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Patch #3 + German lang.


Dear Players, Another big update that implements few quality of life features and corrects bugs based on your feedback.

German Language


We have added German language option. It should automatically detect your operating system language, if not - you can switch it from Settings. Many thanks to all players that helped us with some missing texts and did overall language proofing. If you spot anything amiss, please be so kind and let us know.

Other Languages Update


We should be ready with Polish language within few days. Russian language is at about 80% done and should be released in 2-3 weeks’ time. We are also working on Turkish, French, Chinese Simplified, Spanish and Japanese – although here we cannot give you time estimate yet.

Quality of life changes


  • Reworked dusty scroll mechanics. Now they always show the effect of the scroll. They are split into Lesser and Greater scrolls. Lesser Scroll grants a small positive effect while Greater Scroll grants a powerful positive effect but also a small negative one.
  • Added auto-cast option for buffs. New checkbox is added to the skill button.
  • New battle unit tooltip with more information.
  • Added health and mana regeneration stats to hero portraits.
  • Combat loot is now scaling with difficulty. If there is a unique item as a reward, it has slightly better stats on hard (+) and epic (++). Gold amount is slightly increased and additional crafting crystal can be looted.
  • Added crafting for Jewelry (from Blacksmith level 1) and Pistols (from Blacksmith level 3).
  • Unique items have one item forge slot so their life should now be longer.
  • Each resistance on Armor is now shown separately.
  • Daze and Stun effects are now shown on champion’s portrait.
  • When battle starts, first champion is always selected.
  • Reflect damage icon is changed.
  • Buff graphical effects are now toned down, so the visibility of the effects (if there are many) is improved.
  • Added subtle animated environment elements (e.g. moving machines or swaying chandeliers).
  • Improved graphics on few floors (e.g. intro floor).
  • Four new battlemaps added.

Bug Fixes


  • Few English typos were fixed. It should be now 100% correct.
  • 100% Completion is always possible now – even [spoiler]on floor 7 if you are kicked out from Daeva realm. However, Imprisoned Daeva (quest) counts towards 100% so you need to kill him before Trial ends if you plan on being kicked out from their realm[/spoiler].
  • Fixed buff timers sometimes duplicating.
  • Fixed hero stats sometimes not updating in inventory.
  • Fixed Main Damage getting replaced with Additional Damage after Item Forge (it caused problems when using Sunpower enchant).
  • Fixed Khan battle – now killing portal first and boss after does not result in a long waiting time before the battle is concluded.
  • Fixed some enemy summons which had 1 Health.
  • Towers and Portals now highlight properly when skill casting.
  • Fixed auto-save icon now showing all the time.
  • Elemental Barrage does not block movement now before projectiles hit the targets.
  • [spoiler]Imprisoned Daeva boss – now his drain life and drain mana skills work properly and channel can be interrupted together with the skill effect.[/spoiler]
  • The nasty chest on floor 5 at fountain can now be accessed.
  • Kelsier’s Unique items now work properly and do stack armor reduction.
  • Fixed chest on floor 5 (near the fountain) that was difficult to pick up.
  • Fixed enchant names.

Combat balancing


With the help of few players we made tons of small and bigger changes. Most notably – due to reward scaling and received feedback – we increased overall difficulty on hard and epic. It would be impossible to list every single change we made (over 1000), so here is a recap of the most important ones:
  • [spoiler]Super secret dispenser code fight – fixed. It was meant to be unbeatable but some of you made it. So – now it is very hard but doable and therefore has decreased reward (still very nice but not game-breaking anymore).[/spoiler]
  • Fixed: Push and Pull skill effects no longer break the channel skills. One problem with difficulty was that lots of mid- and end- game enemies use channel skills that were not a big threat due to pull/push.
  • Thorns Enchant – it was too powerful early especially when Armor was added in Item Forge. We did a lot of testing and rebalanced it to make it still very good early game and scaling well into late game. Also radius of Thorns has been increased from 3m to 4m so you are not forced to micromanage so much.
  • Boss fights were rebalanced – lots of them got new (sometimes unique) skills.
  • Rakhem’s skills: Acid Splash increased poison damage. Blinding Flash increased air damage.
  • Boron’s Cleave increased cleave damage at all levels, to 100% at maximum level.
  • [spoiler]Daeva enemies now should be what they meant to be – terrifying and tough minibosses. Number of enemies in fights decreased but each enemy should be much bigger threat now.[/spoiler]
  • Few combats rebalanced – number of enemies changed, portal timers adjusted, trap positions adjusted. We hope you are enjoying Tower of Time. Please share with us your feedback so we can continue to improve the game – via Discord server or forums. https://discord.gg/c8Wd46s Thank you. Cheers, Event Horizon team.


    [ 2018-05-16 18:13:58 CET ] [ Original post ]

Tower of Time
Event Horizon Developer
Event Horizon Publisher
2018-04-12 Release
Game News Posts: 85
🎹🖱️Keyboard + Mouse
Very Positive (1979 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tower of Time Linux [12.34 G]
Available DLCs:
  • Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.

Before you buy:

If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.

Features:

  • Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
  • Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
  • Build your party around typical tank/dps/support composition or try something entirely new.
  • Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
  • Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
  • Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
  • Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
  • Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.

Story:

For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…

MINIMAL SETUP
  • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
  • Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
RECOMMENDED SETUP
  • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
  • Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
GAMEBILLET

[ 6079 ]

20.65$ (17%)
13.34$ (11%)
8.39$ (16%)
16.96$ (15%)
8.25$ (17%)
26.69$ (11%)
8.49$ (15%)
16.97$ (15%)
33.19$ (17%)
20.99$ (16%)
9.78$ (11%)
16.97$ (15%)
52.74$ (12%)
4.24$ (15%)
20.74$ (17%)
22.24$ (11%)
29.69$ (15%)
17.19$ (14%)
16.97$ (15%)
11.01$ (15%)
31.89$ (20%)
24.87$ (17%)
33.97$ (15%)
12.72$ (15%)
19.99$ (20%)
20.89$ (16%)
33.17$ (17%)
31.14$ (38%)
25.19$ (16%)
17.39$ (13%)
GAMERSGATE

[ 1468 ]

7.44$ (79%)
1.5$ (85%)
16.0$ (60%)
0.77$ (91%)
3.92$ (74%)
4.46$ (70%)
1.5$ (85%)
2.21$ (83%)
0.6$ (91%)
16.99$ (15%)
2.04$ (66%)
1.2$ (85%)
1.35$ (89%)
3.4$ (83%)
5.7$ (81%)
6.8$ (83%)
5.95$ (70%)
0.85$ (91%)
19.79$ (34%)
21.75$ (56%)
8.99$ (10%)
3.26$ (78%)
0.87$ (91%)
11.24$ (63%)
3.92$ (87%)
3.04$ (70%)
9.41$ (69%)
0.9$ (85%)
0.9$ (85%)
6.38$ (57%)

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