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PATCH #8: OPTIMIZE AND SAVE THE PLANET
Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs by reducing the load the game puts on them. It might seem laughable, but as the saying goes drop, drop, drop and you have an ocean! Since we dont really have a lot of bugs to fix anymore, we focused on optimizing everything we can also as a learning how we can squeeze maximum from our game engine in our next project. As a result --- FPS increased even by up to 35% in certain areas Build size decreased from 18GB to 10.9GB (!!!) Loading times have decreased considerably. If you are interested (I guess mostly fellow developers), we achieved that by:
So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.
We also are finishing FRENCH localization should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet. We are also working on console version of Tower of Time for PS, Xbox and Switch. With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1. Hope you will enjoy playing Tower of Time. Cheers, Event Horizon team
[ 2018-11-22 17:50:08 CET ] [ Original post ]
OPTIMIZE THE GAMES AND SAVE OUR PLANET -- PATCH NOTES
Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs by reducing the load the game puts on them. It might seem laughable, but as the saying goes drop, drop, drop and you have an ocean! Since we dont really have a lot of bugs to fix anymore, we focused on optimizing everything we can also as a learning how we can squeeze maximum from our game engine in our next project. As a result --- FPS increased even by up to 35% in certain areas Build size decreased from 18GB to 10.9GB (!!!) Loading times have decreased considerably. If you are interested (I guess mostly fellow developers), we achieved that by:
- Adding an option to limit FPS between 30 and 265 in Settings
- Increasing the compression of textures
- Decreasing the range of shadows rendering
- Optimizing all music and SFX (compression)
- Optimizing what is being rendered and whats not, if objects are outside of view area
- Turning off reflection probes in real-time
- Decreasing amount of memory allocated to raycast of particles
- Decreasing lightning in places where we use forward rendering
- Adding an option to turn on/turn off anti-aliasing in Settings
OTHER IMPROVEMENTS:
- Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
- Fixed few translations and added few missing ones
- Fixed Quest Log in Ancient Machine quest
- Fixed bug when music sometimes did not resume playing after cinematics
- Fixed volume bar for cinematics (sometimes it stopped working)
- Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)
WHAT IS NEXT?
So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.
We also are finishing FRENCH localization should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet. We are also working on console version of Tower of Time for PS, Xbox and Switch. With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1. Hope you will enjoy playing Tower of Time. Cheers, Event Horizon team
[ 2018-11-22 17:50:08 CET ] [ Original post ]
Tower of Time
Event Horizon
Developer
Event Horizon
Publisher
2018-04-12
Release
Game News Posts:
82
🎹🖱️Keyboard + Mouse
Very Positive
(1960 reviews)
The Game includes VR Support
Public Linux Depots:
- Tower of Time Linux [12.34 G]
Available DLCs:
- Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.
Before you buy:
If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.
On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
- Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
- Build your party around typical tank/dps/support composition or try something entirely new.
- Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
- Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
- Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Story:
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
MINIMAL SETUP
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
- OS: Ubuntu 17.04. Mint 18.2 and Debian 9
- Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GT 700M series or equivalent
- Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
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