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Restored Linux functionality

I noticed linux was broken, so I updated to 64bit version


[ 2022-05-31 16:19:36 CET ] [ Original post ]

Changelog Timbertales 1.4.4 Moving through friendly units

Hey, it is unbelievable how fast one week pasts at the moment, but you can be sure there is another patch online! As usual I will explain a little bit of the changes in detail. Before we handle the changelog I would like to announce that next week will be a much smaller patch, because I have a lot of other stuff ongoing at the moment and I would like to receive some player feedback.

Changelog


- You are now able to move units through friendly units I think this is the biggest change this week and it changes a lot to the game play. The game feels much more strategic now since you can your units more precise and don't have to wait until the way is clear. Of course it wasn't that easy to implement it because it affected a lot of code. - Adjusted some in game sounds and added more new sounds I investigated a lot of time into the audio effects and adjusted some volumes of different sound files. Also Stiggy the wasp got a new death sound effect. - Game setting "follow camera" was added to the options In the options window you are now able to toggle, if you would like the in game camera to follow your units or not. I received a feedback which stated that the moving / following camera is pretty distracting. You can now choose whatever fits you better.
- Finding treasures in campaign don't reward acorn points anymore The long term goal is remove everything related to acorn points and come up with a better progression system. For now I changed some acorn point rewards and I removed everything related to purchase with acorn points, which was an artefact of the mobile version. - Modified combat text animation The combat text was quite fast and I had sometimes problems to read it correctly. I made the animation a little bit slower and also added a new one for the treasures. - Window fullscreen mode fixed This was already stated in the last patch note. Unfortunately I had to remove the changes regarding to window mode because they were pretty buggy. I was able to fix it and now you are able to play the game in window fullscreen mode! - Bug fixing There were quite a lot of bugs because of the friendly units pass through feature :) Also I have fixed a game crash related to the new speak dialog. I hope you like the changes! I would absolutely ask you to join our discord for feedback and comments. At the moment I have the feeling I just develop the game for myself which is very frustrating.


[ 2020-03-20 09:14:02 CET ] [ Original post ]

Deep dive into the combat system of Timbertales

Hey, Patch week 4 1.4.4 is in full swing. Today I published an article about the combat system of Timbertales and possible changes. I hope you are interested: Devblog Post Combat system


[ 2020-03-18 11:23:05 CET ] [ Original post ]

Changelog Timbertales 1.4.3 It's all about sounds!

Hey fellow Timbertales fans, I hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon. The last three weeks more about changes stuff which wasn't implemented the right way without adding much new to the gameplay. This will change with the next week! But first let's go through the changelog for today as usual I will explain the changes.

Changelog


- Added "Rich Precense" feature to Steam Client I saw this feature was added to Steam and I thought why not implementing it and test it out. What it does if you enter the campaign, challenge or main menu your friends will see it in the friends list:
- Campaign changes I played through the complete campaign and made some balance changes where it was needed. Also there were a lot of typos and grammatical errors. I tried to fix as much as possible. There will be more changes in the future, since I plan to change the core gameplay quite a bit. - Sound changes, new death, running and attack sounds In the past I had a lot of placeholder audio files and most units sounded very similar. I changed that and added more specific audio files. There are still some missing, but they will also follow in the near future. - Resolution problems Yeah I hate that topic. Unfortunately the lwlgl3 backend from libGDX which the game is written in, isn't that flexibel and resolution + fullscreen + multiple displays is always a big problem. What I did so far: On the first start the primary display resolution should be picked in fullscreen. Unfortunately you are not able to alt + tab correctly in fullscreen. This is why I removed the decoration of the game window in window mode to have something similar to windowed fullscreen For me it was quite buggy on Windows and OSX. So maybe you have more luck? Feedback would be awesome on this topic! :) - Bugfix and possible game crashes There were still quite a lot situation where the game could crash. I fixed some of them. There was an issue that the Sylvan campaign wasn't replay able once you finished it. That should be possible now. I encountered a crash when I was unloading my units too fast, which should be fixed as well and last but not least the issue that the game stays in task manager after quitting should be gone! As usual I hope you like the changes and if I could wish one thing: Please bring in more feedback, review etc. Best, Thorben


[ 2020-03-13 14:52:47 CET ] [ Original post ]

Timbertales Update 1.4.2 - March Week 2

Hey Community, here is another update for you! As usually I will update you with the thoughts behind the changes.

