We thought we would share some sneak peek screenshots from the upcoming Desert Barrens quest for Luna and the Moonling. We're still putting the final art and gameplay polish on them, but they are almost there!
Desert Barrens will be part of the game through a future update and contain a new desert environment, more story, dialog, cutscenes, art, music, vfx, performance optimizations for the whole game, and our most challenging levels yet for our most advanced players - and we'll be releasing it FOR FREE to all players very soon!
[ 2020-01-26 19:04:27 CET ] [ Original post ]
We have just started a Discord chat server for Greyborn Studios! Feel free to stop by and say hello, ask us questions, get support, share tips, get sneak peaks of what we're up to, or just chat with us.
We hope to see you there! Invite link: https://discord.gg/YphEqGn
[ 2019-02-01 15:33:41 CET ] [ Original post ]
We have just released a new build of the game (v1.1.8664) that increases performance across all platforms (Win/Mac/Linux) and includes some minor polish and bug fixes as well.
New:
- Added winter holiday props and snow effect to the main menu backgrounds
- Updated the game's lightmaps on all levels
- Updated the game's engine for better performance across all platforms
- Added 64bit and Metal support for Mac (on supported systems)
- Updated our shader cache to reduce GPU work at runtime
- Tweaked graphics quality Low setting for better performance and particle visuals
- Fixed misc. minor bugs
[ 2018-12-24 02:44:03 CET ] [ Original post ]
We have just released a new build of the game (v1.0.8523) that includes some minor updates and bug fixes, including custom icons for the Nintendo Switch Pro Controller. New:
- No new features.
- Updated the Controller Settings UI to be cleaner
- Added support for holding down the navigation buttons in the UI to quickly scroll through UI choices
- Added controller icons for the Nintendo Switch Pro Controller
- No new optimizations
- Fixed an issue where some controllers were not properly detected
- Fixed other minor UI and controller related bugs
[ 2018-11-29 14:05:59 CET ] [ Original post ]
From all of us at Greyborn Studios, we hope you all have a great and spooky Halloween!
If you play Luna and the Moonling over the coming days you will notice that the main menu screen backdrops have been decorated with pumpkins and Jack-o'-Lanterns!
Also, a bit a trivia: Did you know that the main menu scene changes based on what level page you have unlocked?
Lastly, the game is currently 20% OFF, so now is a great time to buy and tell your friends!
[ 2018-10-31 15:53:30 CET ] [ Original post ]
We have just released a new build of the game (v1.0.8471). This build allows the game to run on Linux, adds some Halloween charm, and also includes some UI updates. New:
- Linux version! (both 32bit and 64bit)
- Added some Halloween props in main menu for the holiday
- Updated the Level Select UI screen
- None
- Minor fixes.
[ 2018-10-29 17:03:40 CET ] [ Original post ]
We have just released a new build of the game (v1.0.8416) that includes updates, fixes, and optimizations. New:
- No new features.
- Updated Vortex Blade Plate vfx and sounds
- UI polish
- Updated the credits
- Added a Checkpoint to level 18 of the Moon Isles Quest
- Optimized cloud saving file access
- Fixed an issue where the controller was not properly detected on start
- Fixed a triggered cutscene on Moon Isles Quest level 24 to better show a puzzle
[ 2018-10-14 16:45:34 CET ] [ Original post ]
Luna and the Moonling has left early access and is now a finished release! Don't worry though - we are already hard at work creating a FREE new quest for the game. We would like to thank all our early access players for helping us make the game as fun and polished as it turned out to be. You all rock! If you love the game as much as we do and would like to support our release, the best way you can support us at this point (besides buying/gifting the game if you haven't already) is to tell EVERYONE! Track us down on all our social media (see www.greyborn.com) and SHARE our post about the game releasing today! Thanks again and stay tuned for future updates! -- Greyborn Studios
[ 2018-09-21 16:13:10 CET ] [ Original post ]
We have just released our latest beta build (Beta 9) to you all for testing! This build has a lot of polish and additional content from the last release.
Some highlights include:
- Final levels for the Moon Isles quest
- Full voice acting
- Graphics polish and performance improvements
- Cloud Save support
- Better controller support
- Enabled language selection in Settings
- Tons of bug fixes
- Various UI bugs like button positions wrong in some resolutions.
