(this is Kane trying his new equipment on a training dummy)
We received a lot of questions recently about itemization. So let me explain few things - as champions' equipment is what really matters the most in any cRPG game. You can revive your champion if he dies, but one you accidentally sell your epic sword to a vendor, it is usually lost forever.
We created perhaps the most complex equipment system ever attempted in RPG. Items are randomly generated, but they follow very specific and quite simple rules. On top of that, if you are fond of a particular item and you have resources, you can further upgrade as you want.
Item types
Lets take melee classes for example. Their "hands" equipment can be as follows:
- 1H weapon + shield
- Two 1H weapon (dualwield)
- 2H weapon
- Regular Sword - high base damage and some Critical Chance
- Stun Edge - that has inherent Stun Chance %
- Fire Blade - that deals Fire Damage as main damage type
Legendary Items
We also have over 60 unique items that are something entirely different. Early on you get just strong items with powerful statistics.
Overall a very good weapon, that comes with a different price. This sword has Life Drain Enchant, that heals your champion for the % of damage dealt.
This Bow is quite strong compared to other weapons of this tier and has a very good enchant - increasing damage and pushing enemies back. But it has one negative trait - each attack with this weapon cost mana. If you want to use it, you probably should invest in mana regeneration, mana leech or +mana items.
This Armor (you can collect more pieces) changes the way how you play your tank. It has a very high armor (comparing to other pieces at this point of the game) but negative elemental resistance. It also lowers movement speed significantly. However, it has a damage mitigation enchant, very good for certain enemies. With this armor, you do not move your tank to the fight, you try to bring the fight to him.
One of the "extreme" examples. This item is very powerful but it is also very expensive - it drains life and mana continuously and also additional mana per each attack. It requires rebuilding your character or even the whole party, so other champions can support the user of this weapon. This is just a very small sample of itemization. Different weapons, different armor and jewelry pieces can have different combinations of stats. On top of that there are almost 50 unique enchants, some of them with different level of power. All in all - it creates almost uncountable number of possible combinations and gives you incredible flexibility in champion and party building. So we might not have an option to change the hair style or eye color of your champions, but apart from that -- if you include the skill system - you can build them as you want and when you want. If you have any more questions, we would be happy to chat about that or any other aspect of the game on our discord. https://discord.gg/8hpkCgD Cheers, Event Horizon Team
[ 2018-03-21 00:43:08 CET ] [ Original post ]
- Tower of Time Linux [12.34 G]
- Tower of Time Book One Music Tracks
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
- Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
- Build your party around typical tank/dps/support composition or try something entirely new.
- Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
- Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
- Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
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