




Timbertales Update 1.4.2 - March Week 2
- Removed survival bonus from units There was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think it feels not very rewarding and is too much random. If you attack a unit which should be dead and it survives it feels worse as attacker and as defender you can't rely on a survival chance, so I think it is best to be removed. - Cleaned up main menu Removed: Army creation button, ranking button, multiplayer, Facebook, Twitter, shop, acorn points and profile screen. Added: Tooltips Within the next updates I want to focus the game more around the single player experience and improve the gameplay a lot. Since we don't have much players and the multiplayer isn't used at all I removed everything related for that for now. (It will come back later if needed) - Speakdialogs now needs to click next or close Instead of having the dialogs fading out after a while you now have to actually click on them to close or get the next sequence. This change was requested by the community and should also set the focus of the game more to a desktop game. - Added tooltips to the game I added the feature to add tooltips as mouse over for different objects in the ui and also in game. That said I added some tooltips already, but there will be a lot more with the next patches. - Further tweaking of attack and walk times I noticed that some animations had wrong times and looked kind of weird. Also some walk times felt that some units were on crack or something :D - Reworked mantis and racoon idle animation In the last update I added new idle animations and I wasn't that happy with the mantis and raccoon animation so I changed them again. I hope you like the updates so far and you stay tuned for the next patch next week. If you have any questions, feedback or comments make sure to participate in the community hub or join our discord server: Discord
[ 2020-03-07 10:28:32 CET ] [ Original post ]
Hey Community, here is another update for you! As usually I will update you with the thoughts behind the changes.
Changelog
- Removed survival bonus from units There was a 10% chance that a unit survive even if it receives deadly damage. I removed this possibility because I think it feels not very rewarding and is too much random. If you attack a unit which should be dead and it survives it feels worse as attacker and as defender you can't rely on a survival chance, so I think it is best to be removed. - Cleaned up main menu Removed: Army creation button, ranking button, multiplayer, Facebook, Twitter, shop, acorn points and profile screen. Added: Tooltips Within the next updates I want to focus the game more around the single player experience and improve the gameplay a lot. Since we don't have much players and the multiplayer isn't used at all I removed everything related for that for now. (It will come back later if needed) - Speakdialogs now needs to click next or close Instead of having the dialogs fading out after a while you now have to actually click on them to close or get the next sequence. This change was requested by the community and should also set the focus of the game more to a desktop game. - Added tooltips to the game I added the feature to add tooltips as mouse over for different objects in the ui and also in game. That said I added some tooltips already, but there will be a lot more with the next patches. - Further tweaking of attack and walk times I noticed that some animations had wrong times and looked kind of weird. Also some walk times felt that some units were on crack or something :D - Reworked mantis and racoon idle animation In the last update I added new idle animations and I wasn't that happy with the mantis and raccoon animation so I changed them again. I hope you like the updates so far and you stay tuned for the next patch next week. If you have any questions, feedback or comments make sure to participate in the community hub or join our discord server: Discord
[ 2020-03-07 10:28:32 CET ] [ Original post ]
Timbertales
Rainware
Developer
Rainware
Publisher
2018-06-12
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
The Game includes VR Support
Public Linux Depots:
- "Timbertales"-Depot Linux [114.78 M]
Fantasy turn based strategy game in an unique nature theme. Core Features: Combo system, campaign, tabletop like drafting, arena, rankings, unique skills and maps. Lots of rewards and game elements to discover.
Hey everyone I just wanted to take the chance to say some words. I am a single indie developer and put a lot of work into Timbertales. I know there is a lack of quality in some images or layouts. I wished I could have done better, but after one year of development I had to go live somehow. I am very interested in your true opinion and feedback and appreciate it a lot, but please don't be too harsh (I have some feelings left :)).
It is possible to adjust a lot of things and I would do it of course, if there is enough concern about Timbertales.
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Timbertales is a fantasy turn based hex strategy game. I wanted to create a game, which has the feeling of classical games like Battle Isle, Battle of wesnoth or Jagged Alliance, but with a very unique nature theme and challenging content. In Timbertales you will first have to draft an army before you can start a match. Unlike other turn based strategy games: You will not have to produce units in game. Its more based on a table top strategy game approach, where you have to build up an army with a specific point limit before the match starts. While processing through the game you will be able to unlock more units, which can be used in drafting.
In game we have a classic hex tiled map in an isometric view. You will have to move your units around the map and clear out different map objectives to be victorious. Every attack is handled instantly: You will see the results as fast as possible and you are able to plan your next steps immediately.
Many units provide very special abilities: You have the choice for just normal attacking or using very special abilities, like healing, cursing or heavy attacks.
