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Dark Envoy Demo Out Now!

Dark Envoy Demo is out now thanks to your feedback!


Over the past two weeks, hundreds of our followers and members of our great Discord community have participated in friends and family tests of the Dark Envoy Demo. Our goal wasn't to fix the bugs because that's what our QA is for, but to find out what your feedback is and what we can improve to bring you more fun during the upcoming Steam Next Fest.
Thank you for joining us on this journey. Here's a list of the latest updates we've implemented based on your valuable comments and observations. Thank you for playing Dark Envoy Demo! Oh, we almost forgot to mention that it is now available for free to all Steam players!

Patch Notes: Dark Envoy Demo, 3 February 2023


General:
  • Added an option for the cursor to be locked to the game window. It can be toggled in settings display.
  • Multiple small performance improvements, especially on lower tier hardware.
  • Target framerate can no longer be decreased below 30 fps.
  • Added VSync setting.
  • Fixed various problems with loading saves from previous versions.
  • Audio banks loading should take considerably less time.
  • Substantially improved level loading times.
Gameplay:
  • Neutral summoned units no longer reveal fog of war for the player.
  • Re-rolling item modifiers during item crafting now works properly.
  • The player can no longer move the camera during cutscenes.
  • Some unit statistic values have been renamed, and the values shown have been fixed.
  • Custom items with already applied enchantments on them can be found.
  • Cone skill targeting (e.g., Adepts Frostbolts) had been centered and now show proper range.
  • Fixed a glitch in intro cinematic that caused the first few frames to be rendered incorrectly.
  • Fixed slow time audio effect when opening popups.
  • Fixed face animation in first cutscene.
  • Fixed an issue with enemies getting stuck on covers and other static units.
  • Improved interactions with objects or NPCs when multiple units are selected.
  • Improved line of sight calculations, for both better performance as well as more clarity for players
  • Fixed an issue with player being in combat, despite no enemy being in proximity.
  • AI: (1) Threat system had been improved target switching should now be more obvious to the player. (2) Skill casting should now be more reasonable. (3) Rats should now behave more like actual rats.
  • Removed excessive party join/leave messages.
  • Fixed an issue where audio positioning wasnt always properly set.
  • Added new difficulty setting: Story.
  • Hard statuses (Stun, Freeze, Knockdown etc.) now interrupt casting skills.
  • Removed TAA and Motion Blur display options as they tend to glitch too often.
  • NPC units no longer ignore personal space of other characters.
  • Added Edge Panning sensitivity settings.
  • Added Edge Panning and arrow keys movement to World Map.
  • Fixed an issue that caused blurry screen upon entering World Map.
  • Added item comparison when buying from a Merchant.
  • Fixed an issue with Frozen status that caused damage mitigation not to work correctly.
  • Fixed starting camera position on World Map.
  • Healing fountain logic had been improved, as the previous one could have been abused by the player.
  • Multiple balance changes throughout the game, including, but not limited to: (1) Items, (2) Enchantments, (3) Skills and their synergies, (4) Enemies stats and skills, (5) Resources dropped, (6) Crafting prices.
  • Various tweaks to both boss fights: BOB: (1) Increased range on some of his skills, as they were not feasible to use previously. (2) His charge skill had been fixed to have specific interactions with rats. (3) First phase of combat had been altered to the correct version. ANCIENT GUARDIAN (1) Minor tweaks to his balance.
  • Fixed an issue where Bandit Chief could have become invulnerable for an unlimited time.
  • Fixed the issues with missing item icons in inventory.
  • Fixed marking area of effect skill effects that are triggered by projectiles on hit.
  • Fixed an issue with some enchantments that caused units wearing items with them to stop moving.
UI:
  • Input had been blocked on loading screen.
  • Fixed an issue where some skill icons were not loaded.
  • Multiple mini-map fixes: (1) Dungeon mini-map is now updated properly when obstacles are removed. (2) Fixed mini-map marker rotation. (3) Added a setting for disabling mini-map rotation. (4) Added labels for map markers in large map view. (5) Added dungeon entrance icon.
  • Blocked save button if a save file name is empty.
  • Unit information tooltip will be shown over non-targetable units.
  • Disabled scaling of environment-related overhead messages.
  • Added confirmation popups if a player tries to exit without saving in Settings, Crafting, Skill Tree and Attributes screens.
  • Added icons in Player Menu, when a player has points to distribute remaining.
  • Added sorting inventory by most recent and markings for new looted items.
  • Added warnings when player wants to progress through Class Selection screen without selecting a class.
  • Skill telegraphing UI is now properly removed if a skill is interrupted.
  • Removed unit names over their health bars to decrease screen clutter.
  • Moved Weapon Skill from Skills to Inventory screen.
  • Rearranged multiple settings options as well as added missing descriptions.
  • World Map Location popup is now attached to the edge of the screen.
  • Fixed an issue with Weight modifiers not influencing all shown stats correctly.
  • Fixed an issue where some Attribute modifiers were not shown to the player.
  • Multiple improvements to the quality of background textures in different UI panels.
  • Fixed mouse input problems when trading with a Merchant or using the Journal screen
  • Fixed an issue with cursor rotation image not displaying
  • Character creation panel now explains that the specialization can only be selected at level 5
  • Changed the way Frozen status was shown on units
  • Clicking on the background around the map automatically closes it.
  • New looting popup take all button instead of close.
  • Added an option to hide helmets in inventory.
  • Added continue button that automatically loads your last save.
  • Multiple changes to tutorial popups, for better clarity.
Visuals:
  • Charged Ground range is now shown more visibly.
  • Healing Fountain new 3D model and VFX.
  • Point of Interest icons now have an animated effect.
  • Columns in mines now fade out.
  • Multiple lighting tweaks in mines.
  • Multiple minor item (both weapons and armor) tweaks to the textures and icons.
  • Fixed issues with ocean rendering in City of Bones.
Co-op:
  • Improved automatic region selection.
  • Added connected region and latency info in multiplayer menu.
  • Added latency display per player in multiplayer menu.
  • Online session can be started once the player has at least 2 units in the party.
  • Improved unit synchronization when a client takes control of a newly assigned unit.
  • Fixed skill level synchronization for client.
  • Fixed multiple game breaking errors when loading a saved game.
  • Improved session connectivity and added specific error notifications for easier debugging.
  • Fixed an issue with stats being mismatched between the server and a client.
  • Fixed connectivity errors when a client leaves a co-op session and joins a new one.
  • Fixed client stuck on loading screen when leaving a co-op session.
  • Reduced delay when client is casting skills.
Share your feedback Join our community: Discord Follow us on: Twitter | Facebook | TikTok


