Thank you for your support! Shigatari has been live for one week, and a lot of players have given me helpful feedback.
Patch notes:
-There is now a 50% chance per fight on the toll bridge and battle bridge that you can run away
-Gedan is now a bit slower to attack and parry the head and shoulders
-Overkill (kill with >=150 damage strike) text now appears as appropriate
-Time cost text for parrying and dodging will now be colored red on easy difficulty if you don't have enough time
-Losing the spar at the beach no longer makes you wander the earth in a quantum state of both alive and dead until observed
There is a graphics related bug that a few people have run in to. I haven't been able to nail it down yet. If you run in to this issue before I get it fixed, try switching your renderer. To do that, hit Shift-G, and pick a different option. Also consider updating your video card drivers. It sounds dumb to do that for a 2-D game, but I actually ran in to some opengl driver bugs during development that were resolved by updating my video card drivers.
Thanks for playing!
Thank you for your support! Shigatari has been live for one week, and a lot of players have given me helpful feedback.
Patch notes:
-There is now a 50% chance per fight on the toll bridge and battle bridge that you can run away
-Gedan is now a bit slower to attack and parry the head and shoulders
-Overkill (kill with >=150 damage strike) text now appears as appropriate
-Time cost text for parrying and dodging will now be colored red on easy difficulty if you don't have enough time
-Losing the spar at the beach no longer makes you wander the earth in a quantum state of both alive and dead until observed
There is a graphics related bug that a few people have run in to. I haven't been able to nail it down yet. If you run in to this issue before I get it fixed, try switching your renderer. To do that, hit Shift-G, and pick a different option. Also consider updating your video card drivers. It sounds dumb to do that for a 2-D game, but I actually ran in to some opengl driver bugs during development that were resolved by updating my video card drivers.
Thanks for playing!