





Thank you for your support! Shigatari has been live for one week, and a lot of players have given me helpful feedback. Patch notes: -There is now a 50% chance per fight on the toll bridge and battle bridge that you can run away -Gedan is now a bit slower to attack and parry the head and shoulders -Overkill (kill with >=150 damage strike) text now appears as appropriate -Time cost text for parrying and dodging will now be colored red on easy difficulty if you don't have enough time -Losing the spar at the beach no longer makes you wander the earth in a quantum state of both alive and dead until observed There is a graphics related bug that a few people have run in to. I haven't been able to nail it down yet. If you run in to this issue before I get it fixed, try switching your renderer. To do that, hit Shift-G, and pick a different option. Also consider updating your video card drivers. It sounds dumb to do that for a 2-D game, but I actually ran in to some opengl driver bugs during development that were resolved by updating my video card drivers. Thanks for playing!
[ 2017-09-03 18:33:53 CET ] [ Original post ]
Thank you for your support! Shigatari has been live for one week, and a lot of players have given me helpful feedback. Patch notes: -There is now a 50% chance per fight on the toll bridge and battle bridge that you can run away -Gedan is now a bit slower to attack and parry the head and shoulders -Overkill (kill with >=150 damage strike) text now appears as appropriate -Time cost text for parrying and dodging will now be colored red on easy difficulty if you don't have enough time -Losing the spar at the beach no longer makes you wander the earth in a quantum state of both alive and dead until observed There is a graphics related bug that a few people have run in to. I haven't been able to nail it down yet. If you run in to this issue before I get it fixed, try switching your renderer. To do that, hit Shift-G, and pick a different option. Also consider updating your video card drivers. It sounds dumb to do that for a 2-D game, but I actually ran in to some opengl driver bugs during development that were resolved by updating my video card drivers. Thanks for playing!
[ 2017-09-03 18:33:53 CET ] [ Original post ]
Key features:
- Samurai RPG with permadeath
- Beautiful historical artwork from the public domain
- Brutal and strategic katana duels
- Combine seven dueling schools to form your own style
- Three-axis morality system
- Commit seppuku to earn persistent bonuses
- Get one-shot by bosses who look like kabuki actors
- Cut down defenseless peasants and give their hearts to an oni
- Get wasted on sake and visit a kagema
- OS: Ubuntu 14+Memory: 2 GB RAM
- Memory: 2 GB RAM
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