There had been few posts about our combat mechanics lately. We agree with them 100%. So here is a short update on what we have been working on for the last two months, to improve the variety and challenge players more in the terms of the tactics and builds.
We are implementing New Combat Modes, where objectives will be different. Here are the main examples - they will be combined as well. We are setting them up and balancing, so we need perhaps two more weeks before adding them to the current content.
Trap
Your party will be ambushed and one or even two champions will be locked in a destructible trap.
Objective: split damage between trap and incoming enemies / decide if you want to spam all the possible skills first to free your locked comrades, risking that your party will be mana-starved -- or take more balanced approach.
Defend
There will be a number (1-3) of objects on the map, each giving your party certain buffs within the range like hp/regen per second in range, armor aura, damage boost. Or giving global debuffs to enemies - weakness, slow, armor sunder, etc.. Enemies will target objects first, only sustained damage or threat-skills will force them to fight your champions.
Objective: defend objects (as many as possible) and survive the combat. If all objects will be destroyed, a very strong elite enemy or large group of enemies can spawn / or all enemies can receive a global buff. So decide - choose one priority object and defend it at all costs / intercept strongest enemies / or try to split the forces.
Destroy
Finally, the most complex battle mode. Here your champions do not defend themselves, they ATTACK. There will be certain number of spawning portal (2-3) - each GUARDED by a group of enemies, with new enemies joining over time. Once you enter their defend range, they will all attack at once. Also - once they decide that they have sufficient forces, they will also move towards your party and attack. With each portal destroyed, enemies at other portals will become stronger or portal themselves can get a nasty range attack.
Objective: destroy all portals. Time your attacks well, so you don't fight the guards of your chosen portal AND the enemies that will move from another one. Split the forces OR take portals one by one. If the portals have nasty debuffs in range - lure the enemies away first or take them head-on. Use AOE smartly. Channel enemies into narrow pathways so you maximize AOE dmg.
Large Maps
We are also implementing large and X-large maps - especially for Destroy mode. Here is the example of one of the new large maps. You will get a big playground now to play around.

We are also working on new cool skills and new skill tree. An update on that one will come in a few days.
All in all - we don't want to jinx it :) but it actually plays quite cool now. Hope you will appreciate our attempts to bring something fresh to the gaming world.
Cheers,
KM
P.S. The Enemies are equally excited about all those changes....
[ 2017-10-25 18:16:24 CET ] [ Original post ]