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Book Two Released
There are three new levels in the game. Journey deeper into the tower, discover technological marvels of the ancients, meet new enemies, follow the story, meet a mysterious hero, that will join your party as the seventh companion. New levels should take about 10 hours to complete - or longer, depending on chosen difficulty level and the amount of side content and combat challenges.
We made few changes to the story and generally accelerated it. We have improved personality of all characters and added choices, that will have an increasing impact later on. This change also impacts previous levels. We heartily recommend to replay the game, if you already reached end of level four (it will not be a disappointing time)
We added new combat modes, such as Defend Mana Orbs, It’s a Trap, Portals. All of them require completely different tactical approach. For example - in Portals - you do not defend yourself against the enemy, you need to take the fight to them and destroy three or more portals through which they arrive, else you will be overrun when they finally advance on your position. We added new skills - for example movement skills and gravity skills. Use dash, jump, teleport to move around the battlefield in a blink of an eye. Use skills that distort gravity to pull or push enemies away. Each champion now have 8 skills at his/her disposal. We also added a skill tree where each skill has a main effect and one of the two optional enhancements, often changing the nature of the skill. Finally, we created Elite Enemies, a new category that is like a mini-boss and brings a lot of flavor to combat. They can have multiple skills, that often can be quite surprising.
We improved combat mechanics for melee classes, they now can hold enemies with their presence (body). We also added unit avoidance, so the fight is more natural now. You can hold narrow passage and no enemy will pass through as long as your tanking champion is alive (unless they jump over him to reach high-damage dealing marksman in the back).
Due to so many changes, the previous save games are no longer compatible. We recommend to start a new playthrough, however, if you wish to continue from your current place, your save games will be automatically converted (as close as possible to your previous location). We sincerely apologize for this. We did our best to keep the saves compatible, but the game became so complex, that it just became impossible.
- New cinematics - Enhancements to various UI elements - New music and lots of new SFX added - New unique items added - New enemies and bosses - New character models - New challenges We hope you enjoy playing Tower of Time. As always, please send us the feedback and suggestions. We are now gearing up for the last mile here - Book Three and conclusion to the story.
Cheers, KM and EH Team
[ 2017-12-20 01:17:00 CET ] [ Original post ]
We have released additional content for Tower of Time, together with major improvements to every aspect of the game. The full list would be too long, so here is a short summary.
Book Two
There are three new levels in the game. Journey deeper into the tower, discover technological marvels of the ancients, meet new enemies, follow the story, meet a mysterious hero, that will join your party as the seventh companion. New levels should take about 10 hours to complete - or longer, depending on chosen difficulty level and the amount of side content and combat challenges.
Story
We made few changes to the story and generally accelerated it. We have improved personality of all characters and added choices, that will have an increasing impact later on. This change also impacts previous levels. We heartily recommend to replay the game, if you already reached end of level four (it will not be a disappointing time)
Combat
We added new combat modes, such as Defend Mana Orbs, It’s a Trap, Portals. All of them require completely different tactical approach. For example - in Portals - you do not defend yourself against the enemy, you need to take the fight to them and destroy three or more portals through which they arrive, else you will be overrun when they finally advance on your position. We added new skills - for example movement skills and gravity skills. Use dash, jump, teleport to move around the battlefield in a blink of an eye. Use skills that distort gravity to pull or push enemies away. Each champion now have 8 skills at his/her disposal. We also added a skill tree where each skill has a main effect and one of the two optional enhancements, often changing the nature of the skill. Finally, we created Elite Enemies, a new category that is like a mini-boss and brings a lot of flavor to combat. They can have multiple skills, that often can be quite surprising.
We improved combat mechanics for melee classes, they now can hold enemies with their presence (body). We also added unit avoidance, so the fight is more natural now. You can hold narrow passage and no enemy will pass through as long as your tanking champion is alive (unless they jump over him to reach high-damage dealing marksman in the back).
Save Games - conversion
Due to so many changes, the previous save games are no longer compatible. We recommend to start a new playthrough, however, if you wish to continue from your current place, your save games will be automatically converted (as close as possible to your previous location). We sincerely apologize for this. We did our best to keep the saves compatible, but the game became so complex, that it just became impossible.
Other improvements
- New cinematics - Enhancements to various UI elements - New music and lots of new SFX added - New unique items added - New enemies and bosses - New character models - New challenges We hope you enjoy playing Tower of Time. As always, please send us the feedback and suggestions. We are now gearing up for the last mile here - Book Three and conclusion to the story.
Cheers, KM and EH Team
[ 2017-12-20 01:17:00 CET ] [ Original post ]
Tower of Time
Event Horizon
Developer
Event Horizon
Publisher
2018-04-12
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
Very Positive
(1960 reviews)
The Game includes VR Support
Public Linux Depots:
- Tower of Time Linux [12.34 G]
Available DLCs:
- Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
- Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
- Build your party around typical tank/dps/support composition or try something entirely new.
- Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
- Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
- Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
MINIMAL SETUP
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
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