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Name

 Tower of Time 

 

Developer

 Event Horizon 

 

Publisher

 Event Horizon 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2018-04-12 

 

Steam

 € £ $ / % 

 

News

 76 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 28 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/617480 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 74  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 74 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Tower of Time Linux [12.34 G] 


DLC

 Tower of Time Book One Music Tracks 




LINUX STREAMERS (2)
sir_diealotalotgeniusktd




Patch Notes Build: 0.2.0.8117

We have made some major changes in the last week. Big thanks to all who sent us a gameplay suggestion or reported a bug via REPORT ISSUE tool.

The detailed patch notes follow:

TOP ONES



  • Ability to GROUP-MOVE and GROUP-ATTACK – hold left SHIFT and press a location or an enemy – and all your champions will do just that.
  • Added COMBAT STATS of your champions and the enemies: HP, Armor, Elemental Resistances. While in combat, move your cursor above the target to see the current value (so you can see how various skills affect the current statistics - why your champions deal 0 damage to the enemy or why your tanks drop suddenly drop so quickly). We will be expanding this section later.
  • BOSSES are what they should always be: scary and challenging.They should require preparation before combat, on normal and higher difficulties.
  • New ENCHANTING PANEL – clearly showing which enchantments are available and for which item types.


TECHNICAL:


  • Lots of sources for occasional instability (camera issue or crash) were identified and removed.
  • Sound issues were fixed – volume should stay constant.


GAMEPLAY:


  • Added tool-tips on character screen.
  • Accelerated item progression – Tier 2 items are toned down, start to appear frequently on level 3.
  • Added information on difficulty level in save game information.
  • Added information (on Main Screen) what each difficulty level means.
  • Made changes to few skills – rebalancing, mana cost or booster(s) effects.
  • Many typos / syntax changes.
  • Reduced the potency of life-steal across the board (sorry).
  • Added some sound effects.
  • Added information that dual wield carries 50% penalty for off-hand weapon. Time to consider 2-handed weapons again.
  • Progress bar – all “missing” events are removed, you can now achieve 100% progress. If you completed the level – just enter it again to update the progress to the correct value.
  • Various changes/fixes to all levels and combat maps:
  • Some gameplay elements are more visible,
  • Reported graphic bugs,
  • Missing dialogues,
  • Textures fixed in Void sector,
  • Sleath’s notes placed in correct order,
  • Chest of plenty (exploit) removed,
  • Camera freeze after Orc Leader defeated without using any explosives,
  • … and plenty of others


COMBAT (major changes here):

Our main aim here was to make the combat more transparent and ensure that the role of the melee champions/tanks is now clear. We made several changes to how threat works, how threat-skills work, when enemies switch target, how they select their first target, etc.. We also changed Kane’s first skill (changed to new Taunt), which should better explain the mechanics of ToT’s real-time combat, as the player plays it.

We have also more clearly split various enemy groups into different categories, requiring different tactical approach – e.g. on Level 2: Constructs now have generally lower health but higher damage, also having few nasty skills. While Orcs have generally higher health and lower individual damage. On Level 3: Beasts are now true beasts – preferring to attack you only if they have superiority in numbers, while Golems are tough and resistant, even single enemy requires some planning. This will results in different combat experience across all four levels of the Tower.

And yes, bosses got such a beating last time, that they discovered their own blueprints, spent 5000 gold on training and now are ready for your party. They now sometimes (or perhaps.. always) require special preparation and adjustments. If your weapons or skills deal low or no damage, re-adjusts party, skills and equipment.

Some of other related changes:


  • Added information which skill is under which hotkey.
  • Lots and lots of changes to all enemies and all battle encounters.
  • Lots and lots of changes to Bosses and their battle encounters – they now should require a special preparation, on normal and higher difficulties.
  • Adding new combat types: 1) Large enemies and 2) Swarm (short but very intense).
  • Smoothing difficulty progression between all levels.
  • Making all shields an item worthy of consideration now.
  • Changed Armor and Armor Penetration stats – now armor penetration does come handy sometimes.
  • Added new Battle Challenges with unique rewards – Beasts.


Thanks for playing Tower of Time,
Event Horizon team


[ 2017-07-21 22:47:23 CET ] [ Original post ]