- Controller detection issue where the controller works but the UI buttons show keyboard icons still (go to Settings and setup your controller to fix).
- Some localization still needs to be finished (may see English words in some UI elements still when switching languages).
[ 2018-08-30 15:48:06 CET ] [ Original post ]
Hey all, we just wanted to say that we are almost done with our internal beta testing and fixing just a handful of known bugs and should be releasing the game as "version 1.0" very soon!
Once we get the beta where we want it over the coming days we will be launching the beta as the final Early Access build. We hope many of you can play this build and give us some final feedback.
Some of the things that will be coming in the final version include:
- Full voice acting
- The final Moon Isles quest levels and cutscenes
- Lots of performance improvements
- Graphics polish with final art, animations, sounds, vfx, etc
- Multi-language support
- Better controller support
[ 2018-08-14 14:24:11 CET ] [ Original post ]
We have just released a new build of the game that includes new levels, mechanics, performance improvements, graphics updates, and bug fixes from our ongoing development. Let us also take this opportunity to THANK YOU all for your continued support. It really means a lot to us and we can't make it without you! Please continue to share our posts and to tell everyone you can about the game. Also let them know that now is an awesome time to buy as it is 50% OFF while in early access! The following key changes of this build are below. New:
- Added 15 more puzzle levels to the Moon Isles quest.
- Added new puzzle mechanics and character for the new levels.
- Added voice over for the Moon Isles quest Opening Cutscene.
- Added new environment art for Act 4 levels.
- Improvements to level lighting and other visual tweaks.
- The optional HUD Star counters now better show if you have already gotten a given Star.
- More VFX and sounds on the Level Complete UI for Stars.
- Made Pause Menu Star information match that of the optional Star HUD and made numbers turn red once goal can no longer be completed.
- Updated the Opening cutscene with character voices (English) and better emotion settings for Luna.
- Balanced some existing Time and Step Star goal data (made it more challenging).
- Made a change to Level 10 for better balancing (added a Hint and moved a Push Block start location).
- Tuned speed on earlier Vortex Blades for better balance and to account for systems with lower framerate.
- Lowered memory requirements for lightmaps while also increasing quality.
- Major performance improvements for all systems.
- Optimized the water shader and material for Mac systems for better performance.
- Pre-cached core shaders to avoid "hitches" while playing.
- Fixed "holes" in the terrain on all levels.
- Fixed various edge-case issues with Checkpoints.
- Many other internal bug fixes for better stability and performance.
- There are still a couple minor "hitches" when playing on Moon Crystal collection and Checkpoint activation.
- The game may not properly detect your controller if you have more than one hooked up.
- The game may not properly use a controller if it is not properly detected (including Steam controller).
[ 2018-03-02 16:32:05 CET ] [ Original post ]
We have just released a new build of the game that includes new levels, mechanics, performance improvements, graphics updates, and bug fixes from our ongoing development. Let us also take this opportunity to THANK YOU all for your continued support. It really means a lot to us and we can't make it without you! Please continue to share our posts and to tell everyone you can about the game. Also let them know that now is an awesome time to buy as it is 50% OFF while in early access! The following key changes of this build are below. New:
- Added 15 more puzzle levels to the Moon Isles quest.
- Added new puzzle mechanics and character for the new levels.
- Added voice over for the Moon Isles quest Opening Cutscene.
- Added new environment art for Act 4 levels.
- Improvements to level lighting and other visual tweaks.
- Added the company splash screen on starting the game.
- The optional HUD Star counters now better show if you have already gotten a given Star.
- More VFX and sounds on the Level Complete UI for Stars.
- Made Pause Menu Star information match that of the optional Star HUD and made numbers turn red once goal can no longer be completed.
- Updated the Opening cutscene with character voices (English) and better emotion settings for Luna.
- Balanced some existing Time and Step Star goal data (made it more challenging).
- Made a change to Level 10 for better balancing (added a Hint and moved a Push Block start location).
- Tuned speed on earlier Vortex Blades for better balance and to account for systems with lower framerate.
- Added more Checkpoints in the levels.
- Lowered memory requirements for lightmaps while also increasing quality.
- Major performance improvements for all systems.
- Optimized the water shader and material for Mac systems for better performance.
- Pre-cached core shaders to avoid "hitches" while playing.
