▶
Upcoming Patch 22.08. A big one.
Apologies, but we'll not be able to release the patch tomorrow. No excuse really - we tried to push too many things at the same time and on top of that test and fix Linux build - and we simply overestimated our development capabilities. All is ready but we need to test it thoroughly as always, so the new date is Tuesday 29.08. As a recompense for the wait - we will also add a highly requested feature to differentiate 2H weapons: cleave in cone area, as a basic weapon characteristics (for x% of main damage). It will stack with whirlwind enchant - this opens quite interesting new tactical options. Hello, An update on our development pipeline: The next patch will arrive around 22.08. That is a long time, but this is our biggest patch yet. We had received MASSIVE feedback in the last two weeks. Thanks a lot for all that! Instead of splitting it into smaller chunks, we decided to put as much as possible into one big update - so we can test everything very thoroughly. This time we are focusing almost entirely on the things requested by the players. Here is a short list of major things to come:
Advanced graphic settings (you will be able to customize your graphic options, one by one).
Full screen resolution / dual monitor support (no cursor movement).
Keybindings - whether you play typical point-and-click RPGs or MOBA-style games, you will be able to customize everything as you like.
Quicksave and double-click to Save.
Small thing but incredibly useful for us - added crash dump files to our Report Issue Trello board.
Various graphic optimization - loading times should be significantly shorter.
Elimination of all gameplay bugs that we know of - including random memory leaks.
Poor Rakhem. He was trying his best, not well enough perhaps - but we honestly thought that being a Dwarf alone is enough to assure that he has a secure place in any adventure. We apparently were wrong, Boron being no. 2 choice for the front-line - so we are sending Rakhem to a special training camp for aspiring champions. As we get closer to the patch date, we will share more details. If there is anything missing that is particularly bothering you, please comment below and we will see if perhaps it overlaps with some other changes as well. Thanks for the feedback, very positive comments overall and for such motivating reviews. Cheers, KM
[ 2017-08-22 20:28:21 CET ] [ Original post ]
EDIT 21.08:
Apologies, but we'll not be able to release the patch tomorrow. No excuse really - we tried to push too many things at the same time and on top of that test and fix Linux build - and we simply overestimated our development capabilities. All is ready but we need to test it thoroughly as always, so the new date is Tuesday 29.08. As a recompense for the wait - we will also add a highly requested feature to differentiate 2H weapons: cleave in cone area, as a basic weapon characteristics (for x% of main damage). It will stack with whirlwind enchant - this opens quite interesting new tactical options. Hello, An update on our development pipeline: The next patch will arrive around 22.08. That is a long time, but this is our biggest patch yet. We had received MASSIVE feedback in the last two weeks. Thanks a lot for all that! Instead of splitting it into smaller chunks, we decided to put as much as possible into one big update - so we can test everything very thoroughly. This time we are focusing almost entirely on the things requested by the players. Here is a short list of major things to come:
Technical
Gameplay
- Void sector / Level 4 - major upgrade and epic conclusion to Book One of the story. If you decide to wake the Shade immediately, well, you are duly warned.
- Various 'Quality of Life' features - e.g. DPS statistic already on inventory page, so you can quickly check combination of items.
- Various small changes to combat mechanics - e.g. small differentiation of shooting range for range weapons; increased range for melee weapons, melee enemies behaving more as they should.
- Crystal Transmute option - so you will be able to test all those powerful enchantments earlier, risking lack of crafting power once you discover Tier 2 Blacksmith upgrade (which will also come earlier).
- Increased starting level for champions that join later.
- Changing places for building blueprints.
- Some more lore books/notes. Stronger personalities for characters
- Level progress should now finally track % accurately.
Forgotten Dwarf
Poor Rakhem. He was trying his best, not well enough perhaps - but we honestly thought that being a Dwarf alone is enough to assure that he has a secure place in any adventure. We apparently were wrong, Boron being no. 2 choice for the front-line - so we are sending Rakhem to a special training camp for aspiring champions. As we get closer to the patch date, we will share more details. If there is anything missing that is particularly bothering you, please comment below and we will see if perhaps it overlaps with some other changes as well. Thanks for the feedback, very positive comments overall and for such motivating reviews. Cheers, KM
[ 2017-08-22 20:28:21 CET ] [ Original post ]
Tower of Time
Event Horizon
Developer
Event Horizon
Publisher
2018-04-12
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
Very Positive
(1960 reviews)
The Game includes VR Support
Public Linux Depots:
- Tower of Time Linux [12.34 G]
Available DLCs:
- Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
- Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
- Build your party around typical tank/dps/support composition or try something entirely new.
- Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
- Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
- Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
MINIMAL SETUP
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3395 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB