




Hey I am proud to announce that Timbertales is now full released, yeah! There are some major changes included in this step – I will describe them in detail below, but first of all: I want to thank everybody, who supported Timbertales by feedback, questions or even money. I am very happy that I was able to develop Timbertales this far and this was only possible, because of your kindness and support. Thank you! Lets get on to the changes for the release version: Steam Achievements I think I don't have to tell you much here. I added 30 achievements with their own pictures and challenges. There are also some hidden achievements, so good luck achieving them all! Improvements to the game I increased the game speed a bit, so everything should feel a bit more fast paced. The attack animations should close the distance to your opponent and making the combat feeling more enjoyable. I spend also a lot of time into bug fixing, which includes problems with fullscreen mode, crashes in missions or wrong counting map objectives. Idle Animations All units should feel more alive by now. I added new idle animations for every unit to make the game more lively. Sound improvements There were a lot of sound effects, which were annoying or not matching at all. I made a lot of changes to the sound effects and I hope you like them. Of course there were also a lot of code changes and cleanup overall. I wish you a lot of fun while playing Timbertales and feel free to share your thoughts! Future of Timbertales I want to be open and share some insights with you. Unfortunately Timbertales didn't sale very well and I didn't received so much feedback I would have hoped for! Nevertheless there are some fans and I am still willing to invest time into the game. My backlog is full of cool features and updates, but how to say the game needs to pay off a bit first. I don't want to earn a million bugs that said, but I can't invest full time into a game, when I have less than two sales / week. So summarised if there is good feedback and the game performs quite well in future. I will invest more time :)
[ 2018-06-12 13:39:16 CET ] [ Original post ]
- "Timbertales"-Depot Linux [114.78 M]
Early Access & Single Indie developer disclaimer
Hey everyone I just wanted to take the chance to say some words. I am a single indie developer and put a lot of work into Timbertales. I know there is a lack of quality in some images or layouts. I wished I could have done better, but after one year of development I had to go live somehow. I am very interested in your true opinion and feedback and appreciate it a lot, but please don't be too harsh (I have some feelings left :)).
It is possible to adjust a lot of things and I would do it of course, if there is enough concern about Timbertales.
Description
I am an one man army Indie - Developer and proudly present you: Timbertales.Timbertales is a fantasy turn based hex strategy game. I wanted to create a game, which has the feeling of classical games like Battle Isle, Battle of wesnoth or Jagged Alliance, but with a very unique nature theme and challenging content. In Timbertales you will first have to draft an army before you can start a match. Unlike other turn based strategy games: You will not have to produce units in game. Its more based on a table top strategy game approach, where you have to build up an army with a specific point limit before the match starts. While processing through the game you will be able to unlock more units, which can be used in drafting.
In game we have a classic hex tiled map in an isometric view. You will have to move your units around the map and clear out different map objectives to be victorious. Every attack is handled instantly: You will see the results as fast as possible and you are able to plan your next steps immediately.
Many units provide very special abilities: You have the choice for just normal attacking or using very special abilities, like healing, cursing or heavy attacks.
There will be very unique game modes for solo playing and multiplayer. Let me introduce the features more detailed:
Features
Races
There are different races: Vermin and sylvans. Each race consists of multiple units, which are very unique in look and feel. Some units will also provide some special skills and behaviours.Campaigns
A story mode for every race in game. Every campaign contains of multiple missions. You will be able to earn many rewards, which are very useable in the other game modes.- Enjoy the exciting story of Timbertales
- Innovative mission objectives and challenges
- Master all missions, special achievements
- Explore the content and unlock new characters and treasures
Challenges
Very unique game mode, draft an army of limited options and climb up a special ranking! You will have to defeat an AI opponent with an increasing skill level. With each win your challenge level will be raised and the opponent will get even stronger as your rewards will!- Unique game mode, draft an army of limited options and climb a special ranking!
- Increase your chance of epic rewards with each victory
- Special ranking
Multiplayer
You can compete with your individual drafted army composition against other players. There is a special ranking for ranked games based on an competitive rating.- Compete with other players in epic multiplayer battles
- Create an individual army
- Gain experience and improve your army
- Mess yourself with other players in the ranking mode
Arena
A special challenging game mode. Create an army with limited options and crush your enemies. As soon as you lost 3 times with your army the arena ends and you will receive rewards for your progress.- A special challenging game mode to compete with real players
- Draft an army with limited options and crush your enemies
Army creation
- Create your own army, as it is known from Tabletop games
- Unlock new characters and rewards to improve your army
Portraits
You can also unlock portraits for your account and showcase them.Spheres
A defeated Unit has a special drop chance of an unique type of a sphere. There are heal spheres which can heal your units, critical strike spheres which increases the critical strike chance for several rounds and acorn point sphere which increases your acorn points. Acorn points are the in game currency to unlock features.Ranking
Several rankings will show your progress through different game modes. There will be lists for arena, challenge and ranked mode.Maps
In challenge and multiplayer mode there will be special maps to play on. These maps provide special optional map objectives. If those objectives are completed different events can happen and will grant you an advantage.Combat
The combat system is based on the system which is used in "Starcraft". This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.
For more informations please visit Twitter / Facebook and my website :)
I am looking forward for your support, feedback and comments.
- OS: Java support
- Processor: 1 Ghz 32 Bit oder 64 BitMemory: 1 GB RAMStorage: 400 MB available space
- Memory: 1 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: Java support
- Processor: 1+ GHz 32 Bit oder 64 BitMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
[ 6040 ]
[ 1237 ]