Changelog


- Removed survival bonus from units There was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think it feels not very rewarding and is too much random. If you attack a unit which should be dead and it survives it feels worse as attacker and as defender you can't rely on a survival chance, so I think it is best to be removed. - Cleaned up main menu Removed: Army creation button, ranking button, multiplayer, Facebook, Twitter, shop, acorn points and profile screen. Added: Tooltips Within the next updates I want to focus the game more around the single player experience and improve the gameplay a lot. Since we don't have much players and the multiplayer isn't used at all I removed everything related for that for now. (It will come back later if needed) - Speakdialogs now needs to click next or close Instead of having the dialogs fading out after a while you now have to actually click on them to close or get the next sequence. This change was requested by the community and should also set the focus of the game more to a desktop game. - Added tooltips to the game I added the feature to add tooltips as mouse over for different objects in the ui and also in game. That said I added some tooltips already, but there will be a lot more with the next patches. - Further tweaking of attack and walk times I noticed that some animations had wrong times and looked kind of weird. Also some walk times felt that some units were on crack or something :D - Reworked mantis and racoon idle animation In the last update I added new idle animations and I wasn't that happy with the mantis and raccoon animation so I changed them again. I hope you like the updates so far and you stay tuned for the next patch next week. If you have any questions, feedback or comments make sure to participate in the community hub or join our discord server: Discord


[ 2020-03-07 10:28:32 CET ] [ Original post ]

Changelog Timbertales 1.4.1 First step: Visual improvements

Hey fellow Timbertales community, as promised and announced at the start of February I continue my development on Timbertales and I am pretty hyped to finally give Timbertales the quality it deserves :) So here I am with the first update for Timbertales! It includes a lot of visual improvements and I would like to showcase and explain them even further. As this is only a visual update most likely don't be disappointed with the next updates there will also following a lot of content, balancing and gameplay updates! Let us speak a bit about this update for today. It is already live and you are able to check it out. For me it was kind of hard to get back into the Timbertales code and project in general, but I made it and I think most of the changes adds a lot to the game. One major decision has been made: Timbertales will be no longer cross platform! I removed it from AppStore and PlayStore and I won't maintain any mobile version of it in the future. On the contrary I will focus a lot more on desktop and will also change a lot of the UI in the future!

Changelog


- Timbertales removed from mobile stores Timbertales was planned as a kind of complex game and should be somewhat hard to play. Unfortunately with the support for mobile platforms it is often mistaken as a casual game, also the cute looks highlights this. But I want to go back to the original plan and make Timbertales a core game for core gamer. This means there will only be a Linux / Windows and Mac version in future with a strong focus to core gamers. UI will be changed within the next updates! - All units received a drop shadow
Really, I don't know why these shadows were missing in the first place and why I didn't notice it for so long. I think these shadows adds a lot to the integration of the units into the landscape and makes the complete look and feel so much better! I hope you like them too :) - All units received a new idle animation
We always had idle animations, but they were super minimalistic and didn't add so much to the game. I overhauled all idle animations and they now have so much more emotion. It was quite a lot of work to make so much new animations, but I think they are worth it. - Improved water animation, color and pattern
The old water wasn't perfectly matching the landscape. The color looked kind of odd and the animation wasn't good at all. There were also a small border around the game, which had no waves at all. I changed that and I am very happy with the new water. - Every map is now visible on start but covered in fog of war instead of black tiles
One thing which always bothered me where those black tiles. The idea behind them were to not offer the complete view on the map from beginning, but it added so much black to the screen that the game felt very bad. I changed this behaviour and we now start with the complete map visible, but covered in fog of war. - Clouds has been removed I am not sure if you can even remember now I removed them :D But we had clouds which were just looking not good at all and moved from left to right. I find them pretty distracting in game and so I decided to remove them completely. - The walk animation speed has been decreased, since the speed was too rushed I reviewed a lot of the animations in the whole process and I have the feeling that much animations are too rushed. I decreased the walk speed a bit to make the game feels more natural. There will be more investigation in the future. - Better fitting ambience music - Bugfix for missing textures on some objects

