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Changelog Timbertales 1.4.1 First step: Visual improvements

Hey fellow Timbertales community, as promised and announced at the start of February I continue my development on Timbertales and I am pretty hyped to finally give Timbertales the quality it deserves :) So here I am with the first update for Timbertales! It includes a lot of visual improvements and I would like to showcase and explain them even further. As this is only a visual update most likely don't be disappointed with the next updates there will also following a lot of content, balancing and gameplay updates! Let us speak a bit about this update for today. It is already live and you are able to check it out. For me it was kind of hard to get back into the Timbertales code and project in general, but I made it and I think most of the changes adds a lot to the game. One major decision has been made: Timbertales will be no longer cross platform! I removed it from AppStore and PlayStore and I won't maintain any mobile version of it in the future. On the contrary I will focus a lot more on desktop and will also change a lot of the UI in the future!

Changelog


- Timbertales removed from mobile stores Timbertales was planned as a kind of complex game and should be somewhat hard to play. Unfortunately with the support for mobile platforms it is often mistaken as a casual game, also the cute looks highlights this. But I want to go back to the original plan and make Timbertales a core game for core gamer. This means there will only be a Linux / Windows and Mac version in future with a strong focus to core gamers. UI will be changed within the next updates! - All units received a drop shadow
Really, I don't know why these shadows were missing in the first place and why I didn't notice it for so long. I think these shadows adds a lot to the integration of the units into the landscape and makes the complete look and feel so much better! I hope you like them too :) - All units received a new idle animation
We always had idle animations, but they were super minimalistic and didn't add so much to the game. I overhauled all idle animations and they now have so much more emotion. It was quite a lot of work to make so much new animations, but I think they are worth it. - Improved water animation, color and pattern
The old water wasn't perfectly matching the landscape. The color looked kind of odd and the animation wasn't good at all. There were also a small border around the game, which had no waves at all. I changed that and I am very happy with the new water. - Every map is now visible on start but covered in fog of war instead of black tiles
One thing which always bothered me where those black tiles. The idea behind them were to not offer the complete view on the map from beginning, but it added so much black to the screen that the game felt very bad. I changed this behaviour and we now start with the complete map visible, but covered in fog of war. - Clouds has been removed I am not sure if you can even remember now I removed them :D But we had clouds which were just looking not good at all and moved from left to right. I find them pretty distracting in game and so I decided to remove them completely. - The walk animation speed has been decreased, since the speed was too rushed I reviewed a lot of the animations in the whole process and I have the feeling that much animations are too rushed. I decreased the walk speed a bit to make the game feels more natural. There will be more investigation in the future. - Better fitting ambience music - Bugfix for missing textures on some objects

Outlook


This is the first patch on a new road I would like to go with Timbertales. Yes, most of the changes are just visual things, but I think there are a lot of problems to address at the moment and I have to start somewhere. I know some of you guys encounter problems with resolutions or other bugs. That said I would like to make so much more changes to the game and I hope to have your support! If you have any special topics, comments, feedback or questions please visit the discussion thread: Discussion There will be a lot of changes coming soon, please stay tuned and help me to give Timbertales the quality it deserves! We also have a new thumbnail up for Timbertales and with this patch there will be also a sale follow!


[ 2020-02-28 12:17:41 CET ] [ Original post ]

Timbertales
Rainware Developer
Rainware Publisher
2018-06-12 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
3 user reviews (3 reviews)
The Game includes VR Support
Public Linux Depots:
  • "Timbertales"-Depot Linux [114.78 M]
Fantasy turn based strategy game in an unique nature theme. Core Features: Combo system, campaign, tabletop like drafting, arena, rankings, unique skills and maps. Lots of rewards and game elements to discover.

Early Access & Single Indie developer disclaimer


Hey everyone I just wanted to take the chance to say some words. I am a single indie developer and put a lot of work into Timbertales. I know there is a lack of quality in some images or layouts. I wished I could have done better, but after one year of development I had to go live somehow. I am very interested in your true opinion and feedback and appreciate it a lot, but please don't be too harsh (I have some feelings left :)).
It is possible to adjust a lot of things and I would do it of course, if there is enough concern about Timbertales.

