Greetings fellow Adventurers!
We have great news to share with you today: we are glad to announce the first release of the Just One Line - Community Quest Editor (JCQE)!
The tool is online now and available to all our Steam players. It is worth noting that the tool is in an alpha stage at the moment and issues may arise and features will be added(, changed, removed) during development.
Here is a list of features:
- Use a fun and easy-to-use tool resembling the game interface.
- Create brand new stories.
- Make up your own characters: trustworthy allies or fearsome enemies?
- Write about new and extraordinary locations.
- Create events for the player to take part in.
- Choose what to check when branching your storyline (attributes, relationships, race, background, gender, etc!).
- Choose consequences for the player's actions!
- Add traps, fights and (de)buffs!
- Entwint your quest(s) with other player's quests or with your previous quests. Create follow-up quests (or prequels).
- Make the game remember about specific events during your quests.
- Play-test your quests while you write them.
- Submit the quests to the Steam Workshop: the best and high-quality quests -by JOL Studio's and the Community's approval- will be added to the game.
CLICK HERE to head to the editor. It runs on your modern web browser, no need to install any additional software! Please remember to READ THE AGREEMENT AND USER GUIDE before logging in to the editor platform. We are excited and can't wait to see what you all will come up with and your interesting ways of turning your imagination into a JOL quest. Here is a list of features and issues we will be dealing with during the next stages of development. Some may be addressed, some may be not... in any case those are things we are aware of:
- Users can only write quests in languages that JOL Studios can understand in revisioning. At the moment only English and Italian quests will be accepted.
- Prompt for confirmation on situation/fight/interaction deletion.
- Icons and UI improvements.
- Interaction copy and paste.
- Search in whole situation text in "Next Situation" window.
- Quest map (overview).
- Display confirmation when deleting an important interaction/fight.
- Check other users' public quests, fights and interactions.
- Bookmark fights.
- Add character counters.
- Update texts globally in the UI when editing fields (bookmarks, navigation, quest title, etc).
- Warn when there still exists a check on a deleted important fight/interaction.
- "If-Else" for terminal nodes (succ/fail).
- Editor localization in other languages.
- Read-only mode for "In Review" or "Accepted/Published" quests.
- Quest autosave.
- Buttons to delete the notes content.
- Tooltip on next situation (both fail and success) containing a snippet of the following situation.
- Option to delete a quest (while in progress).
- UI responsive for small displays.
- Convenient way to jump to a specific situation.
- Feature to swap first situation of a quest with another one.
- Coloring for different types of situations in the prompt.
- List of interactions leading to the current situation.
- ESC to close windows.
- Dead-end in "Un-arranged" Marriage fixed. (Thanks to krbrowning)
- Lights option is now properly stored.
- Quest Editor button added to the main menu.
Greetings fellow Adventurers!
We have great news to share with you today: we are glad to announce the first release of the Just One Line - Community Quest Editor (JCQE)!
The tool is online now and available to all our Steam players. It is worth noting that the tool is in an alpha stage at the moment and issues may arise and features will be added(, changed, removed) during development.
Here is a list of features:
- Use a fun and easy-to-use tool resembling the game interface.
- Create brand new stories.
- Make up your own characters: trustworthy allies or fearsome enemies?
- Write about new and extraordinary locations.
- Create events for the player to take part in.
- Choose what to check when branching your storyline (attributes, relationships, race, background, gender, etc!).
- Choose consequences for the player's actions!
- Add traps, fights and (de)buffs!
- Entwint your quest(s) with other player's quests or with your previous quests. Create follow-up quests (or prequels).
- Make the game remember about specific events during your quests.
- Play-test your quests while you write them.
- Submit the quests to the Steam Workshop: the best and high-quality quests -by JOL Studio's and the Community's approval- will be added to the game.
CLICK HERE to head to the editor. It runs on your modern web browser, no need to install any additional software! Please remember to READ THE AGREEMENT AND USER GUIDE before logging in to the editor platform. We are excited and can't wait to see what you all will come up with and your interesting ways of turning your imagination into a JOL quest. Here is a list of features and issues we will be dealing with during the next stages of development. Some may be addressed, some may be not... in any case those are things we are aware of:
- Users can only write quests in languages that JOL Studios can understand in revisioning. At the moment only English and Italian quests will be accepted.
- Prompt for confirmation on situation/fight/interaction deletion.
- Icons and UI improvements.
- Interaction copy and paste.
- Search in whole situation text in "Next Situation" window.
- Quest map (overview).
- Display confirmation when deleting an important interaction/fight.
- Check other users' public quests, fights and interactions.
- Bookmark fights.
- Add character counters.
- Update texts globally in the UI when editing fields (bookmarks, navigation, quest title, etc).
- Warn when there still exists a check on a deleted important fight/interaction.
- "If-Else" for terminal nodes (succ/fail).