[ 2023-02-04 11:11:27 CET ] [ Original post ]



Tower of Time
Event Horizon
  • Developer

  • Event Horizon
  • Publisher

  • 2018-04-12
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 78  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1943 reviews)


  • Review Score

  • https://www.evehor.com/
  • Website

  • https://store.steampowered.com/app/617480 
  • Steam Store

  • The Game includes VR Support



    Tower of Time Linux [12.34 G]

  • Public Linux depots

  • Tower of Time Book One Music Tracks
  • Available DLCs

  • Tower of Time is a new take on classic RPGs. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

    At the moment the content is for approximately 15 hours of game-play time on normal or lower difficulty, excluding optional battle challenges.

    Before you buy:

    If you are looking for a game that is trying to bring something new to RPG genre - Tower of Time is an attempt at just that. If you are not sure if you like the combat we implemented - before you buy - please check some YT clips or visit our YT channel, where we uploaded the combat gameplay recorded and commented by an actual player. This is not a turn-based combat, rather a combination of RPG and RTS on a small scale, where you have the ability to slow time at will.

    On Hard difficulty the game is meant to be hard, requiring your undivided attention throughout the entire combat encounter.

    On Epic difficulty - there is only one party/skill/item composition for each enemy/boss type that we know of - one mistake will likely wipe your party. You must be in full control of the battle every second. Experimentation and thinking outside-of-the-box will ensure your success here.

    Features:

    • Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
    • Novel combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. No two encounters are ever the same.
    • Five difficulty levels: You can choose whether you want only to enjoy the story or test your tactical thinking and skills.
    • Build your party around typical tank/dps/support composition or try something entirely new.
    • Different combat scenarios - e.g. Swarm or Only Elite - will ensure that combat is not repetitive.
    • Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed.
    • Seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. (In Early Access six champions are available, as the seventh joins your party at lower levels).
    • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
    • Defeat powerful elite enemies (bosses) wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed.
    • Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
    • Random loot system. Craft item of your choice and power, using crafting crystals of various types. Discover ancient enchanting recipes that can change the nature of the combat, granting regeneration aura or immunity to special effects.
    • Upgrade your city as the main training/equipment hub and repository of all the lore you find.

    Story:

    For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

    As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
    MINIMAL SETUP
    • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
    • Processor: Intel Core i3 or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
    RECOMMENDED SETUP
    • OS: Ubuntu 17.04. Mint 18.2 and Debian 9
    • Processor: Intel Core i5 2400 or higherMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 12 GB available spaceAdditional Notes: VLC package might be required to play cinematics
    GAMEBILLET

    [ 5951 ]

    18.69$ (25%)
    10.00$ (80%)
    8.25$ (17%)
    7.44$ (50%)
    1.15$ (81%)
    16.52$ (17%)
    33.19$ (17%)
    4.12$ (17%)
    9.19$ (8%)
    18.72$ (46%)
    38.69$ (23%)
    24.84$ (17%)
    7.03$ (22%)
    7.35$ (8%)
    52.17$ (13%)
    5.73$ (18%)
    3.90$ (84%)
    14.98$ (70%)
    17.17$ (14%)
    12.74$ (15%)
    10.00$ (50%)
    0.77$ (89%)
    9.90$ (17%)
    7.41$ (63%)
    16.99$ (15%)
    3.31$ (78%)
    25.79$ (14%)
    8.27$ (17%)
    1.10$ (90%)
    16.79$ (16%)
    GAMERSGATE

    [ 3198 ]

    1.75$ (65%)
    5.25$ (85%)
    0.56$ (81%)
    5.0$ (80%)
    7.2$ (64%)
    2.1$ (74%)
    1.05$ (85%)
    0.45$ (92%)
    13.49$ (55%)
    3.0$ (70%)
    3.75$ (75%)
    0.75$ (85%)
    0.56$ (81%)
    1.8$ (70%)
    3.0$ (85%)
    2.64$ (78%)
    2.25$ (62%)
    0.53$ (92%)
    6.25$ (75%)
    10.79$ (46%)
    12.0$ (70%)
    0.75$ (92%)
    1.13$ (92%)
    0.38$ (92%)
    7.5$ (70%)
    1.0$ (90%)
    0.94$ (81%)
    0.53$ (92%)
    8.44$ (66%)
    0.94$ (81%)

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