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Patch Notes Build: 0.3.0.8362
We are happy to release the second patch. Again, we followed the feedback received and tried to implement as much as possible: The major change is to intro level(s) – we made both of them shorter yet more intense - added new gameplay, new boss encounter and unique items. There is also an interactive battle tutorial – explaining the basics of Tower of Time combat, as requested by many players. We also added an ability to reset attributes for a modest cost. It is accessible from Character Screen. The detailed patch notes follow:
• Fixed the bug when you throw a stone into the well on Level 1 – now you can check how deep it is. • Game should no longer camera-freeze at random moments. • Game should no longer crash after long time (memory leak). • Fixed issue when reward panels or info panels would appear with delay. • Lots of minor bugfixes. • Fixed issue with wand targeting. • Fixed issue with Sunpowered enchant on fast attacking dual wands. • Fixed issue with brightness (changing colors suddenly). • Added Cinematics Volume option in Settings
• Ability to reset attributes and re-spec, for a modest cost. • Interactive battle tutorial – first combat encounter in Prologue level. • Changed items to make them more distinct between the types. • Added Magic Penetration as new stat for Staff-weapons (reducing elemental resistance). • Made small changes to some skills – mostly concerning graphic effects and type of the element (e.g. Blademaster Wall is now Water, not Fire). • Few new UI elements (tooltips). • Many typos / syntax changes. • Extended information about enemies and champions in battle. • Added lots of SFXs in combat, fixing some of SFXs that were 2D instead of 3D • Fixed Blind Rage skill, you can no longer steer Blademaster when you activate it, he runs around by himself • Changed visual effect of Focus Stones • New model for Earthcaller skill ability (summon) – it is more visible now when it shoots and when it dies • Lots of small graphic fixes, as reported by players.
[ 2017-08-01 22:59:18 CET ] [ Original post ]
Patch Notes 0.3.0.8362
We are happy to release the second patch. Again, we followed the feedback received and tried to implement as much as possible: The major change is to intro level(s) – we made both of them shorter yet more intense - added new gameplay, new boss encounter and unique items. There is also an interactive battle tutorial – explaining the basics of Tower of Time combat, as requested by many players. We also added an ability to reset attributes for a modest cost. It is accessible from Character Screen. The detailed patch notes follow:
Technical:
• Fixed the bug when you throw a stone into the well on Level 1 – now you can check how deep it is. • Game should no longer camera-freeze at random moments. • Game should no longer crash after long time (memory leak). • Fixed issue when reward panels or info panels would appear with delay. • Lots of minor bugfixes. • Fixed issue with wand targeting. • Fixed issue with Sunpowered enchant on fast attacking dual wands. • Fixed issue with brightness (changing colors suddenly). • Added Cinematics Volume option in Settings
Gameplay:
• Ability to reset attributes and re-spec, for a modest cost. • Interactive battle tutorial – first combat encounter in Prologue level. • Changed items to make them more distinct between the types. • Added Magic Penetration as new stat for Staff-weapons (reducing elemental resistance). • Made small changes to some skills – mostly concerning graphic effects and type of the element (e.g. Blademaster Wall is now Water, not Fire). • Few new UI elements (tooltips). • Many typos / syntax changes. • Extended information about enemies and champions in battle. • Added lots of SFXs in combat, fixing some of SFXs that were 2D instead of 3D • Fixed Blind Rage skill, you can no longer steer Blademaster when you activate it, he runs around by himself • Changed visual effect of Focus Stones • New model for Earthcaller skill ability (summon) – it is more visible now when it shoots and when it dies • Lots of small graphic fixes, as reported by players.
[ 2017-08-01 22:59:18 CET ] [ Original post ]
Tower of Time
Event Horizon
Developer
Event Horizon
Publisher
2018-04-12
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
Very Positive
(1960 reviews)
The Game includes VR Support
Public Linux Depots:
- Tower of Time Linux [12.34 G]
Available DLCs:
- Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
- Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
- Build your party around typical tank/dps/support composition or try something entirely new.
- Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
- Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
- Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
MINIMAL SETUP
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
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