- Editor localization in other languages.
- Read-only mode for "In Review" or "Accepted/Published" quests.
- Quest autosave.
- Buttons to delete the notes content.
- Tooltip on next situation (both fail and success) containing a snippet of the following situation.
- Option to delete a quest (while in progress).
- UI responsive for small displays.
- Convenient way to jump to a specific situation.
- Feature to swap first situation of a quest with another one.
- Coloring for different types of situations in the prompt.
- List of interactions leading to the current situation.
- ESC to close windows.
- Dead-end in "Un-arranged" Marriage fixed. (Thanks to krbrowning)
- Lights option is now properly stored.
- Quest Editor button added to the main menu.
Just One Line
JOL Studios
JOL Studios
2018-09-12
Indie Casual RPG Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Positive
(121 reviews)
http://www.jol-game.com/
https://store.steampowered.com/app/640210 
The Game includes VR Support
Just One Line - Linux Main Content [4 ]JOL - Linux Main Content [1.4 G]
Create different adventurers by choosing their races and backgrounds and embark on a variety of epic quests: each adventurer will progress by increasing his/her renown and relations with the factions of the Kingdom thus unlocking new races and backgrounds for your next playthroughs.
Even though the core game experience is a text-adventure 2.0, anyone, of any age, who likes fantasy RPGs or books should give it a try. In fact, Just One Line has many great features appealing to a broader audience:
- CHOICES MATTER
A lot of games say so, but a few truly mean it. Most of the quests in Just One Line are linked together and have different story paths according to your race, background, attributes and, more importantly, choices made in previous quests. - ENDLESS GAME EXPERIENCE
The video game itself is a framework upon which countless quests may be created and played. By exploiting user generated content and partnering with writers, Just One Line could potentially provide ever-growing contents! - YOUR ADVENTURER, YOUR STORY
Create your adventurers as you see fit. Start by choosing a race and a background, follow up with some aesthetic customization and finally shape him/her into a valorous hero or a ruthless villain. Their morality and honor changes according to your in-game choices. - WILL YOU BE THE BEST?
When you resign your adventurer you can compete with other players in the online leaderboard to be the most renowned/good/evil/rich(/whatever!) adventurer of the Kingdom! - HIGH REPLAY VALUE
Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests’ choices! Every time you play with different adventurers, the story changes. - ALL ABOUT IMMERSION
We feature a unique set of locations with a fancy toon graphics and a mesmerizing OST to aid your imagination when embarking on epic quests. You will be amazed! - SHORT STORIES, DEEP STORIES
We believe that wall of texts are not needed for engaging desktop players. Quest telling is rich and thrilling yet not too darn long. - INNOVATIVE YET CONSERVATIVE
The concept of our game is a breath of fresh air! However, you can expect everything a role-playing gamer has come to know and love: races, classes, skills, magic, powerful weapons and armors… Oh! And dragons, zombies and pirates too!
Early Access Features
- 3 Races out of 4.
- 6 Backgrounds out of 10.
- 10 Quests and counting.
- Online leaderboard.
- 23 Armors.
- 29 Weapons.
- 29 Potions and Trinkets.
- Two languages: English and Italian.
- More to be added later
About the plot: Even though the game will feature a main story, it will only emerge as more quests are added to the game. The main story is already referenced by other quests in the game at the moment. Eventually, one or more playable quests about the main story will be added to the game; until then, the players must think of the quests as tasks -or help requests- from the people of the Kingdom, each somehow linked to many others (by cause-effect relationship) sharing the same game lore and background but not the same main story, as a traditional gamebook would. The adventurer is not (yet) a "chosen one", but rather a lad/lassie seeking his or her fortune!
Performance Notes
Just One Line is in development and undergoing optimizations. As the development continues and the community gives us feedback, performance will get better. The game suffers a slow one-time initial loading on mechanical hard drives.Please Note
We are not planning to and will do our best to avoid game saves to become incompatible over time or to wipe the online leaderboard. Should it be the case, we will give the users prior notice and try to work out the best solution possible to avoid any unexpected data loss.Quests already shipped may be updated in the future and the prerequisites/choices/consequences in newly added quests may depend on those updates. This could result in some "plot inconsistencies" or minor issues if playing with adventurers created before given updates.
- OS: x64 only (Tested on Ubuntu 17.04)
- Processor: Intel Core 2 Duo 2.20GHz / AMD Athlon 64 X2 2.3 GHz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GeForce GT 240 1GB / AMD Radeon HD 5570 1GB or equivalent
- Storage: 2 GB available space
- OS: x64 only (Tested on Ubuntu 17.04)
- Processor: Intel Core i5 2300 2.8GHz / AMD FX-6300 3.5GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750Ti 2GB / AMD Radeon R7 260X 2GB or equivalentNetwork: Broadband Internet connection
- Storage: 2 GB available space
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