
(this is Kane trying his new equipment on a training dummy)
We received a lot of questions recently about itemization. So let me explain few things - as champions' equipment is what really matters the most in any cRPG game. You can revive your champion if he dies, but one you accidentally sell your epic sword to a vendor, it is usually lost forever.
We created perhaps the most complex equipment system ever attempted in RPG. Items are randomly generated, but they follow very specific and quite simple rules. On top of that, if you are fond of a particular item and you have resources, you can further upgrade as you want.
Item types
Lets take melee classes for example. Their "hands" equipment can be as follows:
- 1H weapon + shield
- Two 1H weapon (dualwield)
- 2H weapon
Furthermore, each weapon type has three or four different sub-types, that differ in primary usage. For 1-handed swords, those are:
- Regular Sword - high base damage and some Critical Chance
- Stun Edge - that has inherent Stun Chance %
- Fire Blade - that deals Fire Damage as main damage type
Sub-types for tier1 1H Crossbows, for example, are Hand Crossbow, Bolt Spitter, Repeater
Also, depending on the quality of the item (Green, Blue, Purple) they can roll different additional stats - called Prefix or Affix.
Green roll only 1, either Prefix or Affix
Blue roll 2, both Prefix and Affix
Purple roll 2 + additional enchant slot
In the examples above we have the following:
Jagged Steel Sword of Poison
Jagged ... adds Armor Penetration
... of Poison adds 1-3 Earth Damage
Mighty Stun Edge of Sparks
Mighty ... adds +1 Might attribute
... of Sparks adds 1-3 Air Damage
Chaotic Fire Blade of Water
Chaotic ... rare prefix, it adds few nasty effects as Daze, Stun, Blind
... of Water adds 1-3 Water Damage
As you progress with the game, existing affixes and prefixes will increase in strength and new ones will also start to appear, some with both positive and negative effects.
Each weapon class, e.g. 1H Swords, 1H Axes, 1H Hammers are different somewhat. Also 2H Weapons have special stat - Cleave Damage - x% of main damage is also applied to other enemies in cone area in front of your warrior.
Range Weapons - both Physical (Bows, Crossbows, Pistols) and Magic (Wands, Staves and Focus Stones) - have inherently different stats, e.g. Focus Stones have Skill Damage while Bows have Slow Chance or Daze Chance.
Legendary Items
We also have over 60 unique items that are something entirely different. Early on you get just strong items with powerful statistics.

Overall a very good weapon, that comes with a different price. This sword has Life Drain Enchant, that heals your champion for the % of damage dealt.

This Bow is quite strong compared to other weapons of this tier and has a very good enchant - increasing damage and pushing enemies back. But it has one negative trait - each attack with this weapon cost mana. If you want to use it, you probably should invest in mana regeneration, mana leech or +mana items.

This Armor (you can collect more pieces) changes the way how you play your tank. It has a very high armor (comparing to other pieces at this point of the game) but negative elemental resistance. It also lowers movement speed significantly. However, it has a damage mitigation enchant, very good for certain enemies. With this armor, you do not move your tank to the fight, you try to bring the fight to him.

One of the "extreme" examples. This item is very powerful but it is also very expensive - it drains life and mana continuously and also additional mana per each attack. It requires rebuilding your character or even the whole party, so other champions can support the user of this weapon.
This is just a very small sample of itemization. Different weapons, different armor and jewelry pieces can have different combinations of stats.
On top of that there are almost 50 unique enchants, some of them with different level of power.
All in all - it creates almost uncountable number of possible combinations and gives you incredible flexibility in champion and party building.
So we might not have an option to change the hair style or eye color of your champions, but apart from that -- if you include the skill system - you can build them as you want and when you want.
If you have any more questions, we would be happy to chat about that or any other aspect of the game on our discord.
https://discord.gg/8hpkCgD
Cheers,
Event Horizon Team
[ 2018-03-21 00:43:08 CET ] [ Original post ]