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New Combat Modes - Upcoming

There had been few posts about our combat mechanics lately. We agree with them 100%. So here is a short update on what we have been working on for the last two months, to improve the variety and challenge players more in the terms of the tactics and builds. We are implementing New Combat Modes, where objectives will be different. Here are the main examples - they will be combined as well. We are setting them up and balancing, so we need perhaps two more weeks before adding them to the current content.

Trap


Your party will be ambushed and one or even two champions will be locked in a destructible trap. Objective: split damage between trap and incoming enemies / decide if you want to spam all the possible skills first to free your locked comrades, risking that your party will be mana-starved -- or take more balanced approach.

Defend


There will be a number (1-3) of objects on the map, each giving your party certain buffs within the range like hp/regen per second in range, armor aura, damage boost. Or giving global debuffs to enemies - weakness, slow, armor sunder, etc.. Enemies will target objects first, only sustained damage or threat-skills will force them to fight your champions. Objective: defend objects (as many as possible) and survive the combat. If all objects will be destroyed, a very strong elite enemy or large group of enemies can spawn / or all enemies can receive a global buff. So decide - choose one priority object and defend it at all costs / intercept strongest enemies / or try to split the forces.

Destroy


Finally, the most complex battle mode. Here your champions do not defend themselves, they ATTACK. There will be certain number of spawning portal (2-3) - each GUARDED by a group of enemies, with new enemies joining over time. Once you enter their defend range, they will all attack at once. Also - once they decide that they have sufficient forces, they will also move towards your party and attack. With each portal destroyed, enemies at other portals will become stronger or portal themselves can get a nasty range attack. Objective: destroy all portals. Time your attacks well, so you don't fight the guards of your chosen portal AND the enemies that will move from another one. Split the forces OR take portals one by one. If the portals have nasty debuffs in range - lure the enemies away first or take them head-on. Use AOE smartly. Channel enemies into narrow pathways so you maximize AOE dmg.


Large Maps


We are also implementing large and X-large maps - especially for Destroy mode. Here is the example of one of the new large maps. You will get a big playground now to play around.
We are also working on new cool skills and new skill tree. An update on that one will come in a few days. All in all - we don't want to jinx it :) but it actually plays quite cool now. Hope you will appreciate our attempts to bring something fresh to the gaming world. Cheers, KM P.S. The Enemies are equally excited about all those changes....


[ 2017-10-25 18:16:24 CET ] [ Original post ]

Tower of Time
Event Horizon Developer
Event Horizon Publisher
2018-04-12 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Very Positive (1960 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tower of Time Linux [12.34 G]
Available DLCs:
  • Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.

Before you buy:

If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.

Features:

  • Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
  • Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
  • Build your party around typical tank/dps/support composition or try something entirely new.
  • Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
  • Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
  • Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
  • Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
  • Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.

Story:

For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…

MINIMAL SETUP
  • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
  • Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
RECOMMENDED SETUP
  • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
  • Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
GAMEBILLET

[ 6138 ]

1.50$ (85%)
1.26$ (87%)
4.17$ (79%)
11.02$ (15%)
2.53$ (75%)
5.11$ (83%)
12.57$ (58%)
15.99$ (20%)
5.11$ (66%)
0.80$ (90%)
4.02$ (80%)
8.39$ (16%)
6.63$ (17%)
4.19$ (16%)
1.99$ (93%)
16.99$ (15%)
12.57$ (58%)
2.34$ (61%)
15.95$ (60%)
3.75$ (85%)
2.47$ (17%)
16.99$ (15%)
10.00$ (50%)
4.75$ (81%)
3.35$ (16%)
12.50$ (50%)
15.29$ (15%)
11.99$ (20%)
4.24$ (39%)
5.40$ (82%)
GAMERSGATE

[ 3395 ]

0.9$ (85%)
4.8$ (60%)
9.35$ (22%)
1.72$ (89%)
19.99$ (20%)
4.0$ (80%)
3.96$ (64%)
4.25$ (79%)
3.4$ (83%)
2.0$ (80%)
0.87$ (71%)
14.99$ (25%)
13.49$ (25%)
0.75$ (85%)
7.2$ (64%)
2.18$ (78%)
28.89$ (28%)
12.1$ (36%)
5.7$ (81%)
6.97$ (85%)
1.13$ (91%)
3.0$ (62%)
3.48$ (83%)
6.86$ (77%)
4.19$ (30%)
5.1$ (66%)
3.28$ (78%)
3.83$ (74%)
7.5$ (70%)
7.04$ (65%)

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