Description

I am an one man army Indie - Developer and proudly present you: Timbertales.
Timbertales is a fantasy turn based hex strategy game. I wanted to create a game, which has the feeling of classical games like Battle Isle, Battle of wesnoth or Jagged Alliance, but with a very unique nature theme and challenging content. In Timbertales you will first have to draft an army before you can start a match. Unlike other turn based strategy games: You will not have to produce units in game. Its more based on a table top strategy game approach, where you have to build up an army with a specific point limit before the match starts. While processing through the game you will be able to unlock more units, which can be used in drafting.
In game we have a classic hex tiled map in an isometric view. You will have to move your units around the map and clear out different map objectives to be victorious. Every attack is handled instantly: You will see the results as fast as possible and you are able to plan your next steps immediately.
Many units provide very special abilities: You have the choice for just normal attacking or using very special abilities, like healing, cursing or heavy attacks.
There will be very unique game modes for solo playing and multiplayer. Let me introduce the features more detailed:

Features

Races

There are different races: Vermin and sylvans. Each race consists of multiple units, which are very unique in look and feel. Some units will also provide some special skills and behaviours.

Campaigns

A story mode for every race in game. Every campaign contains of multiple missions. You will be able to earn many rewards, which are very useable in the other game modes.

  • Enjoy the exciting story of Timbertales
  • Innovative mission objectives and challenges
  • Master all missions, special achievements
  • Explore the content and unlock new characters and treasures

Challenges

Very unique game mode, draft an army of limited options and climb up a special ranking! You will have to defeat an AI opponent with an increasing skill level. With each win your challenge level will be raised and the opponent will get even stronger as your rewards will!

  • Unique game mode, draft an army of limited options and climb a special ranking!
  • Increase your chance of epic rewards with each victory
  • Special ranking

Multiplayer

You can compete with your individual drafted army composition against other players. There is a special ranking for ranked games based on an competitive rating.

  • Compete with other players in epic multiplayer battles
  • Create an individual army
  • Gain experience and improve your army
  • Mess yourself with other players in the ranking mode

Arena

A special challenging game mode. Create an army with limited options and crush your enemies. As soon as you lost 3 times with your army the arena ends and you will receive rewards for your progress.

  • A special challenging game mode to compete with real players
  • Draft an army with limited options and crush your enemies

Army creation


  • Create your own army, as it is known from Tabletop games
  • Unlock new characters and rewards to improve your army

Portraits

You can also unlock portraits for your account and showcase them.

Spheres

A defeated Unit has a special drop chance of an unique type of a sphere. There are heal spheres which can heal your units, critical strike spheres which increases the critical strike chance for several rounds and acorn point sphere which increases your acorn points. Acorn points are the in game currency to unlock features.

Ranking

Several rankings will show your progress through different game modes. There will be lists for arena, challenge and ranked mode.

Maps

In challenge and multiplayer mode there will be special maps to play on. These maps provide special optional map objectives. If those objectives are completed different events can happen and will grant you an advantage.

Combat


The combat system is based on the system which is used in "Starcraft". This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.



For more informations please visit Twitter / Facebook and my website :)
I am looking forward for your support, feedback and comments.

MINIMAL SETUP
  • OS: Java support
  • Processor: 1 Ghz 32 Bit oder 64 BitMemory: 1 GB RAMStorage: 400 MB available space
  • Memory: 1 GB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
RECOMMENDED SETUP
  • OS: Java support
  • Processor: 1+ GHz 32 Bit oder 64 BitMemory: 2 GB RAMStorage: 400 MB available space
  • Memory: 2 GB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
GAMEBILLET

[ 6107 ]

8.69$ (13%)
6.71$ (16%)
12.45$ (11%)
1.63$ (18%)
16.79$ (16%)
16.01$ (11%)
16.96$ (15%)
33.97$ (15%)
15.12$ (11%)
4.12$ (17%)
3.93$ (21%)
12.45$ (11%)
11.02$ (15%)
17.39$ (13%)
42.46$ (15%)
16.54$ (17%)
16.79$ (16%)
8.49$ (15%)
14.27$ (16%)
22.24$ (11%)
16.79$ (16%)
50.39$ (16%)
6.71$ (16%)
12.44$ (17%)
16.57$ (17%)
12.89$ (14%)
12.95$ (19%)
25.19$ (16%)
16.52$ (17%)
4.12$ (17%)
GAMERSGATE

[ 575 ]

3.0$ (62%)
0.54$ (91%)
0.89$ (87%)
0.49$ (51%)
8.1$ (73%)
3.38$ (77%)
0.9$ (92%)
0.37$ (63%)
1.58$ (95%)
0.85$ (83%)
1.32$ (91%)
0.51$ (74%)
13.76$ (24%)
2.7$ (77%)
9.99$ (60%)
0.68$ (83%)
1.05$ (85%)
0.68$ (83%)
12.1$ (36%)
8.0$ (80%)
26.99$ (10%)
33.19$ (17%)
0.68$ (83%)
3.14$ (37%)
5.63$ (81%)
1.58$ (77%)
17.99$ (55%)
9.37$ (63%)
0.51$ (83%)
4.95$ (67%)

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