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Patch Notes Build: 0.2.0.8117
Our main aim here was to make the combat more transparent and ensure that the role of the melee champions/tanks is now clear. We made several changes to how threat works, how threat-skills work, when enemies switch target, how they select their first target, etc.. We also changed Kane’s first skill (changed to new Taunt), which should better explain the mechanics of ToT’s real-time combat, as the player plays it. We have also more clearly split various enemy groups into different categories, requiring different tactical approach – e.g. on Level 2: Constructs now have generally lower health but higher damage, also having few nasty skills. While Orcs have generally higher health and lower individual damage. On Level 3: Beasts are now true beasts – preferring to attack you only if they have superiority in numbers, while Golems are tough and resistant, even single enemy requires some planning. This will results in different combat experience across all four levels of the Tower. And yes, bosses got such a beating last time, that they discovered their own blueprints, spent 5000 gold on training and now are ready for your party. They now sometimes (or perhaps.. always) require special preparation and adjustments. If your weapons or skills deal low or no damage, re-adjusts party, skills and equipment.
[ 2017-07-21 20:47:23 CET ] [ Original post ]
We have made some major changes in the last week. Big thanks to all who sent us a gameplay suggestion or reported a bug via REPORT ISSUE tool. The detailed patch notes follow:
TOP ONES
- Ability to GROUP-MOVE and GROUP-ATTACK – hold left SHIFT and press a location or an enemy – and all your champions will do just that.
- Added COMBAT STATS of your champions and the enemies: HP, Armor, Elemental Resistances. While in combat, move your cursor above the target to see the current value (so you can see how various skills affect the current statistics - why your champions deal 0 damage to the enemy or why your tanks drop suddenly drop so quickly). We will be expanding this section later.
- BOSSES are what they should always be: scary and challenging.They should require preparation before combat, on normal and higher difficulties.
- New ENCHANTING PANEL – clearly showing which enchantments are available and for which item types.
TECHNICAL:
- Lots of sources for occasional instability (camera issue or crash) were identified and removed.
- Sound issues were fixed – volume should stay constant.
GAMEPLAY:
- Added tool-tips on character screen.
- Accelerated item progression – Tier 2 items are toned down, start to appear frequently on level 3.
- Added information on difficulty level in save game information.
- Added information (on Main Screen) what each difficulty level means.
- Made changes to few skills – rebalancing, mana cost or booster(s) effects.
- Many typos / syntax changes.
- Reduced the potency of life-steal across the board (sorry).
- Added some sound effects.
- Added information that dual wield carries 50% penalty for off-hand weapon. Time to consider 2-handed weapons again.
- Progress bar – all “missing” events are removed, you can now achieve 100% progress. If you completed the level – just enter it again to update the progress to the correct value.
- Various changes/fixes to all levels and combat maps:
- Some gameplay elements are more visible,
- Reported graphic bugs,
- Missing dialogues,
- Textures fixed in Void sector,
- Sleath’s notes placed in correct order,
- Chest of plenty (exploit) removed,
- Camera freeze after Orc Leader defeated without using any explosives,
- … and plenty of others
COMBAT (major changes here):
Our main aim here was to make the combat more transparent and ensure that the role of the melee champions/tanks is now clear. We made several changes to how threat works, how threat-skills work, when enemies switch target, how they select their first target, etc.. We also changed Kane’s first skill (changed to new Taunt), which should better explain the mechanics of ToT’s real-time combat, as the player plays it. We have also more clearly split various enemy groups into different categories, requiring different tactical approach – e.g. on Level 2: Constructs now have generally lower health but higher damage, also having few nasty skills. While Orcs have generally higher health and lower individual damage. On Level 3: Beasts are now true beasts – preferring to attack you only if they have superiority in numbers, while Golems are tough and resistant, even single enemy requires some planning. This will results in different combat experience across all four levels of the Tower. And yes, bosses got such a beating last time, that they discovered their own blueprints, spent 5000 gold on training and now are ready for your party. They now sometimes (or perhaps.. always) require special preparation and adjustments. If your weapons or skills deal low or no damage, re-adjusts party, skills and equipment.
Some of other related changes:
- Added information which skill is under which hotkey.
- Lots and lots of changes to all enemies and all battle encounters.
- Lots and lots of changes to Bosses and their battle encounters – they now should require a special preparation, on normal and higher difficulties.
- Adding new combat types: 1) Large enemies and 2) Swarm (short but very intense).
- Smoothing difficulty progression between all levels.
- Making all shields an item worthy of consideration now.
- Changed Armor and Armor Penetration stats – now armor penetration does come handy sometimes.
- Added new Battle Challenges with unique rewards – Beasts.
[ 2017-07-21 20:47:23 CET ] [ Original post ]
Tower of Time
Event Horizon
Developer
Event Horizon
Publisher
2018-04-12
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
Very Positive
(1960 reviews)
The Game includes VR Support
Public Linux Depots:
- Tower of Time Linux [12.34 G]
Available DLCs:
- Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
- Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
- Build your party around typical tank/dps/support composition or try something entirely new.
- Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
- Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
- Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
MINIMAL SETUP
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
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