels to ready for launch. While never in the actual beta builds, they do exist and will be available upon launch.
  • The music for the game has changed to a different song that more fits and is a bit more groovy. Don't worry, if you liked the "King of the Shadows" track that was in the game originally, it will come back.....in a different game. ;)
  • Sadly, there will be no level editor as the engine isn't capable and is beyond scope. (Not sure if I've announced this or not) It will be considered at some point in the future, probably once I can no longer actively create levels for the game. However, if you have ideas, please feel free to post in the Community Level Ideas discussion. Even after I can no longer actively add levels, I will pour over suggestions and add them as I go.
  • A bunch of content creators have come on to play my ultimate challenge! Super big thanks to you guys for being such a lovely lot!
  • Skins have been updated to allow future additions. So you're not locked into the current selection of skins; you get a whole array that I will add to as time goes on. (I wish I could do a Pickle Rick skin.....maybe at some point ;) )
In other news, my company and publisher Templarius Games Studios will be established as an official LLC in the coming days. From there, all posts and stuffs will be done by the official Templarius Games Studios Steam account. My account will still count as the developer, but most posts will come from that account starting Friday. With that, nothing in-game will change, however as we are nearing the release of Don't Die!, I'm beginning to move onto other projects after my holiday. I have big plans in store for you guys including a whole rpg series! I'll be more open about this as time gets closer to working on those projects. I will still be here for Don't Die!, but I'll have big stuff planned for you guys so keep posted on my Twitter or the Templarius Games Studios Twitter for updated information in realtime.


[ 2017-09-26 00:43:31 CET ] [ Original post ]

Don't Die!
Michael Cox Developer
Templarius Studios Publisher
2017-10-11 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
2 user reviews (2 reviews)
The Game includes VR Support
Public Linux Depots:
  • Don't Die! Linux Depot [104.75 M]
Templarius Games Studios is proud to present a game from Michael Cox, a game with one simple task; Don't Die!

ABOUT THE GAME

Don't Die! is a challenge of wits and strategy. Based on the old flash game World's Hardest Game, Don't Die! brings a list of new challenges in your daily gritty pleasure.

FEATURES

  • Dozens of levels to choose from!
  • Different types of enemies!
  • Abilities to assist in completing of levels in awesome fashion!
  • Ability to sprint, getting away from danger!
  • Timed levels for extra challenge!
  • Steam leaderboard implementation to challenge your friends!

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: 2.0 GHz Dual Core ProcessorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics (512MB)
  • Storage: 500 MB available spaceAdditional Notes: Any version compatable.
RECOMMENDED SETUP
  • OS: Ubuntu 16.04
  • Processor: 3.0GHz i5 Dual Core or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or Radeon HD 3600 (1GB)
  • Storage: 1 GB available spaceAdditional Notes: Any version compatable.
GAMEBILLET

[ 6132 ]

16.00$ (60%)
0.90$ (91%)
0.88$ (56%)
18.74$ (25%)
4.22$ (15%)
6.01$ (14%)
14.21$ (64%)
33.19$ (17%)
5.92$ (15%)
20.99$ (30%)
11.04$ (15%)
3.75$ (75%)
24.89$ (17%)
3.40$ (80%)
2.78$ (81%)
0.90$ (82%)
13.59$ (20%)
8.25$ (17%)
4.24$ (79%)
19.79$ (1%)
12.99$ (48%)
4.50$ (70%)
16.79$ (16%)
12.59$ (16%)
9.23$ (16%)
8.39$ (16%)
4.95$ (67%)
2.50$ (75%)
12.59$ (16%)
0.88$ (87%)
GAMERSGATE

[ 2625 ]

0.75$ (85%)
0.64$ (87%)
10.43$ (48%)
15.99$ (20%)
1.0$ (90%)
3.0$ (80%)
2.0$ (75%)
17.49$ (30%)
9.99$ (50%)
3.28$ (78%)
5.0$ (50%)
6.8$ (66%)
7.65$ (74%)
0.85$ (91%)
3.48$ (83%)
1.72$ (66%)
14.87$ (40%)
1.2$ (80%)
4.0$ (90%)
0.89$ (87%)
1.87$ (83%)
7.49$ (50%)
11.24$ (55%)
8.99$ (55%)
5.0$ (90%)
3.6$ (82%)
2.94$ (58%)
5.0$ (75%)
1.74$ (71%)
1.7$ (83%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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