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I noticed linux was broken, so I updated to 64bit version
Hey, it is unbelievable how fast one week pasts at the moment, but you can be sure there is another patch online! As usual I will explain a little bit of the changes in detail. Before we handle the changelog I would like to announce that next week will be a much smaller patch, because I have a lot of other stuff ongoing at the moment and I would like to receive some player feedback.
Hey, Patch week 4 1.4.4 is in full swing. Today I published an article about the combat system of Timbertales and possible changes. I hope you are interested: Devblog Post Combat system
Hey fellow Timbertales fans, I hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon. The last three weeks more about changes stuff which wasn't implemented the right way without adding much new to the gameplay. This will change with the next week! But first let's go through the changelog for today as usual I will explain the changes.
Hey Community, here is another update for you! As usually I will update you with the thoughts behind the changes.
Hey fellow Timbertales community, as promised and announced at the start of February I continue my development on Timbertales and I am pretty hyped to finally give Timbertales the quality it deserves :) So here I am with the first update for Timbertales! It includes a lot of visual improvements and I would like to showcase and explain them even further. As this is only a visual update most likely don't be disappointed with the next updates there will also following a lot of content, balancing and gameplay updates! Let us speak a bit about this update for today. It is already live and you are able to check it out. For me it was kind of hard to get back into the Timbertales code and project in general, but I made it and I think most of the changes adds a lot to the game. One major decision has been made: Timbertales will be no longer cross platform! I removed it from AppStore and PlayStore and I won't maintain any mobile version of it in the future. On the contrary I will focus a lot more on desktop and will also change a lot of the UI in the future!
Hello fellow community, first of all I have to say sorry for treating Timbertales so neglected in the past. I want to thank you guys for being this loyal to me! I appreciate that very much and I promise improvement in the future, because I think Timbertales is more than worth it and there is a lot of room for improvements available! For this reason I created a new topic in the community hub and hope for your contribution: https://steamcommunity.com/app/673480/discussions/0/1741140435157560305/ I try to keep you as updated as possible as soon as the first steps are gone :) Best, Thorben
After I updated my working place with a 4k display I noticed that Timbertales had some issues with the high resolution. That said I started to create a fix for that and here we go:
- 64Bit client
- High resolution screens are now supported!
Enjoy Timbertales in higher resolutions :)
Hey I am proud to announce that Timbertales is now full released, yeah! There are some major changes included in this step – I will describe them in detail below, but first of all: I want to thank everybody, who supported Timbertales by feedback, questions or even money. I am very happy that I was able to develop Timbertales this far and this was only possible, because of your kindness and support. Thank you! Lets get on to the changes for the release version: Steam Achievements I think I don't have to tell you much here. I added 30 achievements with their own pictures and challenges. There are also some hidden achievements, so good luck achieving them all! Improvements to the game I increased the game speed a bit, so everything should feel a bit more fast paced. The attack animations should close the distance to your opponent and making the combat feeling more enjoyable. I spend also a lot of time into bug fixing, which includes problems with fullscreen mode, crashes in missions or wrong counting map objectives. Idle Animations All units should feel more alive by now. I added new idle animations for every unit to make the game more lively. Sound improvements There were a lot of sound effects, which were annoying or not matching at all. I made a lot of changes to the sound effects and I hope you like them. Of course there were also a lot of code changes and cleanup overall. I wish you a lot of fun while playing Timbertales and feel free to share your thoughts! Future of Timbertales I want to be open and share some insights with you. Unfortunately Timbertales didn't sale very well and I didn't received so much feedback I would have hoped for! Nevertheless there are some fans and I am still willing to invest time into the game. My backlog is full of cool features and updates, but how to say the game needs to pay off a bit first. I don't want to earn a million bugs that said, but I can't invest full time into a game, when I have less than two sales / week. So summarised if there is good feedback and the game performs quite well in future. I will invest more time :)
Hey, I was able to patch today the steam version of Timbertales by a small update. For more details please read the changelog here: Patchnotes
Hey everyone, sorry for the long time without any updates. I was very busy with my freelancing job and I am still, but only for 4 days / week. This means I have back one day per week, which is fully dedicated to Timbertales development. I wrote more about the background and upcoming changes in my recent blog post. Make sure to check it out! Thank you for your faith :) Blog Post with recent updates!
Hey, I decided to make a steam key giveaway on IndieDB at the 5th of Feb. You can find Timbertales on IndieDB here. Also I wanted to announce that I will be more focused on Timbertales within the next weeks. The first thing which will happen is the integration of achievements here in steam. I also plan to improve the sounds in general. It would be awesome to hear more feedback and ideas to improve Timbertales
Hey, I decided to make a steam key giveaway on IndieDB at the 5th of Feb. You can find Timbertales on IndieDB here. Also I wanted to announce that I will be more focused on Timbertales within the next weeks. The first thing which will happen is the integration of achievements here in steam. I also plan to improve the sounds in general. It would be awesome to hear more feedback and ideas to improve Timbertales
Today I am proud to announce a new patch for Timbertales. It is the first step directing to the final release. I reworked a lot of the user interface graphics and improved most windows and their layouts. Also some fonts, texts and colors were changed. We have got a complete new game interface and hopefully a whole new game experience. For more details about the changes read the patchnotes here: Version 1.3.0 P.S. With the version 1.3.0 Timbertales is now also available for MacOS I would appreciate your feedback a lot and would love to improve the game even more :)
Today I am proud to announce a new patch for Timbertales. It is the first step directing to the final release. I reworked a lot of the user interface graphics and improved most windows and their layouts. Also some fonts, texts and colors were changed. We have got a complete new game interface and hopefully a whole new game experience. For more details about the changes read the patchnotes here: Version 1.3.0 P.S. With the version 1.3.0 Timbertales is now also available for MacOS I would appreciate your feedback a lot and would love to improve the game even more :)
I just wanted to let you know, that Timbertales is now also available for Linux and Steam OS! I am also working on the OS X client to support mac as well.
I just wanted to let you know, that Timbertales is now also available for Linux and Steam OS! I am also working on the OS X client to support mac as well.
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