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Hotfix 2 + Hotfix 1


Dear Players, We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.

Hotfix 2


  • Fixed achievement "I Don't Need Many"
  • Fixed issue with Tinhead spinning like crazy sometimes
  • Fixed Taunt - it now interrupts drains
  • Fixed issue with golem fight on intro level
  • Fixed toggling heroes using a shortcut
  • Greatly improved UI performance in both exploration and city
  • Fixed issue where a player was shown that his enchant was unlocked while it was not
  • Fixed issue where enchants weren't selectable if first level of an enchant was not attained
  • Fixed issue where unit statistics panel's language didn't update when changing the language
  • Fixed issue where text quality of item tier and the "1H/2H" indication was not clear
  • Fixed minor translation issues and added missing translations
  • Improved performance on levels 9-11 of the Tower
  • Fixed magic penetration calculation on enemies without resistance
  • Improved game stability
  • Slightly improved performance by changing cascaded shadows distribution
  • Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
  • Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).
  • Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification. It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1


Technical


  • 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
  • Fixed crash when migrating broken save file (when this occured, game started with black screen only).
  • Fixed invalid score value after lost battle.
  • Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
  • Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
  • Fixed enchant tier icon not updated when selected category without any valid enchant group.
  • Retreat/Restart battle buttons disabled in Permadeath.
  • Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

Graphic


  • Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
  • Small graphic adjustments on two Battlegrounds.
  • Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
  • Small adjustment to the lightning for few skills, so they look more epic.

UI changes


  • Added slider for heroes voices volume in settings, so you can turn them off completely.
  • Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
  • (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
  • Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.

Crashes


If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes. Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings) Cheers, Event Horizon Team


[ 2019-02-07 16:14:42 CET ] [ Original post ]

Tower of Time
Event Horizon Developer
Event Horizon Publisher
2018-04-12 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Very Positive (1960 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tower of Time Linux [12.34 G]
Available DLCs:
  • Tower of Time Book One Music Tracks
Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.

Before you buy:

If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.

Features:

  • Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
  • Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
  • Build your party around typical tank/dps/support composition or try something entirely new.
  • Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
  • Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
  • Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
  • Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
  • Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.

Story:

For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…

MINIMAL SETUP
  • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
  • Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
RECOMMENDED SETUP
  • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
  • Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GT 700M series or equivalent
  • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
GAMEBILLET

[ 6138 ]

2.10$ (58%)
8.49$ (15%)
4.12$ (17%)
5.21$ (13%)
8.17$ (18%)
12.74$ (-28%)
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6.69$ (67%)
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1.26$ (87%)
15.45$ (48%)
22.99$ (8%)
25.19$ (16%)
33.95$ (15%)
6.01$ (14%)
16.89$ (16%)
5.51$ (8%)
GAMERSGATE

[ 3395 ]

1.91$ (87%)
0.51$ (83%)
3.75$ (75%)
34.99$ (30%)
0.75$ (92%)
4.5$ (75%)
0.58$ (92%)
0.45$ (85%)
0.64$ (87%)
15.0$ (70%)
0.68$ (83%)
1.35$ (77%)
17.99$ (40%)
5.78$ (66%)
0.68$ (83%)
0.51$ (83%)
4.39$ (69%)
18.74$ (25%)
0.68$ (83%)
14.29$ (43%)
3.19$ (79%)
13.99$ (30%)
6.0$ (60%)
0.87$ (71%)
1.35$ (91%)
6.97$ (85%)
9.0$ (70%)
2.6$ (80%)
1.5$ (75%)
0.58$ (92%)

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