- Changed how we handle fullscreen mode for better performance when using lower resolutions than the native desktop resolution.
- Fixed "holes" in the terrain on all levels.
- Fixed various edge-case issues with Checkpoints.
- Many other internal bug fixes for better stability and performance.
- There are still a couple minor "hitches" when playing on Moon Crystal collection and Checkpoint activation.
- The game may not properly detect your controller if you have more than one hooked up.
- The game may not properly use a controller if it is not properly detected (including Steam controller).
[ 2018-03-02 16:32:05 CET ] [ Original post ]
We have just released a new build of the game addressing some player feedback and bugs (thank you!) as well as updates from our ongoing development. This build will allow you to collect all the Early Access level Stars, smooths out the difficulty on some levels, and makes a few visual improvements and optimizations. The following changes are below. New:
- No new features.
- The HUD Stars now turn grey when you can no longer get that Star on that playthrough.
- More animation on the Level Complete UI for Stars (still in progress).
- Added parallax to the terrain shaders for a nicer, more 3D look.
- Added and reworded some early hints to be clearer and better explain core game mechanics.
- Moon Portal now activates faster when last Crystal is collected.
- Better balanced some existing Time and Step Star goal data (made it more challenging).
- Made a change to Level 10 for better balancing (made the puzzle a bit more focused to make it easier).
- Updated Credits..
- Optimizations to generated terrain mesh and fixed bad tangents/normals.
- Changed a lightmap setting to reduce memory usage.
- Fixed camera at end of Moonling cutscene.
- Luna now closes her eyes when she faints.
- Can no longer pause the game while in cutscenes (can still skip).
- Changed the development console to SHIFT+~ to avoid people bringing it up by accident.
- Fixed cutscene skipping using the wrong button.
- Fixed issue where volume level in the Options UI showing and setting the volume wrong.
- Moon Crystal collection VFX now fade properly on collection.
- Luna can no longer the Moon Portal if she fainted.
- Fixed being able to walk through closed Gates after a checkpoint reload.
- Fixed levels with missing Time and Step Star data so they can no longer be collected.
- There are still some holes in the terrain that needs filling.
- The game may not properly detect your controller if you have more than one hooked up.
- The game may not properly use a controller if it is not properly detected (including Steam controller).
[ 2017-09-20 18:26:45 CET ] [ Original post ]
We have just released a new build of the game addressing some player feedback and bugs (thank you!) as well as updates from our ongoing development. This build will allow you to collect all the Early Access level Stars, smooths out the difficulty on some levels, and makes a few visual improvements and optimizations. The following changes are below. New:
- No new features.
- The HUD Stars now turn grey when you can no longer get that Star on that playthrough.
- More animation on the Level Complete UI for Stars (still in progress).
- Added parallax to the terrain shaders for a nicer, more 3D look.
- Added and reworded some early hints to be clearer and better explain core game mechanics.
- Moon Portal now activates faster when last Crystal is collected.
- Better balanced some existing Time and Step Star goal data (made it more challenging).
- Made a change to Level 10 for better balancing (made the puzzle a bit more focused to make it easier).
- Made the dialog box text type twice as fast.
- Updated Credits.
- Optimizations to generated terrain mesh and fixed bad tangents/normals.
- Changed a lightmap setting to reduce memory usage.
- Fixed camera at end of Moonling cutscene.
- Luna now closes her eyes when she faints.
- Can no longer pause the game while in cutscenes (can still skip).
- Changed the development console to SHIFT+~ to avoid people bringing it up by accident.
- Fixed cutscene skipping using the wrong button.
- Fixed issue where volume level in the Options UI showing and setting the volume wrong.
- Moon Crystal collection VFX now fade properly on collection.
- Luna can no longer the Moon Portal if she fainted.
- Fixed being able to walk through closed Gates after a checkpoint reload.
- Fixed levels with missing Time and Step Star data so they can no longer be collected.
- There are still some holes in the terrain that needs filling.
- The game may not properly detect your controller if you have more than one hooked up.
- The game may not properly use a controller if it is not properly detected (including Steam controller).
[ 2017-09-20 18:25:27 CET ] [ Original post ]
Hello all! We wanted to let you know we have been hard at work fixing bugs, gameplay, and balance issues that have cropped up and you have all reported. Thank you for that! We have a new build coming out (Early Access 3) early next week that will address some of these as well as offer some more polish and puzzle balancing. Stay tuned here (or follow us on Twitter or Facebook) and we will post back as soon as the build goes live. Thanks again for all your support!