There will be very unique game modes for solo playing and multiplayer. Let me introduce the features more detailed:
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The combat system is based on the system which is used in "Starcraft". This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.
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For more informations please visit Twitter / Facebook and my website :)
I am looking forward for your support, feedback and comments.
Early Access & Single Indie developer disclaimer
Hey everyone I just wanted to take the chance to say some words. I am a single indie developer and put a lot of work into Timbertales. I know there is a lack of quality in some images or layouts. I wished I could have done better, but after one year of development I had to go live somehow. I am very interested in your true opinion and feedback and appreciate it a lot, but please don't be too harsh (I have some feelings left :)).
It is possible to adjust a lot of things and I would do it of course, if there is enough concern about Timbertales.
Description
I am an one man army Indie - Developer and proudly present you: Timbertales.Timbertales is a fantasy turn based hex strategy game. I wanted to create a game, which has the feeling of classical games like Battle Isle, Battle of wesnoth or Jagged Alliance, but with a very unique nature theme and challenging content. In Timbertales you will first have to draft an army before you can start a match. Unlike other turn based strategy games: You will not have to produce units in game. Its more based on a table top strategy game approach, where you have to build up an army with a specific point limit before the match starts. While processing through the game you will be able to unlock more units, which can be used in drafting.
In game we have a classic hex tiled map in an isometric view. You will have to move your units around the map and clear out different map objectives to be victorious. Every attack is handled instantly: You will see the results as fast as possible and you are able to plan your next steps immediately.
Many units provide very special abilities: You have the choice for just normal attacking or using very special abilities, like healing, cursing or heavy attacks.
There will be very unique game modes for solo playing and multiplayer. Let me introduce the features more detailed:
Features
Races
There are different races: Vermin and sylvans. Each race consists of multiple units, which are very unique in look and feel. Some units will also provide some special skills and behaviours.Campaigns
A story mode for every race in game. Every campaign contains of multiple missions. You will be able to earn many rewards, which are very useable in the other game modes.- Enjoy the exciting story of Timbertales
- Innovative mission objectives and challenges
- Master all missions, special achievements
- Explore the content and unlock new characters and treasures
Challenges
Very unique game mode, draft an army of limited options and climb up a special ranking! You will have to defeat an AI opponent with an increasing skill level. With each win your challenge level will be raised and the opponent will get even stronger as your rewards will!- Unique game mode, draft an army of limited options and climb a special ranking!
- Increase your chance of epic rewards with each victory
- Special ranking
Multiplayer
You can compete with your individual drafted army composition against other players. There is a special ranking for ranked games based on an competitive rating.- Compete with other players in epic multiplayer battles
- Create an individual army
- Gain experience and improve your army
- Mess yourself with other players in the ranking mode
Arena
A special challenging game mode. Create an army with limited options and crush your enemies. As soon as you lost 3 times with your army the arena ends and you will receive rewards for your progress.- A special challenging game mode to compete with real players
- Draft an army with limited options and crush your enemies
Army creation
- Create your own army, as it is known from Tabletop games
- Unlock new characters and rewards to improve your army
Portraits
You can also unlock portraits for your account and showcase them.Spheres
A defeated Unit has a special drop chance of an unique type of a sphere. There are heal spheres which can heal your units, critical strike spheres which increases the critical strike chance for several rounds and acorn point sphere which increases your acorn points. Acorn points are the in game currency to unlock features.Ranking
Several rankings will show your progress through different game modes. There will be lists for arena, challenge and ranked mode.Maps
In challenge and multiplayer mode there will be special maps to play on. These maps provide special optional map objectives. If those objectives are completed different events can happen and will grant you an advantage.Combat
The combat system is based on the system which is used in "Starcraft". This means we have different unit types and different attack types. The unit types are small, medium and large. The attack types are normal, piercing and breaking. If two types clashes each other the types are used to calculate the critical hit chance for the unit for example if a normal attack type is fighting against any armor type he will always have the standard 10% critical strike hit chance. But if an piercing attack type is fighting vs. a small armor type he will receive a 100% bonus which means he has a critical hit chance of 20%. Critical hits will be displayed with a bigger yellow number while normal hits are shown in white color.
For more informations please visit Twitter / Facebook and my website :)
I am looking forward for your support, feedback and comments.
MINIMAL SETUP
- OS: Java support
- Processor: 1 Ghz 32 Bit oder 64 BitMemory: 1 GB RAMStorage: 400 MB available space
- Memory: 1 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: Java support
- Processor: 1+ GHz 32 Bit oder 64 BitMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
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