Outlook


This is the first patch on a new road I would like to go with Timbertales. Yes, most of the changes are just visual things, but I think there are a lot of problems to address at the moment and I have to start somewhere. I know some of you guys encounter problems with resolutions or other bugs. That said I would like to make so much more changes to the game and I hope to have your support! If you have any special topics, comments, feedback or questions please visit the discussion thread: Discussion There will be a lot of changes coming soon, please stay tuned and help me to give Timbertales the quality it deserves! We also have a new thumbnail up for Timbertales and with this patch there will be also a sale follow!


[ 2020-02-28 12:17:41 CET ] [ Original post ]

Future development of Timbertales Your feedback is needed!

Hello fellow community, first of all I have to say sorry for treating Timbertales so neglected in the past. I want to thank you guys for being this loyal to me! I appreciate that very much and I promise improvement in the future, because I think Timbertales is more than worth it and there is a lot of room for improvements available! For this reason I created a new topic in the community hub and hope for your contribution: https://steamcommunity.com/app/673480/discussions/0/1741140435157560305/ I try to keep you as updated as possible as soon as the first steps are gone :) Best, Thorben


[ 2020-02-03 17:16:55 CET ] [ Original post ]

Enjoy Timbertales on 64bit and on HDPI Screens


After I updated my working place with a 4k display I noticed that Timbertales had some issues with the high resolution. That said I started to create a fix for that and here we go: - 64Bit client - High resolution screens are now supported! Enjoy Timbertales in higher resolutions :)


[ 2019-09-26 14:20:36 CET ] [ Original post ]

Timbertales leaves early access - We are live! :)

Hey I am proud to announce that Timbertales is now full released, yeah! There are some major changes included in this step – I will describe them in detail below, but first of all: I want to thank everybody, who supported Timbertales by feedback, questions or even money. I am very happy that I was able to develop Timbertales this far and this was only possible, because of your kindness and support. Thank you! Lets get on to the changes for the release version: Steam Achievements I think I don't have to tell you much here. I added 30 achievements with their own pictures and challenges. There are also some hidden achievements, so good luck achieving them all! Improvements to the game I increased the game speed a bit, so everything should feel a bit more fast paced. The attack animations should close the distance to your opponent and making the combat feeling more enjoyable. I spend also a lot of time into bug fixing, which includes problems with fullscreen mode, crashes in missions or wrong counting map objectives. Idle Animations All units should feel more alive by now. I added new idle animations for every unit to make the game more lively. Sound improvements There were a lot of sound effects, which were annoying or not matching at all. I made a lot of changes to the sound effects and I hope you like them. Of course there were also a lot of code changes and cleanup overall. I wish you a lot of fun while playing Timbertales and feel free to share your thoughts! Future of Timbertales I want to be open and share some insights with you. Unfortunately Timbertales didn't sale very well and I didn't received so much feedback I would have hoped for! Nevertheless there are some fans and I am still willing to invest time into the game. My backlog is full of cool features and updates, but how to say the game needs to pay off a bit first. I don't want to earn a million bugs that said, but I can't invest full time into a game, when I have less than two sales / week. So summarised if there is good feedback and the game performs quite well in future. I will invest more time :)


[ 2018-06-12 13:39:16 CET ] [ Original post ]

Minor patch with some improvements and bugfixes

Hey, I was able to patch today the steam version of Timbertales by a small update. For more details please read the changelog here: Patchnotes


[ 2018-05-06 16:51:35 CET ] [ Original post ]

Timbertales development restarted

Hey everyone, sorry for the long time without any updates. I was very busy with my freelancing job and I am still, but only for 4 days / week. This means I have back one day per week, which is fully dedicated to Timbertales development. I wrote more about the background and upcoming changes in my recent blog post. Make sure to check it out! Thank you for your faith :) Blog Post with recent updates!