[ 2017-09-14 18:21:48 CET ] [ Original post ]
Hello all! We wanted to let you know we have been hard at work fixing bugs, gameplay, and balance issues that have cropped up and you have all reported. Thank you for that! We have a new build coming out (Early Access 3) early next week that will address some of these as well as offer some more polish and puzzle balancing. Stay tuned here (or follow us on Twitter or Facebook) and we will post back as soon as the build goes live. Thanks again for all your support!
[ 2017-09-14 18:21:48 CET ] [ Original post ]
We have just released a new build of the game addressing some player feedback and bugs (thank you!) as well as updates from our ongoing development. The following changes are below. New:
- Added some new vfx for when projectiles collide/explode.
- New Hint UI when reading Hints
- Updated the optional Star Hint text to be more descriptive/clear
- There is now a disabled Language selector in Options (will be enabled when we add language localization)
- Made some of the earlier levels easier to get the optional Stars for both Time and Step Counts
- On optional Star HUD elements, turn the Stars grey when no longer able to win on that playthrough
- Optimized the water plane to drastically lower the polygon count (no effect on quality)
- Fixed an issue where the game would lose input if the Moonling walked onto an activated Moon Portal
- Fixed an issue where the game would not use your modified control/key assignments
- Fixed some Hint and Dialog spelling errors
- Fixed an issue where the player could not walk quickly over a tile where something was just destroyed
- Fixed an issue where a One-Way Floating Platform would disappear if the player switched characters and moved
- Spitter Statues no longer shoot through terrain
[ 2017-09-01 01:50:52 CET ] [ Original post ]
We have just released a new build of the game addressing some player feedback and bugs (thank you!) as well as updates from our ongoing development. The following changes are below. New:
- Added some new vfx for when projectiles collide/explode.
- New Hint UI when reading Hints
- Updated the optional Star Hint text to be more descriptive/clear
- There is now a disabled Language selector in Options (will be enabled when we add language localization)
- Made some of the earlier levels easier to get the optional Stars for both Time and Step Counts
- On optional Star HUD elements, turn the Stars grey when no longer able to win on that playthrough
- Optimized the water plane to drastically lower the polygon count (no effect on quality)
- Fixed an issue where the game would lose input if the Moonling walked onto an activated Moon Portal
- Fixed an issue where the game would not use your modified control/key assignments
- Fixed some Hint and Dialog spelling errors
- Fixed an issue where the player could not walk quickly over a tile where something was just destroyed
- Fixed an issue where a One-Way Floating Platform would disappear if the player switched characters and moved
- Spitter Statues no longer shoot through terrain
[ 2017-09-01 01:25:34 CET ] [ Original post ]
🎮 Full Controller Support
- Luna and the Moonling Linux [1.94 G]
Venture to the Moon Isles in search of a cure for her father, the king. Along the way she will face many dangers and helpful creatures as she works her way through the many challenges put in place by the ancients to protect their secrets.
Inspired by the greatest “push block” puzzle games throughout history and improved upon with new gameplay and modern visuals, Luna and the Moonling is meant to be enjoyed by both old-school gamers and newer generations of gamers alike and reflects our values of creating fun and challenging games under our "Retro Reimagined" philosophy.
- Created by experienced developers of award-winning games
- Hours of mind-bending puzzles
- A joyful and relaxing atmosphere
- Optional challenges for every level
- Story with cinematics
- Original musical score
- Innovative puzzle mechanics and creatures
- Designed with future adventures in mind
- Full controller and keyboard support
Greyborn Studios was founded in 2016 by veteran game developers with well over 100 years of combined game development experience. We’ve helped bring to market numerous award-winning games spanning many popular genres and released on most major platforms. Games are our passion and lives and we are excited to share that passion with you! Tell us what you think and how we can do even better through our various social networks.
- OS: Ubuntu 12.04 LTS or newer
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.5
- Storage: 6 GB available spaceAdditional Notes: Try lowering graphics quality and/or resolution in game settings if frame rate is too low.
- OS: Ubuntu 18.04.1 LTS
- Processor: 3GHz Dual CoreMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4.1
- Storage: 6 GB available space
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