Greetings Adventurers,
Today's announcement is very hot!
Get ready for a whole new game experience in Just One Line thanks to many changes in the game balance. We are calling it "The Prohibitionist Update" as it shifts focus from relying -almost entirely- on drinks for power-ups to switching and upgrading gear instead. The Armory inventory has been completely updated in stats and prices in order to improve the longevity of the game and to set targets (weapons, armors or trinkets) for the players to reach more gradually than before. The game should feel more "right", challenging and rewarding now.
This is our first attempt to achieve the best game balance possible but it will not be the last. As the quest library grows many other changes will be made along the way. If you have not been visiting the Inn for a long while, this is your great opportunity to play Just One Line once again! We will wait for your feedback and thoughts on our Community Hub and Discord. And if you happen to be a new player, your opinion matters as much!
Please Note: we advise to retire any active Adventurer and start a new game altogether to fully appreciate the changes of this update, even if you just started a new game before the update. Should you encounter any major blocking issue, try using a different user profile or reset the profile in use.
A new weapon is available as a sword variant in the Armory: the Night's Scar. The Night's Scar was designed by the player Zeed in our first "Draw a New Weapon for Just One Line" (Facebook) Contest.
Kudos to Zeed! And thank you to all who participated!
If you want to create new content for the game too, keep following us on our social media and Steam Community Hub for future contests!
We have made a new awesome Steam Trailer for Just One Line:
https://www.youtube.com/watch?v=4cRD6LjpjO8
What do you think, Adventurers? Do you like it better than the previous one?
Last but not the least, we have just made available the demo version of Just One Line, for any one of you Adventurers who are still feeling unsure about our game. Come and try firsthand what Just One Line can offer!
The demo lets the player embark on three epic quests from the full game with four unlocked backgrounds and three unlocked races to choose from when creating your characters. Demo players will not be able to retire their adventurers nor the send them to the leaderboard. The Armory will not have as many items as the full game. But, hey!, it is just a demo, isn' it?
Here is the complete changelog for the patch 0.12:
"Prohibitionist" Game Balance
- Quests
- Duration (days) updated.
- Location association changed.
- Rewards updated.
- Renown for completing the quests updated.
- Questboard spawn requirements adjusted.
- Items' stats and prices drastically changed.
- Shields grant damage reduction.
- Sword and mace categories have been swapped.
- Axe damage type has been changed to be more effective against heavily armored foes.
- Starting gold to 100.
- Proficiencies swapped between Herald and Rogue.
- Damages and HP do not get affected by attributes increase due to the equipment (weapons, armors or trinkets) and drinks.
- Damage reduction given by weapons and armors does not affect any type of damage received outside of combat. Damage reduction obtained by drinks and trinkets stack with that of masteries for damages received outside of combat damages.
- Mastery update: Shield Brother's mastery is now 2 damage reduction from fight-type damages received outside of combat.
- Mastery update: Hounds' +1 Damage now shows in the damage count.
- Weapon Variant: the Night's Scar sword is now available. Night's Scar was designed by Zeed, the winner of our first Facebook "Draw a new weapon" contest.
- Weapon: new pose of the adventurer when equipped with the arquebus.
- Character creation: locked backgrounds are now dimmer/more transparent when selected.
- Main menu: news carousel revamped with banner images, arrows and social icons.
- Main menu: snow effect removed from the overworld.
- Quest typos corrected.
- Other fixes: fix to the title drawing system, minor fix to the tutorial system, armory (disable incompatible trinkets and potions when returning from a quest).
[ 2017-11-16 19:54:16 CET ] [ Original post ]
- Just One Line - Linux Main Content [4 ]
- JOL - Linux Main Content [1.4 G]
Create different adventurers by choosing their races and backgrounds and embark on a variety of epic quests: each adventurer will progress by increasing his/her renown and relations with the factions of the Kingdom thus unlocking new races and backgrounds for your next playthroughs.
Even though the core game experience is a text-adventure 2.0, anyone, of any age, who likes fantasy RPGs or books should give it a try. In fact, Just One Line has many great features appealing to a broader audience:
- CHOICES MATTER
A lot of games say so, but a few truly mean it. Most of the quests in Just One Line are linked together and have different story paths according to your race, background, attributes and, more importantly, choices made in previous quests. - ENDLESS GAME EXPERIENCE
The video game itself is a framework upon which countless quests may be created and played. By exploiting user generated content and partnering with writers, Just One Line could potentially provide ever-growing contents! - YOUR ADVENTURER, YOUR STORY
Create your adventurers as you see fit. Start by choosing a race and a background, follow up with some aesthetic customization and finally shape him/her into a valorous hero or a ruthless villain. Their morality and honor changes according to your in-game choices. - WILL YOU BE THE BEST?
When you resign your adventurer you can compete with other players in the online leaderboard to be the most renowned/good/evil/rich(/whatever!) adventurer of the Kingdom! - HIGH REPLAY VALUE
Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests’ choices! Every time you play with different adventurers, the story changes. - ALL ABOUT IMMERSION
We feature a unique set of locations with a fancy toon graphics and a mesmerizing OST to aid your imagination when embarking on epic quests. You will be amazed! - SHORT STORIES, DEEP STORIES
We believe that wall of texts are not needed for engaging desktop players. Quest telling is rich and thrilling yet not too darn long. - INNOVATIVE YET CONSERVATIVE
The concept of our game is a breath of fresh air! However, you can expect everything a role-playing gamer has come to know and love: races, classes, skills, magic, powerful weapons and armors… Oh! And dragons, zombies and pirates too!
Early Access Features
- 3 Races out of 4.
- 6 Backgrounds out of 10.
- 10 Quests and counting.
- Online leaderboard.
- 23 Armors.
- 29 Weapons.
- 29 Potions and Trinkets.
- Two languages: English and Italian.
- More to be added later
About the plot: Even though the game will feature a main story, it will only emerge as more quests are added to the game. The main story is already referenced by other quests in the game at the moment. Eventually, one or more playable quests about the main story will be added to the game; until then, the players must think of the quests as tasks -or help requests- from the people of the Kingdom, each somehow linked to many others (by cause-effect relationship) sharing the same game lore and background but not the same main story, as a traditional gamebook would. The adventurer is not (yet) a "chosen one", but rather a lad/lassie seeking his or her fortune!
Performance Notes
Just One Line is in development and undergoing optimizations. As the development continues and the community gives us feedback, performance will get better. The game suffers a slow one-time initial loading on mechanical hard drives.Please Note
We are not planning to and will do our best to avoid game saves to become incompatible over time or to wipe the online leaderboard. Should it be the case, we will give the users prior notice and try to work out the best solution possible to avoid any unexpected data loss.Quests already shipped may be updated in the future and the prerequisites/choices/consequences in newly added quests may depend on those updates. This could result in some "plot inconsistencies" or minor issues if playing with adventurers created before given updates.
- OS: x64 only (Tested on Ubuntu 17.04)
- Processor: Intel Core 2 Duo 2.20GHz / AMD Athlon 64 X2 2.3 GHz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 240 1GB / AMD Radeon HD 5570 1GB or equivalent
- Storage: 2 GB available space
- OS: x64 only (Tested on Ubuntu 17.04)
- Processor: Intel Core i5 2300 2.8GHz / AMD FX-6300 3.5GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750Ti 2GB / AMD Radeon R7 260X 2GB or equivalentNetwork: Broadband Internet connection
- Storage: 2 GB available space
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