[ 2018-05-02 09:12:06 CET ] [ Original post ]

Key giveaway on IndieDB starts on 5th Feb

Hey, I decided to make a steam key giveaway on IndieDB at the 5th of Feb. You can find Timbertales on IndieDB here. Also I wanted to announce that I will be more focused on Timbertales within the next weeks. The first thing which will happen is the integration of achievements here in steam. I also plan to improve the sounds in general. It would be awesome to hear more feedback and ideas to improve Timbertales


[ 2018-02-02 11:28:16 CET ] [ Original post ]

Key giveaway on IndieDB starts on 5th Feb

Hey, I decided to make a steam key giveaway on IndieDB at the 5th of Feb. You can find Timbertales on IndieDB here. Also I wanted to announce that I will be more focused on Timbertales within the next weeks. The first thing which will happen is the integration of achievements here in steam. I also plan to improve the sounds in general. It would be awesome to hear more feedback and ideas to improve Timbertales


[ 2018-02-02 11:28:16 CET ] [ Original post ]

Timbertales with a new look!

Today I am proud to announce a new patch for Timbertales. It is the first step directing to the final release. I reworked a lot of the user interface graphics and improved most windows and their layouts. Also some fonts, texts and colors were changed. We have got a complete new game interface and hopefully a whole new game experience. For more details about the changes read the patchnotes here: Version 1.3.0 P.S. With the version 1.3.0 Timbertales is now also available for MacOS I would appreciate your feedback a lot and would love to improve the game even more :)


[ 2017-09-28 10:09:11 CET ] [ Original post ]

Timbertales with a new look!

Today I am proud to announce a new patch for Timbertales. It is the first step directing to the final release. I reworked a lot of the user interface graphics and improved most windows and their layouts. Also some fonts, texts and colors were changed. We have got a complete new game interface and hopefully a whole new game experience. For more details about the changes read the patchnotes here: Version 1.3.0 P.S. With the version 1.3.0 Timbertales is now also available for MacOS I would appreciate your feedback a lot and would love to improve the game even more :)


[ 2017-09-28 10:07:42 CET ] [ Original post ]

Timbertales available for Linux!

I just wanted to let you know, that Timbertales is now also available for Linux and Steam OS! I am also working on the OS X client to support mac as well.


[ 2017-08-29 20:17:17 CET ] [ Original post ]

Timbertales available for Linux!

I just wanted to let you know, that Timbertales is now also available for Linux and Steam OS! I am also working on the OS X client to support mac as well.


[ 2017-08-29 20:17:17 CET ] [ Original post ]

Timbertales
Rainware Developer
Rainware Publisher
2018-06-12 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
3 user reviews (3 reviews)
The Game includes VR Support
Public Linux Depots:
  • "Timbertales"-Depot Linux [114.78 M]
Fantasy turn based strategy game in an unique nature theme. Core Features: Combo system, campaign, tabletop like drafting, arena, rankings, unique skills and maps. Lots of rewards and game elements to discover.

Early Access & Single Indie developer disclaimer


Hey everyone I just wanted to take the chance to say some words. I am a single indie developer and put a lot of work into Timbertales. I know there is a lack of quality in some images or layouts. I wished I could have done better, but after one year of development I had to go live somehow. I am very interested in your true opinion and feedback and appreciate it a lot, but please don't be too harsh (I have some feelings left :)).
It is possible to adjust a lot of things and I would do it of course, if there is enough concern about Timbertales.

Description

I am an one man army Indie - Developer and proudly present you: Timbertales.
Timbertales is a fantasy turn based hex strategy game. I wanted to create a game, which has the feeling of classical games like Battle Isle, Battle of wesnoth or Jagged Alliance, but with a very unique nature theme and challenging content. In Timbertales you will first have to draft an army before you can start a match. Unlike other turn based strategy games: You will not have to produce units in game. Its more based on a table top strategy game approach, where you have to build up an army with a specific point limit before the match starts. While processing through the game you will be able to unlock more units, which can be used in drafting.
In game we have a classic hex tiled map in an isometric view. You will have to move your units around the map and clear out different map objectives to be victorious. Every attack is handled instantly: You will see the results as fast as possible and you are able to plan your next steps immediately.
Many units provide very special abilities: You have the choice for just normal attacking or using very special abilities, like healing, cursing or heavy attacks.
There will be very unique game modes for solo playing and multiplayer. Let me introduce the features more detailed:

Features

Races

There are different races: Vermin and sylvans. Each race consists of multiple units, which are very unique in look and feel. Some units will also provide some special skills and behaviours.

Campaigns

A story mode for every race in game. Every campaign contains of multiple missions. You will be able to earn many rewards, which are very useable in the other game modes.

  • Enjoy the exciting story of Timbertales
  • Innovative mission objectives and challenges
  • Master all missions, special achievements
  • Explore the content and unlock new characters and treasures

Challenges

Very unique game mode, draft an army of limited options and climb up a special ranking! You will have to defeat an AI opponent with an increasing skill level. With each win your challenge level will be raised and the opponent will get even stronger as your rewards will!

  • Unique game mode, draft an army of limited options and climb a special ranking!
  • Increase your chance of epic rewards with each victory
  • Special ranking

Multiplayer

You can compete with your individual drafted army composition against other players. There is a special ranking for ranked games based on an competitive rating.

  • Compete with other players in epic multiplayer battles
  • Create an individual army
  • Gain experience and improve your army
  • Mess yourself with other players in the ranking mode

Arena

A special challenging game mode. Create an army with limited options and crush your enemies. As soon as you lost 3 times with your army the arena ends and you will receive rewards for your progress.

  • A special challenging game mode to compete with real players
  • Draft an army with limited options and crush your enemies

Army creation


  • Create your own army, as it is known from Tabletop games
  • Unlock new characters and rewards to improve your army

Portraits

You can also unlock portraits for your account and showcase them.

Spheres

A defeated Unit has a special drop chance of an unique type of a sphere. There are heal spheres which can heal your units, critical strike spheres which increases the critical strike chance for several rounds and acorn point sphere which increases your acorn points. Acorn points are the in game currency to unlock features.

Ranking

Several rankings will show your progress through different game modes. There will be lists for arena, challenge and ranked mode.

Maps

In challenge and multiplayer mode there will be special maps to play on. These maps provide special optional map objectives. If those objectives are completed different events can happen and will grant you an advantage.

Combat


The combat system is based on the system which is used in "Starcraft". This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.



For more informations please visit Twitter / Facebook and my website :)
I am looking forward for your support, feedback and comments.

MINIMAL SETUP
  • OS: Java support
  • Processor: 1 Ghz 32 Bit oder 64 BitMemory: 1 GB RAMStorage: 400 MB available space
  • Memory: 1 GB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
RECOMMENDED SETUP
  • OS: Java support
  • Processor: 1+ GHz 32 Bit oder 64 BitMemory: 2 GB RAMStorage: 400 MB available space
  • Memory: 2 GB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
GAMEBILLET

[ 6132 ]

8.00$ (60%)
16.57$ (17%)
4.13$ (83%)
4.00$ (80%)
16.59$ (17%)
41.99$ (16%)
8.46$ (15%)
33.99$ (15%)
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3.37$ (81%)
23.95$ (20%)
4.19$ (16%)
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33.19$ (17%)
2.10$ (92%)
13.79$ (8%)
3.80$ (87%)
1.00$ (80%)
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49.79$ (17%)
6.63$ (17%)
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8.25$ (17%)
5.94$ (15%)
12.99$ (35%)
7.50$ (50%)
8.19$ (18%)
8.39$ (16%)
10.00$ (50%)
GAMERSGATE

[ 2625 ]

0.54$ (91%)
0.9$ (91%)
5.0$ (75%)
14.99$ (25%)
1.31$ (91%)
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10.2$ (66%)
13.99$ (30%)
14.99$ (25%)
0.75$ (85%)
10.0$ (75%)
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2.5$ (90%)
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1.0$ (80%)
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35.99$ (40%)
3.0$ (90%)
7.49$ (63%)
0.92$ (82%)
4.5$ (85%)
4.25$ (75%)
4.19$ (30%)
2.38$ (92%)
5.0$ (90%)

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